Автор: Gary Thornton,Hugh Riley,Mevlut Dinc,Shaun G. McClure,Steven A. Dunn
Год: 1990
Издатели: Activision Inc
Производитель: Vivid Image
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Hammerfist— это аркадная игра, действие которой происходит в антиутопическом будущем 2245 года. Мир контролируется корпорацией Centro-Holographix, которая превращает людей в голографические изображения для зловещих целей. Игра рассказывает о двух главных героях, Hammerfist и Metalisis, которые когда-то были инструментами этой корпорации.
Игроки проходят серии уровней, управляя как Hammerfist, так и Metalisis, у каждого из которых свои уникальные способности. Игровой процесс включает переключение между персонажами для преодоления препятствий и врагов. Hammerfist превосходен в бою, а Metalisis может достигать более высоких мест.
Сюжет разворачивается, когда вышедшие из строя голограммы Hammerfist и Metalisis восстают против своих создателей. Их миссия — разрушить угнетающую Centro-Holographix, сталкиваясь с различными вызовами и врагами, включая техников, дроидов и другие голографические угрозы.
С его увлекательной механикой нескольких персонажей и элементами ролевой игры, Hammerfist предлагает сложный опыт. Игра известна своими впечатляющими графиками и интерактивным игровым процессом, предоставляя захватывающее аркадное приключение для игроков.
Год: 1990
Издатели: Activision Inc
Производитель: Vivid Image
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Hammerfist— это аркадная игра, действие которой происходит в антиутопическом будущем 2245 года. Мир контролируется корпорацией Centro-Holographix, которая превращает людей в голографические изображения для зловещих целей. Игра рассказывает о двух главных героях, Hammerfist и Metalisis, которые когда-то были инструментами этой корпорации.
Игроки проходят серии уровней, управляя как Hammerfist, так и Metalisis, у каждого из которых свои уникальные способности. Игровой процесс включает переключение между персонажами для преодоления препятствий и врагов. Hammerfist превосходен в бою, а Metalisis может достигать более высоких мест.
Сюжет разворачивается, когда вышедшие из строя голограммы Hammerfist и Metalisis восстают против своих создателей. Их миссия — разрушить угнетающую Centro-Holographix, сталкиваясь с различными вызовами и врагами, включая техников, дроидов и другие голографические угрозы.
С его увлекательной механикой нескольких персонажей и элементами ролевой игры, Hammerfist предлагает сложный опыт. Игра известна своими впечатляющими графиками и интерактивным игровым процессом, предоставляя захватывающее аркадное приключение для игроков.
HAMMERFIST
==========
THE REVOLUTION BEGINS
2245AD
The people are no longer free. Their lives and destines are controlled by
a powerful corporate body, Centro-Holographix, that seizes suitable humans
for transformation into holographic images, indistinguishable from their
sold counterparts. Their unknowing minds and holographic bodies are
programmed to perform any task the Masters should require.
Two of the deadliest, Hammerfist and Metalisis were ready for assigment;
to dispense death and destruction under the evil instruction of Centro-
Holographix.
They were political puppets, dangerous and skilled murderers who followed
their binary politics to the letter - their masters didn't even consider
the possibilities of a malfunction ... especially one that would turn
Hammerfist and Metalisis against the hand fed them ...
SO BEGINS THE REVOLUTION
- interactive multi-character arcade game
- fantasy role play features within a true arcade environment
- challenging and stimulating game play
- superb graphics
- manipulate two characters with totally different capabilities
START...
INTEL FILE - CODE 12ZA/03/07003
SUBJECT: OPERATIVE 12004 - CODE NAME HAMMERFiST
Based on human code no. 34589/AW. genetically suited to physical battle
conditions. Proven record in the field in a variety of undercover and
aggressive actions against enemy forces.
3589/AW killed in action in (CENSORED) during (CENSORED) action against
(CENSORED) forces. Body recovered. Placed in storage in medical research
establishment Record incomplete - body disappeared in 2243. In same year
surveillance traffic against corporate giant CENTRO-HOLOGRAPHIX stepped
up. No evidence recovered, four state law actions closed through lack of
evidence - accusations of bribery and illegal payments to judge and law
officer CENTRO-HOLOGRAPHIX cease commercial trading-concentrating on
financial support to 5 New Party politicians in world congress Secrecy
order code 1243/A254 still operative.
END...
START...
INTEL FILE - CODE 12ZA/08/08A45
SUBJECT: OPERATIVE 12457 - CODE NAME METALISIS
Based on human subject AW/867/012 Female of Eastern European origin.
