Автор: Byron Nilsson,Gary Tonge,Ian Upton,John May,Mark Cooksey,Nick Acton
Год: 1989
Издатели: Elite Systems Ltd
Производитель: Elite Systems Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
A Question of Sport— это викторина, выпущенная в 1989 году компанией Elite Systems Ltd для ZX Spectrum. Игра основана на популярном британском телешоу с таким же названием, сосредоточенном на спортивной тематике.
Игроки отвечают на вопросы по различным спортивным темам, стремясь заработать очки. Игра включает в себя систему сетки, где игроки выбирают пронумерованные ячейки, чтобы открыть вопросы, добавляя стратегический элемент в формат викторины.
Год: 1989
Издатели: Elite Systems Ltd
Производитель: Elite Systems Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
A Question of Sport— это викторина, выпущенная в 1989 году компанией Elite Systems Ltd для ZX Spectrum. Игра основана на популярном британском телешоу с таким же названием, сосредоточенном на спортивной тематике.
Игроки отвечают на вопросы по различным спортивным темам, стремясь заработать очки. Игра включает в себя систему сетки, где игроки выбирают пронумерованные ячейки, чтобы открыть вопросы, добавляя стратегический элемент в формат викторины.
A QUESTION
OF SPORT
ELITE
GAME FEATURES
Welcome to "A Question of Sport", the home computer version. Introduced by David Coleman, with team
captains Ian Botham and Bill Beaumont, you at last have the chance to compete in the B.B.C's most
popular TV Sports Quiz of 1988 on the same kind of one-to-one basis as your favourite sporting stars do
on the show itself. In selected version you can play as Bill's or Ian's team with the options of a one-
or two-player game. You can pit your wits against your family, your friends or, if you're on your own, against
your computer - and you don't have to wait for the show to appear on TV. Now you can play whenever
you feel in the mood!
When loading the game you will be asked whether you want to play a one- or two-player game. Move
the cursor over your choice and SELECT. On some versions of the game you will be able to define the
keys you want to use (see PLAYING INSTRUCTIONS) as well. Choose your specialist subject by selecting
the correct icon fromm the icons at the sides of the screen. Then select your other two team members
so that they best compliment your team captain's specialist subject. In 1 player mode in SPECTRUM,
AMSTRAD AND COMMODORE versions, choice of a captain is predetermined - then you select two
team members. The computer selects its team members. If you are playing a two-player game, your
opponent will be asked to select his or her team and specialist subject. At some stage (depending on
which machine you have) you will be asked to choose which block of questions you want to answer.
The game has six exciting rounds that will test your knowledge of the sporting world to the limit.
The first is a "Pictureboard" round. This is an individual round. Each member of each team will be asked
one question. The first question will be asked of a member of team one, the second of a member of
team two. Thereafter questions will alternate. Each individual will be asked to choose one of the twelve
numbered squares displayed: it will highlight to reveal the Olympic type sports symbol for the sport the
question will be about. Wait while David asks the question, then select your answer from the four displayed,
using the cursor and SELECT. If you get it right, you'll get 2 points; if you answer incorrectly, or "TIME
OUT" is called, the opposing team will be given a chance to identify the correct answer for 1 bonus point.
Each question will be asked only once.
Round two is called "Mystery Personality". This is a team round. Each team will be asked to identify the
"MYSTERY PERSONALITY". You'll be given three clues to the personality's identity. After each clue, you
will have a chance to select your answer from a choice of four: you will get 3 points if you answer correctly
on clue #1, 2 points on clue #2, and 1 point on clue #3 - but BEWARE! - If you answer incorrectly your
turn is over. So if you can't answer clue #1 or #2, DO NOTHING - wait for the next clue. But if you
answer incorrectly or, "TIME OUT" is called on the last clue, the opposing team will be given a chance
to identify the correct answer for 1 point from the four shown.
"Home or Away" comes next. This is an individual round. Each member of each team will be asked to
select one question, either "Home or Away". The Home question is on your specialist subject: Away is
on a different subject. There's 1 point for each correctly answered home question and 2 for a correct Away
answer. The first question will be asked of a member of team one, the second question will be asked of
a member of team two. Thereafter the question will alternate. If you answer incorrectly, or "TIME OUT"
is called, the opposing team will be given a chance to identify the correct answer for 1 bonus point from
the four answers shown.
"What Happened Next" speaks for itself. This is a team round. Each team will be asked one question.
You will be given an outline of an event. Then David will describe four possibilities of "What Happened
Next". Finally you will be asked to identify from the four options shown the correct answer. Beware - David
will describe "What Happpened Next" only once!
