Автор: Dave Thompson,Jarrod Bentley
Год: 1992
Издатели: Code Masters Ltd
Производитель: Visual Impact
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
«Crystal Kingdom Dizzy» — это приключенческая игра-головоломка, выпущенная в 1992 году, часть знаменитой серии о Диззи. Игра повествует о персонаже Диззи, который отправляется на поиски украденных сокровищ Йолкфолка. История начинается в деревне Йолкфолк, где штормовая погода и неудачный случай с Гранд Диззи задают тон для нового приключения.
Сюжет развивается, когда Диззи узнает, что храм в Кристальном Королевстве был ограблен: пропали кристальный меч, чаша и корона. Эти предметы жизненно важны для благополучия Йолкфолка, и их отсутствие вызывает странные события. Решив вернуть сокровища, Диззи отправляется в путешествие, полное испытаний и головоломок.
В игре есть персонаж по имени Game Genie, который помогает игрокам, предоставляя специальные коды. Эти коды позволяют игрокам перемещаться по различным актам игры, улучшая общее впечатление. Игроки также должны собирать различные предметы и взаимодействовать с такими персонажами, как пираты, которые могут быть связаны с исчезновением сокровищ.
«Crystal Kingdom Dizzy» известна своими яркими графиками и увлекательным сюжетом. Игра была разработана Дэйвом Томпсоном и другими, графику создал Джаррод Бентли, а музыку — Reflective Designs. Выпущенная компанией Code Masters Ltd, она остается классикой в жанре приключенческих головоломок.
Год: 1992
Издатели: Code Masters Ltd
Производитель: Visual Impact
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
«Crystal Kingdom Dizzy» — это приключенческая игра-головоломка, выпущенная в 1992 году, часть знаменитой серии о Диззи. Игра повествует о персонаже Диззи, который отправляется на поиски украденных сокровищ Йолкфолка. История начинается в деревне Йолкфолк, где штормовая погода и неудачный случай с Гранд Диззи задают тон для нового приключения.
Сюжет развивается, когда Диззи узнает, что храм в Кристальном Королевстве был ограблен: пропали кристальный меч, чаша и корона. Эти предметы жизненно важны для благополучия Йолкфолка, и их отсутствие вызывает странные события. Решив вернуть сокровища, Диззи отправляется в путешествие, полное испытаний и головоломок.
В игре есть персонаж по имени Game Genie, который помогает игрокам, предоставляя специальные коды. Эти коды позволяют игрокам перемещаться по различным актам игры, улучшая общее впечатление. Игроки также должны собирать различные предметы и взаимодействовать с такими персонажами, как пираты, которые могут быть связаны с исчезновением сокровищ.
«Crystal Kingdom Dizzy» известна своими яркими графиками и увлекательным сюжетом. Игра была разработана Дэйвом Томпсоном и другими, графику создал Джаррод Бентли, а музыку — Reflective Designs. Выпущенная компанией Code Masters Ltd, она остается классикой в жанре приключенческих головоломок.
Crystal Kingdom Dizzy
---------------------
The sun does not always shine in the Yolkfolk village. In fact, this
particular day is looking remarkably grim. Stormy clouds thunder
across the sky, the rain hammers down, the electricity flickers and,
to top it all, Grand Dizzy is in an awful mood.
The source of Grand Dizzy's bad mood is his egg-ache. The old duffer
had been practising his somersaults in the kitchen and slipped on the
wet floor. "What do you think you're doing bouncing around like that
at your age?!" groaned Dizzy under the strain of picking up the old
egg. "You'll give yourself a nasty crack on the head."
"It's the temple in the Crystal Kingdom," spluttered Grand Dizzy,
"it's been robbed. Every egg knows that if the crystal sword, chalice
and crown are removed from the temple, strange things will happen to
the Yolkfolk!"
Dizzy looked outside. Things did look decidedly bad. "It still doesn't
explain why you were jumping off the kitchen chair, Grand Dizzy" said
Dizzy. "Well, young fella-m'-egg," said Grand Dizzy puffing himself up
slightly, "I'm sick and tired of you always sorting things out. I'm
going to get into shape, pack my knapsack and save the Yolkfolk
myself. I was really heroic in my day, y'know."
A salty tear formed in Dizzy's eye. "I don't know, Grand Dizzy, what
are we going to do with you?" gushed Dizzy in his best sympathetic,
yet caring, voice.
Grand Dizzy was packed off to bed. But the moment everyone's back was
turned, he jumped up and continued to whinge loudly at anything he
could find that would listen.
Dizzy decided that he must begin his trek to retrieve the Yolkfolk's
treasure. He packed his knapsack and popped on his new safari
hat. Dizzy grimaced and, through his gritted teeth, dramatically
declared "Don't fear, Grand Dizzy! The lost treasures of the Yolkfolk
will soon be found!". And so Dizzy began a whole new adventure -
can our hero succeed again?
