Автор: Diane Rice
Год: 1993
Издатели: Diane Rice
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
A Serpentine Tale— это интерактивная текстовая игра, выпущенная в 1993 году, разработанная Дайан Райс и изданная Zenobi Software для ZX Spectrum 48K/128K. Игра погружает игроков в повествование, вдохновленное мифами и легендами, с особым акцентом на легендарного морского змея.
История начинается с увлечения главного героя мифическими существами, особенно морским змеем, описываемым как существо огромных размеров и аппетита. Повествование разворачивается после приключения героя по уничтожению 'Кристалла Морджан', что ведет к морскому путешествию в город Хиаркен.
Во время путешествия сильный шторм вызывает крушение корабля, оставляя главного героя единственным выжившим, дрейфующим в небольшой лодке. Игра бросает вызов игрокам, предлагая им управлять этой опасной ситуацией с помощью различных команд для взаимодействия с окружающей средой и персонажами.
Игровой процесс включает текстовые команды, такие как ПОИСК, ВЫБРОСИТЬ и ВЗЯТЬ, а также уникальные, такие как ПАХНУТЬ и ТОЛКАТЬ. Игроки могут сохранять прогресс с помощью RAMSAVE и RAMLOAD. Игра поощряет исследование и взаимодействие с персонажами, усиливая повествовательный опыт.
Год: 1993
Издатели: Diane Rice
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
A Serpentine Tale— это интерактивная текстовая игра, выпущенная в 1993 году, разработанная Дайан Райс и изданная Zenobi Software для ZX Spectrum 48K/128K. Игра погружает игроков в повествование, вдохновленное мифами и легендами, с особым акцентом на легендарного морского змея.
История начинается с увлечения главного героя мифическими существами, особенно морским змеем, описываемым как существо огромных размеров и аппетита. Повествование разворачивается после приключения героя по уничтожению 'Кристалла Морджан', что ведет к морскому путешествию в город Хиаркен.
Во время путешествия сильный шторм вызывает крушение корабля, оставляя главного героя единственным выжившим, дрейфующим в небольшой лодке. Игра бросает вызов игрокам, предлагая им управлять этой опасной ситуацией с помощью различных команд для взаимодействия с окружающей средой и персонажами.
Игровой процесс включает текстовые команды, такие как ПОИСК, ВЫБРОСИТЬ и ВЗЯТЬ, а также уникальные, такие как ПАХНУТЬ и ТОЛКАТЬ. Игроки могут сохранять прогресс с помощью RAMSAVE и RAMLOAD. Игра поощряет исследование и взаимодействие с персонажами, усиливая повествовательный опыт.
A SERPENTINE TALE (Black Tower 2)
(Zenobi Software)
Spectrum 48K/128K+2
In the corner of the nursery stood a small oak cabinet
and in this cabinet were stored the various books and
toys of your childhood. Amidst these books were the
usual "GRIMMS FAIRY TALES", "GULLIVER's TRAVELS" and
"TALES OF TOM THUMB", but the one that always caught
your eye and the one you spent most time reading was
a tatty old book entitled "MYTHS AND LEGENDS".
This book told of the various myths that the various
peoples of this world believed in and of the many creatures
that dominated these myths. However one creature prevailed
over them all ... that creature being the "SEA SERPENT".
And although its description varied somewhat in the
various tales, it was always a creature of immense size
and voracious appetite ... if only for unwary travellers
and shipwrecked sea-farers!
Over the years you had become fascinated by these creatures
and the multitude of stories told about them, but you had
never once suspected that one day you would come face-to-face
with one of them ... After all, they were only figments of
the imagination - or so you believed.
THE STORY SO FAR
Following on from your success in destroying the "MORJAN CRYSTAL" you decided to take
a well-earned breather and enjoy a sea-voyage to the city of Hiarken. Situated on the
other side of the Moellen Sea, this city was renowned for its night-life and even more
so for the exotic spiced dishes conjured up by its many chefs. All in all, you were
looking forward to arriving there and sampling both delights ...
