Автор: Francisco Pinho
Год: 1989
Издатели: Your Sinclair
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Год: 1989
Издатели: Your Sinclair
Языки:
Формат:
Требования:
Ссылки:
ASCII Search
by Francisco Pinho
[ This program was unfortunately only half published. The
Basic driver program was all there, and that's what is
on the TZX, but the machine code mentioned in the text
was missing. Oh, there were two pieces of hex listing
in that month's Program Pitstop, but neither of them
was the desired code.
With ASCII Search itself was a listing of the required
number of bytes... starting at byte 0 in ROM. Not very
useful. Another program was accompanied by some bytes
starting at the address expected for ASCII Search, but
those were the correct code for that program - which
somehow had ended up at the wrong address, which was
(coincidentally?) the right address for ASCII Search!
If you ask me, that entire Program Pitstop was a
complete mess. McCandless at his best...
So there you have it: half a program. Maybe someone can
find the original author and get hold of the machine
code which should've gone with it - it's happened
before...
Richard Bos, November 2012. ]
Francisco Pinho, patriot of Portugal, has send in a
mightily useful program. With it you can smugly customise
your favourite game, search out hidden passwords and
information, and read the secret (and explicit) messages
often left by programmers in your programs. It's easy to
use, simple to understand, and a cinch to type in. Do I
make life easy for you or do I make life easy for you?
Method
To use it, first type in the Basic listing. Check it
thorougly and then save it with SAVE "name" LINE 10. Using
the Hex Loader, enter the 256 bytes of machine code (use
the Hex Loader program on the page opposite), and record
the code onto the same tape after the Basic program with
SAVE "name"CODE 23296,254. Now, reset your computer and
load the tape you saved everything onto. It should run
automatically.
Controls
The idea behind the program is that you load in a program,
look through it for interesting text, change it if you want
and then re-save it with your amendments. Use the following
controls:
L LOAD PROGRAM into memory address 26000
S SAVE PROGRAM will save the original program with the
original name, start address, and length.
N ADVANCE 703 bytes. The screen will change and the next
page of ASCII codes will appear. Don't worry if all you see
is garbage - keep advancing through the code and you'll
find something.
D EXECUTE to an inputted address. Warning: this may cause a
crash.
T TEXT EDIT MODE:
Q/A/O/P Move cursor around screen
CAPS+0 Backspace one character
ENTER Quit this mode
Just move the cursor to the message you wish to change and
type in your replacement.
by Francisco Pinho
[ This program was unfortunately only half published. The
Basic driver program was all there, and that's what is
on the TZX, but the machine code mentioned in the text
was missing. Oh, there were two pieces of hex listing
in that month's Program Pitstop, but neither of them
was the desired code.
With ASCII Search itself was a listing of the required
number of bytes... starting at byte 0 in ROM. Not very
useful. Another program was accompanied by some bytes
starting at the address expected for ASCII Search, but
those were the correct code for that program - which
somehow had ended up at the wrong address, which was
(coincidentally?) the right address for ASCII Search!
If you ask me, that entire Program Pitstop was a
complete mess. McCandless at his best...
So there you have it: half a program. Maybe someone can
find the original author and get hold of the machine
code which should've gone with it - it's happened
before...
Richard Bos, November 2012. ]
Francisco Pinho, patriot of Portugal, has send in a
mightily useful program. With it you can smugly customise
your favourite game, search out hidden passwords and
information, and read the secret (and explicit) messages
often left by programmers in your programs. It's easy to
use, simple to understand, and a cinch to type in. Do I
make life easy for you or do I make life easy for you?
Method
To use it, first type in the Basic listing. Check it
thorougly and then save it with SAVE "name" LINE 10. Using
the Hex Loader, enter the 256 bytes of machine code (use
the Hex Loader program on the page opposite), and record
the code onto the same tape after the Basic program with
SAVE "name"CODE 23296,254. Now, reset your computer and
load the tape you saved everything onto. It should run
automatically.
Controls
The idea behind the program is that you load in a program,
look through it for interesting text, change it if you want
and then re-save it with your amendments. Use the following
controls:
L LOAD PROGRAM into memory address 26000
S SAVE PROGRAM will save the original program with the
original name, start address, and length.
N ADVANCE 703 bytes. The screen will change and the next
page of ASCII codes will appear. Don't worry if all you see
is garbage - keep advancing through the code and you'll
find something.
D EXECUTE to an inputted address. Warning: this may cause a
crash.
T TEXT EDIT MODE:
Q/A/O/P Move cursor around screen
CAPS+0 Backspace one character
ENTER Quit this mode
Just move the cursor to the message you wish to change and
type in your replacement.