Автор: David Aubrey-Jones
Год: 1984
Издатели: Activision Inc
Производитель: Software Conversions Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
H.E.R.O.— это насыщенная экшеном платформенная игра, выпущенная в 1984 году компанией Activision. Игрок выступает в роли Родерика Хиро, известного как Р. Хиро, которому поручено спасать шахтеров, застрявших в вулканических шахтах горы Леоне. Геймплей включает навигацию по сложным шахтам, преодоление препятствий и столкновение с различными опасностями.
Игроки оснащены специальным оборудованием, включая микролазер и динамит, для решения задач в шахтах. Микролазер, излучаемый из шлема Р. Хиро, используется для уничтожения существ и прорезания стен, хотя это потребляет время и энергию. Динамит необходим для разрушения небольших стен, что позволяет игрокам продвигаться дальше в шахты.
Игра включает несколько уровней, начиная с 1 по 5, сложность которых увеличивается по мере продвижения. Уникальной особенностью игры является индикатор энергии, который истощается со временем, добавляя срочности спасательным миссиям. Игроки должны спасти шахтеров до того, как энергия закончится, чтобы избежать провала.
H.E.R.O. известна своими увлекательными механиками и стратегическим геймплеем, который заставляет игроков думать критически и действовать быстро. Дизайн игры Джона Ван Ризина и адаптация Software Conversions Ltd делают ее классикой в жанре платформеров, обеспечивая часы развлечений для геймеров.
Год: 1984
Издатели: Activision Inc
Производитель: Software Conversions Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
H.E.R.O.— это насыщенная экшеном платформенная игра, выпущенная в 1984 году компанией Activision. Игрок выступает в роли Родерика Хиро, известного как Р. Хиро, которому поручено спасать шахтеров, застрявших в вулканических шахтах горы Леоне. Геймплей включает навигацию по сложным шахтам, преодоление препятствий и столкновение с различными опасностями.
Игроки оснащены специальным оборудованием, включая микролазер и динамит, для решения задач в шахтах. Микролазер, излучаемый из шлема Р. Хиро, используется для уничтожения существ и прорезания стен, хотя это потребляет время и энергию. Динамит необходим для разрушения небольших стен, что позволяет игрокам продвигаться дальше в шахты.
Игра включает несколько уровней, начиная с 1 по 5, сложность которых увеличивается по мере продвижения. Уникальной особенностью игры является индикатор энергии, который истощается со временем, добавляя срочности спасательным миссиям. Игроки должны спасти шахтеров до того, как энергия закончится, чтобы избежать провала.
H.E.R.O. известна своими увлекательными механиками и стратегическим геймплеем, который заставляет игроков думать критически и действовать быстро. Дизайн игры Джона Ван Ризина и адаптация Software Conversions Ltd делают ее классикой в жанре платформеров, обеспечивая часы развлечений для геймеров.
H.E.R.O.
By John Van Ryzin
ACTIVISION(R)
DUTY CALLS!
-----------
Roderick Hero, at your service. Please, call me R. Hero. Everyone does. I
wish to address myself to fledgling Heroes and All-Around Good Guys
everywhere. A crisis is afoot, affording me an ideal opportunity to share a
few of the finer points of heroic endeavour with you. Do pay attention.
Volcanic activity has trapped miners in mineshafts in Mount Leone. I shall
use equipment (some think it rather nifty) of my own invention to help
miners no mere mortal can reach. It would give me great pleasure to have
your help.
The object of this undertaking is to rescue all the miners possible before
running out of lives.
BASICS
------
1. Load H.E.R.O. into your system (see instructions on reverse).
2. When loading is complete, the demonstration mode will begin, followed by
a high score display and then, the menu. To go directly to the menu,
press M on the keyboard. Select desired controller by pressing its
corresponding numerical key.
3. When the starting screen appears, select game 1 to 5 by pressing the
appropriate number on the keyboard. The game number appears beneath the
power gauge.
Game Starting Level
1 1
2 5
3 9
4 13
5 17 (*)
(*) Game 5 starts at level 17, but all following levels are random. No
level number will appear. In games 1-4, the word PRO appears in place of
the level number after level 20.
4. The Keyboard screen will now appear, displaying all the controls.
5. To begin the game, press ENTER. The action commences with a move of the
Joystick or by pressing any control key.
6. Reserves. You begin with five "lives" - one active and four in reserve.
A bonus "life" is awarded for every 20,000 points earned, up to a
maximum of six.
7. Joystick/Keyboard Controls:
- To fly up, move Joystick forward or press 2 on the keyboard.
- To fly left or right, move Joystick left or right, or press O or P on
the keyboard.
- To fly down a shaft, just step off the ledge. Gravity does the rest.
8. To pause the action at any time, press H on the keyboard. To resume the
action, press it again.
9. To reset the game you have just played, press CAPS SHIFT and ENTER. To
reset back to controller menus, press SYMBOL SHIFT and ENTER.
10.Game ends when reserve lives have been depleted.
