Автор: Ste L. Cork,Tiny Williams
Год: 1989
Издатели: Mastertronic Plus
Производитель: Front Room Team
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 128K,
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Canyon Warrior— это вертикальный шутер, выпущенный в 1989 году компанией Mastertronic Plus. Разработанный Стивеном Корком с звуковыми эффектами от Тайни Уильямса, игра является клоном Xecutor от The Edge. Игроки управляют космическим кораблем, уничтожая врагов, избегая препятствий и собирая усиления.
Сюжет игры разворачивается в условиях затяжной межзвездной войны, где игроки должны найти и уничтожить материнский корабль инопланетян, расположенный на планетоиде, покрытом каньонами. Для этого игрокам нужно пройти через четыре сильно защищенных каньона, каждый из которых охраняется стражами, требующими множества выстрелов для уничтожения.
Игроки могут собирать различные предметы, такие как бочки с топливом для повышения уровня топлива и различные типы ракет, такие как Alien Trackers и Turret Trackers. Также доступны умные бомбы, уничтожающие всех врагов на экране, кроме оружейных капсул и ракет в полете. На экране отображается количество силовых полей, оружия и топлива.
Canyon Warrior имеет встроенный редактор карт, позволяющий настраивать первые три уровня. Игроки могут редактировать карты, размещая объекты и избегая цветовых конфликтов. Игра акцентирует внимание на стратегической навигации и стрельбе, с упором на преодоление все более сложных вызовов.
Год: 1989
Издатели: Mastertronic Plus
Производитель: Front Room Team
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Canyon Warrior— это вертикальный шутер, выпущенный в 1989 году компанией Mastertronic Plus. Разработанный Стивеном Корком с звуковыми эффектами от Тайни Уильямса, игра является клоном Xecutor от The Edge. Игроки управляют космическим кораблем, уничтожая врагов, избегая препятствий и собирая усиления.
Сюжет игры разворачивается в условиях затяжной межзвездной войны, где игроки должны найти и уничтожить материнский корабль инопланетян, расположенный на планетоиде, покрытом каньонами. Для этого игрокам нужно пройти через четыре сильно защищенных каньона, каждый из которых охраняется стражами, требующими множества выстрелов для уничтожения.
Игроки могут собирать различные предметы, такие как бочки с топливом для повышения уровня топлива и различные типы ракет, такие как Alien Trackers и Turret Trackers. Также доступны умные бомбы, уничтожающие всех врагов на экране, кроме оружейных капсул и ракет в полете. На экране отображается количество силовых полей, оружия и топлива.
Canyon Warrior имеет встроенный редактор карт, позволяющий настраивать первые три уровня. Игроки могут редактировать карты, размещая объекты и избегая цветовых конфликтов. Игра акцентирует внимание на стратегической навигации и стрельбе, с упором на преодоление все более сложных вызовов.
THE SPECTRUM GAMES DATABASE
CANYON WARRIOR
PUBLISHER
Mastertronic Plus
AUTHORS
Code:Stephen Cork
128k sound and effects:Tiny Williams
YEAR
1989
DESCRIPTION
Vertically scrolling shoot-em-up, a clone of Xecutor from The
Edge.
CONTROLS
Kempston/Sinclair/Cursor/Redefinable Keys
6 on Menu Screen goes to Screen Designer, fire to start
Keys default to Q-Up, A-Down, O-Left, P-Right, M-Fire
INSTRUCTIONS
Basically shoot everything in sight whilst avoiding bits of
scenery and collecting power-ups.
HINTS/CHEATS
RELATED GAMES
INLAY CARD TEXT
The war has now been raging for five standard years and now a
way has been found to bring it to an abrupt halt.
The alien High Command's base has been found, your task is to
find the mothership, then blow it to pieces.
Programmed by Stephen Cork
The war has now been raging for five standard years and now a
way has been found to bring it to an abrupt halt.
Tha alien High Command's base has been found on a small
canyon riddled planetoid. Your task is to find the
mothership, then blow it to pieces.
To reach the mothership you must traverse four heavily
defended canyons and each canyon has a sentinel. These
sentinels are similar to the mothership. but smaller and they
require a number of shots to destroy them. There are a number
of items that you can pick up. These include fuel drums,
these will boost your fuel level.
NOTE: If you run out of fuel, you won't lose a life, you will
lose the game!
ALIEN TRACKER: This gives you five salvoes of missiles which
home towards aliens.
TURRET TRACKER: These are the same as the alien trackers
except that they home in on turrets.
SMART BOMBS: These destroy everything on screen except weapon
pods or missiles in flight.
EXTRA FORCEFIELD: To begin with, your ship is protected by
four force-fields, this gives you an extra one.
The number of force-fields, weapons and fuel is displayed on
screen. Whenever you fire, you also use one of whatever
weapons you have, but since a smart bomb destroys everything
when you use them, they will work seperately from your
trackers.
At the end of each level, you are re-docked with your base
ship and your forcefields and fuel are replenished.
MAP EDITOR
The built-in map editor will allow you to customise the first
three levels ONLY (We can't make it too easy for you can we!)
