Автор: Stephen Nichol
Год: 2016
Издатели: Stephen Nichol
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 128K,
AY-3-8910/12, YM2149F
Ссылки:
Страница на ZXArt
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Cap'n Rescue 3: Reprisal— это классическая платформенная игра, разработанная Стивеном Николом и выпущенная в 2016 году для ZX Spectrum. Игра является частью серии Cap'n Rescue и продолжает приключенческую историю капитана Роберта Гуда. В этой части игроки проходят через различные уровни, полные испытаний и врагов.
Сюжет вращается вокруг капитана Гуда, который должен исправить повреждения временной линии, нанесенные злой ведьмой Мортина. Для этого ему нужно найти её магическое устройство времени, спрятанное на острове. Остров охраняется странными существами и передовыми технологиями, создавая сложную среду для игроков.
Игровой процесс включает перемещение по острову с уклонением от врагов. Игроки могут собирать усилители лазеров, чтобы помочь в продвижении, но должны быть осторожны, так как контакт с врагами приводит к потере боеприпасов. Дополнительные усилители предоставляют временную неуязвимость, что дает стратегические преимущества в сложных участках.
Игра предлагает уникальную систему лазерных боеприпасов, которая меняет цвет в зависимости от количества оставшихся выстрелов. Игроки начинают с 8 лазерными выстрелами за ход, и индикатор визуально показывает оставшиеся выстрелы. Игра была тщательно протестирована на эмуляторах, обеспечивая плавный игровой процесс на платформе ZX Spectrum.
Год: 2016
Издатели: Stephen Nichol
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Cap'n Rescue 3: Reprisal— это классическая платформенная игра, разработанная Стивеном Николом и выпущенная в 2016 году для ZX Spectrum. Игра является частью серии Cap'n Rescue и продолжает приключенческую историю капитана Роберта Гуда. В этой части игроки проходят через различные уровни, полные испытаний и врагов.
Сюжет вращается вокруг капитана Гуда, который должен исправить повреждения временной линии, нанесенные злой ведьмой Мортина. Для этого ему нужно найти её магическое устройство времени, спрятанное на острове. Остров охраняется странными существами и передовыми технологиями, создавая сложную среду для игроков.
Игровой процесс включает перемещение по острову с уклонением от врагов. Игроки могут собирать усилители лазеров, чтобы помочь в продвижении, но должны быть осторожны, так как контакт с врагами приводит к потере боеприпасов. Дополнительные усилители предоставляют временную неуязвимость, что дает стратегические преимущества в сложных участках.
Игра предлагает уникальную систему лазерных боеприпасов, которая меняет цвет в зависимости от количества оставшихся выстрелов. Игроки начинают с 8 лазерными выстрелами за ход, и индикатор визуально показывает оставшиеся выстрелы. Игра была тщательно протестирована на эмуляторах, обеспечивая плавный игровой процесс на платформе ZX Spectrum.
********************************************
CAP'N RESCUE: REPRISAL
ZX Spectrum Edition
--------------
(C)2016 Stephen Nichol
All Rights Reserved
Made with AGD v4.6
NOTICE: It is the author's intention
that the ZX Spectrum and ZX Spectrum Vega
versions of the game CAP'N RESCUE REPRISAL
be freely distributable with the stipulation
that the author's copyright remains in effect.
Recording, playback, and broadcast of play
events ARE permitted.
Unauthorised ports of the game to other systems
are NOT permitted. The ZX Spectrum and
ZX Spectrum Vega versions of this game may NOT
be sold for profit.
The author can accept no
liability for loss or damage incurred by use
of this video game.
All characters are completely fictional. Any
similarities to persons, animals or surreal
patrolling objects living or dead are purely
coincidental.
------------------------------------------------------
Author's blog and other games at
www.loadingscreech.wixsite.com/loadingscreech
ZX Spectrum
-----------
Cap'n Rescue (Platformer)
Cap'n Rescue: The Escape (Platformer)
Christmas Gift Hunt (Collect-'em-up)
When Alex Didn't Do It (Text Adventure)
Windows PC
----------
Cap'n Rescue for PC (Platformer)
------------------------------------------------------
STORY:
Since discovering the lair of an evil witch
from the future, classical period Captain
Robert Goode has survived his soul being
placed in the body of the ship's monkey,
and fought his way out from deep underground
to rejoin his crew.
Now he's out to undo Mortyna's damage to the
timeline by finding her magical Time Device,
hidden on an island and guarded by an array
of strange creatures and technology.
