Автор: Dave Lowe,Paul Hibbard
Год: 1985
Издатели: Firebird Software Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Buggy Blast— это космический симулятор, разработанный Дэйвом Лоу и Полом Хиббардом, выпущенный в 1985 году компанией Firebird Software Ltd. Действие игры происходит на планете Эндра, захваченной Лургонами более трех столетий назад. Игрокам предстоит пройти через Центральный Коридор Лургонов в Секторе 8, чтобы уничтожить 20 Лургонов и вызвать обратный процесс, который уничтожит комплекс.
Игровой процесс включает управление современным космическим/наземным боевым транспортом, оснащенным двойными фотонными лазерами, Xion космическими фазерами и многомерным силовым полем. Игроки должны следить за счетчиком энергии и вовремя возвращаться на Материнский корабль для дозаправки, избегая или уничтожая Минные Глушители.
Лургоны, эволюционировавшие из дефектных самопрограммирующихся компьютеров, представляют серьезную угрозу своим передовым вооружением, включая миниатюрные пушки Cytrax и Хелибомбы. Игра предлагает различные секторы с уникальными испытаниями, такими как радиационные бури и зоны обратной гравитации, требующие стратегической навигации.
Игроки должны использовать бортовые приборы, такие как удаленный космический сканер и мегабитные компьютеры для предупреждений и статуса повреждений. Игра акцентирует внимание на точности и времени, особенно при столкновении с угрозами, такими как Орбитальные Корабли Судьбы и Временные Измерительные Вращатели. Buggy Blast предлагает сложный и увлекательный опыт для поклонников космических симуляторов.
Год: 1985
Издатели: Firebird Software Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Buggy Blast— это космический симулятор, разработанный Дэйвом Лоу и Полом Хиббардом, выпущенный в 1985 году компанией Firebird Software Ltd. Действие игры происходит на планете Эндра, захваченной Лургонами более трех столетий назад. Игрокам предстоит пройти через Центральный Коридор Лургонов в Секторе 8, чтобы уничтожить 20 Лургонов и вызвать обратный процесс, который уничтожит комплекс.
Игровой процесс включает управление современным космическим/наземным боевым транспортом, оснащенным двойными фотонными лазерами, Xion космическими фазерами и многомерным силовым полем. Игроки должны следить за счетчиком энергии и вовремя возвращаться на Материнский корабль для дозаправки, избегая или уничтожая Минные Глушители.
Лургоны, эволюционировавшие из дефектных самопрограммирующихся компьютеров, представляют серьезную угрозу своим передовым вооружением, включая миниатюрные пушки Cytrax и Хелибомбы. Игра предлагает различные секторы с уникальными испытаниями, такими как радиационные бури и зоны обратной гравитации, требующие стратегической навигации.
Игроки должны использовать бортовые приборы, такие как удаленный космический сканер и мегабитные компьютеры для предупреждений и статуса повреждений. Игра акцентирует внимание на точности и времени, особенно при столкновении с угрозами, такими как Орбитальные Корабли Судьбы и Временные Измерительные Вращатели. Buggy Blast предлагает сложный и увлекательный опыт для поклонников космических симуляторов.
BUGGY BLAST
Firebird
(c) Dave Lowe & Paul Hibbard
DISCONNECT PERIPHERALS. LOAD "". NOT JOYSTICK COMPATIBLE.
THE MISSION
For over three centuries, the planet ENDRA has been inhabited by the
LURGONS. The key to their power is held in the CENTRAL LURGON CORRIDOR
(Sector 8). A pilot skilled enough to gain entry to this sector and
destroy 20 Lurgons will cause a power reversal that will consume the
whole complex.
Because of the highly dangerous nature of this mission, a system of
Cycredit Ratings is used to ensure, as closely as possible, that
pilots do not attempt to make attacks in sectors beyond their capa-
bilities. At each stage of the mission the Buggy will launch and
locate the correct sector automatically - no pilot control is req-
uired. All systems are powered by an ARGON GAS CRYSTAL CONVERTER -
pilots must watch the Energy Counter and return to the Mother Ship in
time to refuel.
This involves avoiding or destroying the MINE JAMMERS, and delicate
docking manoeuvres with the Mother Ship.
THE BUGGY
Latest space/ground attack vehicle, fitted with:
* TWIN PHOTON LASERS * TEN XION SPACE PHASERS
* SPLIT DIMENSIONAL FORCE FIELD (S/D/FF)
* HOLOGRAPHIC SPACE CANOPY * QUANTUM LOCATER
Instruments:
* Remote Space Scanner (top left panel)
high numbers denote high density of MINE JAMMERS.
