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Canyon Warrior

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Автор: Ste L. Cork,Tiny Williams
Год: 1989
Издатели: Mastertronic Plus
Производитель: Front Room Team
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
canyonw.gif
CanyonWarrior-RUN-1.png
CanyonWarrior-RUN-2.png

CanyonWarrior-RUN-3.png
CanyonWarrior-RUN-4.png
CanyonWarrior.gif

CanyonWarrior.png


Описание:
Canyon Warrior— это вертикальный шутер, выпущенный в 1989 году компанией Mastertronic Plus. Разработанный Стивеном Корком с звуковыми эффектами от Тайни Уильямса, игра является клоном Xecutor от The Edge. Игроки управляют космическим кораблем, уничтожая врагов, избегая препятствий и собирая усиления.

Сюжет игры разворачивается в условиях затяжной межзвездной войны, где игроки должны найти и уничтожить материнский корабль инопланетян, расположенный на планетоиде, покрытом каньонами. Для этого игрокам нужно пройти через четыре сильно защищенных каньона, каждый из которых охраняется стражами, требующими множества выстрелов для уничтожения.

Игроки могут собирать различные предметы, такие как бочки с топливом для повышения уровня топлива и различные типы ракет, такие как Alien Trackers и Turret Trackers. Также доступны умные бомбы, уничтожающие всех врагов на экране, кроме оружейных капсул и ракет в полете. На экране отображается количество силовых полей, оружия и топлива.

Canyon Warrior имеет встроенный редактор карт, позволяющий настраивать первые три уровня. Игроки могут редактировать карты, размещая объекты и избегая цветовых конфликтов. Игра акцентирует внимание на стратегической навигации и стрельбе, с упором на преодоление все более сложных вызовов.



CanyonWarrior.jpg
THE SPECTRUM GAMES DATABASE



CANYON WARRIOR



PUBLISHER

Mastertronic Plus



AUTHORS

Code:Stephen Cork

128k sound and effects:Tiny Williams



YEAR

1989



DESCRIPTION

Vertically scrolling shoot-em-up, a clone of Xecutor from The

Edge.



CONTROLS

Kempston/Sinclair/Cursor/Redefinable Keys

6 on Menu Screen goes to Screen Designer, fire to start

Keys default to Q-Up, A-Down, O-Left, P-Right, M-Fire



INSTRUCTIONS

Basically shoot everything in sight whilst avoiding bits of

scenery and collecting power-ups.



HINTS/CHEATS



RELATED GAMES



INLAY CARD TEXT

The war has now been raging for five standard years and now a

way has been found to bring it to an abrupt halt.

The alien High Command's base has been found, your task is to

find the mothership, then blow it to pieces.



Programmed by Stephen Cork



The war has now been raging for five standard years and now a

way has been found to bring it to an abrupt halt.



Tha alien High Command's base has been found on a small

canyon riddled planetoid. Your task is to find the

mothership, then blow it to pieces.



To reach the mothership you must traverse four heavily

defended canyons and each canyon has a sentinel. These

sentinels are similar to the mothership. but smaller and they

require a number of shots to destroy them. There are a number

of items that you can pick up. These include fuel drums,

these will boost your fuel level.

NOTE: If you run out of fuel, you won't lose a life, you will

lose the game!



ALIEN TRACKER: This gives you five salvoes of missiles which

home towards aliens.

TURRET TRACKER: These are the same as the alien trackers

except that they home in on turrets.

SMART BOMBS: These destroy everything on screen except weapon

pods or missiles in flight.

EXTRA FORCEFIELD: To begin with, your ship is protected by

four force-fields, this gives you an extra one.



The number of force-fields, weapons and fuel is displayed on

screen. Whenever you fire, you also use one of whatever

weapons you have, but since a smart bomb destroys everything

when you use them, they will work seperately from your

trackers.



At the end of each level, you are re-docked with your base

ship and your forcefields and fuel are replenished.



MAP EDITOR

The built-in map editor will allow you to customise the first

three levels ONLY (We can't make it too easy for you can we!)



When editing do not put too much into the map. The game has

only a fixed amount of memory. Adding more than the game can

handle will cause the editor to ignore the extra. As a

guideline the map supplied uses the exact number of objects

that the game can handle. Pressing 'FIRE' will select a

function from the boxes on the left. The indicator on the

rihgt shows the current 'HELD' piece. When the mode at the

bottom of the screen reads 'POKE', then that piece will be

poked on to the map wherever your cursor is. The 'UP' and

'DONW' boxes change the piece you are holding. Selecting

'PICK' changes your mode to 'PICK'. This enables you to pick

an object from the map and place it elsewhere. 'EXIT' takes

you out of the program and to the tape routines.



NOTE: Should you put different coloured objects together

without a gap, you will probably get a colour clash. The

in-built map takes this into consideration so you should

emulate this style when creating your own.



Finally, do not fill in the spaces between levels or the

scroll will look confusing. Stick to where we have put

things, and above all, have fun.



CONTROLS:

Redefinable from the title screen



LOADING INSTRUCTIONS

Type LOAD"" and press ENTER.



A MEMBER OF THE VIRGIN MASTERTRONIC GROUP OF COMPANIES

The program code, graphic representation and artwork are

copyright of Mastertronic and may not be reproduced, stored,

hired or broadcast in any form whatsoever without the written

permission of Mastertronic. All rights reserved.



(C) Mastertronic Limited 1989



Made in Great Britain



SCORES

Your Sinclair, Oct 89, 66%



URL

ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/

cany_war.zip



FACTS



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