INSTRUCTIONS:
-------------
Move around the island lair avoiding the
enemies. Dotted around are laser power-ups which
may assist in your escape, but the supply is limited
to 8 laser shots per crate and if you are touched by
an enemy you will lose your ammunition.
Other power-ups provide temporary invincibility.
You can use lasers to break through forcefields.
Touching enemies or falling too far can kill you,
as can colliding with static spikes or forcefields.
Collect the boxes marked +1 to gain extra lives.
Laser Ammo Bar - you start each turn with 8 laser
shots. Each shot removes an ammo symbol. If you gain
more than 8 the bar changes colour and again if
you have more than 16 shots. If there are 8 or less
shots, the used laser shots change to 'X' symbols.
-------------------------------------------------------
CONTROLS:
---------
On the start menu, choose:
1. For Keyboard control
2. For Sinclair Joystick
3. For Kempston (Atari type) Joystick
The keyboard controls are:
Q = Jump
O = Left
P = Right
M = Fire
N = Jump (Same as Q)
-------------------------------------------------------
TESTING
-------
The ZX Spectrum homebrew title CAP'N RESCUE: REPRISAL
has been extensively tested in emulator, mainly
ZX Spin 0.7q for Windows.
Version 1-0b replaces the test version released on
WoS on 11th July 2016.
Changes in Version 1-0b (14th July 2016)
----------------------------------------
(Thanks to forum member for error feedback)
1.Jump table returned to AGD default.
2.Laser no longer fires backwards on respawn.
3.Overlapping objects no longer overlap. No
player death from obscured enemy.
4.Forcefield no longer leaves a non-bright
area behind.
Changes in Version 1-1b (17th July 2016)
----------------------------------------
1.Player sprite now bobs up and down while walking.
2.Added a rucksack to player in order to fill
grid better and improve collision detection.
Forum Suggestions - Issues
--------------------------
1.Spawn at original room entry point (AGD seems
to override attempts to do this).
2.Edges of hat bob up and down - removed changes
as I believe hat looks like it's trying to fly
away on it's own.
Changes in Version 1-2b (22nd July 2016)
----------------------------------------
1.Added a ship graphic to first screen.
2.Put hat 'bobbing' back in.
3.Added ammo graphic from 0 to 8 laser shots.
Changes in Version 1-3b (24nd July 2016)
----------------------------------------
1.Laser ammo bar now changes colour if
over 8 or over 16 laser shots.
2.Minor colour tweaks - changed to
bright yellow platforms where left right
ground enemies pass.
3.Laser is now unavailable when the player
is invincible (removes 'frozen/sticky laser'
glitch).
4.Made 48k version with BEEPer sounds.
Further changes in Version 1-3b(24th Aug 2016)
----------------------------------------------
1.ULA Plus pallette added.
2.Vega Keymap added.
Known issues in Version 1-3b
----------------------------
1.The glitch is back -in some rooms the laser 'sticks',
possibly because of too many sprites on the same line.
2.Due to low editor RAM, it has not been possible
to implement a changing laser ammo bar except for
when ammo is below one round.
3.Colour/attribute clash - short of reinventing the ZX
Spectrum there's not much I can do about it.
Changes in Version 1-4 (25th Aug 2016)
----------------------------------------
1.Number of sprite enemies and sprite forcefields in
some rooms reduced to prevent 'sticky' laser.
2.Design of room containing final object changed.
3.48k version remade from 128k V1-4, thus removing
same bugs. BEEP for all sound.
4.ULA Plus/Vega version exported with extra colours
and AY sound.
****************************************************
END OF DOCUMENT
****************************************************
CAP'N RESCUE: REPRISAL
ZX Spectrum Edition
--------------
(C)2016 Stephen Nichol
All Rights Reserved
Made with AGD v4.6
NOTICE: It is the author's intention
that the ZX Spectrum and ZX Spectrum Vega
versions of the game CAP'N RESCUE REPRISAL
be freely distributable with the stipulation
that the author's copyright remains in effect.
Recording, playback, and broadcast of play
events ARE permitted.
Unauthorised ports of the game to other systems
are NOT permitted. The ZX Spectrum and
ZX Spectrum Vega versions of this game may NOT
be sold for profit.
The author can accept no
liability for loss or damage incurred by use
of this video game.
All characters are completely fictional. Any
similarities to persons, animals or surreal
patrolling objects living or dead are purely
coincidental.
