Автор: M. Waters
Год: 1986
Издатели: ZX Computing
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K,
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1986
Издатели: ZX Computing
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
FADE OUT
M. Waters of Slough sent us the first program, a great way of clearing
the screen in games. It really gives that professional touch to your
programs.
It works by removing pixels to give a dissolve effect and uses a 50
byte machine code routine. As it is printed here, it is loaded to
address 30000 so that both 16K and 48K owners can use it. To relocate
it higher in memory and make it more practical for 48K users just
change the "30000 TO 30049" to the address of your choice (i.e. 60000
to 60049) and call it with RANDOMIZE USR your address.
M. Waters of Slough sent us the first program, a great way of clearing
the screen in games. It really gives that professional touch to your
programs.
It works by removing pixels to give a dissolve effect and uses a 50
byte machine code routine. As it is printed here, it is loaded to
address 30000 so that both 16K and 48K owners can use it. To relocate
it higher in memory and make it more practical for 48K users just
change the "30000 TO 30049" to the address of your choice (i.e. 60000
to 60049) and call it with RANDOMIZE USR your address.