Автор: F. David Thorpe(Загрузочная заставка)
Год: 1985
Издатели: U.S. Gold Ltd
Производитель: Sega,U.S. Gold Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Buck Rogers: Planet of Zoom— это симулятор космических боев, действие которого происходит в 25 веке. Игроки выступают в роли Бака Роджерса, проходя через серию уровней с возрастающей сложностью. Основная цель — уничтожить Материнский корабль, мощного врага, требующего точного прицеливания.
Игра состоит из пяти уровней, каждый из которых включает четыре раунда. Игроки должны умело маневрировать через электронные столбы, уклоняться от инопланетных тарелок и уничтожать космических прыгунов. Сложность увеличивается по мере продвижения, враги появляются в большем количестве и с большей скоростью.
Управление топливом — критический аспект игрового процесса. Игроки должны балансировать между скоростью и эффективностью, чтобы не закончить топливо, что приведет к крушению на поверхности Планеты Зум. Каждый уровень проверяет навыки пилотирования игрока, требуя быстрых рефлексов и стратегического мышления для успеха.
Разработанная Sega и изданная U.S. Gold Ltd, игра Buck Rogers: Planet of Zoom сочетает в себе динамичный экшен с элементами стратегии. Она доступна на таких платформах, как ZX Spectrum, и управляется с помощью джойстика или клавиатуры.
Год: 1985
Издатели: U.S. Gold Ltd
Производитель: Sega,U.S. Gold Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Buck Rogers: Planet of Zoom— это симулятор космических боев, действие которого происходит в 25 веке. Игроки выступают в роли Бака Роджерса, проходя через серию уровней с возрастающей сложностью. Основная цель — уничтожить Материнский корабль, мощного врага, требующего точного прицеливания.
Игра состоит из пяти уровней, каждый из которых включает четыре раунда. Игроки должны умело маневрировать через электронные столбы, уклоняться от инопланетных тарелок и уничтожать космических прыгунов. Сложность увеличивается по мере продвижения, враги появляются в большем количестве и с большей скоростью.
Управление топливом — критический аспект игрового процесса. Игроки должны балансировать между скоростью и эффективностью, чтобы не закончить топливо, что приведет к крушению на поверхности Планеты Зум. Каждый уровень проверяет навыки пилотирования игрока, требуя быстрых рефлексов и стратегического мышления для успеха.
Разработанная Sega и изданная U.S. Gold Ltd, игра Buck Rogers: Planet of Zoom сочетает в себе динамичный экшен с элементами стратегии. Она доступна на таких платформах, как ZX Spectrum, и управляется с помощью джойстика или клавиатуры.
BUCK ROGERS - PLANET OF ZOOM
============================
- ONE PLAYER COSMIC COMBAT
- EXPLOSIVE 3D COLOUR GRAPHICS
- FOUR GALACTIC SCREENS PER ROUND
- PRECISION PILOT SKILLS AND CHALLENGES
- DEMANDING FUEL SUPPLY/EFFICIENCY FACTOR
It's the 25th Century. You are Buck Rogers fighting the battle of Planet Zoom. Skillfully slip through zapping
electron posts. Dodge and destroy deadly space hoppers and alien saucers. Your race against death has just
begun! Prepare for battle with your most powerful enemy... the Mother Ship! It's never easy when it's do or die.
You must hit the Mother Ship dead centre. Anything less will only waste precious fuel. Aim steady, but hurry ...
your fuel is dangerously low!
There are five levels of increasing difficulty - each with four rounds of challenging space combat. Before you
meet the MOTHER SHIP, your pilot skills and nerve are tested against zapping ELECTRON POSTS, ALIEN SAUCERS and
smashing SPACE HOPPERS. This is a battle of speed, accuracy and endurance. Your fuel consumption is crucial to
your survival. If you deplete your fuel you crash into the surface of Planet Zoom, destroying any one of your
three battle ships. The faster you fly, the less fuel you burn. Be aggressive but don’t be reckless. This is
“do or die" cosmic combat and it's the MOTHER SHIP or YOU!
USING YOUR CONTROLS
LOADING
Position the cassette in your tape recorder with the printed side upwards and make sure that is it rewound to
the beginning. Ensure that the connection lead goes from the EAR socket on the recorder to the EAR socket on
the Spectrum and that the MIC socket is disconnected.
Type LOAD"" <ENTER> (Note there is no space between the two quotes) the " is obtained by pressing SYMBOL SHIFT
and the P key simultaneously. For further instructions consult your manual.
Press PLAY on the recorder. The screen message should appear and the game will load automatically. If this does
not happen adjust the volume and tone controls until loading takes place. When loaded follow screen instructions.
You’ll begin your battle with a fleet of four fighterships that you navigate one at a time above the surface of
Planet Zoom and into space. You can use your keyboard or joystick to control them.
JOYSTICK CONTROL
From the Main Menu select Kempston, Sinclair interface 2, or Cursor Joystick interfaces. Pushing your joystick
FORWARD will elevate your fightership until it has reached its maximum elevation.