Round five is the "Quick Fire Round". If you are playing the Spectrum or Amstrad CPC games, you will
get 45 seconds to answer nine questions. After each question you will have a chance to select your answer
from a choice of four. If you answer correctly you will score 2 points. If you answer incorrectly, you will
score nothing, and incur a two second time penalty. You will only get one chance to answer each question.
Incorrectly answered questions and/or any unanswered questions remaining if David calls "TIME OUT" are
not passed to the opposing team. If you are playing any other versions of the game the sequence is
different. After each question you'll have a chace to select your answer from a choice of four. Again
you'll get 45 seconds to answer 9 questions. However, whether you are playing the 1 or 2 player game,
the first player to select an answer will stop the clock. David will tell the team who answered first whether
their answer was correct and if it is, they will get 2 points. If not the opposing team will get 1 point.
Only the first answer selected for each question will be considered.
The last round is another Pictureboard round: all you have to do is to select from the remaining squares
and answer the questions they conceal - your last chance to prove your mettle!
To ensure that this version of "A Question of Sport" provides many hours of entertainment and education.
It has been designed to minimise the repetition of questions and answers. Selected versions of "A Question
of Sport" will therefore prompt you after you have played four games to load a new question block (to
do this see the playing instructions). Other versions may start to repeat some questions after four games.
When this happens you are recommended to select another question block which contains fresh questions.
"A Question of Sport" is an enthralling game for young and old alike and the only limit is your own
knowledge. Good luck!
LOADING INSTRUCTIONS
SPECTRUM 48K LOAD""Return
SPECTRUM 128K Use LOADER
SPECTRUM +3 Use LOADER
AMSTRAD (Cassette) CTRL and ENTER
AMSTRAD (Disc) RUN "QOS"
COMMODORE 64 (Cassette) SHIFT + RUN/STOP
COMMODORE 64 (Disc) LOAD "QUESTION",8,1
ATARI ST Insert Disc and Reset
AMIGA Insert Disc and Reset
PC When on appropriate drive, with disc inserted,
logo onto disc drive (eg. A: Return) and type
QOS Return.
PLAYING INSTRUCTIONS
SPECTRUM
Joystick and Predefined Keys.
Players 1 & 2: Q = UP
O = LEFT
P = RIGHT
A = DOWN
SPACE BAR = SELECT
D = SPEED UP & SLOW DOWN
__________________________________________
AMSTRAD
Joystick and Predefined Keys.
Players 1 & 2: Q = UP
O = LEFT
P = RIGHT AMIGA
A = DOWN
SPACE BAR = SELECT Joystick and Predefined Keys.
Player 1 - Joystick Port 2
___________________________________________ ^ = UP
= DOWN
COMMODORE 64 < = LEFT
> = RIGHT
Joystick and Predefined Keys. Left SHIFT = SELECT
Player 1 - Joystick Port 1 Player 2 - Joystick Port 1
W = UP Q = UP
X = DOWN Z = DOWN
A = LEFT X = LEFT
D = RIGHT V = RIGHT
S = SELECT Right SHIFT = SELECT
Player 2 - Joystick Port 2
@ = UP
?/ = DOWN Both Players -
: = LEFT F1 = SLOW SCROLLING SPEED
"=" = RIGHT F2 = MEDIUM SCROLLING SPEED
; = SELECT F3 = FAST SCROLLING SPEED
F10 = ABORT
___________________________________________
_________________________________________________________
ATARI ST
Joystick and Predefined Keys
Player 1 - Joystick Port 1
^ = UP PC
= DOWN
< = LEFT Joystick and Predefined Keys.
> = RIGHT Player 1 - ^ = UP
Right SHIFT = SELECT = DOWN
Player 2 - Joystick Port 0 < = LEFT
Q = UP > = RIGHT
Z = DOWN Return = SELECT
X = LEFT Player 2 - Q = UP
V = RIGHT A = DOWN
Left SHIFT = SELECT O = LEFT
Both Players - P = RIGHT
F1 = SLOW SCROLLING SPEED Space Bar = SELECT
F2 = MEDIUM SCROLLING SPEED Both Players -
F3 = FAST SCROLLING SPEED F1 = SLOW SCROLLING SPEED
F9 = 16 SHADE TOGGLE F2 = FAST SCROLLING SPEED
F10 = ABORT F3 = (When pressed on the first screen) = HELP
F10 = ABORT
A QUESTION
OF SPORT
The BBC and A Question of Sport are trade marks of the British Broadcasting Corporation.
Copyright (C) 1986 The British Broadcasting Corporation.
Format of the Programme Copyright (C) 1986 The British Broadcasting Corporation.
Format of the program and source code copyright (C) 1988 Elite Systems Ltd.
