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Action Fighter

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Год: 1989
Издатели: Firebird Software Ltd
Производитель: CORE Design Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
ActionFighter.gif
ActionFighter.png


Описание:
Action Fighter— это динамичная игра, выпущенная в 1989 году компанией Firebird Software Ltd и разработанная CORE Design Ltd. Игрокам предстоит выполнить пять опасных миссий по уничтожению вражеских сил на земле и в воздухе. Игра начинается с мотоцикла, который можно трансформировать в автомобиль и затем в реактивный автомобиль, собирая части.

ВAction Fighterигроки перемещаются по вражеской территории, участвуют в боях и собирают части для улучшения своего транспорта. Уникальная механика игры позволяет трансформировать транспортное средство из мотоцикла в автомобиль, а затем в реактивный автомобиль по мере прохождения уровней. Эта трансформация необходима для выполнения миссий и адаптации к различным боевым ситуациям.

На земле игроки должны избегать препятствий и вражеских транспортных средств, собирая улучшения оружия из фургона Sega. В воздухе реактивный автомобиль предлагает две скорости и возможность собирать бонусы для более быстрого передвижения. Цель — достичь и уничтожить цели миссий в установленное время, чтобы заработать бонусные очки.

Игра известна своей сложной механикой и стратегическими трансформациями транспортных средств. Она сочетает элементы гонок и стрельбы, требуя от игроков быстрой адаптации к изменяющимся условиям и угрозам со стороны врагов. Наличие временного бонуса добавляет дополнительный уровень сложности, побуждая игроков эффективно выполнять миссии.



ActionFighter(MCMSoftwareS.A.)_Front.jpg
Action Fighter - Inlay Card Docs

Retyped in 2000 AD by Alessandro "Gazzosa" Grussu

Visit my website at http://members.xoom.com/gazzosa

Proud member of the Spectrum Webring.



=========================================================================



ACTION FIGHTER (TM)



LOADING INSTRUCTIONS



CBM64/128 CASSETTE:

Press the SHIFT and RUN/STOP keys together. Press PLAY on the cassette

recorder.



SPECTRUM 48/128K, +2 CASSETTE:

Cassette users should be in 48k mode. Type LOAD"" and press Enter.



AMSTRAD CPC 464/664/6128

Cassette users should press the Control key and small Enter keys

together, press any key to load.



SCENARIO

You have been charged with five highly dangerous missions to destroy the

enemies attack force. Combat takes place in enemy territory on the ground

and in the air. For this purpose you will make use of the latest top

secret transforming vehicle.

You begin as a motorcycle. You may then collect four parts (represented

by A B C D icons) which will change the motorcycle into a car. The icons

will appear depending on the number of enemy vehicles you have destroyed.

When you change into the car, pressing the SPACEBAR will transform you

back into the motorcycle and vice versa.

Changing into the jet-car is done automatically after collecting the last

two parts (E and F icons). The jet-car will only change into the

motorcycle when landing after completing the mission. This also results

in the loss of all parts collected.



GAME PLAY

You must travel on the ground based section destroying enemy vehicles and

collecting parts icons until you take off.

Once in the air you must travel to your mission objective. This is

described at the start of each level. These targets can either be bombed

or shot depending on their altitude. When they have been defeated the

next mission will be displayed.

There is a time bonus on each level. If you destroy the objective within

the time limit, bonus points are added.



ON THE ROAD



When travelling on the road you will be attacked and obstructed by enemy

vehicles. You must stay on the road as there are various crash barriers

along the route. If you hit them whilst driving relatively slowly, you

will merely bounce off. However, if you hit a crash barrier at high speed

you will be destroyed.

There are also ramps to negotiate which cross over water. These can be

jumped if approached at the correct speed and position. You can avoid the

ramps by pulling into the side road if you are driving too fast on the

approach.

There is an indicator at the top of the screen which warns you how the

road ahead is going to turn etc. so you can slow down if you wish to

avoid the ramps.

If you ever see a Sega van on the road, position yourself just behind it

and you will be automatically drawn inside. You will then be equipped

with a new weapon.

The weapons are collected in the following order:

1. Double fire power.

2. Missiles.

3. Reverse Firing.

4. Limited invulnerability.

If you lose a life, you will lose all add-ons and will have to start

collecting again.



IN THE AIR

When in the air, your jet-car can fly at one of two speeds. You start at

the slower speed, but you can collect a floating bonus which allows you

to go faster.

When you reach the end of the air section you will have to destroy the

mission objective.

If you see the Sega twin rotor helicopter then fly into the back of it to

pick up extra weapons, which are the same as collected from the Sega van.

In addition you have also a bomb sight to aim the bombs that you drop.



Flag Bonuses (COMMODORE 64 version only).

Flags can be collected on the ground and in the air. There are 20 to

collect on each level and collecting all of them will result in an extra

large bonus.



THE MOTORCYCLE

As a grund vehicle, the motorcycle has very good acceleration and

deceleration capabilities. It has very good manoeuvrability capabilities

(left to right). The enemy helicopters will not attack. The motorcycle

has no front or rear protection from collisions with enemy vehicles.



THE CAR

The car can survive collisions from the front and rear. It has very good

control capabilities when knocked from the side by an enemy vehicle.

Enemy helicopters will attack the car. Acceleration is not as good as the

motorcycle. Manoeuvrability is not as good as the motorcycle.



THE JET-CAR

The jet-car has good manoeuvrability.



GAME CONTROL COMMODORE 64

Plug a joystick in port 2. Push UP to accelerate, DOWN to decelerate. The

following keys are also used:

RUN/STOP Pause

Q Abort

SPACE Transform car to bike/bike to car



GAME CONTROL SPECTRUM/AMSTRAD CPC

You can either use joystick control, or play via the keyboard:

Z Left

X Right

O Up/Accelerate

K Down/Decelerate

P Fire

H Pause

Q Abort

SPACE Transform car to bike/bike to car.











Copyright (C) Microprose Software 1989. Published on behalf of FIREBIRD

by KIXX. Copyright subsists on this program. Unauthorised copying,

lending or resale in any manner strictly prohibited.
Автор
Verter_bot
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