Pulling the joystick BACK brings your ship lower until it skims the surface of Planet Zoom. Pushing joystick to
the right will turn your ship to the right. Pushing joystick to the left will turn your ship to the left.
If the joystick is angled up or down while turning right or left, your ship will fly at that angle. Keep Fire
button depressed for steady fire.
KEYBOARD CONTROLS
Your ship will fly the same way on your screen when using keyboard controls.
Keys 1 to 0 will ELEVATE your ship.
Keys A to L will bring your ship to the surface of planet Zoom.
Keys Q to T will steer your ship LEFT.
Keys Y to P will steer your ship RIGHT.
Keys Z to M will FIRE your missiles.
HOW TO PLAY
The object of the game is to destroy the MOTHER SHIP before the MOTHER SHIP and its deadly Electron Posts,
Saucers and Space Hoppers destroy you!
THE SCREEN
Your screen shows the view as you skim over the surface of Planet Zoom. In the distance are mountains and beyond
them, outerspace and your battle with the MOTHER SHIP.
The upper edge of your screen shows your score, and your fuel gauge.
When your fuel is depleted, an alarm sounds and your fuel gauge flashes as your ship collides into the surface
of Planet Zoom, destroying that ship.
If that was the last of your three ships, the game is over. If you run out of fuel before reaching the next
round, you return to the first round of that level minus one ship.
Below your fuel gauge is your enemy/obstacle display indicating the number of Alien Saucers or Space Hoppers to
be destroyed or the number of Electron Posts to be passed through.
GAME PLAY
Now you are ready to do battle on Planet Zoom. The game is divided into five skill levels. Each level is made up
of four rounds of battle. Each round you encounter a different combination of enemies and aliens. The combinations
get more difficult as you advance through each round of every level:
LEVEL 1
ROUND 1 - 10 Electron Posts
ROUND 2 - 16 Electron Posts, Alien Saucers and Space Hoppers
ROUND 3 - 18 Electron Posts and Alien Saucers
ROUND 4 - 20 Alien Saucers
ROUND 5 - The Mother Ship with Missiles.
The number of Electron Posts, Alien Saucers and Space Hoppers indicates the combined total of enemies and aliens
you must destroy or Electron Posts you must pass through. Your screen will show no more than 20 enemies or aliens
to be destroyed.
ENEMIES AND ALIENS
Electron Posts - With each level they are spaced more closely. They explode on impact.
Alien Saucers - Will explode on impact and fly by with greater speed and frequency as levels of difficulty
increase.
Space Hoppers - Will explode on impact with your ship. As levels of difficulty increase. Space Hoppers will
appear with greater speed and frequency.
The MOTHER SHIP - this is your greatest challenge. Her destruction is your greatest victory. No enemy is more
cunning or powerful. The MOTHER SHIP can be destroyed only by hitting it dead centre. As it
approaches, the MOTHER SHIP will fire at you.
SCORING
Alien Saucers 400 points
Space Hoppers 400 points
Electron Posts 500 points
The MOTHER SHIPS 10,000 points
STRATEGIC TIPS
- If you fly outside the Electron Posts after level 1, you are likely to be hit by Electron Posts.
- You are more vulnerable to attack by Alien Saucers when flying low.
- Saucers are more vulnerable as they fly past from behind.
- Enemies appear in waves. Try to determine the rhythm of the waves.
- Be aggressive - if you're not, you’ll use your fuel before you encounter with the MOTHERSHIP.
- Over-steering will cause you to collide with Electron Posts, Alien Saucers or Space Hoppers.
Copyright ©1983 SEGA ENTERPRISES, INC.
BUCK ROGERS is a trademark of The Dille Family Trust.
U.S. Gold, Unit 10, Parkway Industrial Centre, Heneage Street, Birmingham.
============================
- ONE PLAYER COSMIC COMBAT
- EXPLOSIVE 3D COLOUR GRAPHICS
- FOUR GALACTIC SCREENS PER ROUND
- PRECISION PILOT SKILLS AND CHALLENGES
- DEMANDING FUEL SUPPLY/EFFICIENCY FACTOR
It's the 25th Century. You are Buck Rogers fighting the battle of Planet Zoom. Skillfully slip through zapping
electron posts. Dodge and destroy deadly space hoppers and alien saucers. Your race against death has just
begun! Prepare for battle with your most powerful enemy... the Mother Ship! It's never easy when it's do or die.
You must hit the Mother Ship dead centre. Anything less will only waste precious fuel. Aim steady, but hurry ...
your fuel is dangerously low!
There are five levels of increasing difficulty - each with four rounds of challenging space combat. Before you
meet the MOTHER SHIP, your pilot skills and nerve are tested against zapping ELECTRON POSTS, ALIEN SAUCERS and
smashing SPACE HOPPERS. This is a battle of speed, accuracy and endurance. Your fuel consumption is crucial to
your survival. If you deplete your fuel you crash into the surface of Planet Zoom, destroying any one of your
three battle ships. The faster you fly, the less fuel you burn. Be aggressive but don’t be reckless. This is
“do or die" cosmic combat and it's the MOTHER SHIP or YOU!
