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Bruce Lee

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Автор: Datasoft,F. David Thorpe(Загрузочная заставка)
Год: 1985
Издатели: U.S. Gold Ltd
Производитель: Ocean Software Ltd,L.T. Software
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (левый), 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
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0037272-run-1.png
bruce.gif

BruceLee.png


Описание:
Bruce Lee— это платформенная игра, выпущенная в 1984 году, разработанная внутренней командой Ocean и изданная US Gold по лицензии Datasoft. Игра названа в честь легендарного мастера боевых искусств Брюса Ли, но имеет оригинальный сюжет, не связанный с его фильмами.

В игре игроки управляют Брюсом Ли, который проходит через крепость, наполненную ловушками и врагами, чтобы раскрыть секрет бессмертия. Цель — собирать фонари, чтобы открывать новые области и в конечном итоге сразиться с злым волшебником. Игроки сталкиваются с Зелёным Ямо и Ниндзя, используя удары ногами и руками для их уничтожения.

Игра поддерживает режим для двух игроков, где один игрок может управлять Ямо. Этот режим предлагает уникальный опыт, смещая акцент с сбора фонарей на сражения друг с другом. Простота игры делает её доступной, но увлекательной, особенно в многопользовательском режиме.

Игра является конверсией оригинала для Apple II и отмечается за свою динамичную и весёлую игровую механику. Несмотря на простоту, игра остаётся классикой, предлагая ностальгический опыт для поклонников ранних платформеров.



BruceLee_Front.jpg
THE SPECTRUM GAMES DATABASE



BRUCE LEE



PUBLISHER

US Gold, under licence from DATASOFT.



AUTHOR

Ocean's in-house development team.



YEAR

1984



CATEGORY

Platform



DESCRIPTION

A collect-em-up platform game with a bit of kung fu thrown in for

good measure!



CONTROLS

Keyboard, Kempston, Protek, Sinclair.

SHIFT/BREAK - Restart game

SYMBOL SHIFT - Sound on/off

ENTER - pause

Q - Up

A - Down

O - Left

P - Right

Z to M - Kick/Punch





INSTRUCTIONS

Guide Bruce Lee to discover Immortality by beating the evil

wizard and his minions. Bruce must explore the play area picking

up lanterns, which will open up new areas for him to explore. The

evil wizard's troops attack you in the form of The Green Yamo

(fat guy) and The Ninja (little guy). However, Bruce can dispatch

these by kicking or punching them (stand still and fire for

punch, run and fire for kick).



Later screens get more complicated with killer bugs, swords,

moving walls and mines to contend with!



Two players can play, either taking turns at being Bruce or with

one playing controlling Yamo! Great fun!



INLAY CARD TEXT





CHEATS

Use the Multiface to enter :

POKE 51795,0 Infinite lives for player 1

POKE 51803,0 Infinite lives for player 2



SEQUELS/PREQUELS

None



SCORES RECEIVED

Unknown.



URL

Care should be taken as there are a few snapshots of this around

which crash after the first screen. As far as I know, this

version works :



ftp.nvg.unit.no/pub/sinclair/snaps/games/platform/brucelee.zip





GENERAL FACTS

This game is named after and stars Kung Fu legend Bruce Lee. The

sprite even looks a bit like him. Except not as dead. The plot

is original and there is no attempt to tie the game in with any

of Bruce's movies, which is probably a good idea!



As far as I know, Bruce Lee is a perfect conversion of the Apple

II original.



The game is actually very easy. However, the two player mode

gives it a whole new lease of life - forget the lanterns and beat

each other up!



This is one of the many early US Gold games that was handled by

Ocean. It looks and plays like a typical 1984 Ocean game - not

that that's a bad thing!





NOTES

Bruce Lee is fast, fun and playable. Although it's pretty easy,

the two player mode increases its life and I still find myself

coming back to play this even now. Well worth a go!



*********



The Project 64 etext of the ~Bruce Lee manual~, converted to etext by

anonymous, obtained from the Asimov Apple ][ site,




BRUCEL10.TXT, April 1997, etext #200#



Readapted for the Spectrum in 2001 AD by Alessandro Grussu




*********



BRUCE LEE(TM)



DATASOFT(R)





STRATEGY



An opulent, mysterious, and perilous fortress is the setting as Bruce

Lee seeks to claim infinite wealth and the secret of immortality from

the wizard who dwells within.



