Автор: Richard Wheen
Год: 1983
Издатели: CP Software
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
"Bridge Player" — это программное обеспечение для карточной игры, выпущенное в 1983 году компанией CP Software для ZX Spectrum. Разработанное Ричардом Уином, оно позволяет пользователям играть в бридж против компьютера. Игра поддерживает систему торговли Acol и включает такие конвенции, как Стейман и Блэквуд, обеспечивая реалистичный игровой процесс в бридж.
Программа предоставляет возможность видеть все четыре руки, позволяя игрокам выбирать контракты и разыгрывать карты соответственно. Это не учебник по бриджу, но он предлагает практику для начинающих и игроков среднего уровня. Игроки могут торговать своими руками, а компьютер управляет остальными тремя. Допускаются легальные ставки, включая удвоение и переудвоение.
Игра включает систему накопительного подсчета очков, показывающую предыдущие и новые очки после каждой раздачи. Пользователи также могут распечатать руки, если подключен принтер ZX. Программа предоставляет возможность просмотра и повторного разыгрывания рук, что улучшает обучающий процесс.
"Bridge Player" использует случайное перемешивание для каждой руки, обеспечивая уникальный опыт каждый раз. Также предлагаются опции для отказа от рук и перехода к следующей, что делает её гибкой для разных стилей игры. Игра является практическим инструментом для любителей бриджа, чтобы отточить свои навыки без необходимости в дополнительных игроках.
Год: 1983
Издатели: CP Software
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
"Bridge Player" — это программное обеспечение для карточной игры, выпущенное в 1983 году компанией CP Software для ZX Spectrum. Разработанное Ричардом Уином, оно позволяет пользователям играть в бридж против компьютера. Игра поддерживает систему торговли Acol и включает такие конвенции, как Стейман и Блэквуд, обеспечивая реалистичный игровой процесс в бридж.
Программа предоставляет возможность видеть все четыре руки, позволяя игрокам выбирать контракты и разыгрывать карты соответственно. Это не учебник по бриджу, но он предлагает практику для начинающих и игроков среднего уровня. Игроки могут торговать своими руками, а компьютер управляет остальными тремя. Допускаются легальные ставки, включая удвоение и переудвоение.
Игра включает систему накопительного подсчета очков, показывающую предыдущие и новые очки после каждой раздачи. Пользователи также могут распечатать руки, если подключен принтер ZX. Программа предоставляет возможность просмотра и повторного разыгрывания рук, что улучшает обучающий процесс.
"Bridge Player" использует случайное перемешивание для каждой руки, обеспечивая уникальный опыт каждый раз. Также предлагаются опции для отказа от рук и перехода к следующей, что делает её гибкой для разных стилей игры. Игра является практическим инструментом для любителей бриджа, чтобы отточить свои навыки без необходимости в дополнительных игроках.
BRIDGE PLAYER
-------------
Play bridge against your Spectrum with the Bridge Player. Bid
in the Acol system, use the Stayman and Blackwood
conventions as appropriate, and then play the cards.
Alternatively see all 4 hands, choose the contract and then
play the cards. Other features include a post mortem facility,
cumulative scoring, print out of hands if a ZX printer is
connected.
(C) CP SOFTWARE
TO LOAD A PROGRAM
The procedure for loading a program is described in
chapter 6 of the Sinclair SPECTRUM Instruction
Booklet. For your convenience the procedure is
summarized here.
1. Position the tape before the start of the program.
2. Ensure that the EAR socket on the SPECTRUM is
connected to the earphone socket on your tape
recorder.
3. Set the volume control to about 1/2 of maximum and
any tone controls to: treble high, bass low.
Alternatively, use levels that you have already
found to be successful on your recorder.
4. Enter LOAD "" by pressing the following keys - J
(for LOAD) symbol shift and P twice (for "") and
press the ENTER key.
5. Start the tape recorder playing.
If the program fails to load, approximate load
time, 4 minutes, press BREAK and try again with a
new volume setting. If the program still fails to
load refer to chapter 6 of the Sinclair SPECTRUM
Instruction Booklet.
R. WHEEN (C) Copyright 1983
CP SOFTWARE. NO part of this program shall be reproduced
without prior permission in writing. While
every effort has been made in the production of this
program the publisher undertakes no responsibility for
errors nor liability for damage arising from its use.
The material on this tape and inlay card, or any part
thereof, shall not be copied for use by any other
person or organization, neither shall it be loaned nor
hired.