All rights reserved worldwide. Unauthorised copying, lending, broadcasting or resale without the express written permission from Elite Systems Ltd is strictly prohibited.
Guarantee:
This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading which are included. If for any reason you have difficulty in running the program, and believe that the tape is defective, please return it directly to the following address:
Customer Services Dept
ELITE SYSTEMS LTD., EASTERN AVENUE, LICHFIELD, STAFFS WS13 6RX, ENGLAND UK HOTLINE (0543) 414885
Our Quality Control Department will test the product and supply an immediate replacement at no extra cost. Please note that this does not affect your statutory rights.
Screen shots taken from various computer formats.
Elite.
OF SPORT
ELITE
GAME FEATURES
Welcome to "A Question of Sport", the home computer version. Introduced by David Coleman, with team
captains Ian Botham and Bill Beaumont, you at last have the chance to compete in the B.B.C's most
popular TV Sports Quiz of 1988 on the same kind of one-to-one basis as your favourite sporting stars do
on the show itself. In selected version you can play as Bill's or Ian's team with the options of a one-
or two-player game. You can pit your wits against your family, your friends or, if you're on your own, against
your computer - and you don't have to wait for the show to appear on TV. Now you can play whenever
you feel in the mood!
When loading the game you will be asked whether you want to play a one- or two-player game. Move
the cursor over your choice and SELECT. On some versions of the game you will be able to define the
keys you want to use (see PLAYING INSTRUCTIONS) as well. Choose your specialist subject by selecting
the correct icon fromm the icons at the sides of the screen. Then select your other two team members
so that they best compliment your team captain's specialist subject. In 1 player mode in SPECTRUM,
AMSTRAD AND COMMODORE versions, choice of a captain is predetermined - then you select two
team members. The computer selects its team members. If you are playing a two-player game, your
opponent will be asked to select his or her team and specialist subject. At some stage (depending on
which machine you have) you will be asked to choose which block of questions you want to answer.
The game has six exciting rounds that will test your knowledge of the sporting world to the limit.
The first is a "Pictureboard" round. This is an individual round. Each member of each team will be asked
one question. The first question will be asked of a member of team one, the second of a member of
team two. Thereafter questions will alternate. Each individual will be asked to choose one of the twelve
numbered squares displayed: it will highlight to reveal the Olympic type sports symbol for the sport the
question will be about. Wait while David asks the question, then select your answer from the four displayed,
using the cursor and SELECT. If you get it right, you'll get 2 points; if you answer incorrectly, or "TIME
OUT" is called, the opposing team will be given a chance to identify the correct answer for 1 bonus point.
Each question will be asked only once.
Round two is called "Mystery Personality". This is a team round. Each team will be asked to identify the
"MYSTERY PERSONALITY". You'll be given three clues to the personality's identity. After each clue, you
will have a chance to select your answer from a choice of four: you will get 3 points if you answer correctly
on clue #1, 2 points on clue #2, and 1 point on clue #3 - but BEWARE! - If you answer incorrectly your
turn is over. So if you can't answer clue #1 or #2, DO NOTHING - wait for the next clue. But if you
answer incorrectly or, "TIME OUT" is called on the last clue, the opposing team will be given a chance
to identify the correct answer for 1 point from the four shown.
"Home or Away" comes next. This is an individual round. Each member of each team will be asked to
select one question, either "Home or Away". The Home question is on your specialist subject: Away is
on a different subject. There's 1 point for each correctly answered home question and 2 for a correct Away
answer. The first question will be asked of a member of team one, the second question will be asked of
a member of team two. Thereafter the question will alternate. If you answer incorrectly, or "TIME OUT"
is called, the opposing team will be given a chance to identify the correct answer for 1 bonus point from
the four answers shown.
"What Happened Next" speaks for itself. This is a team round. Each team will be asked one question.
You will be given an outline of an event. Then David will describe four possibilities of "What Happened
Next". Finally you will be asked to identify from the four options shown the correct answer. Beware - David
will describe "What Happpened Next" only once!
Round five is the "Quick Fire Round". If you are playing the Spectrum or Amstrad CPC games, you will
get 45 seconds to answer nine questions. After each question you will have a chance to select your answer
from a choice of four. If you answer correctly you will score 2 points. If you answer incorrectly, you will
score nothing, and incur a two second time penalty. You will only get one chance to answer each question.
Incorrectly answered questions and/or any unanswered questions remaining if David calls "TIME OUT" are
not passed to the opposing team. If you are playing any other versions of the game the sequence is
different. After each question you'll have a chace to select your answer from a choice of four. Again
you'll get 45 seconds to answer 9 questions. However, whether you are playing the 1 or 2 player game,
the first player to select an answer will stop the clock. David will tell the team who answered first whether
their answer was correct and if it is, they will get 2 points. If not the opposing team will get 1 point.
