Автор: George E. Hoyle
Год: 1995
Издатели: Zenobi Software
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
'A Fistful of Necronomicons' - текстовая приключенческая игра, разработанная Zenobi Software для ZX Spectrum, выпущенная в 1995 году. Игра рассказывает о Брайане Вудлоусе, юноше, который повзрослел со времени своего последнего приключения. Его друг Родни Прентис теряет мощный магический том, Некрономикон, принадлежащий Высшему Магу, и Брайан отправляется на его поиски.
История начинается с того, что Родни случайно телепортирует Некрономикон в неизвестное место, оставив себя в затруднительном положении. Брайан, теперь более заинтересованный в помощи другим, соглашается помочь Родни в поисках книги. Это задает тон для путешествия, наполненного магическими элементами и испытаниями.
Игровой процесс включает в себя перемещение по различным локациям, используя стандартные команды текстовых приключений, такие как 'Восток', 'Взять' и 'Осмотреть'. Игроки должны решать головоломки и тщательно исследовать окружение, чтобы продвигаться вперед. Игра подчеркивает важность внимательности и настойчивости, побуждая игроков пробовать разные подходы.
В целом, 'A Fistful of Necronomicons' предлагает классический опыт интерактивной литературы с акцентом на повествование и решение проблем. Игра является свидетельством увлекательных историй и воображаемых миров, характерных для текстовых приключений того времени.
Год: 1995
Издатели: Zenobi Software
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
'A Fistful of Necronomicons' - текстовая приключенческая игра, разработанная Zenobi Software для ZX Spectrum, выпущенная в 1995 году. Игра рассказывает о Брайане Вудлоусе, юноше, который повзрослел со времени своего последнего приключения. Его друг Родни Прентис теряет мощный магический том, Некрономикон, принадлежащий Высшему Магу, и Брайан отправляется на его поиски.
История начинается с того, что Родни случайно телепортирует Некрономикон в неизвестное место, оставив себя в затруднительном положении. Брайан, теперь более заинтересованный в помощи другим, соглашается помочь Родни в поисках книги. Это задает тон для путешествия, наполненного магическими элементами и испытаниями.
Игровой процесс включает в себя перемещение по различным локациям, используя стандартные команды текстовых приключений, такие как 'Восток', 'Взять' и 'Осмотреть'. Игроки должны решать головоломки и тщательно исследовать окружение, чтобы продвигаться вперед. Игра подчеркивает важность внимательности и настойчивости, побуждая игроков пробовать разные подходы.
В целом, 'A Fistful of Necronomicons' предлагает классический опыт интерактивной литературы с акцентом на повествование и решение проблем. Игра является свидетельством увлекательных историй и воображаемых миров, характерных для текстовых приключений того времени.
A FISTFUL OF NECRONOMICONS
(Zenobi Software)
Spectrum 48K/128K+2
Six months can to a long time, especially when you are only a young lad of fifteen,
and in the six months that elapsed since his last adventure BRIAN WOODLOUSE had had
more than a change of underwear - he had also had a complete re-think and a change of
attitude. Bo longer was he the rebellious little "barbarian" of his youth, now he was
a more mature person with more mature thoughts. Now such things as "destruction",
"pain" and "razor-sharp swords" had given way to the likes of "poetry", "music" and
"fluffy bunny-rabbits". Okay, that might have been a small white lie concerning the
latter, but Brian was a reformed character alright. These days he was more interested in
helping others and offering his services in the furtherance of their cause than in
beating the cr*p out of some evil-looking Orc - though he was still willing to turn his
hand to the latter should the need arise. So it was that he offered to help a friend.
THE STORY SO FAR
Rodney Prentice had been a close pal for about
as long as Brian Woodlouse could remember, and
both of them had been chuffed when Rodney managed
to get affiliated to the local High Mage. With
luck and hard work Rodney might one day find
himself in the position now occupied by the High
Mage and maybe he would even have an apprentice
of his very own.