CP SOFTWARE, 17 Orchard Lane, Prestwood, Great
Missenden, BUCKS, HP16 0NN
ABOUT "BRIDGE PLAYER"
This program allows you to play the game of bridge
without having to find three people to play with. It
does not use prepared hands: instead the hands which
you will see result from random shuffling, which is
why you will have to wait a few moments for each new
hand to appear. Although it is not a bridge tutor it
will provide enjoyable and useful practice, particularly
for beginners and intermediate players, in both
bidding and playing the cards.
On each hand, unless you elect for option 2 (see
below), you will be South and your hand will be
displayed as if you were holding the cards. Using the
Acol system you will then be able bid your own hand,
with the computer bidding the other three hands. Once
the bidding is complete North and South's hands will
be displayed and you will be able to play the hands as
declarer, with the computer playing the opponents'
hands. All legal bids are allowed including doubling
and redoubling. If, by mistake or design, you enter
an illegal bid it will not be accepted. Similarly
during the play of the cards you can play any card
which you are legally entitled to play but a revoke or
the purported play of a card not held is not accepted.
To assist the declarer, the computer will make a small
'beep' whenever a defender makes a ruff i.e. trumps
another suit led.
You do not have to bid the hand if you do not want to.
Option 2 allows you to see all four hands and then
decide what contract to play in and who is to be the
declarer. Thereafter you will be able either to play
the hand as before (i.e. playing only the declarer's
and dummy's cards) or to play all 4 hands yourself.
Whichever option is selected the computer will always
display (in addition to the 2 or 4 hands, as
appropriate) the sequential hand number, who was the
dealer, the vulnerability of North/South and East/
West, any part score and (once these are known) the
contract and who is the declarer. In addition, once
you have started to play the hand the number of tricks
won by North/South and East/West will be shown as well
as the cards played to the previous trick.
The cards played to the current trick will normally be
shown in the centre of the screen. However, if all
four hands are being shown there is not room in the
centre of the screen for this display and accordingly
this information will be given at the top right-hand
corner of the screen.
If, at any time during the play of a hand, you wish to
abandon the hand and go on to the next one, the
computer allows you to do this by entering "next"
instead of a bid.
The computer keeps the score cumulatively and after
each hand shows, in the customary format, the previous
and the new scores, including penalty points, honours,
slam points and rubber points. It does not include in
the score the results of a replayed or abandoned hand.
At the end of each hand you will have the opportunity
to see all four hands as originally dealt and then, if
you wish, to replay the cards.
If you have a printer you may wish to connect it to
your Spectrum before loading the program, since there
is a facility in the program to otain a print-out of
all four hands after the play of the cards.
THE ACOL SYSTEM AND CONVENTIONS
-------------------------------
The computer plays the system known as Acol with a
weak (13-15) no trump. Opening bids at the two level
are strong (with 2 Clubs being a conventional bid
showing normally 23 or more high card points) and
opening bids at the three level are pre-emptive and
weak.
A bid at the two level overa partner's no-trump is
considered as weak.
The computer understands and accepts the Stayman and
Blackwood conventions and will reply accordingly.
(For those not familiar with these conventions see
below.) However, it will not initiate these
conventions itself. Thus, if the computer bids 2
clubs in response to your '1 no-trump' it is not
Stayman but a natural (weak) bid showing a Club suit.
In leading, the computer will lead the higher of
touching honours (e.g. A from A, K; K from K, Q).
The Stayman Convention - 2 Clubs over a partner's
opening of '1 no trump' asks for the bid of a
four-card major suit if held and, if not held, for the
bid of '2 Diamonds'. If both majors are held, hearts
will be bid.
The Blackwood Convention - The bids of '4 no trumps'
and '5 no trumps' ask the partner to show the number
of Aces and Kings respectively which he holds. These
are indicated by the following responses:-
Response to '4 no trumps' Response to '5 no trumps'
0 or 4 Aces - 5 clubs 0 or 4 Kings - 6 Clubs
1 Ace - 5 Diamonds 1 King - 6 Diamonds
2 Aces - 5 Hearts 2 Kings - 6 Hearts
3 Aces - 5 Spades 3 Kings - 6 Spades
PLAYING INSTRUCTIONS
The enter your bid - To bid a suit or no-trumps enter
first the value of the bid (1, 2, etc.) then the
initial of the suit, i.e. S, H, D, C or N (for No
trumps). For example, to bid '2 No trumps', you would
enter 2N or 2n. To bid '6 Spades' you would enter 6S.
The remaining possible bids are entered as follows:-
Pass (no bid) - P (or p)
Double - D (or d)
Redouble - R (or r)
Once you have entered your bid, press the "ENTER" key.
To play a card - Enter first the suit to be played (S,
H, D or C) and then the card (A, K, Q, J, 10, 9, 8, 7,
6, 5, 4, 3 or 2). For example, to play the Jack of
Hearts enter HJ.
