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Action Force

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Автор: Link Tomlin,Martin Wheeler,Sam Garforth
Год: 1987
Издатели: Virgin Games Ltd
Производитель: Gang of Five
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
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Описание:
Action Force— это аркадная игра 1987 года, разработанная Gang of Five и изданная Virgin Games Ltd. Действие игры разворачивается на острове Ботснеда, который подвергся нападению группы врагов COBRA. Игрок выступает в роли Snake Eyes, члена команды ACTION FORCE, которому поручено вернуть секретную информацию, оставленную при эвакуации.

Игровой процесс включает в себя прохождение восьми уровней с увеличивающейся сложностью. Игроки должны защищать автомобиль A.W.E. Striker, прокладывая путь через вражескую оборону. Игра предлагает плавный скроллинг и быстрый аркадный экшен, максимально используя возможности ZX Spectrum.

Игроки используют комбинацию стратегии и навыков, чтобы преодолеть препятствия, такие как ракетные шахты, бетонные баррикады и генераторы электрического заряда. Также требуется использование понтонных мостов для пересечения каналов, что добавляет дополнительный уровень сложности.

С увлекательным сюжетом и сложным игровым процессом, Action Force предлагает уникальный опыт для поклонников жанра shoot 'em up. Дизайн, графика и программирование игры были выполнены Gang of Five, а музыка — Сэмом Гарфортом.



ActionForce.jpg
ACTION FORCE

(Mastertronic)





The enemy, COBRA, have launched a surprise attack on the island of

Botsneda. In the panic of the evacuation, classified information has

been left behind in the eastern sector. The enemy's grip tightens and an

immediate raid must take place to retrieve the vital data. This is a job

for ACTION FORCE ...



Flint, Lady Jaye and Quick Kick use a modified A.W.E. Striker to cross

the hazardous path to the eastern side of the island. You are Snake

Eyes, using a custom-built helipack and armed with an automatic rifle.

You must defend A.W.E. Striker and clear a safe path. Pontoons must be

utilised to allow A.W.E. Striker to cross canals. The enemy have

installed missiles, initiated electric charge generators and built

barricades. You must deal with all of these to allow A.W.E. Striker to

complete the mission successfully.



Gang of Five meet ACTION FORCE! Virgin's crack programming team have

created this excellent arcade game featuring superb graphics and

compelling game play.



* 8 levels of increasing difficulty

* Smooth-scrolling, fast arcade action

* Your Spectrum's capabilities pushed to the limit



The small island of Botsneda, just off the mainland, was heavily

populated by civilian and military personnel. A ruthless attack by

COBRA, the enemy, meant the evacuation of civilians from the tourist

resorts of Botsneda.



The military installation was not so lucky. Despite the latest early

warning systems guarding the installation, they only realised they were

being attacked after it was too late to retaliate. The only sensible

option was to withdraw, which was carried out swiftly. However, the

allied forces destroyed much of the installation to prevent it falling

into enemy hands. The eastern sector of the installation could not be

destroyed during the attack as there wasn't time, and certain classified

information may now be in the evil clutches of COBRA! The allies will

have many embarrassing questions to answer about just how this was

allowed to happen.



Botsneda's closeness to the mainland is of great strategic advantage to

the enemy. COBRA cannot be allowed to consolidate their position, nor

must they have the time to retrieve and analyse the classified information

left behind on the installation. Time is of the essence, but conventional

forces cannot be used because their planning and deployment will take

time.



The eastern sector of the military installation was a spy base which

collected information about COBRA personnel and tactics. The main

database is on hard disc attached to the computer. Gun-happy Dreadnoks

may well have destroyed it, but the risk cannot be taken. If the enemy

studies the intelligence information they will know how to change their

tactics and defence systems to defeat the allied forces. Also, the

information will take years to replace.



A crack squad is needed to mount an immediate raid to get back the

information (if it is still intact) and get out again.



The ACTION FORCE (tm) squad will land on the western sector of the

island, cutting straight through enemy defences. A.W.E. Striker and an

airborne Snake Eyes, using a custom-built helipack, are to carry out the

raid. The All Weather and Environment Striker has four-wheel drive and

is capable of speeds of 60 MPH cross country. These give it manoeuv-

rability, speed and smooth passage over rough terrain.



Fastened to the back of the A.W.E. Striker is a delicate but powerful

tapping computer necessary to retrieve the classified information from

the hard disc. Modifications to the dashboard are necessary so the front

passenger can operate the controls; additional space has been created

for an extra passenger. The swivelling roof cannon has been removed to

allow for greater speed, so Snake Eyes will have to defend the vehicle

from the air. Snake Eyes can pick up canisters of fuel and ammunition

from supply towers on the island, although it is wise not to use them

until needed.



Crankcase is the natural choice for this mission as he is an expert

driver and experienced with A.W.E. Striker [although it said Quick Kick

earlier on. JimG]. Intelligence expert Lady Jaye is extremely knowledge-

able in the processing and retrieval of intelligence data. She will

operate the tapping and message retrieval system from the passenger seat.

Flint will also travel in A.W.E. Striker to cover personnel at the

computer system.



COBRA, the enemy, have placed many dastardly traps to delay or destroy

the ACTION FORCE (tm) team. Rocket silos present a dangerous obstacle to

Snake Eyes and concrete barricades prevent the A.W.E. Striker from

reaching its destination easily. Other dangers include floating target

mines and electric charge generators. All of these will have to be

navigated in order to reach the eastern sector of the island. Addition-

ally, pontoon bridges must be lifted and set over canals and areas of

water to allow A.W.E. Striker to pass.



Now you have been fully briefed on the mission, ACTION FORCE (tm) is in

your hands.





Instructions



To load type

LOAD "" and press ENTER. Press PLAY on tape player.



You may use Kempston, Cursor, or Sinclair joystick.



Keyboard



1 = UP

A = DOWN

I = LEFT

P = RIGHT

Bottom Row = FIRE

ENTER = PAUSE

SYMBOL SHIFT and SPACE = ABORT



A.W.E. Striker will travel from left to right on your screen until it

encounters enemy defences. You must protect Striker as well as clearing

a path.



To pick up a pontoon bridge, move over bridge centre. Bridge will flash

on and off. To drop, move over water. Bridge will flash on and off.



You must shoot the ground-to-air missiles that threaten Striker's way.

You will need to shoot out sections in the electrical dischargers to

clear a path.



Shoot out barricades (carefully avoiding Striker) and land-based rockets

aimed at you.





Tips



Snake Eyes can be stopped in mid-flight by quickly changing direction,

or by landing on a building roof or the ground.



Don't pick up fuel or ammo until you really need them - picking up fuel

with a full tank will have no effect, same with ammo.



Avoid shooting the A.W.E. Striker at all costs!



A warning will appear in the score panel if your fuel reaches a

dangerously low level. At this time it is imperative that you replenish

your fuel supply.



Shoot targets to gain extra points.





DESIGN, GRAPHICS AND PROGRAMMING BY GANG OF FIVE.

MUSIC BY SAM GARFORTH.



Action Force (c) 1987 Milton Bradley International Inc.
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Verter_bot
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