Автор: Gary Thornton,Hugh Riley,Mevlut Dinc,Shaun G. McClure,Steven A. Dunn
Год: 1990
Издатели: Activision Inc
Производитель: Vivid Image
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
Hammerfist.gif
Hammerfist.png


Описание:
Hammerfist— это аркадная игра, действие которой происходит в антиутопическом будущем 2245 года. Мир контролируется корпорацией Centro-Holographix, которая превращает людей в голографические изображения для зловещих целей. Игра рассказывает о двух главных героях, Hammerfist и Metalisis, которые когда-то были инструментами этой корпорации.

Игроки проходят серии уровней, управляя как Hammerfist, так и Metalisis, у каждого из которых свои уникальные способности. Игровой процесс включает переключение между персонажами для преодоления препятствий и врагов. Hammerfist превосходен в бою, а Metalisis может достигать более высоких мест.

Сюжет разворачивается, когда вышедшие из строя голограммы Hammerfist и Metalisis восстают против своих создателей. Их миссия — разрушить угнетающую Centro-Holographix, сталкиваясь с различными вызовами и врагами, включая техников, дроидов и другие голографические угрозы.

С его увлекательной механикой нескольких персонажей и элементами ролевой игры, Hammerfist предлагает сложный опыт. Игра известна своими впечатляющими графиками и интерактивным игровым процессом, предоставляя захватывающее аркадное приключение для игроков.



Hammerfist_Front.jpg
HAMMERFIST

==========



THE REVOLUTION BEGINS



2245AD



The people are no longer free. Their lives and destines are controlled by

a powerful corporate body, Centro-Holographix, that seizes suitable humans

for transformation into holographic images, indistinguishable from their

sold counterparts. Their unknowing minds and holographic bodies are

programmed to perform any task the Masters should require.



Two of the deadliest, Hammerfist and Metalisis were ready for assigment;

to dispense death and destruction under the evil instruction of Centro-

Holographix.



They were political puppets, dangerous and skilled murderers who followed

their binary politics to the letter - their masters didn't even consider

the possibilities of a malfunction ... especially one that would turn

Hammerfist and Metalisis against the hand fed them ...



SO BEGINS THE REVOLUTION



- interactive multi-character arcade game

- fantasy role play features within a true arcade environment

- challenging and stimulating game play

- superb graphics

- manipulate two characters with totally different capabilities





START...



INTEL FILE - CODE 12ZA/03/07003

SUBJECT: OPERATIVE 12004 - CODE NAME HAMMERFiST



Based on human code no. 34589/AW. genetically suited to physical battle

conditions. Proven record in the field in a variety of undercover and

aggressive actions against enemy forces.



3589/AW killed in action in (CENSORED) during (CENSORED) action against

(CENSORED) forces. Body recovered. Placed in storage in medical research

establishment Record incomplete - body disappeared in 2243. In same year

surveillance traffic against corporate giant CENTRO-HOLOGRAPHIX stepped

up. No evidence recovered, four state law actions closed through lack of

evidence - accusations of bribery and illegal payments to judge and law

officer CENTRO-HOLOGRAPHIX cease commercial trading-concentrating on

financial support to 5 New Party politicians in world congress Secrecy

order code 1243/A254 still operative.



END...



START...



INTEL FILE - CODE 12ZA/08/08A45

SUBJECT: OPERATIVE 12457 - CODE NAME METALISIS



Based on human subject AW/867/012 Female of Eastern European origin.

Medically proven as Category A fitness and agility. Trained as entertainment

professional in state circus. Graduated with Honours from Khirov Military

intelligence Academy. Placed in active service in army intelligence -

specialist cover agent - International branch.



Lost in action in West Atlantic Countries. Body never recovered, details

unavailable. Incomplete. Security Raring: Code 12E31 Highly sensitive.



END...



SECURITY ACCESS DENIED FURTHER INFORMATION UNAVAILABLE ... REPORT TO INTEL

DEPT. HEAD FOR RATING ACCESS NUMBER ... END ...

LOG OFF...





GAMEPLAY



The year is 2215 A.D. Holograms are indistinguishable from Humans. People are

selected for their special skills and then transformed into holograms to commit

murder, political crimes, or whatever their Master 'Centro-Holographix' orders

them to do. In between missions, the holograms are stored in personality

computers, or mind prisons. However, the computer storing two of the most

powerful holograms ever created. HAMMERFIST and METALISIS, has malfunctioned,

sending the two deadly assassins on one final mission - to destroy

Centro-Holographix.



You control HAMMERFIST and METALISIS on their mission. You must smash the

security systems to gain access to later levels, kill the technicians and

droids who try to stop you and collect the energy and weapon energy fizzles

which they leave behind. Also, 'plug into' the recharge points to top up on

energy in order that you might defeat the 'Octosquab'. the giant ant and the

multitude of aliens, both holographic and solid, which the Master will send

out to stop you.





