Автор: Balrog, The,Sean Doran,Shaun G. McClure
Год: 1987
Издатели: Zenobi Software
Производитель: Zenobi Software,The Balrog
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 128K,
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Bulbo and the Lizard-King— это текстовая приключенческая игра, выпущенная в 1987 году компанией Zenobi Software. Игрок отправляется в квест вместе с Бульбо, путешествуя по фантастическому миру, полному различных испытаний и существ. В игре нужно набирать спутников и решать головоломки для продвижения по сюжету.
История начинается с того, что Бульбо получает наставления от Гранд Альфа, который советует ему победить тирана Стратоса. Игроки должны исследовать различные локации, такие как рынки, пещеры и замки, взаимодействуя с персонажами, чтобы собрать информацию и предметы, необходимые для квеста.
Игроки могут выбирать различные действия, такие как набор членов команды или использование предметов, найденных во время путешествия. Руководство предоставляет советы по преодолению препятствий, таких как драконы, орки и другие мифические существа, используя стратегию и смекалку.
Игра доступна на платформах ZX Spectrum, предлагая насыщенный текстовый опыт, который поощряет творческое решение задач и исследование. Сюжетный геймплей и увлекательные головоломки делают её заметным представителем жанра интерактивной литературы.
Год: 1987
Издатели: Zenobi Software
Производитель: Zenobi Software,The Balrog
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Bulbo and the Lizard-King— это текстовая приключенческая игра, выпущенная в 1987 году компанией Zenobi Software. Игрок отправляется в квест вместе с Бульбо, путешествуя по фантастическому миру, полному различных испытаний и существ. В игре нужно набирать спутников и решать головоломки для продвижения по сюжету.
История начинается с того, что Бульбо получает наставления от Гранд Альфа, который советует ему победить тирана Стратоса. Игроки должны исследовать различные локации, такие как рынки, пещеры и замки, взаимодействуя с персонажами, чтобы собрать информацию и предметы, необходимые для квеста.
Игроки могут выбирать различные действия, такие как набор членов команды или использование предметов, найденных во время путешествия. Руководство предоставляет советы по преодолению препятствий, таких как драконы, орки и другие мифические существа, используя стратегию и смекалку.
Игра доступна на платформах ZX Spectrum, предлагая насыщенный текстовый опыт, который поощряет творческое решение задач и исследование. Сюжетный геймплей и увлекательные головоломки делают её заметным представителем жанра интерактивной литературы.
BULBO AND THE LIZARD-KING (TIPS)
--------------------------------
To recruit a new member to your "party", either HIRE, SELECT or CHOOSE.
To dismiss a member of your "party" just FIRE them.
The donkey is down a dark alleyway to the SOUTHWEST of the market place. To get
it to accompany Bulbo, just TAKE HOLD OF ROPE (the one around its neck!)
To pass the Dragon, either KILL it or cure it!
To cure Dragon just EXAMINE it when the Donkey is with you and then Search Pack
to find the necessary items.
To pass the rat in safety, return to the location with the boulder in it (NW
from the Dragon) and ROLL BOULDER ....... N.B. You can only do this after you
have visited the rat.
To pass the Orcs just HIDE in the nearby bushes.
To get the Donkey over the wall just be kind and LIFT DONKEY OVER WALL or else
be cruel and THROW DONKEY OVER WALL.
To cross the ravines and chasms you will need to leave the Donkey behind, so
just DROP ROPE.
HERMIT ..... Talk to him both before and after the arrival of his companion. The
same applies to the witch.
WITCH ..... examine the coins in your pouch to learn the name of the "golden
bird".
GUARDIAN ... to pass him you will need some magic and this can be found in the
network of caves that the Hermit lives in. So examine them all until you find
the one with the shelves full of goodies and then just WAIT when the ELF is
with you.
RIVER ..... either get a friend to build a boat or else SWIM RIVER and then
SWIM EAST.
LAKE ...... either SWIM LAKE and then SWIM SOUTH or else WAIT (if you have done
a good deed).
SPADE ..... you will need this to dig in the sand, so STEAL it when you have
somewhere to hide it from the eyes of the Trolls....... a backpack would come in
handy!
SPIDER .... either get the Archer to kill it and then get the Swordsman to cut
the web or get the Dwarf to have words with it. Failing this you could always
WAIT when the Donkey is with you
CREATURES . Having a conversation with ALL the creatures that will answer you,
will provide you with some important clues on how to defeat Stratos.
CASTLE .... Get the archer to kill the guard (EXAMINE ALCOVE to reveal him) and
then get the Thief to unlock it.
PIT ....... either get one of your friends to find you a means to descend into
the pit or else all of you can push over a column to form a bridge.
STRATOS ... Remember everything you have been told on your travels and use this
knowledge to bring about his downfall. N.B. The "circle" requires four (4)
companions and that does NOT include a donkey!
CRYSTAL DAGGER ..... this only serves ONE purpose and that is to open up a way
into Stratos's lair, so LAY DAGGER into the depression in the marble slab and
then remember what the mice told you! (to find the depression just EXAMINE the
slab).
--------------------------------
To recruit a new member to your "party", either HIRE, SELECT or CHOOSE.
To dismiss a member of your "party" just FIRE them.
The donkey is down a dark alleyway to the SOUTHWEST of the market place. To get
it to accompany Bulbo, just TAKE HOLD OF ROPE (the one around its neck!)
To pass the Dragon, either KILL it or cure it!
To cure Dragon just EXAMINE it when the Donkey is with you and then Search Pack
to find the necessary items.
To pass the rat in safety, return to the location with the boulder in it (NW
from the Dragon) and ROLL BOULDER ....... N.B. You can only do this after you
have visited the rat.
To pass the Orcs just HIDE in the nearby bushes.
To get the Donkey over the wall just be kind and LIFT DONKEY OVER WALL or else
be cruel and THROW DONKEY OVER WALL.
To cross the ravines and chasms you will need to leave the Donkey behind, so
just DROP ROPE.
HERMIT ..... Talk to him both before and after the arrival of his companion. The
same applies to the witch.
WITCH ..... examine the coins in your pouch to learn the name of the "golden
bird".
GUARDIAN ... to pass him you will need some magic and this can be found in the
network of caves that the Hermit lives in. So examine them all until you find
the one with the shelves full of goodies and then just WAIT when the ELF is
with you.
RIVER ..... either get a friend to build a boat or else SWIM RIVER and then
SWIM EAST.
LAKE ...... either SWIM LAKE and then SWIM SOUTH or else WAIT (if you have done
a good deed).
SPADE ..... you will need this to dig in the sand, so STEAL it when you have
somewhere to hide it from the eyes of the Trolls....... a backpack would come in
handy!
SPIDER .... either get the Archer to kill it and then get the Swordsman to cut
the web or get the Dwarf to have words with it. Failing this you could always
WAIT when the Donkey is with you
CREATURES . Having a conversation with ALL the creatures that will answer you,
will provide you with some important clues on how to defeat Stratos.
CASTLE .... Get the archer to kill the guard (EXAMINE ALCOVE to reveal him) and
then get the Thief to unlock it.
PIT ....... either get one of your friends to find you a means to descend into
the pit or else all of you can push over a column to form a bridge.
STRATOS ... Remember everything you have been told on your travels and use this
knowledge to bring about his downfall. N.B. The "circle" requires four (4)
companions and that does NOT include a donkey!
CRYSTAL DAGGER ..... this only serves ONE purpose and that is to open up a way
into Stratos's lair, so LAY DAGGER into the depression in the marble slab and
then remember what the mice told you! (to find the depression just EXAMINE the
slab).