Medically proven as Category A fitness and agility. Trained as entertainment
professional in state circus. Graduated with Honours from Khirov Military
intelligence Academy. Placed in active service in army intelligence -
specialist cover agent - International branch.
Lost in action in West Atlantic Countries. Body never recovered, details
unavailable. Incomplete. Security Raring: Code 12E31 Highly sensitive.
END...
SECURITY ACCESS DENIED FURTHER INFORMATION UNAVAILABLE ... REPORT TO INTEL
DEPT. HEAD FOR RATING ACCESS NUMBER ... END ...
LOG OFF...
GAMEPLAY
The year is 2215 A.D. Holograms are indistinguishable from Humans. People are
selected for their special skills and then transformed into holograms to commit
murder, political crimes, or whatever their Master 'Centro-Holographix' orders
them to do. In between missions, the holograms are stored in personality
computers, or mind prisons. However, the computer storing two of the most
powerful holograms ever created. HAMMERFIST and METALISIS, has malfunctioned,
sending the two deadly assassins on one final mission - to destroy
Centro-Holographix.
You control HAMMERFIST and METALISIS on their mission. You must smash the
security systems to gain access to later levels, kill the technicians and
droids who try to stop you and collect the energy and weapon energy fizzles
which they leave behind. Also, 'plug into' the recharge points to top up on
energy in order that you might defeat the 'Octosquab'. the giant ant and the
multitude of aliens, both holographic and solid, which the Master will send
out to stop you.
HINTS AND TIPS
CHOICE OF CHARACTER
You must change between which character you control, depending on the current
situation. Use HAMMERFIST when lots of repetitive aliens are on screen. Use
METALISIS to reach higher levels of the screen, ledges and table-tops.
WEAPONS
When no weapon is selected. HAMMERFIST uses an ordinary punch. However, provided
that the weapon is sufficiently charged, you can use either lasers - long range,
more effective than punching but unable to open doors, or piston fist - short
range, useful as a shield or for breaking down obstacles and doors. Also,
METALISIS' flic-flac can be used as an aggressive manoeuvre as well as for
rapid advancing and retreating.
FLIC-FLACS
There are two types of flic-flac which both have their separate uses. The low
flic-flac is obtained by holding down the fire button and pushing the joystick
up and releasing. However, if the joystick is held in the 'up' position,
METALISIS will perform a high flic-flac which is vital for reaching higher
portions of the screen.
SECURITY SYSTEMS/DOORS
Most doors are armed with a security system controlled by the Master's computer.
This system must be breached to enable the doors to be opened.
ENERGY
Each character has their own energy level. These levels are reduced when the
charcter is hit by an alien or their weapon and increased by collecting energy
fizzles or by using recharge points built into the background.
ICONS
Destruction of opponents and obstacles release energy fizzles which form into
various icons. Picking these up recharges the character and their weapon. If
an opponent is killed ineffectively it will leave a question mark. These need
to be punched/lasered to turn them into an effective icon.
THE MASTER
The power of the Master of Centro-Holographix will be present throughout
the game. It gains strength from uncollected icons. Once his energy bar has
risen to full, all energy fizzles dropped will be negative icons. If these
icons are collected, your energy level will drop, as will his. if you do not
collect them.
CONTROLS
All versions of the game can be controlled with a joystick as follows:
HAMMERFIST
WITHOUT FIRE BUTTON PRESSED WITH FIRE BUTTON PRESSED
CHANGE PUNCH
CHARACTER FIRE UP
| |
| |
| PUNCH | PUNCH
WALK ---*--- WALK FIRE ---*--- FIRE
LEFT | RIGHT LEFT | RIGHT
| |
| |
DUCK PUNCH
FIRE DOWN
METALISIS
WITHOUT FIRE BUTTON PRESSED WITH FIRE BUTTON PRESSED
CHANGE FLIC
CHARACTER FLAC
| |
| |
| |
WALK ---*--- WALK KICK ---*--- KICK
LEFT | RIGHT LEFT | RIGHT
| |
| |
DUCK TURN
AROUND
Turn into screen: Press FIRE three times
Headbutt/Open doors: Whilst facing into screen, hold down FIRE
and pull down
Step into doors: Whilst facing into screen, hold down FIRE
and push up
Weapon select: Pull down and press FIRE twice
And/or the following Keyboard Controls
Commodore Amiga/Atari ST:
Turn into screen: Space Bar
Weapon select: F1 No weapon
F2 Piston Fist
F3 Laser Fist
Pause: ESC
Start new game: DEL while in pause mode
Music select: F6 Music on / Select tune
F7 Sound Effects on
F8 Sound off
Options set-up: HELP while in title sequence
Commodore C64:
Turn into screen: Space Bar
Weapon select: F3 No weapon
F5 Piston Fist
F7 Laser Fist
Pause: RUN/STOP
Start new game: Q while in pause mode
Music select: F1 toggles between Music on/
Sound Effects on/Music off
Spectrum:
Turn into screen: ENTER
Weapon select: L toggles between weapons
Pause: SYMBOL SHIFT
Start new game: CAPS SHIFT while in pause mode
Amstrad CPC:
Turn into screen: RETURN
Weapon select: COPY toggles between weapons
Pause: ESC
Start new game: DEL while in pause mode
CREDITS
Games design by: Vivid Image and Phil Harrison
All coding, graphics
and music by: Vivid Image Developments Ltd
Amiga/ST coding by: Andrew Bond
C64 coding by: John Twiddy
Spectrum/Amstrad
coding by: Steven Dunn
Konix coding by: Mev Dine
All graphics by: Hugh Riley
Additional Spectrum
graphics by: Gary Thornton
Additional graphics by: Dokk
Amiga/ST/C64 music by: Wally Beben
Produced by: Colin Fuidge
Tested by: Dave Cummins
Instruction Manual by: Terry Morris
A SOFTWARE STUDIOS PRODUCTION
Copyright © 1990 Vivid Image Developments Ltd.