USING YOUR CONTROLS
LOADING
Position the cassette in your tape recorder with the printed side upwards and make sure that is it rewound to
the beginning. Ensure that the connection lead goes from the EAR socket on the recorder to the EAR socket on
the Spectrum and that the MIC socket is disconnected.
Type LOAD"" <ENTER> (Note there is no space between the two quotes) the " is obtained by pressing SYMBOL SHIFT
and the P key simultaneously. For further instructions consult your manual.
Press PLAY on the recorder. The screen message should appear and the game will load automatically. If this does
not happen adjust the volume and tone controls until loading takes place. When loaded follow screen instructions.
You’ll begin your battle with a fleet of four fighterships that you navigate one at a time above the surface of
Planet Zoom and into space. You can use your keyboard or joystick to control them.
JOYSTICK CONTROL
From the Main Menu select Kempston, Sinclair interface 2, or Cursor Joystick interfaces. Pushing your joystick
FORWARD will elevate your fightership until it has reached its maximum elevation.
Pulling the joystick BACK brings your ship lower until it skims the surface of Planet Zoom. Pushing joystick to
the right will turn your ship to the right. Pushing joystick to the left will turn your ship to the left.
If the joystick is angled up or down while turning right or left, your ship will fly at that angle. Keep Fire
button depressed for steady fire.
KEYBOARD CONTROLS
Your ship will fly the same way on your screen when using keyboard controls.
Keys 1 to 0 will ELEVATE your ship.
Keys A to L will bring your ship to the surface of planet Zoom.
Keys Q to T will steer your ship LEFT.
Keys Y to P will steer your ship RIGHT.
Keys Z to M will FIRE your missiles.
HOW TO PLAY
The object of the game is to destroy the MOTHER SHIP before the MOTHER SHIP and its deadly Electron Posts,
Saucers and Space Hoppers destroy you!
THE SCREEN
Your screen shows the view as you skim over the surface of Planet Zoom. In the distance are mountains and beyond
them, outerspace and your battle with the MOTHER SHIP.
The upper edge of your screen shows your score, and your fuel gauge.
When your fuel is depleted, an alarm sounds and your fuel gauge flashes as your ship collides into the surface
of Planet Zoom, destroying that ship.
If that was the last of your three ships, the game is over. If you run out of fuel before reaching the next
round, you return to the first round of that level minus one ship.
Below your fuel gauge is your enemy/obstacle display indicating the number of Alien Saucers or Space Hoppers to
be destroyed or the number of Electron Posts to be passed through.
GAME PLAY
Now you are ready to do battle on Planet Zoom. The game is divided into five skill levels. Each level is made up
of four rounds of battle. Each round you encounter a different combination of enemies and aliens. The combinations
get more difficult as you advance through each round of every level:
LEVEL 1
ROUND 1 - 10 Electron Posts
ROUND 2 - 16 Electron Posts, Alien Saucers and Space Hoppers
ROUND 3 - 18 Electron Posts and Alien Saucers
ROUND 4 - 20 Alien Saucers
ROUND 5 - The Mother Ship with Missiles.
The number of Electron Posts, Alien Saucers and Space Hoppers indicates the combined total of enemies and aliens
you must destroy or Electron Posts you must pass through. Your screen will show no more than 20 enemies or aliens
to be destroyed.
ENEMIES AND ALIENS
Electron Posts - With each level they are spaced more closely. They explode on impact.
Alien Saucers - Will explode on impact and fly by with greater speed and frequency as levels of difficulty
increase.
Space Hoppers - Will explode on impact with your ship. As levels of difficulty increase. Space Hoppers will
appear with greater speed and frequency.
The MOTHER SHIP - this is your greatest challenge. Her destruction is your greatest victory. No enemy is more
cunning or powerful. The MOTHER SHIP can be destroyed only by hitting it dead centre. As it
approaches, the MOTHER SHIP will fire at you.
SCORING
Alien Saucers 400 points
Space Hoppers 400 points
Electron Posts 500 points
The MOTHER SHIPS 10,000 points
STRATEGIC TIPS
- If you fly outside the Electron Posts after level 1, you are likely to be hit by Electron Posts.
- You are more vulnerable to attack by Alien Saucers when flying low.
- Saucers are more vulnerable as they fly past from behind.
- Enemies appear in waves. Try to determine the rhythm of the waves.
- Be aggressive - if you're not, you’ll use your fuel before you encounter with the MOTHERSHIP.
- Over-steering will cause you to collide with Electron Posts, Alien Saucers or Space Hoppers.
Copyright ©1983 SEGA ENTERPRISES, INC.
BUCK ROGERS is a trademark of The Dille Family Trust.
U.S. Gold, Unit 10, Parkway Industrial Centre, Heneage Street, Birmingham.