However, not all schemes are trouble-free, and when
Rodney accidentally lost the High Mage's Necronomicon
(a very important tome) all seemed about to crumble
into dust.
It had been a simple enough thing to happen - Rodney got bored with his daily chores
and decided to pass the morning reading the great book, something normally forbidden to
him. For an hour or two he was totally engrossed in the contents of the book and then,
just as he was about to pack it in and return to the joys of "VIZ", the book decided to
take a part in things and took complete control of Rodney's mind - not a hard thing to
do at the best of times - and force him to cast one of the spells etched on its pages.
Unfortunately for Rodney it was no normal spell but a "teleportation" one!!! In a trice
the book had consigned itself to goodness-knows-where and Rodney was left pondering his
fate when the High Mage returned from his journey.
In a last-ditch attempt to extricate himself from the "deep brown stuff" Rodney contacted
Brian and asked him to help him find the missing book ... This is where you come in!!!!!!
NOTES
The game will recognise all the standard commands ... such as East, Get, Drop and Examine,
and in most cases a simple verb/noun input should suffice - though not always. Use the
standard SAV and LOAD to store a permanent record to TAPE or DISK. However, you may use
the likes of RAMSAVE and RAMLOAD to store your latest position to MEMORY.
HINTS
In some cases you will need to make more than a cursory inspection of what lies around
you and don't forget that ... "If at first you don't succeed, try again." It often works.
(Zenobi Software)
Spectrum 48K/128K+2
Six months can to a long time, especially when you are only a young lad of fifteen,
and in the six months that elapsed since his last adventure BRIAN WOODLOUSE had had
more than a change of underwear - he had also had a complete re-think and a change of
attitude. Bo longer was he the rebellious little "barbarian" of his youth, now he was
a more mature person with more mature thoughts. Now such things as "destruction",
"pain" and "razor-sharp swords" had given way to the likes of "poetry", "music" and
"fluffy bunny-rabbits". Okay, that might have been a small white lie concerning the
latter, but Brian was a reformed character alright. These days he was more interested in
helping others and offering his services in the furtherance of their cause than in
beating the cr*p out of some evil-looking Orc - though he was still willing to turn his
hand to the latter should the need arise. So it was that he offered to help a friend.
THE STORY SO FAR
Rodney Prentice had been a close pal for about
as long as Brian Woodlouse could remember, and
both of them had been chuffed when Rodney managed
to get affiliated to the local High Mage. With
luck and hard work Rodney might one day find
himself in the position now occupied by the High
Mage and maybe he would even have an apprentice
of his very own.
However, not all schemes are trouble-free, and when
Rodney accidentally lost the High Mage's Necronomicon
(a very important tome) all seemed about to crumble
into dust.
It had been a simple enough thing to happen - Rodney got bored with his daily chores
and decided to pass the morning reading the great book, something normally forbidden to
him. For an hour or two he was totally engrossed in the contents of the book and then,
just as he was about to pack it in and return to the joys of "VIZ", the book decided to
take a part in things and took complete control of Rodney's mind - not a hard thing to
do at the best of times - and force him to cast one of the spells etched on its pages.
Unfortunately for Rodney it was no normal spell but a "teleportation" one!!! In a trice
the book had consigned itself to goodness-knows-where and Rodney was left pondering his
fate when the High Mage returned from his journey.
In a last-ditch attempt to extricate himself from the "deep brown stuff" Rodney contacted
Brian and asked him to help him find the missing book ... This is where you come in!!!!!!
NOTES
The game will recognise all the standard commands ... such as East, Get, Drop and Examine,
and in most cases a simple verb/noun input should suffice - though not always. Use the
standard SAV and LOAD to store a permanent record to TAPE or DISK. However, you may use
the likes of RAMSAVE and RAMLOAD to store your latest position to MEMORY.
HINTS
In some cases you will need to make more than a cursory inspection of what lies around
you and don't forget that ... "If at first you don't succeed, try again." It often works.