The voyage went well for the first few days, but on the third day, just as you came in
sight of land, a violent storm arose and amidst mountainous seas the ship went down
with all hands onboard ... All hands, that is, except for YOU! At the onset of the storm
you had taken shelter in a small boat, which had been brought on deck to be caulked, and
it was this small boat that was to be your saviour. For at the height of the storm both
you and the small boat were washed overboard and left to the mercy of the roaring seas.
NOTES
This game will recognise all the normal commands such as SEARCH, DROP, WEAR, and GET.
However it will also accept such "out-of-the-ordinary" commands as PLOUGH, SNIFF, BUY,
TIDY and SHOVE. Use the commands RAMSAVE (RS) and RAMLOAD (RL) to store a game position
in MEMORY but always use the more standard SAVE and LOAD to store a more permanent copy
to TAPE.
To converse with the various characters you may encounter, just input "ASK HARAT" (or
whoever it is) in order to gain some assistance. However they might not answer ... you
might just have caught them at a bad time ... so try again later.
HINTS
If it is too dark to see, just waiting around might cast some light on the subject and
you never know what it might reveal. Also when in desperate straits it can sometimes
call for very desperate measures ... so grab it and hold on regardless!!
(Zenobi Software)
Spectrum 48K/128K+2
In the corner of the nursery stood a small oak cabinet
and in this cabinet were stored the various books and
toys of your childhood. Amidst these books were the
usual "GRIMMS FAIRY TALES", "GULLIVER's TRAVELS" and
"TALES OF TOM THUMB", but the one that always caught
your eye and the one you spent most time reading was
a tatty old book entitled "MYTHS AND LEGENDS".
This book told of the various myths that the various
peoples of this world believed in and of the many creatures
that dominated these myths. However one creature prevailed
over them all ... that creature being the "SEA SERPENT".
And although its description varied somewhat in the
various tales, it was always a creature of immense size
and voracious appetite ... if only for unwary travellers
and shipwrecked sea-farers!
Over the years you had become fascinated by these creatures
and the multitude of stories told about them, but you had
never once suspected that one day you would come face-to-face
with one of them ... After all, they were only figments of
the imagination - or so you believed.
THE STORY SO FAR
Following on from your success in destroying the "MORJAN CRYSTAL" you decided to take
a well-earned breather and enjoy a sea-voyage to the city of Hiarken. Situated on the
other side of the Moellen Sea, this city was renowned for its night-life and even more
so for the exotic spiced dishes conjured up by its many chefs. All in all, you were
looking forward to arriving there and sampling both delights ...
The voyage went well for the first few days, but on the third day, just as you came in
sight of land, a violent storm arose and amidst mountainous seas the ship went down
with all hands onboard ... All hands, that is, except for YOU! At the onset of the storm
you had taken shelter in a small boat, which had been brought on deck to be caulked, and
it was this small boat that was to be your saviour. For at the height of the storm both
you and the small boat were washed overboard and left to the mercy of the roaring seas.
NOTES
This game will recognise all the normal commands such as SEARCH, DROP, WEAR, and GET.
However it will also accept such "out-of-the-ordinary" commands as PLOUGH, SNIFF, BUY,
TIDY and SHOVE. Use the commands RAMSAVE (RS) and RAMLOAD (RL) to store a game position
in MEMORY but always use the more standard SAVE and LOAD to store a more permanent copy
to TAPE.
To converse with the various characters you may encounter, just input "ASK HARAT" (or
whoever it is) in order to gain some assistance. However they might not answer ... you
might just have caught them at a bad time ... so try again later.
HINTS
If it is too dark to see, just waiting around might cast some light on the subject and
you never know what it might reveal. Also when in desperate straits it can sometimes
call for very desperate measures ... so grab it and hold on regardless!!