Автор: Stephen Nichol
Год: 2014
Издатели: Stephen Nichol
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Cap'n Rescue— это 2D платформер, разработанный Стивеном Николом в 2014 году специально для ZX Spectrum. Игра использует движок AGD v4.6, известный своей стабильностью и дополнительными функциями. Сюжет вращается вокруг капитана Роберта Гуда, который, будучи захваченным злой ведьмой Мортиной, оказывается в теле своего питомца-обезьяны. Игроку предстоит исследовать крепость Мортины, чтобы вернуть тело Гуда и зелье для его восстановления.
Игроки перемещаются по крепости, избегая врагов и собирая сокровища для улучшения итогового рейтинга. Игра завершается, когда найдены тело Гуда и зелье. Бонусные предметы повышают ранг игрока, а прикосновение к врагам или падение могут привести к гибели. Дополнительные жизни можно получить, собирая коробки с отметкой +1.
Игра свободно распространяется для ZX Spectrum и ZX Spectrum Vega с разрешением на запись и воспроизведение. Однако неавторизованные порты запрещены. Игра была тщательно протестирована на эмуляторах, таких как ZX Spin 0.7q, и на физических компьютерах ZX Spectrum +2B.
Версия 3.0 Cap'n Rescue включает новый дизайн загрузочного экрана и обновленную графику, соответствующую его сиквелу, CR2: The Escape. Игра является данью уважения классическим платформерам, используя шаблон управления Manic Miner, и предлагает ностальгический опыт для поклонников жанра.
Год: 2014
Издатели: Stephen Nichol
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Cap'n Rescue— это 2D платформер, разработанный Стивеном Николом в 2014 году специально для ZX Spectrum. Игра использует движок AGD v4.6, известный своей стабильностью и дополнительными функциями. Сюжет вращается вокруг капитана Роберта Гуда, который, будучи захваченным злой ведьмой Мортиной, оказывается в теле своего питомца-обезьяны. Игроку предстоит исследовать крепость Мортины, чтобы вернуть тело Гуда и зелье для его восстановления.
Игроки перемещаются по крепости, избегая врагов и собирая сокровища для улучшения итогового рейтинга. Игра завершается, когда найдены тело Гуда и зелье. Бонусные предметы повышают ранг игрока, а прикосновение к врагам или падение могут привести к гибели. Дополнительные жизни можно получить, собирая коробки с отметкой +1.
Игра свободно распространяется для ZX Spectrum и ZX Spectrum Vega с разрешением на запись и воспроизведение. Однако неавторизованные порты запрещены. Игра была тщательно протестирована на эмуляторах, таких как ZX Spin 0.7q, и на физических компьютерах ZX Spectrum +2B.
Версия 3.0 Cap'n Rescue включает новый дизайн загрузочного экрана и обновленную графику, соответствующую его сиквелу, CR2: The Escape. Игра является данью уважения классическим платформерам, используя шаблон управления Manic Miner, и предлагает ностальгический опыт для поклонников жанра.
********************************************
CAP'N RESCUE
v 3.0
------------
(c)2014 Stephen Nichol
Made with AGD v4.6
NOTICE: It is the author's intention
that the ZX Spectrum and ZX Spectrum Vega
versions of the game CAP'N RESCUE be freely
distributable with the stipulation that
the author's copyright remains
in effect.
Recording, playback,and broadcast of play
events ARE permitted.
Unauthorised ports of the game to other
systems are NOT permitted.
The ZX Spectrum and ZX Spectrum Vega versions
of this game may NOT be sold for profit.
The author can accept no liability for
loss or damage incurred by use of this
video game.
All characters are completely fictional.
Any similarities to persons, animals, or
surreal patrolling objects living or dead are
purely coincidental.
STORY:
You are Captain Robert Goode, well respected
and recognised around the globe for your
many achievements. Seperated from your
crew, and captured by an evil witch from the
future named Mortyna, your soul has been placed
in the body of your pet monkey.
No longer perceived as a threat in your
simian form you have been left to wander
in Mortyna's fortress, but memories of
your human life drive you to find your
body, and the potion that will return you
to it.
INSTRUCTIONS:
Move around Mortyna's fortress avoiding the
enemies and collecting as much of the treasure
as you can to improve your final ranking.
The game ends when you find the room
containing Captain Goode's human body and
collect the potion.
Collecting the eleven bonus items will give you
a higher rank.
Touching enemies or falling too far can kill
you, as can colliding with static spikes -
collect the boxes marked +1 to gain extra
lives.
CONTROLS:
Joystick
Kempston or Sinclair Joystick can be selected
from the menu.
KEYS
Q or N = Jump
O = Left
P = Right
Possible FAQ's
Since this game is new, no questions have been
asked yet so, here's some possible Q and A's.
Q: When was CAP'N RESCUE written?
A: Autumn to Winter 2014.
Q: Who is Stephen Nichol?
A: A kid who got a ZX Spectrum + 48k in 1992,
which may not have been the best timing
ever given the collapse of the 8-bit industry,
that was by then in progress but, he didn't mind
too much as his first system was a wood panelled
console and didn't have a keyboard to program
with.
Q: What other games has Stephen written?
A: The sequel to Cap'n Rescue, CR2: The Escape,
a text adventure with graphics entitled
When Alex Didn't Do It, and a demo of a
Cap'n Rescue PC remake.