You begin your search for the wizard at the entrance to his fortress.

This chamber, and each chamber here, is sealed off from the other

rooms. The only way to get from one room to the adjoining room is to

jump up and take the lanterns which hang from the ceiling. When you

get all the lanterns (or at least certain lanterns) for that room, the

door opens. (Watch the edges of your screen so that you'll see when

your exit is possible.) Hint: You must get all of the lanterns in the

first three rooms in order to proceed. Then go to the middle room and

look for the opening through which you can exit.



Throughout your search for the wizard, you are attacked by the ninja

brandishing their BOKKEN sticks. Even more dangerous is the Yamo, who

runs after you and delivers crushing kicks. Duck and run away to foil

their attempts to harm you, then come back kicking and chopping - the

Yamo can survive only three blows and the ninja can survive only two.

Take as many lanterns and cover as much ground as you can before these

foes reappear.



To get around each room, you can climb vines (up, down, or sideways),

ride on waves of particles which change direction at random, leap from

ledge to ledge, and jump down from a ledge without injury.



Hazards and traps await you in rooms close to the wizard's chamber.

You must avoid electrical charges passing through gaps between ledges,

PAN lights streaming across the floor, and exploding T'SUNG-LIN

(bushes) appearing from nowhere.



When you finally reach the wizard, keep away from the fire balls

streaming from his eyes. Press the button which destroys the wizard -

and his fortunes are yours! Enjoy them, because your next foray into

the fortress will be more difficult!



NUMBER OF PLAYER is selected by pressing the A key.



In a ONE-PLAYER GAME, you are Bruce competing against the Yamo and

ninja. You can take five falls before the game is over.



In a TWO-PLAYER GAME, you and another person take turns being Bruce,

competing against the Yamo and ninja. As soon as you (Bruce) take a

fall, the other player takes a turn as Bruce. The computer keeps track

of each player's score.



BEGIN PLAY by pressing ENTER.



PAUSE the game by pressing the ENTER. To resume play, press ENTER again.





JOYSTICK CONTROLS



You may use Kempston, Protek or Interface 2 joysticks.



RUN left and right by moving the joystick left and right.



KICK by pressing the joystick button while you are running. You will

deliver a kick in that direction.



CHOP by pressing the joystick button while you are standing still. You

will execute a chop in the direction you are facing.



LEAP to get from one ledge to another by moving the joystick up and to

the left or right. You may find that Bruce will have to leap to avoid

hazards along some passageways.



JUMP to take a lantern or to grab on to a vine.



CLIMB up a vine by positioning yourself under it, moving the joystick

up, and holding it there until you reach the top. You can climb down

the vine by pulling the joystick down and across it by moving the

joystick left or right.



DUCK to avoid a blow from the Yamo or ninja by pulling the joystick

down.



KEYBOARD CONTROLS:

Q - up

A - down

O - left

P - right

Z-M - punch/kick

ENTER - pause

SYMBOL SHIFT - sound on/off

SHIFT/BREAK - restart game





INDICATORS



At the top of the screen from left to right you will find: player

"up", that player's score, top score for this session of play, and the

number of falls in reserve before the game is over.





POINTS



Lantern 125 Knocking out ninja 200

Chopping ninja or Yamo 100 Knocking out Yamo 450

Kicking ninja or Yamo 75 Destroying wizard 3000

Entering new room 2000 Landing on ninja or Yamo 50





CREDITS



Programming by Richard Mirsky

Concept by Ron J. Fortier and Kelly Day

Computer graphics by Kelly Day

Documentation by Ingrid Holcomb



Apple is a registered trademark of Apple Computer Inc.





DATASOFT(R)



19808 Nordhoff Place, Chatsworth, CA 91311

Licensed by Ziv International

Bruce Lee(TM) designates a trademark of Linda Lee.

Datasoft(R) is a registered trademark of Datasoft Inc.

(C) 1984 Datasoft Inc. All rights reserved.



PRINTED IN USA
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Verter_bot
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