All rights reserved.
==========
THE REVOLUTION BEGINS
2245AD
The people are no longer free. Their lives and destines are controlled by
a powerful corporate body, Centro-Holographix, that seizes suitable humans
for transformation into holographic images, indistinguishable from their
sold counterparts. Their unknowing minds and holographic bodies are
programmed to perform any task the Masters should require.
Two of the deadliest, Hammerfist and Metalisis were ready for assigment;
to dispense death and destruction under the evil instruction of Centro-
Holographix.
They were political puppets, dangerous and skilled murderers who followed
their binary politics to the letter - their masters didn't even consider
the possibilities of a malfunction ... especially one that would turn
Hammerfist and Metalisis against the hand fed them ...
SO BEGINS THE REVOLUTION
- interactive multi-character arcade game
- fantasy role play features within a true arcade environment
- challenging and stimulating game play
- superb graphics
- manipulate two characters with totally different capabilities
START...
INTEL FILE - CODE 12ZA/03/07003
SUBJECT: OPERATIVE 12004 - CODE NAME HAMMERFiST
Based on human code no. 34589/AW. genetically suited to physical battle
conditions. Proven record in the field in a variety of undercover and
aggressive actions against enemy forces.
3589/AW killed in action in (CENSORED) during (CENSORED) action against
(CENSORED) forces. Body recovered. Placed in storage in medical research
establishment Record incomplete - body disappeared in 2243. In same year
surveillance traffic against corporate giant CENTRO-HOLOGRAPHIX stepped
up. No evidence recovered, four state law actions closed through lack of
evidence - accusations of bribery and illegal payments to judge and law
officer CENTRO-HOLOGRAPHIX cease commercial trading-concentrating on
financial support to 5 New Party politicians in world congress Secrecy
order code 1243/A254 still operative.
END...
START...
INTEL FILE - CODE 12ZA/08/08A45
SUBJECT: OPERATIVE 12457 - CODE NAME METALISIS
Based on human subject AW/867/012 Female of Eastern European origin.
Medically proven as Category A fitness and agility. Trained as entertainment
professional in state circus. Graduated with Honours from Khirov Military
intelligence Academy. Placed in active service in army intelligence -
specialist cover agent - International branch.
Lost in action in West Atlantic Countries. Body never recovered, details
unavailable. Incomplete. Security Raring: Code 12E31 Highly sensitive.
END...
SECURITY ACCESS DENIED FURTHER INFORMATION UNAVAILABLE ... REPORT TO INTEL
DEPT. HEAD FOR RATING ACCESS NUMBER ... END ...
LOG OFF...
GAMEPLAY
The year is 2215 A.D. Holograms are indistinguishable from Humans. People are
selected for their special skills and then transformed into holograms to commit
murder, political crimes, or whatever their Master 'Centro-Holographix' orders
them to do. In between missions, the holograms are stored in personality
computers, or mind prisons. However, the computer storing two of the most
powerful holograms ever created. HAMMERFIST and METALISIS, has malfunctioned,
sending the two deadly assassins on one final mission - to destroy
Centro-Holographix.
You control HAMMERFIST and METALISIS on their mission. You must smash the
security systems to gain access to later levels, kill the technicians and
droids who try to stop you and collect the energy and weapon energy fizzles
which they leave behind. Also, 'plug into' the recharge points to top up on
energy in order that you might defeat the 'Octosquab'. the giant ant and the
multitude of aliens, both holographic and solid, which the Master will send
out to stop you.