------------------------------------------------------
Author's blog and other games at
www.loadingscreech.wixsite.com/loadingscreech
ZX Spectrum
-----------
Cap'n Rescue (Platformer)
Cap'n Rescue: The Escape (Platformer)
Christmas Gift Hunt (Collect-'em-up)
When Alex Didn't Do It (Text Adventure)
Windows PC
----------
Cap'n Rescue for PC (Platformer)
------------------------------------------------------
STORY:
Since discovering the lair of an evil witch
from the future, classical period Captain
Robert Goode has survived his soul being
placed in the body of the ship's monkey,
and fought his way out from deep underground
to rejoin his crew.
Now he's out to undo Mortyna's damage to the
timeline by finding her magical Time Device,
hidden on an island and guarded by an array
of strange creatures and technology.
INSTRUCTIONS:
-------------
Move around the island lair avoiding the
enemies. Dotted around are laser power-ups which
may assist in your escape, but the supply is limited
to 8 laser shots per crate and if you are touched by
an enemy you will lose your ammunition.
Other power-ups provide temporary invincibility.
You can use lasers to break through forcefields.
Touching enemies or falling too far can kill you,
as can colliding with static spikes or forcefields.
Collect the boxes marked +1 to gain extra lives.
Laser Ammo Bar - you start each turn with 8 laser
shots. Each shot removes an ammo symbol. If you gain
more than 8 the bar changes colour and again if
you have more than 16 shots. If there are 8 or less
shots, the used laser shots change to 'X' symbols.
-------------------------------------------------------
CONTROLS:
---------
On the start menu, choose:
1. For Keyboard control
2. For Sinclair Joystick
3. For Kempston (Atari type) Joystick
The keyboard controls are:
Q = Jump
O = Left
P = Right
M = Fire
N = Jump (Same as Q)
-------------------------------------------------------
TESTING
-------
The ZX Spectrum homebrew title CAP'N RESCUE: REPRISAL
has been extensively tested in emulator, mainly
ZX Spin 0.7q for Windows.
Version 1-0b replaces the test version released on
WoS on 11th July 2016.
Changes in Version 1-0b (14th July 2016)
----------------------------------------
(Thanks to forum member for error feedback)
1.Jump table returned to AGD default.
2.Laser no longer fires backwards on respawn.
3.Overlapping objects no longer overlap. No
player death from obscured enemy.
4.Forcefield no longer leaves a non-bright
area behind.
Changes in Version 1-1b (17th July 2016)
----------------------------------------
1.Player sprite now bobs up and down while walking.
2.Added a rucksack to player in order to fill
grid better and improve collision detection.
Forum Suggestions - Issues
--------------------------
1.Spawn at original room entry point (AGD seems
to override attempts to do this).
2.Edges of hat bob up and down - removed changes
as I believe hat looks like it's trying to fly
away on it's own.
Changes in Version 1-2b (22nd July 2016)
----------------------------------------
1.Added a ship graphic to first screen.
2.Put hat 'bobbing' back in.
3.Added ammo graphic from 0 to 8 laser shots.
Changes in Version 1-3b (24nd July 2016)
----------------------------------------
1.Laser ammo bar now changes colour if
over 8 or over 16 laser shots.
2.Minor colour tweaks - changed to
bright yellow platforms where left right
ground enemies pass.
3.Laser is now unavailable when the player
is invincible (removes 'frozen/sticky laser'
glitch).
4.Made 48k version with BEEPer sounds.
Further changes in Version 1-3b(24th Aug 2016)
----------------------------------------------
1.ULA Plus pallette added.
2.Vega Keymap added.
Known issues in Version 1-3b
----------------------------
1.The glitch is back -in some rooms the laser 'sticks',
possibly because of too many sprites on the same line.
2.Due to low editor RAM, it has not been possible
to implement a changing laser ammo bar except for
when ammo is below one round.
3.Colour/attribute clash - short of reinventing the ZX
Spectrum there's not much I can do about it.
Changes in Version 1-4 (25th Aug 2016)
----------------------------------------
1.Number of sprite enemies and sprite forcefields in
some rooms reduced to prevent 'sticky' laser.
2.Design of room containing final object changed.
3.48k version remade from 128k V1-4, thus removing
same bugs. BEEP for all sound.
4.ULA Plus/Vega version exported with extra colours
and AY sound.
****************************************************
END OF DOCUMENT
****************************************************