SPECIAL FEATURES
----------------
The Power Gauge fills at the start of each level, and diminishes steadily.
R. Hero must rescue the miner before the power runs out, or face certain
doom.
A Microlaser beam can be emitted from the helmet by pressing the joystick
button or key E (hold for continuous fire). Use it to blast away nasty
creatures. It can also slice through walls, but this takes a lot of time
and power.
Dynamite. You'll begin each level with six sticks of dynamite, each of
which can demolish a small wall.
* Land and move near a wall.
* Ignite dynamite by pulling the joystick toward you (or press key A). Now
move away quickly or R. Hero will be caught in the blast!
A Heat resistant Raft floats on certain parts of the lava river. Be careful
- getting off the raft isn't always easy.
RESCUE ESSENTIALS
-----------------
Mineshafts extend horizontally, as well as vertically, so don't forget to
search passed the left and right borders of the screens. Some shafts are
dead ends; others are blocked by walls, Some walls and surfaces glow
purple; these contain magma deposits, molten lava behind the rock. Like
lava rivers, magma deposits spell doom if R. Hero touches them. Lanterns
light the murky mineshafts. Touch or shoot one and that section of the mine
will go dark.
The shafts are alive with danger; spiders, shaft bats, mine moths and
nesting snakes. Avoid them or blast them with the microlaser beam. A
tentacle traces one's every move over certain parts of the lava river. One
cannot shoot it so be cautious. Touching any of these hazards results in
the loss of a life.
One must locate a miner on each level before moving lower in the mine. The
deeper one goes, the more numerous the challenges become and the harder it
is to find the miner. The current level number appears beneath the reserve
lives.
LOADING INSTRUCTIONS
--------------------
1. Be sure that the EAR socket of the Spectrum is connected to the EAR
socket of the tape recorder.
2. Place the cassette in the recorder and rewind to the beginning.
3. TYPE LOAD "" (using the J key for LOAD, and the P key and SYMBOL SHIFT
for the " quotes).
4. Press the ENTER key.
5. Press PLAY on the recorder.
6. After several seconds, the program title should appear. After a minute
or so, a full title screen will appear, surrounded by a moving, static-
like background, and lasting approximately 4 minutes. If this loading
sequence does not occur, adjust the volume on the recorder and repeat
this entire procedure.
SCORING
-------
- Shoot a critter: 50 points
- Each dynamite stick remaining
when miner is rescued: 50 points
- Dynamite a wall: 80 points
- Rescue miner: l000 points
One earns additional points for every unit of power remaining when a miner
is rescued. The higher the level number, the more each unit of power is
worth.
The day has been saved when the score reaches 1,000,000. The rescue
operation ceases. Can you say what else happens? R. Hero, of course,
knows...
TIPS FROM JOHN VAN RYZIN
Designer of H.ER.O.
- Review the opening sequence before starting the action, familiarizing
yourself with the terrain ahead.
- Dynamite doesn't have to be placed right next to a wall in order to blow
it up.
- If R. Hero runs out of dynamite, he can burn through walls with the
Microlaser. The closer he stands to the wall, the faster he'll break
through.
- If a lantern goes out, try 'feeling' your way around. At best, ignite a
stick of dynamite. It's like lighting a candle.
- Finer movements can be made by gently tapping the Joystick.
Who are you?? We'd love to know!! Fill out the reverse side, and mail it,
in a stamped envelope to the address below. Feel free to include a letter
describing your software interests as well. In either case, we'll keep you
informed of upcoming innovations from the Activision designers.
ACTIVISION UK INC.
15 Harley House,
Marylebone Road,
London NW1 (UK)
URK-003
(C) 1984 ACTIVISION, INC.
---------------------------------------------------------------------------
Please print in BLOCK CAPITALS
NAME_________________________________________________________________
ADDRESS______________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
POSTCODE_____________________________________________________________
AGE__________________________________________________________________
H.E.R.O. Spectrum
By John Van Ryzin
ACTIVISION(R)
DUTY CALLS!
-----------
Roderick Hero, at your service. Please, call me R. Hero. Everyone does. I
wish to address myself to fledgling Heroes and All-Around Good Guys
everywhere. A crisis is afoot, affording me an ideal opportunity to share a
few of the finer points of heroic endeavour with you. Do pay attention.
Volcanic activity has trapped miners in mineshafts in Mount Leone. I shall
use equipment (some think it rather nifty) of my own invention to help
miners no mere mortal can reach. It would give me great pleasure to have
your help.
The object of this undertaking is to rescue all the miners possible before
running out of lives.
BASICS
------
1. Load H.E.R.O. into your system (see instructions on reverse).
2. When loading is complete, the demonstration mode will begin, followed by
a high score display and then, the menu. To go directly to the menu,
press M on the keyboard. Select desired controller by pressing its
corresponding numerical key.
3. When the starting screen appears, select game 1 to 5 by pressing the
appropriate number on the keyboard. The game number appears beneath the
power gauge.