* Mega-Bit Onboard Computers (main information panel)
to relate warning information and damage status.
* Run Counter (top right panel)
used in Final Analysis to compute skill level.
* Life Mode Indicator (GJD - below main information panel)
G - Reverse Gravity Zone encountered
J - Jump Control activated
D - Returning to Dock with Mother Ship
* Xion Indicator Lights (both sides of main panel)
ten lights indicating use of Xion Phasers.
* Energy Counter (above main panel)
Energy level remaining.
LURGON DEFENCES
Sector 1 - Lurgons, Helibombs, Orbital Saucers, Orbital Doomships
Sector 2 - Time Dimensional Spinners
Sector 3 - Radiation Storms
Sector 4 - Argon Magnets
Sector 5 - Reverse Gravity Zones
Sector 6 - Time Zones
THE LURGONS
These creatures evolved from a batch of defective self-programming
computers which in turn created the first robotic life force dedicated
to the destruction of all organic life forms. This robotic life force
has evolved to such a degree that it threatens the very existence of
mankind.
The Lurgons have developed elaborate weapon and defence systems:
* MINIATURE CYTRAX CANNONS
Carried by all Lurgons - cause variable energy drain.
* HELIBOMBS
Cause variable energy drain - very powerful in Sector 3 - destroy
with Photon Lasers.
* ORBITAL SAUCERS
Cause large variable energy drain - more powerful in higher sectors
- destroy with Photon Lasers.
* ORBITAL DOOMSHIP
Beam will penetrate S/D/FF and is therefor FATAL - identify as BLUE
ORBITAL SAUCER - main panel will warn - destroy with Photon Lasers.
* TIME DIMENSIONAL SPINNER
Left behind on impact of MAGENTA HELIBOMBS - produces a Limbo time
hole - causes energy drain equivalent to 1,000 times Sector, if
allowed to explode - destroy by using a Xion Phaser at the PRECISE
MOMENT it ceases to emit sound distortion (only ten Xion Phasers are
carried for the whole mission!).
* RADIATION STORMS
Reduce effectiveness of Photon Lasers and distort visual contact
with the enemy - no defence.
* ARGON MAGNET
Fully automatic - locks into Argon Crystal Converter - will attack
IMMEDIATELY upon turning RED - avoid by using JUMP control.
* REVERSE GRAVITY ZONE
High density quark carrier which activates Buggy Dock Control -
indicated by G on control panel - stabilise by using Buggy DOWN
control.
* TIME ZONE
Increases time flow by a variable warp factor - remain CALM.
* MINE JAMMERS
Will auto-locate during attempts to dock, disrupt Quantum Locator
and prevent docking manoeuvres - destroy with Photon Lasers or Xion
Phasers when they re-energise and turn RED - the REMOTE SPACE
SCANNER shows the density of Mine Jammers at any time.
Finally, be careful out there and watch out for Orbital Doomships at
all times!
BUGGY CONTROLS
Select Standard Keys or Cursor Keys:
STANDARD KEYS CURSOR KEYS
LEFT=Q LEFT=5
RIGHT=W RIGHT=8
UP=O UP=7
DOWN=M DOWN=6
XION PHASERS=X XION PHASERS=X
FIRE=P FIRE=0 (zero)
The normal direction keys control both PHOTON LASERS and DOCKING
MANOEUVRES.
While in the LURGON CORRIDORS the Buggy can be made to:
JUMP (over ARGON MAGNETS) - press a Secondary Key and UP.
DOWN (to counter REVERSE GRAVITY) - press a Secondary Key and DOWN.
DOCK (return to Mother Ship) - press a Secondary Key and FIRE.
Secondary Key - any key from CAPS SHIFT to V.
Firebird
(c) Dave Lowe & Paul Hibbard
DISCONNECT PERIPHERALS. LOAD "". NOT JOYSTICK COMPATIBLE.
THE MISSION
For over three centuries, the planet ENDRA has been inhabited by the
LURGONS. The key to their power is held in the CENTRAL LURGON CORRIDOR
(Sector 8). A pilot skilled enough to gain entry to this sector and
destroy 20 Lurgons will cause a power reversal that will consume the
whole complex.