Only the first answer selected for each question will be considered.
The last round is another Pictureboard round: all you have to do is to select from the remaining squares
and answer the questions they conceal - your last chance to prove your mettle!
To ensure that this version of "A Question of Sport" provides many hours of entertainment and education.
It has been designed to minimise the repetition of questions and answers. Selected versions of "A Question
of Sport" will therefore prompt you after you have played four games to load a new question block (to
do this see the playing instructions). Other versions may start to repeat some questions after four games.
When this happens you are recommended to select another question block which contains fresh questions.
"A Question of Sport" is an enthralling game for young and old alike and the only limit is your own
knowledge. Good luck!
LOADING INSTRUCTIONS
SPECTRUM 48K LOAD""Return
SPECTRUM 128K Use LOADER
SPECTRUM +3 Use LOADER
AMSTRAD (Cassette) CTRL and ENTER
AMSTRAD (Disc) RUN "QOS"
COMMODORE 64 (Cassette) SHIFT + RUN/STOP
COMMODORE 64 (Disc) LOAD "QUESTION",8,1
ATARI ST Insert Disc and Reset
AMIGA Insert Disc and Reset
PC When on appropriate drive, with disc inserted,
logo onto disc drive (eg. A: Return) and type
QOS Return.
PLAYING INSTRUCTIONS
SPECTRUM
Joystick and Predefined Keys.
Players 1 & 2: Q = UP
O = LEFT
P = RIGHT
A = DOWN
SPACE BAR = SELECT
D = SPEED UP & SLOW DOWN
__________________________________________
AMSTRAD
Joystick and Predefined Keys.
Players 1 & 2: Q = UP
O = LEFT
P = RIGHT AMIGA
A = DOWN
SPACE BAR = SELECT Joystick and Predefined Keys.
Player 1 - Joystick Port 2
___________________________________________ ^ = UP
= DOWN
COMMODORE 64 < = LEFT
> = RIGHT
Joystick and Predefined Keys. Left SHIFT = SELECT
Player 1 - Joystick Port 1 Player 2 - Joystick Port 1
W = UP Q = UP
X = DOWN Z = DOWN
A = LEFT X = LEFT
D = RIGHT V = RIGHT
S = SELECT Right SHIFT = SELECT
Player 2 - Joystick Port 2
@ = UP
?/ = DOWN Both Players -
: = LEFT F1 = SLOW SCROLLING SPEED
"=" = RIGHT F2 = MEDIUM SCROLLING SPEED
; = SELECT F3 = FAST SCROLLING SPEED
F10 = ABORT
___________________________________________
_________________________________________________________
ATARI ST
Joystick and Predefined Keys
Player 1 - Joystick Port 1
^ = UP PC
= DOWN
< = LEFT Joystick and Predefined Keys.
> = RIGHT Player 1 - ^ = UP
Right SHIFT = SELECT = DOWN
Player 2 - Joystick Port 0 < = LEFT
Q = UP > = RIGHT
Z = DOWN Return = SELECT
X = LEFT Player 2 - Q = UP
V = RIGHT A = DOWN
Left SHIFT = SELECT O = LEFT
Both Players - P = RIGHT
F1 = SLOW SCROLLING SPEED Space Bar = SELECT
F2 = MEDIUM SCROLLING SPEED Both Players -
F3 = FAST SCROLLING SPEED F1 = SLOW SCROLLING SPEED
F9 = 16 SHADE TOGGLE F2 = FAST SCROLLING SPEED
F10 = ABORT F3 = (When pressed on the first screen) = HELP
F10 = ABORT
A QUESTION
OF SPORT
The BBC and A Question of Sport are trade marks of the British Broadcasting Corporation.
Copyright (C) 1986 The British Broadcasting Corporation.
Format of the Programme Copyright (C) 1986 The British Broadcasting Corporation.
Format of the program and source code copyright (C) 1988 Elite Systems Ltd.
All rights reserved worldwide. Unauthorised copying, lending, broadcasting or resale without the express written permission from Elite Systems Ltd is strictly prohibited.
Guarantee:
This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading which are included. If for any reason you have difficulty in running the program, and believe that the tape is defective, please return it directly to the following address:
Customer Services Dept
ELITE SYSTEMS LTD., EASTERN AVENUE, LICHFIELD, STAFFS WS13 6RX, ENGLAND UK HOTLINE (0543) 414885
Our Quality Control Department will test the product and supply an immediate replacement at no extra cost. Please note that this does not affect your statutory rights.
Screen shots taken from various computer formats.
Elite.