Game Starting Level
1 1
2 5
3 9
4 13
5 17 (*)
(*) Game 5 starts at level 17, but all following levels are random. No
level number will appear. In games 1-4, the word PRO appears in place of
the level number after level 20.
4. The Keyboard screen will now appear, displaying all the controls.
5. To begin the game, press ENTER. The action commences with a move of the
Joystick or by pressing any control key.
6. Reserves. You begin with five "lives" - one active and four in reserve.
A bonus "life" is awarded for every 20,000 points earned, up to a
maximum of six.
7. Joystick/Keyboard Controls:
- To fly up, move Joystick forward or press 2 on the keyboard.
- To fly left or right, move Joystick left or right, or press O or P on
the keyboard.
- To fly down a shaft, just step off the ledge. Gravity does the rest.
8. To pause the action at any time, press H on the keyboard. To resume the
action, press it again.
9. To reset the game you have just played, press CAPS SHIFT and ENTER. To
reset back to controller menus, press SYMBOL SHIFT and ENTER.
10.Game ends when reserve lives have been depleted.
SPECIAL FEATURES
----------------
The Power Gauge fills at the start of each level, and diminishes steadily.
R. Hero must rescue the miner before the power runs out, or face certain
doom.
A Microlaser beam can be emitted from the helmet by pressing the joystick
button or key E (hold for continuous fire). Use it to blast away nasty
creatures. It can also slice through walls, but this takes a lot of time
and power.
Dynamite. You'll begin each level with six sticks of dynamite, each of
which can demolish a small wall.
* Land and move near a wall.
* Ignite dynamite by pulling the joystick toward you (or press key A). Now
move away quickly or R. Hero will be caught in the blast!
A Heat resistant Raft floats on certain parts of the lava river. Be careful
- getting off the raft isn't always easy.
RESCUE ESSENTIALS
-----------------
Mineshafts extend horizontally, as well as vertically, so don't forget to
search passed the left and right borders of the screens. Some shafts are
dead ends; others are blocked by walls, Some walls and surfaces glow
purple; these contain magma deposits, molten lava behind the rock. Like
lava rivers, magma deposits spell doom if R. Hero touches them. Lanterns
light the murky mineshafts. Touch or shoot one and that section of the mine
will go dark.
The shafts are alive with danger; spiders, shaft bats, mine moths and
nesting snakes. Avoid them or blast them with the microlaser beam. A
tentacle traces one's every move over certain parts of the lava river. One
cannot shoot it so be cautious. Touching any of these hazards results in
the loss of a life.
One must locate a miner on each level before moving lower in the mine. The
deeper one goes, the more numerous the challenges become and the harder it
is to find the miner. The current level number appears beneath the reserve
lives.
LOADING INSTRUCTIONS
--------------------
1. Be sure that the EAR socket of the Spectrum is connected to the EAR
socket of the tape recorder.
2. Place the cassette in the recorder and rewind to the beginning.
3. TYPE LOAD "" (using the J key for LOAD, and the P key and SYMBOL SHIFT
for the " quotes).
4. Press the ENTER key.
5. Press PLAY on the recorder.
6. After several seconds, the program title should appear. After a minute
or so, a full title screen will appear, surrounded by a moving, static-
like background, and lasting approximately 4 minutes. If this loading
sequence does not occur, adjust the volume on the recorder and repeat
this entire procedure.
SCORING
-------
- Shoot a critter: 50 points
- Each dynamite stick remaining
when miner is rescued: 50 points
- Dynamite a wall: 80 points
- Rescue miner: l000 points
One earns additional points for every unit of power remaining when a miner
is rescued. The higher the level number, the more each unit of power is
worth.
The day has been saved when the score reaches 1,000,000. The rescue
operation ceases. Can you say what else happens? R. Hero, of course,
knows...
TIPS FROM JOHN VAN RYZIN
Designer of H.ER.O.
- Review the opening sequence before starting the action, familiarizing
yourself with the terrain ahead.
- Dynamite doesn't have to be placed right next to a wall in order to blow
it up.
- If R. Hero runs out of dynamite, he can burn through walls with the
Microlaser. The closer he stands to the wall, the faster he'll break
through.
- If a lantern goes out, try 'feeling' your way around. At best, ignite a
stick of dynamite. It's like lighting a candle.
- Finer movements can be made by gently tapping the Joystick.
Who are you?? We'd love to know!! Fill out the reverse side, and mail it,
in a stamped envelope to the address below. Feel free to include a letter
describing your software interests as well. In either case, we'll keep you
informed of upcoming innovations from the Activision designers.
ACTIVISION UK INC.
15 Harley House,
Marylebone Road,
London NW1 (UK)
URK-003
(C) 1984 ACTIVISION, INC.
---------------------------------------------------------------------------
Please print in BLOCK CAPITALS
NAME_________________________________________________________________
ADDRESS______________________________________________________________
_____________________________________________________________________
_____________________________________________________________________
POSTCODE_____________________________________________________________
AGE__________________________________________________________________
H.E.R.O. Spectrum