HINTS AND TIPS
CHOICE OF CHARACTER
You must change between which character you control, depending on the current
situation. Use HAMMERFIST when lots of repetitive aliens are on screen. Use
METALISIS to reach higher levels of the screen, ledges and table-tops.
WEAPONS
When no weapon is selected. HAMMERFIST uses an ordinary punch. However, provided
that the weapon is sufficiently charged, you can use either lasers - long range,
more effective than punching but unable to open doors, or piston fist - short
range, useful as a shield or for breaking down obstacles and doors. Also,
METALISIS' flic-flac can be used as an aggressive manoeuvre as well as for
rapid advancing and retreating.
FLIC-FLACS
There are two types of flic-flac which both have their separate uses. The low
flic-flac is obtained by holding down the fire button and pushing the joystick
up and releasing. However, if the joystick is held in the 'up' position,
METALISIS will perform a high flic-flac which is vital for reaching higher
portions of the screen.
SECURITY SYSTEMS/DOORS
Most doors are armed with a security system controlled by the Master's computer.
This system must be breached to enable the doors to be opened.
ENERGY
Each character has their own energy level. These levels are reduced when the
charcter is hit by an alien or their weapon and increased by collecting energy
fizzles or by using recharge points built into the background.
ICONS
Destruction of opponents and obstacles release energy fizzles which form into
various icons. Picking these up recharges the character and their weapon. If
an opponent is killed ineffectively it will leave a question mark. These need
to be punched/lasered to turn them into an effective icon.
THE MASTER
The power of the Master of Centro-Holographix will be present throughout
the game. It gains strength from uncollected icons. Once his energy bar has
risen to full, all energy fizzles dropped will be negative icons. If these
icons are collected, your energy level will drop, as will his. if you do not
collect them.
CONTROLS
All versions of the game can be controlled with a joystick as follows:
HAMMERFIST
WITHOUT FIRE BUTTON PRESSED WITH FIRE BUTTON PRESSED
CHANGE PUNCH
CHARACTER FIRE UP
| |
| |
| PUNCH | PUNCH
WALK ---*--- WALK FIRE ---*--- FIRE
LEFT | RIGHT LEFT | RIGHT
| |
| |
DUCK PUNCH
FIRE DOWN
METALISIS
WITHOUT FIRE BUTTON PRESSED WITH FIRE BUTTON PRESSED
CHANGE FLIC
CHARACTER FLAC
| |
| |
| |
WALK ---*--- WALK KICK ---*--- KICK
LEFT | RIGHT LEFT | RIGHT
| |
| |
DUCK TURN
AROUND
Turn into screen: Press FIRE three times
Headbutt/Open doors: Whilst facing into screen, hold down FIRE
and pull down
Step into doors: Whilst facing into screen, hold down FIRE
and push up
Weapon select: Pull down and press FIRE twice
And/or the following Keyboard Controls
Commodore Amiga/Atari ST:
Turn into screen: Space Bar
Weapon select: F1 No weapon
F2 Piston Fist
F3 Laser Fist
Pause: ESC
Start new game: DEL while in pause mode
Music select: F6 Music on / Select tune
F7 Sound Effects on
F8 Sound off
Options set-up: HELP while in title sequence
Commodore C64:
Turn into screen: Space Bar
Weapon select: F3 No weapon
F5 Piston Fist
F7 Laser Fist
Pause: RUN/STOP
Start new game: Q while in pause mode
Music select: F1 toggles between Music on/
Sound Effects on/Music off
Spectrum:
Turn into screen: ENTER
Weapon select: L toggles between weapons
Pause: SYMBOL SHIFT
Start new game: CAPS SHIFT while in pause mode
Amstrad CPC:
Turn into screen: RETURN
Weapon select: COPY toggles between weapons
Pause: ESC
Start new game: DEL while in pause mode
CREDITS
Games design by: Vivid Image and Phil Harrison
All coding, graphics
and music by: Vivid Image Developments Ltd
Amiga/ST coding by: Andrew Bond
C64 coding by: John Twiddy
Spectrum/Amstrad
coding by: Steven Dunn
Konix coding by: Mev Dine
All graphics by: Hugh Riley
Additional Spectrum
graphics by: Gary Thornton
Additional graphics by: Dokk
Amiga/ST/C64 music by: Wally Beben
Produced by: Colin Fuidge
Tested by: Dave Cummins
Instruction Manual by: Terry Morris
A SOFTWARE STUDIOS PRODUCTION
Copyright © 1990 Vivid Image Developments Ltd.
All rights reserved.