Q: Have I seen this game anywhere before?
A: The intention is that this is an original
game, although the Manic Miner control template
in AGD was used and obviously 2D platform games
have a long, well established history.
Q: Which version of AGD was used to make CAP'N RESCUE?
A: Version 4.6. It's quite stable and AGD and the
extra features of AGD 4.6 were appealing.
Q. I'm stuck, are there any cheats?
A. There are no built in cheats to find, sorry.
Q. Seen as how Jonathan Cauldwell wrote AGD, any
favourite games by the man himself?
A. Haunted House - it was on one of the 1992 Your
Sinclair covertapes and the graphics were lush.
Also Albatrossity - it was the first game I ever
completed every level of on the ZX Spectrum
without pokes or a walkthrough.
TESTING
The ZX Spectrum homebrew title CAP'N RESCUE has been
extensively tested in emulator, mainly ZX Spin 0.7q
for Windows and Spectaculator for Android.
The game has also been tested on a ZX Spectrum +2B
physical computer.
CHANGES IN VERSION 2.1
----------------------
*Version 2.1 removes all known technical problems with
Cap'n Rescue.
CHANGES IN VERSION 3.0
----------------------
*New design loading screen added.
*In-game graphics changed to match sequel CR2: The Escape
graphical style.
*Top floor section of waterfall moved slightly, so
as to be in-line with waterfall on other floors.
****************************************************
END OF DOCUMENT
****************************************************
CAP'N RESCUE
v 3.0
------------
(c)2014 Stephen Nichol
Made with AGD v4.6
NOTICE: It is the author's intention
that the ZX Spectrum and ZX Spectrum Vega
versions of the game CAP'N RESCUE be freely
distributable with the stipulation that
the author's copyright remains
in effect.
Recording, playback,and broadcast of play
events ARE permitted.
Unauthorised ports of the game to other
systems are NOT permitted.
The ZX Spectrum and ZX Spectrum Vega versions
of this game may NOT be sold for profit.
The author can accept no liability for
loss or damage incurred by use of this
video game.
All characters are completely fictional.
Any similarities to persons, animals, or
surreal patrolling objects living or dead are
purely coincidental.
STORY:
You are Captain Robert Goode, well respected
and recognised around the globe for your
many achievements. Seperated from your
crew, and captured by an evil witch from the
future named Mortyna, your soul has been placed
in the body of your pet monkey.
No longer perceived as a threat in your
simian form you have been left to wander
in Mortyna's fortress, but memories of
your human life drive you to find your
body, and the potion that will return you
to it.
INSTRUCTIONS:
Move around Mortyna's fortress avoiding the
enemies and collecting as much of the treasure
as you can to improve your final ranking.
The game ends when you find the room
containing Captain Goode's human body and
collect the potion.
Collecting the eleven bonus items will give you
a higher rank.
Touching enemies or falling too far can kill
you, as can colliding with static spikes -
collect the boxes marked +1 to gain extra
lives.
CONTROLS:
Joystick
Kempston or Sinclair Joystick can be selected
from the menu.
KEYS
Q or N = Jump
O = Left
P = Right
Possible FAQ's
Since this game is new, no questions have been
asked yet so, here's some possible Q and A's.
Q: When was CAP'N RESCUE written?
A: Autumn to Winter 2014.
Q: Who is Stephen Nichol?
A: A kid who got a ZX Spectrum + 48k in 1992,
which may not have been the best timing
ever given the collapse of the 8-bit industry,
that was by then in progress but, he didn't mind
too much as his first system was a wood panelled
console and didn't have a keyboard to program
with.
Q: What other games has Stephen written?
A: The sequel to Cap'n Rescue, CR2: The Escape,
a text adventure with graphics entitled
When Alex Didn't Do It, and a demo of a
Cap'n Rescue PC remake.
Q: Have I seen this game anywhere before?
A: The intention is that this is an original
game, although the Manic Miner control template
in AGD was used and obviously 2D platform games
have a long, well established history.
Q: Which version of AGD was used to make CAP'N RESCUE?
A: Version 4.6. It's quite stable and AGD and the
extra features of AGD 4.6 were appealing.
Q. I'm stuck, are there any cheats?
A. There are no built in cheats to find, sorry.
Q. Seen as how Jonathan Cauldwell wrote AGD, any
favourite games by the man himself?
A. Haunted House - it was on one of the 1992 Your
Sinclair covertapes and the graphics were lush.
Also Albatrossity - it was the first game I ever
completed every level of on the ZX Spectrum
without pokes or a walkthrough.
TESTING
The ZX Spectrum homebrew title CAP'N RESCUE has been
extensively tested in emulator, mainly ZX Spin 0.7q
for Windows and Spectaculator for Android.
The game has also been tested on a ZX Spectrum +2B
physical computer.
CHANGES IN VERSION 2.1
----------------------
*Version 2.1 removes all known technical problems with
Cap'n Rescue.
CHANGES IN VERSION 3.0
----------------------
*New design loading screen added.
*In-game graphics changed to match sequel CR2: The Escape
graphical style.
*Top floor section of waterfall moved slightly, so
as to be in-line with waterfall on other floors.
****************************************************
END OF DOCUMENT
****************************************************