Note that if you enter the suit alone, that will
result in the lowest card of the suit held being
played. For instance, if you hold AJ65 of diamonds
and you want to play the 5, all you need do is enter
D. This even works if you happen to hold, say, a
singleton Ace.
Once you have entered the card to be played, press the
"ENTER" key.
At the end of the hand - The result of the hand will
be shown, including the number of overtricks (if any)
on the number of tricks by which the contract has been
defeated. The score on that rubber will also be
shown, with the score on the latest hand shown
separately. If you have a bid and make a slam, or when
the rubber is complete, or if your contract has been
defeated, an appropriate tune will be played.
Thereafter you will be given the opportunity:-
- by pressing R, to see all four hands and, if you
wish, replay them (you will be able either to have
the computer play the defenders' hand or to play
all four hands yourself). Note that the computer
will not include the results of a replayed hand in
the score (it will already have scored the hand
when first played);
- by pressing P, to have the hands, and details such
as the declarer and contract, printed out on your
printer, if this is attached;
- by pressing N, to proceed to the next hand.
Prompts are given for all these options.
General - If, at any stage during the play, you wish
to abandon the hand and proceed to the next hand,
enter "NEXT" or "next" instead of a card. The hand
you have abandoned will not then be scored.
Whether in bidding, in the play of the cards or in the
responding to prompts, the computer accepts CAPITALS
or lowecase letters.
-------------
Play bridge against your Spectrum with the Bridge Player. Bid
in the Acol system, use the Stayman and Blackwood
conventions as appropriate, and then play the cards.
Alternatively see all 4 hands, choose the contract and then
play the cards. Other features include a post mortem facility,
cumulative scoring, print out of hands if a ZX printer is
connected.
(C) CP SOFTWARE
TO LOAD A PROGRAM
The procedure for loading a program is described in
chapter 6 of the Sinclair SPECTRUM Instruction
Booklet. For your convenience the procedure is
summarized here.
1. Position the tape before the start of the program.
2. Ensure that the EAR socket on the SPECTRUM is
connected to the earphone socket on your tape
recorder.
3. Set the volume control to about 1/2 of maximum and
any tone controls to: treble high, bass low.
Alternatively, use levels that you have already
found to be successful on your recorder.
4. Enter LOAD "" by pressing the following keys - J
(for LOAD) symbol shift and P twice (for "") and
press the ENTER key.
5. Start the tape recorder playing.
If the program fails to load, approximate load
time, 4 minutes, press BREAK and try again with a
new volume setting. If the program still fails to
load refer to chapter 6 of the Sinclair SPECTRUM
Instruction Booklet.
R. WHEEN (C) Copyright 1983
CP SOFTWARE. NO part of this program shall be reproduced
without prior permission in writing. While
every effort has been made in the production of this
program the publisher undertakes no responsibility for
errors nor liability for damage arising from its use.
The material on this tape and inlay card, or any part
thereof, shall not be copied for use by any other
person or organization, neither shall it be loaned nor
hired.
CP SOFTWARE, 17 Orchard Lane, Prestwood, Great
Missenden, BUCKS, HP16 0NN
ABOUT "BRIDGE PLAYER"
This program allows you to play the game of bridge
without having to find three people to play with. It
does not use prepared hands: instead the hands which
you will see result from random shuffling, which is
why you will have to wait a few moments for each new
hand to appear. Although it is not a bridge tutor it
will provide enjoyable and useful practice, particularly
for beginners and intermediate players, in both
bidding and playing the cards.
On each hand, unless you elect for option 2 (see
below), you will be South and your hand will be
displayed as if you were holding the cards. Using the
Acol system you will then be able bid your own hand,
with the computer bidding the other three hands. Once
the bidding is complete North and South's hands will
be displayed and you will be able to play the hands as
declarer, with the computer playing the opponents'
hands. All legal bids are allowed including doubling
and redoubling. If, by mistake or design, you enter
an illegal bid it will not be accepted. Similarly
during the play of the cards you can play any card
which you are legally entitled to play but a revoke or
the purported play of a card not held is not accepted.
To assist the declarer, the computer will make a small
'beep' whenever a defender makes a ruff i.e. trumps
another suit led.
You do not have to bid the hand if you do not want to.
Option 2 allows you to see all four hands and then
decide what contract to play in and who is to be the
declarer. Thereafter you will be able either to play
the hand as before (i.e. playing only the declarer's
and dummy's cards) or to play all 4 hands yourself.