Game Genie
----------
Game Genie is a character who loves to help people play games. If you
give him some special code words, he will try his best to help you
out.
Note down the special codes given to you at the end of each act. At
the start of the game you may instantly travel back to this act by
walking through the doors marked act 2, 3 or 4. At this point, Game
Genie will ask you your code word, type it in using the keyboard. If
you don't know any codes then just walk off the left hand side of the
screen.
Use the spaces below to mark down the special codes you find.
Code 1 ........................
Code 2 ........................
Code 3 ........................
Hints and Tips
--------------
. Collect the objects.
. Game Genie may be able to help you.
. The pirates may have pinched the treasure.
Controls
--------
Action Joystick Keys
Move Left Left Z
Move Right Right X
Move Up Up K
Move Down/Enter room Down M
Jump Fire Space
Pick Up/Use Up Return/Enter
Press ESC or Q or RESTORE to quit game.
Press P or RUN/STOP to pause.
Joystick port 2 on C64
Spectrum is Sinclair and Kempston compatible
Credits
-------
Design Dave Thompson Brian Hartley
Craig Kelsall Paul Ranson Phillip Oliver
Programming Craig Kelsall & Dave Thompson Visual Impact
Graphics Jarrod Bentley
Music Reflective Designs
Project manager Paul Ranson
Production Steward Regan and Pat Stanley
Art Manager Shan Savage
---------------------
The sun does not always shine in the Yolkfolk village. In fact, this
particular day is looking remarkably grim. Stormy clouds thunder
across the sky, the rain hammers down, the electricity flickers and,
to top it all, Grand Dizzy is in an awful mood.
The source of Grand Dizzy's bad mood is his egg-ache. The old duffer
had been practising his somersaults in the kitchen and slipped on the
wet floor. "What do you think you're doing bouncing around like that
at your age?!" groaned Dizzy under the strain of picking up the old
egg. "You'll give yourself a nasty crack on the head."
"It's the temple in the Crystal Kingdom," spluttered Grand Dizzy,
"it's been robbed. Every egg knows that if the crystal sword, chalice
and crown are removed from the temple, strange things will happen to
the Yolkfolk!"
Dizzy looked outside. Things did look decidedly bad. "It still doesn't
explain why you were jumping off the kitchen chair, Grand Dizzy" said
Dizzy. "Well, young fella-m'-egg," said Grand Dizzy puffing himself up
slightly, "I'm sick and tired of you always sorting things out. I'm
going to get into shape, pack my knapsack and save the Yolkfolk
myself. I was really heroic in my day, y'know."
A salty tear formed in Dizzy's eye. "I don't know, Grand Dizzy, what
are we going to do with you?" gushed Dizzy in his best sympathetic,
yet caring, voice.
Grand Dizzy was packed off to bed. But the moment everyone's back was
turned, he jumped up and continued to whinge loudly at anything he
could find that would listen.
Dizzy decided that he must begin his trek to retrieve the Yolkfolk's
treasure. He packed his knapsack and popped on his new safari
hat. Dizzy grimaced and, through his gritted teeth, dramatically
declared "Don't fear, Grand Dizzy! The lost treasures of the Yolkfolk
will soon be found!". And so Dizzy began a whole new adventure -
can our hero succeed again?
Game Genie
----------
Game Genie is a character who loves to help people play games. If you
give him some special code words, he will try his best to help you
out.
Note down the special codes given to you at the end of each act. At
the start of the game you may instantly travel back to this act by
walking through the doors marked act 2, 3 or 4. At this point, Game
Genie will ask you your code word, type it in using the keyboard. If
you don't know any codes then just walk off the left hand side of the
screen.
Use the spaces below to mark down the special codes you find.
Code 1 ........................
Code 2 ........................
Code 3 ........................
Hints and Tips
--------------
. Collect the objects.
. Game Genie may be able to help you.
. The pirates may have pinched the treasure.
Controls
--------
Action Joystick Keys
Move Left Left Z
Move Right Right X
Move Up Up K
Move Down/Enter room Down M
Jump Fire Space
Pick Up/Use Up Return/Enter
Press ESC or Q or RESTORE to quit game.
Press P or RUN/STOP to pause.
Joystick port 2 on C64
Spectrum is Sinclair and Kempston compatible
Credits
-------
Design Dave Thompson Brian Hartley
Craig Kelsall Paul Ranson Phillip Oliver
Programming Craig Kelsall & Dave Thompson Visual Impact
Graphics Jarrod Bentley
Music Reflective Designs
Project manager Paul Ranson
Production Steward Regan and Pat Stanley
Art Manager Shan Savage