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Adidas Championship Football

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Автор: David Spicer,Jason Brashill,Matty
Год: 1990
Издатели: Ocean Software Ltd
Производитель: Ocean Software Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
AdidasChampionshipFootball.gif
AdidasChampionshipFootball.png


Описание:
Adidas Championship Football— это симулятор футбола, выпущенный в 1990 году компанией Ocean Software Ltd. Игра предлагает реалистичный футбольный опыт с естественными и отзывчивыми движениями игроков. Она разработана для домашних компьютеров и оснащена простым управлением джойстиком, что усиливает аутентичность игрового процесса.

Игроки могут выбрать одну из 24 команд чемпионата мира, каждая из которых обладает уникальными стилями и сильными сторонами. Игра предлагает экранные действия с плавной анимацией и автоматическим ответом команды. Она предназначена для тех, кто предпочитает играть в игру, а не бороться со сложным управлением.

Основной сценарий включает в себя турнир на выбывание среди 24 команд, представляющих лучшие футбольные нации. Игроки проводят свою команду через последовательные раунды, чтобы достичь финала и стать чемпионом мира Adidas. В игре предусмотрена плавная прокрутка и акцент на 'центре внимания', обеспечивая максимальную гибкость игры.

Загрузка и игра проста благодаря подробным инструкциям для различных платформ, таких как Commodore и Amstrad. Игра поддерживает как одиночный, так и многопользовательский режимы с возможностью переназначения управления и сохранения позиций игры. Включены советы и подсказки для эффективной игры, подчеркивая важность пасов и позиционного футбола.



AdidasChampionshipFootball_Front.jpg
Adidas Championship Football

============================



Natural and responsive player movement with the most simple

of one-touch joystick control ensure exciting and authentic

soccer action. Realistic close-ball control, computer aided

team control and the micro's constant "flow of play"

monitoring all add up to make this the easiest yet most

rewarding soccer game ever devised for the home computer.



TAKE ON THE WORLD!



Choose your opponents from the 24 World Championship teams -

each have their own styles, strengths...and idiosyncrasies!

You will delight at the on-screen action, realistically

flowing animation, automatic team response and the easy to

follow icon-generated action choices. This game is the choice

of all football players, those who love playing the game

instead of wrestling with the joystick... in adidas

Championshis Football YOU MAKE THE PLAY!







SCENARIO



Adidas Championship Football is a knockout competition between

twenty four teams representing the best footballing nations of

the world. Guide your team through each successive round until

you reach the Final to determine the adidas Champion of the

World. Super smooth scroll focuses on "centre of attention".

Simple joystick control gives maximum play flexibility.

Featuring team intelligence, unique profile of computer

opponent skills and special presentation screens.







LOADING



COMMODORE



Position the cassette in your Commodore recorder with the

printed side upwards and make sure that it is rewound to

the beginning. Ensure that all the leads are connected.

Press the SHIFT key and the RUN/STOP key simultaneously.

Follow the screen instruction PRESS PLAY ON TAPE. This

program will then load automatically. For C128 loading

type GO 64 (RETURN), then follow C64 instruction.



PLEASE NOTE: This game loads in a number of parts -

follow on screen instructions.



DISK



Select 64 mode. Turn on the disk drive, insert the program

into the drive with the label facing upwards. Type

LOAD "*",8,1 (RETURN) the introductory screen will appear

and the program will then load automatically.





AMSTRAD



CPC 464



Place the rewound cassette in the deck, type RUN" and then

press ENTER/RETURN key. Follow the instructions as they

appear on screen. If there is a disk drive attached then

type | TAPE then press ENTER/RETURN key. Then type RUN" and

press ENTER/RETURN key. (The I symbol is obtained by holding

shift and pressing the @ key.)



CPC 664 and 6128



Connect a suitable cassette tape recorder ensuring that the

correct leads are attached as defined in the User Instruction

Booklet. Place the rewound tape in the cassette recorder and

type | TAPE then press ENTER/RETURN key. Then type RUN" and

press ENTER/RETURN key - follow the instructions as they

appear on screen.



DISK



Insert the program disk into the drive with the A side facing

upwards. Type | DISC and press ENTER/RETURN to make sure the

machine can access the disk drive. Now type RUN"DISC and press

ENTER/RETURN, the game will load automatically.





SPECTRUM (128k only) CASSETTE



1. Place the cassette in your recorder ensuring that it is

fully rewound.



2. Ensure that the MIC socket is disconnected and that the

volume and tone controls are set to the appropriate levels.



3. If the computer is a Spectrum+ then load as follows: Type

LOAD"" (ENTER). (Note there is no space between the quotes).

The " is obtained by pressing the SYMBOL SHIFT and P keys

simultaneously.



4. Press PLAY on your recorder and the game will load

automatically. If you have any problems try adjusting

the volume and tone controls and consulting Chapter 6 of

the Spectrum manual.



5. If the computer is a Spectrum 128K then follow the loading

instructions on-screen or in the accompanying manual.



SPECTRUM +3 DISK



Set up system and switch on as described in your instruction

manual. Insert disk and press ENTER to choose 'LOADER'

Option. This program will then load automatically.







CONTROLS



(Spectrum and Amstrad)



This is a one or two player game which is controlled by

Joystick and keyboard which is fully redefinable.



Preset Keys



Player 1 Player 2

Q UP 0 UP

A DOWN L DOWN

W LEFT U LEFT

E RIGHT I RIGHT

Z FIRE M FIRE





CBM 64/128



Joystick only.



Please note that Commodore players use port two if

a one player game is selected.



The game may be paused during the match only as follows:



COMMODORE F7

SPECTRUM AND AMSTRAD SPACEBAR





BEFORE THE FIRST MATCH



Choose either the one or two player game. Each player

selects which country to represent. The draw takes place.