Whichever option is selected the computer will always
display (in addition to the 2 or 4 hands, as
appropriate) the sequential hand number, who was the
dealer, the vulnerability of North/South and East/
West, any part score and (once these are known) the
contract and who is the declarer. In addition, once
you have started to play the hand the number of tricks
won by North/South and East/West will be shown as well
as the cards played to the previous trick.
The cards played to the current trick will normally be
shown in the centre of the screen. However, if all
four hands are being shown there is not room in the
centre of the screen for this display and accordingly
this information will be given at the top right-hand
corner of the screen.
If, at any time during the play of a hand, you wish to
abandon the hand and go on to the next one, the
computer allows you to do this by entering "next"
instead of a bid.
The computer keeps the score cumulatively and after
each hand shows, in the customary format, the previous
and the new scores, including penalty points, honours,
slam points and rubber points. It does not include in
the score the results of a replayed or abandoned hand.
At the end of each hand you will have the opportunity
to see all four hands as originally dealt and then, if
you wish, to replay the cards.
If you have a printer you may wish to connect it to
your Spectrum before loading the program, since there
is a facility in the program to otain a print-out of
all four hands after the play of the cards.
THE ACOL SYSTEM AND CONVENTIONS
-------------------------------
The computer plays the system known as Acol with a
weak (13-15) no trump. Opening bids at the two level
are strong (with 2 Clubs being a conventional bid
showing normally 23 or more high card points) and
opening bids at the three level are pre-emptive and
weak.
A bid at the two level overa partner's no-trump is
considered as weak.
The computer understands and accepts the Stayman and
Blackwood conventions and will reply accordingly.
(For those not familiar with these conventions see
below.) However, it will not initiate these
conventions itself. Thus, if the computer bids 2
clubs in response to your '1 no-trump' it is not
Stayman but a natural (weak) bid showing a Club suit.
In leading, the computer will lead the higher of
touching honours (e.g. A from A, K; K from K, Q).
The Stayman Convention - 2 Clubs over a partner's
opening of '1 no trump' asks for the bid of a
four-card major suit if held and, if not held, for the
bid of '2 Diamonds'. If both majors are held, hearts
will be bid.
The Blackwood Convention - The bids of '4 no trumps'
and '5 no trumps' ask the partner to show the number
of Aces and Kings respectively which he holds. These
are indicated by the following responses:-
Response to '4 no trumps' Response to '5 no trumps'
0 or 4 Aces - 5 clubs 0 or 4 Kings - 6 Clubs
1 Ace - 5 Diamonds 1 King - 6 Diamonds
2 Aces - 5 Hearts 2 Kings - 6 Hearts
3 Aces - 5 Spades 3 Kings - 6 Spades
PLAYING INSTRUCTIONS
The enter your bid - To bid a suit or no-trumps enter
first the value of the bid (1, 2, etc.) then the
initial of the suit, i.e. S, H, D, C or N (for No
trumps). For example, to bid '2 No trumps', you would
enter 2N or 2n. To bid '6 Spades' you would enter 6S.
The remaining possible bids are entered as follows:-
Pass (no bid) - P (or p)
Double - D (or d)
Redouble - R (or r)
Once you have entered your bid, press the "ENTER" key.
To play a card - Enter first the suit to be played (S,
H, D or C) and then the card (A, K, Q, J, 10, 9, 8, 7,
6, 5, 4, 3 or 2). For example, to play the Jack of
Hearts enter HJ.
Note that if you enter the suit alone, that will
result in the lowest card of the suit held being
played. For instance, if you hold AJ65 of diamonds
and you want to play the 5, all you need do is enter
D. This even works if you happen to hold, say, a
singleton Ace.
Once you have entered the card to be played, press the
"ENTER" key.
At the end of the hand - The result of the hand will
be shown, including the number of overtricks (if any)
on the number of tricks by which the contract has been
defeated. The score on that rubber will also be
shown, with the score on the latest hand shown
separately. If you have a bid and make a slam, or when
the rubber is complete, or if your contract has been
defeated, an appropriate tune will be played.
Thereafter you will be given the opportunity:-
- by pressing R, to see all four hands and, if you
wish, replay them (you will be able either to have
the computer play the defenders' hand or to play
all four hands yourself). Note that the computer
will not include the results of a replayed hand in
the score (it will already have scored the hand
when first played);
- by pressing P, to have the hands, and details such
as the declarer and contract, printed out on your
printer, if this is attached;
- by pressing N, to proceed to the next hand.
Prompts are given for all these options.
General - If, at any stage during the play, you wish
to abandon the hand and proceed to the next hand,
enter "NEXT" or "next" instead of a card. The hand
you have abandoned will not then be scored.
Whether in bidding, in the play of the cards or in the
responding to prompts, the computer accepts CAPITALS
or lowecase letters.