Автор: D. Stevenson,P. Shackleton,Unterstanding
Год: 1984
Издатели: The Home Computer Advanced Course
Производитель: Understanding Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 16K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Awari— это цифровая адаптация традиционной африканской настольной игры, разработанная Understanding Ltd в 1984 году. Игра предназначена для ZX Spectrum 16K и предлагает стратегический опыт, который отражает физическую игру, распространённую по всей Африке. Игроки соревнуются с компьютером, который выступает в роли противника, в битве умов и стратегии.
ВAwariигрокам представлены четырнадцать ящиков на экране, представляющих миски, используемые в традиционной игре. Каждый игрок начинает с шести игровых мисок, заполненных тремя бобами каждая, и одной миски для подсчёта очков. Цель игры — собрать больше бобов в своей миске для подсчёта очков, чем противник, к концу игры.
Игровой процесс включает в себя выбор ящика для опустошения и распределение его бобов по одному в последующие ящики. Стратегические решения имеют решающее значение, так как игроки могут захватывать бобы из мисок противника, если последний боб попадает в пустую ячейку. Игра заканчивается, когда миски одного из игроков пусты, или если игрок собирает более 18 бобов.
Awari— это не только испытание стратегического мышления, но и увлекательный способ прикоснуться к африканскому культурному наследию. Игра предлагает сложный, но увлекательный опыт, требующий от игроков продумывать свои ходы на несколько шагов вперёд, чтобы перехитрить компьютерного противника.
Год: 1984
Издатели: The Home Computer Advanced Course
Производитель: Understanding Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Awari— это цифровая адаптация традиционной африканской настольной игры, разработанная Understanding Ltd в 1984 году. Игра предназначена для ZX Spectrum 16K и предлагает стратегический опыт, который отражает физическую игру, распространённую по всей Африке. Игроки соревнуются с компьютером, который выступает в роли противника, в битве умов и стратегии.
ВAwariигрокам представлены четырнадцать ящиков на экране, представляющих миски, используемые в традиционной игре. Каждый игрок начинает с шести игровых мисок, заполненных тремя бобами каждая, и одной миски для подсчёта очков. Цель игры — собрать больше бобов в своей миске для подсчёта очков, чем противник, к концу игры.
Игровой процесс включает в себя выбор ящика для опустошения и распределение его бобов по одному в последующие ящики. Стратегические решения имеют решающее значение, так как игроки могут захватывать бобы из мисок противника, если последний боб попадает в пустую ячейку. Игра заканчивается, когда миски одного из игроков пусты, или если игрок собирает более 18 бобов.
Awari— это не только испытание стратегического мышления, но и увлекательный способ прикоснуться к африканскому культурному наследию. Игра предлагает сложный, но увлекательный опыт, требующий от игроков продумывать свои ходы на несколько шагов вперёд, чтобы перехитрить компьютерного противника.
AWARI - UNDERSTANDING LTD
AWARI is played throughout the continent of Africa and, although the
rules are simple to learn, it is a fascinating game, which can become
addictive.
In the original African game two players sit opposite each other.
Seven bowls are placed in front of each of them (six being the
'playing' bowls and the seventh, on the extreme right of each player
their scoring bowl). The game commences by putting 3 beans in each of
the playing bowls. The game ends when all the bowls of one of the
players are empty. The player with the most beans in his scoring bowl
is then the winner. The game can end before this if either player has
amassed more than 18 beans in his scoring bowl.
The computer (your opponent) has been programmed to display fourteen
boxes on the screen, representing the player's and computer's bowls.
The computer's bowls are those numbered 8 to 13, with its home (or
scoring) bowl on your extreme left. Your bowls are numbered 1 to 6,
with your home bowl on your extreme right. Each of the twelve playing
bowls has the number 3 in it to represent the beans. (Note: In the
BBC/Electron version the computer can play on either side).
Play starts with the computer asking you to nominate the number of the
box you wish to empty first. The choice is any number from 1 to 6. The
computer will take the beans out of the nominated box and enter the
value 0. The beans will then be put (one at a time) into each of the
boxes on the right until all the beans are allocated. (Initially there
will be three beans to be allocated but later in the game there could
be more).
Thus if box one is nominated when it contains 3 beans, the computer
will enter zero into box one. One bean will be added to the contents
of each of the next three boxes, 2, 3 & 4. If on the other hand, box
six was nominated and that contained three beans, box six would be put
to zero as before. One bean would then be added to the scoring box and
also the first two bowls of your opponent (the computer). Beans in the
scoring box are no longer available for play. Those beans allocated to
your opponent's boxes become his to use in the normal way.
Beans may also be stolen from your opponent. If during any of your
plays your last bean is allocated to a box that was previously empty,
the beans in the opposite box of the opponent are removed and put into
your scoring box. If the last bean allocated during play falls into
the scoring box, an extra turn is awarded.
The easiest way to learn the game is to load it and start to play. You
will find that, with a bit of practice, you can beat the computer but
it's not easy.
ORBIS PUBLISHING LIMITED.
AWARI is played throughout the continent of Africa and, although the
rules are simple to learn, it is a fascinating game, which can become
addictive.
In the original African game two players sit opposite each other.
Seven bowls are placed in front of each of them (six being the
'playing' bowls and the seventh, on the extreme right of each player
their scoring bowl). The game commences by putting 3 beans in each of
the playing bowls. The game ends when all the bowls of one of the
players are empty. The player with the most beans in his scoring bowl
is then the winner. The game can end before this if either player has
amassed more than 18 beans in his scoring bowl.
The computer (your opponent) has been programmed to display fourteen
boxes on the screen, representing the player's and computer's bowls.
The computer's bowls are those numbered 8 to 13, with its home (or
scoring) bowl on your extreme left. Your bowls are numbered 1 to 6,
with your home bowl on your extreme right. Each of the twelve playing
bowls has the number 3 in it to represent the beans. (Note: In the
BBC/Electron version the computer can play on either side).
Play starts with the computer asking you to nominate the number of the
box you wish to empty first. The choice is any number from 1 to 6. The
computer will take the beans out of the nominated box and enter the
value 0. The beans will then be put (one at a time) into each of the
boxes on the right until all the beans are allocated. (Initially there
will be three beans to be allocated but later in the game there could
be more).
Thus if box one is nominated when it contains 3 beans, the computer
will enter zero into box one. One bean will be added to the contents
of each of the next three boxes, 2, 3 & 4. If on the other hand, box
six was nominated and that contained three beans, box six would be put
to zero as before. One bean would then be added to the scoring box and
also the first two bowls of your opponent (the computer). Beans in the
scoring box are no longer available for play. Those beans allocated to
your opponent's boxes become his to use in the normal way.
Beans may also be stolen from your opponent. If during any of your
plays your last bean is allocated to a box that was previously empty,
the beans in the opposite box of the opponent are removed and put into
your scoring box. If the last bean allocated during play falls into
the scoring box, an extra turn is awarded.
The easiest way to learn the game is to load it and start to play. You
will find that, with a bit of practice, you can beat the computer but
it's not easy.
ORBIS PUBLISHING LIMITED.