(Each of these screens appears automatically upon exiting

previous screen.)



SCREEN ONE - one/two player. Move arrow left or right

and press fire to select one player game or two player

game.



SCREEN TWO - select your country. Move cursor over the

correct flag and press fire.



SCREEN THREE-the draw. The computer randomly selects four

teams for each of the six groups. Press fire to speed up

the selection process.







THE COMPETITION



ROUND ONE



The four teams in each group play each other once. The top

team in each group and the two best second teams then

progress to the quarter finals. If a match ends in a draw

an extra period is played with the first team to score being

declared the winner of the match. If no one scores in the

extra period the game is tied.



KNOCKOUT ROUNDS



These are played on a straight-forward knockout basis with

the winners progressing to the next round. If scores are

equal at the end of the second half, the game goes into

a sudden death play off which continues until someone scores.



STARTING OFF



The main menu, which you return to after each match, has

an illustration for each of the four options. Position the

cursor over the option you want and press fire to select.



The joystick (computer options)



(1) Music on/off



(2) Length of match (2,4 or 8 minutes) per half



(3) Define keyboard/joystick (Spectrum only)

a. Define keys

b. Kempston

c. Cursor

d. Sinclair 1

e. Sinclair 2

(4) Load and save



The cup and notebook (results)



Use joystick to scroll up and down through the results from

the previous rounds.



The football and boots (play match)



The results of the other matches appear one by one until it

is your turn to play. The computer shows who won the toss

and the match starts. Any other results appear after your

match after which you immediately return to the main menu.



The pitch diagram (change formation)



Move the cursor next to the formation you want and press

fire. (The pitch diagram shows what each formation looks

like.)



THE MATCH



For each country the panel shows:



Name of country

Statistics for player under control

(i) Player number

(ii) Sprint energy

(iii) Kick power

(iv) Kick angle







HOW TO PLAY



Player one controls the team in the Red strip (dark on the

Spectrum) and Player two (or computer) controls the team in

the Blue strip (light on the Spectrum). The game starts with

the kick off. If you won the toss, or if it is your turn,

one of your players makes a short pass to you and the game

starts.



The player under your control is indicated by a flashing

arrow. (C64 only: player will be indicated by a flashing

coloured strip). You move the player by pushing the joystick

in the desired direction. To dribble, run your player into the

ball. If kick power is low or zero the ball will be knocked a

short way in front of the player in the direction in which he

is moving.



To kick the ball, hold the fire button down. Your power bar

will begin to fill up; when the desired strength of kick has

been reached, release the button. Now run the player into the

ball, and the ball will be kicked in the direction your player

is running with a speed and strength proportional to the level

of power you have chosen.



The small arrow under the kick power bar shows the angle at

which you will kick the ball, i.e. chip or low ball. Press fire

quickly to vary the angle.



If the other team has possession of the ball, you can attempt

a sliding tackle by holding the fire button down and pushing

the joystick in the direction you want to slide.



Free kicks, corner kicks and goal kicks are executed in a

similar manner to normal kicks. The ball is placed in an

appropriate position on the pitch, the control player starts

from behind the ball and no other player is allowed to

approach the ball until the kick has been taken.



When a player knocks the ball over the sideline, the other

team is awarded a throw-in. If it is your throw-in, one of your

players will run to the correct position and prepare to take the

throw. You select the direction of the throw with the joystick

and choose your throw power in the same way you select

kick power.



Penalty kicks are awarded if a foul is committed against an

opposing player in his own penalty box. The ball is then placed

on the penalty spot and the other player takes a penalty. Unlike

normal kicks, the power bar will now determine the angle of

the kick. A low power level will result in a kick aimed directly

at the goalkeeper, while a high power level will result in

a kick aimed at the corner.



When you move the joystick left or right the player then kicks

the ball in that direction.



Controlling the Goalkeeper. If your Goalie is visible and you

do not have possession of the ball, when you hold the fire

button down and push left or right the keeper dives in the

selected direction.







LOADING AND SAVING



To save out to disk you will require a formatted blank disk. To

save out to cassette you will require a blank tape.



Move the cursor to select which game position you wish to load

or save and press fire. Follow on screen instructions.







HINTS AND TIPS



When challenging for the ball always tackle from in front.

If you touch the player before the ball you risk committing

a foul.



Play a passing game. If you keep one player on the ball for

too long he will become tired and slow down. Keep passing the

ball to help maintain the players' stamina at a high level.



Play positional football. If you pass the ball in front of one

of your team mates he can run and intercept the pass easily.

Approach the goal from either side, as a straight attack is

the easiest to save.



Use a cross in front of the goal to confuse the keeper and

make it easier to score.





ADIDAD CHAMPIONSHIP FOOTBALL



Its program code, graphic representation and artwork are the

copyright of Ocean Software Limited and may not be reproduced,

stored, hired or broadcast in any form whatsoever without the

written permission of Ocean Software Limited. All rights

reserved worldwide.



THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND

MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE

READ CAREFULLY THE INSTRUCTIONS FOR LOADING.



If for any reason you have difficulty in running the program

you may contact the Ocean Helpline direct by telephoning

0626 332533. However if you believe that the product is

defective, please return it direct to: Mr. Yates, Ocean

Software Limited, 6 Central Street, Manchester M2 5NS.



Our quality control department will test the product and

supply an immediate replacement if we find a fault, if we

cannot find a fault the product will be returned to you at

no charge. Please note that this does affect your statutory

rights.







CREDITS



Coding and Graphics by Smart Egg Software

Music by Matthew Cannon

Produced by D.C. Ward

©1990 Ocean Software Ltd.
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Verter_bot
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