Because of the highly dangerous nature of this mission, a system of
Cycredit Ratings is used to ensure, as closely as possible, that
pilots do not attempt to make attacks in sectors beyond their capa-
bilities. At each stage of the mission the Buggy will launch and
locate the correct sector automatically - no pilot control is req-
uired. All systems are powered by an ARGON GAS CRYSTAL CONVERTER -
pilots must watch the Energy Counter and return to the Mother Ship in
time to refuel.
This involves avoiding or destroying the MINE JAMMERS, and delicate
docking manoeuvres with the Mother Ship.
THE BUGGY
Latest space/ground attack vehicle, fitted with:
* TWIN PHOTON LASERS * TEN XION SPACE PHASERS
* SPLIT DIMENSIONAL FORCE FIELD (S/D/FF)
* HOLOGRAPHIC SPACE CANOPY * QUANTUM LOCATER
Instruments:
* Remote Space Scanner (top left panel)
high numbers denote high density of MINE JAMMERS.
* Mega-Bit Onboard Computers (main information panel)
to relate warning information and damage status.
* Run Counter (top right panel)
used in Final Analysis to compute skill level.
* Life Mode Indicator (GJD - below main information panel)
G - Reverse Gravity Zone encountered
J - Jump Control activated
D - Returning to Dock with Mother Ship
* Xion Indicator Lights (both sides of main panel)
ten lights indicating use of Xion Phasers.
* Energy Counter (above main panel)
Energy level remaining.
LURGON DEFENCES
Sector 1 - Lurgons, Helibombs, Orbital Saucers, Orbital Doomships
Sector 2 - Time Dimensional Spinners
Sector 3 - Radiation Storms
Sector 4 - Argon Magnets
Sector 5 - Reverse Gravity Zones
Sector 6 - Time Zones
THE LURGONS
These creatures evolved from a batch of defective self-programming
computers which in turn created the first robotic life force dedicated
to the destruction of all organic life forms. This robotic life force
has evolved to such a degree that it threatens the very existence of
mankind.
The Lurgons have developed elaborate weapon and defence systems:
* MINIATURE CYTRAX CANNONS
Carried by all Lurgons - cause variable energy drain.
* HELIBOMBS
Cause variable energy drain - very powerful in Sector 3 - destroy
with Photon Lasers.
* ORBITAL SAUCERS
Cause large variable energy drain - more powerful in higher sectors
- destroy with Photon Lasers.
* ORBITAL DOOMSHIP
Beam will penetrate S/D/FF and is therefor FATAL - identify as BLUE
ORBITAL SAUCER - main panel will warn - destroy with Photon Lasers.
* TIME DIMENSIONAL SPINNER
Left behind on impact of MAGENTA HELIBOMBS - produces a Limbo time
hole - causes energy drain equivalent to 1,000 times Sector, if
allowed to explode - destroy by using a Xion Phaser at the PRECISE
MOMENT it ceases to emit sound distortion (only ten Xion Phasers are
carried for the whole mission!).
* RADIATION STORMS
Reduce effectiveness of Photon Lasers and distort visual contact
with the enemy - no defence.
* ARGON MAGNET
Fully automatic - locks into Argon Crystal Converter - will attack
IMMEDIATELY upon turning RED - avoid by using JUMP control.
* REVERSE GRAVITY ZONE
High density quark carrier which activates Buggy Dock Control -
indicated by G on control panel - stabilise by using Buggy DOWN
control.
* TIME ZONE
Increases time flow by a variable warp factor - remain CALM.
* MINE JAMMERS
Will auto-locate during attempts to dock, disrupt Quantum Locator
and prevent docking manoeuvres - destroy with Photon Lasers or Xion
Phasers when they re-energise and turn RED - the REMOTE SPACE
SCANNER shows the density of Mine Jammers at any time.
Finally, be careful out there and watch out for Orbital Doomships at
all times!
BUGGY CONTROLS
Select Standard Keys or Cursor Keys:
STANDARD KEYS CURSOR KEYS
LEFT=Q LEFT=5
RIGHT=W RIGHT=8
UP=O UP=7
DOWN=M DOWN=6
XION PHASERS=X XION PHASERS=X
FIRE=P FIRE=0 (zero)
The normal direction keys control both PHOTON LASERS and DOCKING
MANOEUVRES.
While in the LURGON CORRIDORS the Buggy can be made to:
JUMP (over ARGON MAGNETS) - press a Secondary Key and UP.
DOWN (to counter REVERSE GRAVITY) - press a Secondary Key and DOWN.
DOCK (return to Mother Ship) - press a Secondary Key and FIRE.
Secondary Key - any key from CAPS SHIFT to V.