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ACE 2088

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Автор: Alan Z. Jones,Andrew Tuley,CAS,Damon Redmond,Nigel Pritchard,Sean Conran
Год: 1989
Издатели: Cascade Games Ltd
Производитель: Cascade Games Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
0000061-load-1.png
587705.png
ACE2088.gif


Описание:
ACE 2088— это симулятор космических боев, разработанный компанией Cascade Games Ltd и выпущенный в 1989 году. Действие игры разворачивается в колонизированном секторе галактики M1771, где находится 32 звездные системы с 3-4 обитаемыми планетами в каждой, всего 118 колоний. Игроки начинают на орбите вокруг планеты Фи Кси-8/4 и должны освободить каждую планету от вражеских сил.

Игра разделена на две основные части: 'Deliverance' и 'Ziegler II Fighter'. В разделе 'Deliverance' игроки управляют командным пультом с тремя основными дисплеями: CRT-дисплей для графических данных, селектор OPTION для выбора действий и дисплей LOCATION для информации о текущей звездной системе и планете. Дополнительные дисплеи включают ANCILLARY Data и MESSAGE line для входящих сообщений.

В разделе 'Ziegler II Fighter' игроки управляют штурмовыми кораблями, оснащенными современным вооружением. Игроки управляют тремя оставшимися штурмовыми кораблями Ziegler II, способными нести дальнобойные ракеты, ракеты точечной защиты и термоядерные бомбы. Корабли сильно вооружены и защищены, хотя и не такие маневренные, как вражеские перехватчики.

Игровой процесс требует стратегической навигации и боевых навыков. Игроки должны использовать различные элементы управления для управления скоростью, вооружением и функциями автопилота. Главная цель — победить инопланетных захватчиков, освободить галактику и заслужить звание 'ACE'.

ACE2088.jpg
Ace 2088 (Cascade)

Typed up by Blughes

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ACE 2088



THE SPACE-FLIGHT

COMBAT SIMULATION



PLAYER'S GUIDE

C64 CASSETTE AND DISK

SPECTRUM CASSETTE



ACE 2088 PLAYING

INSTRUCTIONS



LOADING ACE 2088



1. Set up your computer system as detailed in the instruction booklets

that accompany your computer, and connect to your TV or monitor. Ensure

that any cartridges or peripherals (such as disk drives, cassette players,

printers etc.) are disconnected from your computer. Failure to do so may

cause loading difficulties. (if your computer has a built-in disk or cassette

drive you will not be able to disconnect the built-in items, but ensure that

any other peripherals are disconnected).



2. Spectrum Cassette



Load""



3. Commodore 64 Cassette



Hold SHIFT press RUN/STOP



4. Commodore 64 Disk



Type LOAD and press RETURN



The colonised sector of galaxy M1771 contains 32 star systems with 3 to 4

inhabitable planets in each, making a total of 118 colonies. Starting in orbit

around Star Phi Xi-8 planet (PhiXi-8/4) you must liberate every planet from

the oppressive enemy forces. At the same time, rebels left on the planets

before the occupation may attack the enemy bases or even be successful in

defeating the hostiles and recapturing their own planet.



There are 2 distinct sections to ACE 2088.



Section 1 - �Deliverance�:



The panel which represents the �Deliverance� command console has 3 main

displays.



1.1 - CRT display. This gives a graphical representation of the data

being processed by the main computer.



1.2 - OPTION selector. This display is located in the bottom right of the panel

and can be changed by moving the input device up/down. Press FIRE to

select the current option. All of the options are self-explanatory and easy to

use.

(Note: EXIT returns to the main OPTIONS directory.)



1.3 - LOCATION display. This can be seen in the top right of the panel and

shows the current star system and planet number.



Two other displays are also present.

ANCILLARY Data.This display is middle right on the panel and shows textual

data not displayed on the CRT.



MESSAGE line. Shows any in-coming messages and status changes.



Section 2 - ZIELGLER ll FIGHTER:



�Deliverance� was initially equipped with a complement of 7 Ziegler ll Assault

Craft lZACl but dogfights and accidents have reduced this number to 3. They

are not as agile or fast as the Opposition�s interceptors but are far better

armed and defended. Capable of carrying 8 long range �Fire & Forget� Fissile

Missiles, 8 Hear launching point defence missiles and 4 fusion bombs they

can have extra Hi-Shielding added and a Rapid Recharger fitted to the Anti

Matter torpedo system.



Fighter controls are as follows:



For UP/DOWN, LEFT/RIGHT and FIRE, use joystick 2 on the C64 and either

KEMPSTON, SINCLAIR or KEYBOARD [Q.A.0.P,SPACE] on the spectrum.



'FIRE' either fires the pulse cannon OR the selected weapon.



'L' arms the long range missile.

'R' arms and fires the rear launched missile.

'T' arms the Anti Matter Torpedo.

'+' increases fighter speed.

'+' decreases fighter speed.

'M' initialises Auto Pilot and returns fighter to 'Deliverance'.

'N' plots a course for the nearest planet and manoeuvres the fighter onto course.

'W' toggles between the Scanner and Weapons Status display.



When you come within warp range of a planet the auto pilot overrides

control and heads straight for the planet, thus avoiding ground-based

defence lasers which would rip your ZAC to pieces in seconds.

When in orbit around a planet 'B' arms the bomb aiming system. An arrow

appears next to the clock display showing the direction to the nearest enemy

ground base, when you are directly on course this changes to an Up Arrow.

As soon as the base comes within range the scanner changes to a bomb sight

and displays the target moving at high speed towards you. (On the

Commodore version the targeting graticule changes and displays the target

site). Press 'FIRE' when this is in the centre of the sight and you will score a

direct hit. Pressing 'FIRE' before this will cause a premature bomb release.



When all the bases have been destroyed, a message will appear to confirm

this and to show how many weapons you have captured. Auto-Pilot will then

engage and boost you away from the planet.



To play this game you will need nerves of steel, a steady hand and lightning

reactions as well as a fixed determination to rid this galaxy of the alien

invaders, then and only then will you be able to call yourself 'ACE'.
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