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Cross the River

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Автор: Chris Howard Stone
Год: 1984
Издатели: ZX Computing
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
CrossTheRiver.gif


Описание:
Cross the River— это логическая игра-головоломка, разработанная Крисом Ховардом Стоуном и выпущенная в 1984 году для ZX Spectrum 48K. Игра представляет классическую задачу, где фермер должен перевезти мешок с зерном, курицу и волка через реку, не оставляя курицу с зерном или волка с курицей.

Игрокам необходимо стратегически планировать последовательность перемещений для решения головоломки. Фермер может переносить только один предмет за раз, и задача заключается в том, чтобы не оставлять предметы в опасной комбинации на любом из берегов реки.

Графика игры проста, использует пользовательские символы для представления фермера и предметов. Программа включает подпрограммы для проверки ошибок, таких как съедение курицы волком, что приводит к перезапуску игры.

В целом,Cross the Riverпредлагает вдумчивый опыт, требующий от игроков критического мышления и планирования для успешной перевозки всех предметов через реку.

Cross The River - Chris Howard Stone (ZX Computing-Aug/Sep 84)








One day, a farmer was carrying a bag of corn home,


accompanied by a hen and a wolf, when he came to a river. After a


while the farmer found he could wade across the river carrying


either the corn bag, the hen or the wolf. He then realised that if


the hen and the corn were left together without his supervision,


the hen would eat the corn. He also realised that if the


wolf and hen were left unsupervised, the wolf would eat the


hen. How did the farmer solve his problem?


The farmer can be made to carry one article across the river


by pressing W (to transfer the wolf), H (to transfer the hen) or


C (to transfer the corn bag). Remember that an article can


only be transferred across the river if it is on the same bank as


the farmer.





THE PROGRAM


Each graphic representation (farmer, corn bag, hen, wolf) is


made up of four user-defined graphics characters. The procedure


for defining these characters consists of lines 10 to 332.


Lines 400 to 450 draw the bank and the river. Each


character is given a numerical variable which is either 1 or -1


according to which bank they are on. This variable is then used


to print the characters on the appropriate side of the bank.


The subroutine beginning at line 1000 ensures that any


mistakes (e.g. wolf eats hen) are spotted and acts accordingly. If


a mistake has been made, the player is informed and the game


starts again. Line 1000 checks to see whether the puzzle has


been successfully completed and, if this is the case, prints a


message of congratulation. Line 520 gets a key-press from the


keyboard and checks to see if it is either H, C, W or F (upper or


lower case). No other input is permitted. Having verified that


the key-press is O.K., lines 545 to 557 check whether the move


is O.K. No illegal moves (e.g. pressing H when farmer and hen


are on opposite banks) are allowed. Assuming all is well,


lines 580 to 620 erase the present image of the characters to


be moved, and also that of the farmer as he is always moved


from bank to bank whether he carried something with him or


not. When a character crosses the river, its assigned variable


changes sign and this is accomplished via lines 630 and


550 to 570.








[What an incredibly tedious UDG setup routine! ]


[About ten times as long as it needs to be. JimG ]





------------------------------------------------------------------------------


TYPE: Thinker





Comment:





This info file was typed by Jim Grimwood





Downloaded from:


Desert Island Disks -- http://www.image.dk/~frankie/


Maintained by:


Michael Bruhn -- frankie@image.dk
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