HINTS AND TIPS



CHOICE OF CHARACTER



You must change between which character you control, depending on the current

situation. Use HAMMERFIST when lots of repetitive aliens are on screen. Use

METALISIS to reach higher levels of the screen, ledges and table-tops.



WEAPONS



When no weapon is selected. HAMMERFIST uses an ordinary punch. However, provided

that the weapon is sufficiently charged, you can use either lasers - long range,

more effective than punching but unable to open doors, or piston fist - short

range, useful as a shield or for breaking down obstacles and doors. Also,

METALISIS' flic-flac can be used as an aggressive manoeuvre as well as for

rapid advancing and retreating.



FLIC-FLACS



There are two types of flic-flac which both have their separate uses. The low

flic-flac is obtained by holding down the fire button and pushing the joystick

up and releasing. However, if the joystick is held in the 'up' position,

METALISIS will perform a high flic-flac which is vital for reaching higher

portions of the screen.



SECURITY SYSTEMS/DOORS



Most doors are armed with a security system controlled by the Master's computer.

This system must be breached to enable the doors to be opened.



ENERGY



Each character has their own energy level. These levels are reduced when the

charcter is hit by an alien or their weapon and increased by collecting energy

fizzles or by using recharge points built into the background.



ICONS



Destruction of opponents and obstacles release energy fizzles which form into

various icons. Picking these up recharges the character and their weapon. If

an opponent is killed ineffectively it will leave a question mark. These need

to be punched/lasered to turn them into an effective icon.



THE MASTER



The power of the Master of Centro-Holographix will be present throughout

the game. It gains strength from uncollected icons. Once his energy bar has

risen to full, all energy fizzles dropped will be negative icons. If these

icons are collected, your energy level will drop, as will his. if you do not

collect them.





CONTROLS



All versions of the game can be controlled with a joystick as follows:





HAMMERFIST



WITHOUT FIRE BUTTON PRESSED WITH FIRE BUTTON PRESSED



CHANGE PUNCH

CHARACTER FIRE UP

| |

| |

| PUNCH | PUNCH

WALK ---*--- WALK FIRE ---*--- FIRE

LEFT | RIGHT LEFT | RIGHT

| |

| |

DUCK PUNCH

FIRE DOWN





METALISIS



WITHOUT FIRE BUTTON PRESSED WITH FIRE BUTTON PRESSED



CHANGE FLIC

CHARACTER FLAC

| |

| |

| |

WALK ---*--- WALK KICK ---*--- KICK

LEFT | RIGHT LEFT | RIGHT

| |

| |

DUCK TURN

AROUND



Turn into screen: Press FIRE three times



Headbutt/Open doors: Whilst facing into screen, hold down FIRE

and pull down



Step into doors: Whilst facing into screen, hold down FIRE

and push up



Weapon select: Pull down and press FIRE twice



And/or the following Keyboard Controls





Commodore Amiga/Atari ST:



Turn into screen: Space Bar

Weapon select: F1 No weapon

F2 Piston Fist

F3 Laser Fist

Pause: ESC

Start new game: DEL while in pause mode

Music select: F6 Music on / Select tune

F7 Sound Effects on

F8 Sound off

Options set-up: HELP while in title sequence





Commodore C64:



Turn into screen: Space Bar

Weapon select: F3 No weapon

F5 Piston Fist

F7 Laser Fist

Pause: RUN/STOP

Start new game: Q while in pause mode

Music select: F1 toggles between Music on/

Sound Effects on/Music off





Spectrum:



Turn into screen: ENTER

Weapon select: L toggles between weapons

Pause: SYMBOL SHIFT

Start new game: CAPS SHIFT while in pause mode





Amstrad CPC:



Turn into screen: RETURN

Weapon select: COPY toggles between weapons

Pause: ESC

Start new game: DEL while in pause mode





CREDITS



Games design by: Vivid Image and Phil Harrison

All coding, graphics

and music by: Vivid Image Developments Ltd

Amiga/ST coding by: Andrew Bond

C64 coding by: John Twiddy

Spectrum/Amstrad

coding by: Steven Dunn

Konix coding by: Mev Dine

All graphics by: Hugh Riley

Additional Spectrum

graphics by: Gary Thornton

Additional graphics by: Dokk

Amiga/ST/C64 music by: Wally Beben

Produced by: Colin Fuidge

Tested by: Dave Cummins

Instruction Manual by: Terry Morris





A SOFTWARE STUDIOS PRODUCTION



Copyright © 1990 Vivid Image Developments Ltd.

All rights reserved.
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