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Histograms

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Автор: M. Furby
Год: 1983
Издатели: Your Computer
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 16K

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Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

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Histograms.gif


Histograms





M Furby,


Walton on Thames,


Surrey





Robert Newman's excellent machine-code animation routine in


April /Your Computer/ - including the amendment published


in the May issue - has uses beyond purely games applica-


tions. This subroutine uses it to produce 3D block histo-


grams like those used in /The Money Programme/, a BBC


television programme. It is not a complete program in


itself, and requires the following parameters to be passed


from your main program to run it.





I(N)..... an array of values to be graphically depicted


N........ the number of items in the array


M........ the maximum value


A........ the required location of the base line of the


histogram





The Poke and Usr address are for the 48K Spectrum, and you


will need to change them to those in April /Your Computer/


if you have a 16K machine. [In short: subtract 32770 (no,


not 32768) from each address.]


The subroutine will produce a histogram of any number of


values, although a practical maximum for clarity is 26.


Different values of A, between 0 and 165, will place the


base line in a suitable position on the screen to allow for


any text you wish to include.


If you wish to show, say, values between 1 and 10, then


the routine will draw the block for 10 right to the top of


the screen. By giving a false value for M of 20, the blocks


will be compressed to give clear space above for further


text, so M can be thought of as a magnification factor.
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