Автор: Richard Francis Altwasser
Год: 1982
Издатели: Richard Francis Altwasser
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 16K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1982
Издатели: Richard Francis Altwasser
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Graphics
This program is a programmer's utility as well as a lot of
fun. It enables you to make up user defined graphics
characters in a graphic and interactive way.
Together with the upper and lower case character set,
numbers and symbols, the Spectrum also allows you to
generate your own graphics characters. Each character is
made up of an eight by eight grid of dots. When the program
is run it displays on the left an enlarged version of a
graphics character. Two cursor arrows may be moved by the
use of the cursor movement keys, to point to one of the 64
pixels within the character. Pressing 1 will turn in into
a foreground pixel (white) while pressing 0 will result in
a red background element.
On the right is a display of 5x5 character positions
under which appears the lifesize version of the graphics
character that you are working on.
Pressing P will enable you to print the current character
into the display area, you will be asked for horizontal and
vertical coordinates. This is especially useful for build-
ing up larger user defined shapes by stacking several
characters together.
Pressing N will enable you to start designing a different
character. There are 21 in all, labeled A through to U but
the program uses the last 4 to draw the cursor arrows,
leaving 17, A-Q.
Pressing C will clear the display area.
Pressing S will save your user defined characters onto
tape. They may be reloaded with the command 'LOAD
"graphics"CODE' which will only load the user defined
graphics and will not upset any of the program or variables
in the computer.
This program is a programmer's utility as well as a lot of
fun. It enables you to make up user defined graphics
characters in a graphic and interactive way.
Together with the upper and lower case character set,
numbers and symbols, the Spectrum also allows you to
generate your own graphics characters. Each character is
made up of an eight by eight grid of dots. When the program
is run it displays on the left an enlarged version of a
graphics character. Two cursor arrows may be moved by the
use of the cursor movement keys, to point to one of the 64
pixels within the character. Pressing 1 will turn in into
a foreground pixel (white) while pressing 0 will result in
a red background element.
On the right is a display of 5x5 character positions
under which appears the lifesize version of the graphics
character that you are working on.
Pressing P will enable you to print the current character
into the display area, you will be asked for horizontal and
vertical coordinates. This is especially useful for build-
ing up larger user defined shapes by stacking several
characters together.
Pressing N will enable you to start designing a different
character. There are 21 in all, labeled A through to U but
the program uses the last 4 to draw the cursor arrows,
leaving 17, A-Q.
Pressing C will clear the display area.
Pressing S will save your user defined characters onto
tape. They may be reloaded with the command 'LOAD
"graphics"CODE' which will only load the user defined
graphics and will not upset any of the program or variables
in the computer.