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Cap'n Rescue 3: Reprisal

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Автор: Stephen Nichol
Год: 2016
Издатели: Stephen Nichol
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 128K, 🔊 AY-3-8910/12, YM2149F

Ссылки:
Страница на ZXArt
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
0030297-load-1.png
0030297-run-1.png


Описание:
Cap'n Rescue 3: Reprisal— это классическая платформенная игра, разработанная Стивеном Николом и выпущенная в 2016 году для ZX Spectrum. Игра является частью серии Cap'n Rescue и продолжает приключенческую историю капитана Роберта Гуда. В этой части игроки проходят через различные уровни, полные испытаний и врагов.

Сюжет вращается вокруг капитана Гуда, который должен исправить повреждения временной линии, нанесенные злой ведьмой Мортина. Для этого ему нужно найти её магическое устройство времени, спрятанное на острове. Остров охраняется странными существами и передовыми технологиями, создавая сложную среду для игроков.

Игровой процесс включает перемещение по острову с уклонением от врагов. Игроки могут собирать усилители лазеров, чтобы помочь в продвижении, но должны быть осторожны, так как контакт с врагами приводит к потере боеприпасов. Дополнительные усилители предоставляют временную неуязвимость, что дает стратегические преимущества в сложных участках.

Игра предлагает уникальную систему лазерных боеприпасов, которая меняет цвет в зависимости от количества оставшихся выстрелов. Игроки начинают с 8 лазерными выстрелами за ход, и индикатор визуально показывает оставшиеся выстрелы. Игра была тщательно протестирована на эмуляторах, обеспечивая плавный игровой процесс на платформе ZX Spectrum.



********************************************

CAP'N RESCUE: REPRISAL

ZX Spectrum Edition

--------------

(C)2016 Stephen Nichol

All Rights Reserved

Made with AGD v4.6



NOTICE: It is the author's intention

that the ZX Spectrum and ZX Spectrum Vega

versions of the game CAP'N RESCUE REPRISAL

be freely distributable with the stipulation

that the author's copyright remains in effect.

Recording, playback, and broadcast of play

events ARE permitted.

Unauthorised ports of the game to other systems

are NOT permitted. The ZX Spectrum and

ZX Spectrum Vega versions of this game may NOT

be sold for profit.

The author can accept no

liability for loss or damage incurred by use

of this video game.

All characters are completely fictional. Any

similarities to persons, animals or surreal

patrolling objects living or dead are purely

coincidental.



------------------------------------------------------

Author's blog and other games at

www.loadingscreech.wixsite.com/loadingscreech



ZX Spectrum

-----------

Cap'n Rescue (Platformer)

Cap'n Rescue: The Escape (Platformer)

Christmas Gift Hunt (Collect-'em-up)

When Alex Didn't Do It (Text Adventure)



Windows PC

----------

Cap'n Rescue for PC (Platformer)

------------------------------------------------------



STORY:

Since discovering the lair of an evil witch

from the future, classical period Captain

Robert Goode has survived his soul being

placed in the body of the ship's monkey,

and fought his way out from deep underground

to rejoin his crew.



Now he's out to undo Mortyna's damage to the

timeline by finding her magical Time Device,

hidden on an island and guarded by an array

of strange creatures and technology.



INSTRUCTIONS:

-------------

Move around the island lair avoiding the

enemies. Dotted around are laser power-ups which

may assist in your escape, but the supply is limited

to 8 laser shots per crate and if you are touched by

an enemy you will lose your ammunition.



Other power-ups provide temporary invincibility.

You can use lasers to break through forcefields.



Touching enemies or falling too far can kill you,

as can colliding with static spikes or forcefields.

Collect the boxes marked +1 to gain extra lives.



Laser Ammo Bar - you start each turn with 8 laser

shots. Each shot removes an ammo symbol. If you gain

more than 8 the bar changes colour and again if

you have more than 16 shots. If there are 8 or less

shots, the used laser shots change to 'X' symbols.





-------------------------------------------------------

CONTROLS:

---------



On the start menu, choose:



1. For Keyboard control



2. For Sinclair Joystick



3. For Kempston (Atari type) Joystick



The keyboard controls are:



Q = Jump



O = Left



P = Right



M = Fire



N = Jump (Same as Q)







-------------------------------------------------------

TESTING

-------

The ZX Spectrum homebrew title CAP'N RESCUE: REPRISAL

has been extensively tested in emulator, mainly

ZX Spin 0.7q for Windows.



Version 1-0b replaces the test version released on

WoS on 11th July 2016.



Changes in Version 1-0b (14th July 2016)

----------------------------------------

(Thanks to forum member for error feedback)



1.Jump table returned to AGD default.

2.Laser no longer fires backwards on respawn.

3.Overlapping objects no longer overlap. No

player death from obscured enemy.

4.Forcefield no longer leaves a non-bright

area behind.



Changes in Version 1-1b (17th July 2016)

----------------------------------------

1.Player sprite now bobs up and down while walking.

2.Added a rucksack to player in order to fill

grid better and improve collision detection.



Forum Suggestions - Issues

--------------------------

1.Spawn at original room entry point (AGD seems

to override attempts to do this).

2.Edges of hat bob up and down - removed changes

as I believe hat looks like it's trying to fly

away on it's own.



Changes in Version 1-2b (22nd July 2016)

----------------------------------------

1.Added a ship graphic to first screen.

2.Put hat 'bobbing' back in.

3.Added ammo graphic from 0 to 8 laser shots.



Changes in Version 1-3b (24nd July 2016)

----------------------------------------

1.Laser ammo bar now changes colour if

over 8 or over 16 laser shots.

2.Minor colour tweaks - changed to

bright yellow platforms where left right

ground enemies pass.

3.Laser is now unavailable when the player

is invincible (removes 'frozen/sticky laser'

glitch).

4.Made 48k version with BEEPer sounds.



Further changes in Version 1-3b(24th Aug 2016)

----------------------------------------------

1.ULA Plus pallette added.

2.Vega Keymap added.



Known issues in Version 1-3b

----------------------------

1.The glitch is back -in some rooms the laser 'sticks',

possibly because of too many sprites on the same line.

2.Due to low editor RAM, it has not been possible

to implement a changing laser ammo bar except for

when ammo is below one round.

3.Colour/attribute clash - short of reinventing the ZX

Spectrum there's not much I can do about it.



Changes in Version 1-4 (25th Aug 2016)

----------------------------------------

1.Number of sprite enemies and sprite forcefields in

some rooms reduced to prevent 'sticky' laser.

2.Design of room containing final object changed.

3.48k version remade from 128k V1-4, thus removing

same bugs. BEEP for all sound.

4.ULA Plus/Vega version exported with extra colours

and AY sound.







****************************************************

END OF DOCUMENT

****************************************************
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