When editing do not put too much into the map. The game has
only a fixed amount of memory. Adding more than the game can
handle will cause the editor to ignore the extra. As a
guideline the map supplied uses the exact number of objects
that the game can handle. Pressing 'FIRE' will select a
function from the boxes on the left. The indicator on the
rihgt shows the current 'HELD' piece. When the mode at the
bottom of the screen reads 'POKE', then that piece will be
poked on to the map wherever your cursor is. The 'UP' and
'DONW' boxes change the piece you are holding. Selecting
'PICK' changes your mode to 'PICK'. This enables you to pick
an object from the map and place it elsewhere. 'EXIT' takes
you out of the program and to the tape routines.
NOTE: Should you put different coloured objects together
without a gap, you will probably get a colour clash. The
in-built map takes this into consideration so you should
emulate this style when creating your own.
Finally, do not fill in the spaces between levels or the
scroll will look confusing. Stick to where we have put
things, and above all, have fun.
CONTROLS:
Redefinable from the title screen
LOADING INSTRUCTIONS
Type LOAD"" and press ENTER.
A MEMBER OF THE VIRGIN MASTERTRONIC GROUP OF COMPANIES
The program code, graphic representation and artwork are
copyright of Mastertronic and may not be reproduced, stored,
hired or broadcast in any form whatsoever without the written
permission of Mastertronic. All rights reserved.
(C) Mastertronic Limited 1989
Made in Great Britain
SCORES
Your Sinclair, Oct 89, 66%
URL
ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/
cany_war.zip
FACTS
NOTES
CANYON WARRIOR
PUBLISHER
Mastertronic Plus
AUTHORS
Code:Stephen Cork
128k sound and effects:Tiny Williams
YEAR
1989
DESCRIPTION
Vertically scrolling shoot-em-up, a clone of Xecutor from The
Edge.
CONTROLS
Kempston/Sinclair/Cursor/Redefinable Keys
6 on Menu Screen goes to Screen Designer, fire to start
Keys default to Q-Up, A-Down, O-Left, P-Right, M-Fire
INSTRUCTIONS
Basically shoot everything in sight whilst avoiding bits of
scenery and collecting power-ups.
HINTS/CHEATS
RELATED GAMES
INLAY CARD TEXT
The war has now been raging for five standard years and now a
way has been found to bring it to an abrupt halt.
The alien High Command's base has been found, your task is to
find the mothership, then blow it to pieces.
Programmed by Stephen Cork
The war has now been raging for five standard years and now a
way has been found to bring it to an abrupt halt.
Tha alien High Command's base has been found on a small
canyon riddled planetoid. Your task is to find the
mothership, then blow it to pieces.
To reach the mothership you must traverse four heavily
defended canyons and each canyon has a sentinel. These
sentinels are similar to the mothership. but smaller and they
require a number of shots to destroy them. There are a number
of items that you can pick up. These include fuel drums,
these will boost your fuel level.
NOTE: If you run out of fuel, you won't lose a life, you will
lose the game!
ALIEN TRACKER: This gives you five salvoes of missiles which
home towards aliens.
TURRET TRACKER: These are the same as the alien trackers
except that they home in on turrets.
SMART BOMBS: These destroy everything on screen except weapon
pods or missiles in flight.
EXTRA FORCEFIELD: To begin with, your ship is protected by
four force-fields, this gives you an extra one.
The number of force-fields, weapons and fuel is displayed on
screen. Whenever you fire, you also use one of whatever
weapons you have, but since a smart bomb destroys everything
when you use them, they will work seperately from your
trackers.
At the end of each level, you are re-docked with your base
ship and your forcefields and fuel are replenished.
MAP EDITOR
The built-in map editor will allow you to customise the first
three levels ONLY (We can't make it too easy for you can we!)
When editing do not put too much into the map. The game has
only a fixed amount of memory. Adding more than the game can
handle will cause the editor to ignore the extra. As a
guideline the map supplied uses the exact number of objects
that the game can handle. Pressing 'FIRE' will select a
function from the boxes on the left. The indicator on the
rihgt shows the current 'HELD' piece. When the mode at the
bottom of the screen reads 'POKE', then that piece will be
poked on to the map wherever your cursor is. The 'UP' and
'DONW' boxes change the piece you are holding. Selecting
'PICK' changes your mode to 'PICK'. This enables you to pick
an object from the map and place it elsewhere. 'EXIT' takes
you out of the program and to the tape routines.
NOTE: Should you put different coloured objects together
without a gap, you will probably get a colour clash. The
in-built map takes this into consideration so you should
emulate this style when creating your own.
Finally, do not fill in the spaces between levels or the
scroll will look confusing. Stick to where we have put
things, and above all, have fun.
CONTROLS:
Redefinable from the title screen
LOADING INSTRUCTIONS
Type LOAD"" and press ENTER.
A MEMBER OF THE VIRGIN MASTERTRONIC GROUP OF COMPANIES
The program code, graphic representation and artwork are
copyright of Mastertronic and may not be reproduced, stored,
hired or broadcast in any form whatsoever without the written
permission of Mastertronic. All rights reserved.
(C) Mastertronic Limited 1989
Made in Great Britain
SCORES
Your Sinclair, Oct 89, 66%
URL
ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/
cany_war.zip
FACTS
NOTES