Автор: William Tang
Год: 1982
Издатели: Sinclair Research Ltd
Производитель: Psion Software Ltd
Языки:
Португальский
Формат:
TZX лента
Требования:
ZX Spectrum 16K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Hungry Horace— это классическая аркадная игра, выпущенная в 1982 году компанией Psion Software для Sinclair ZX Spectrum. Игра представляет собой простой, но увлекательный клон Pac-Man, где игроки управляют персонажем по имени Хорас, перемещающимся по парку.
На каждом уровне Хорас должен съедать цветы, разбросанные по парку, чтобы заработать очки, избегая при этом охранников. Если Хораса поймают три раза, игра заканчивается. Геймплей требует стратегического движения для уклонения от поимки и максимизации очков.
Игра включает несколько уникальных особенностей, таких как возможность звонить в тревожные колокола. Эти колокола вызывают панику у охранников, что позволяет Хорасу временно их убирать из парка. Также игроки могут заработать дополнительные очки, съедая обеды, оставленные охранниками.
Hungry Horace стала первой в серии игр о Хорасе, за которой последовали сиквелы, такие как "Horace Goes Skiing" и "Horace and the Spiders". Игра известна своими красочными графиками и звуковыми эффектами, что делает её запоминающимся проектом для поклонников Spectrum.
Год: 1982
Издатели: Sinclair Research Ltd
Производитель: Psion Software Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Hungry Horace— это классическая аркадная игра, выпущенная в 1982 году компанией Psion Software для Sinclair ZX Spectrum. Игра представляет собой простой, но увлекательный клон Pac-Man, где игроки управляют персонажем по имени Хорас, перемещающимся по парку.
На каждом уровне Хорас должен съедать цветы, разбросанные по парку, чтобы заработать очки, избегая при этом охранников. Если Хораса поймают три раза, игра заканчивается. Геймплей требует стратегического движения для уклонения от поимки и максимизации очков.
Игра включает несколько уникальных особенностей, таких как возможность звонить в тревожные колокола. Эти колокола вызывают панику у охранников, что позволяет Хорасу временно их убирать из парка. Также игроки могут заработать дополнительные очки, съедая обеды, оставленные охранниками.
Hungry Horace стала первой в серии игр о Хорасе, за которой последовали сиквелы, такие как "Horace Goes Skiing" и "Horace and the Spiders". Игра известна своими красочными графиками и звуковыми эффектами, что делает её запоминающимся проектом для поклонников Spectrum.
LOADING A PROGRAM
The procedure for loading a program is described in chapter 20 of the
Spectrum manual. The steps are summarised below.
1. Connect the ear socket on your Spectrum to the ear socket on your
cassette recorder.
2. Position the tape before the beginning of the program that you wish to
load.
3. Turn the volume control to 3/4 of maximum or to a level which you have
found to be reliable on your recorder.
4. Type LOAD "PROGRAM NAME" and press the ENTER key. The program name is
printed on the cassette.
5. Start the cassette recorder playing.
6. Press any key.
Psion cassettes for the Sinclair ZX Spectrum are designed to load over a
very wide range of volume and tone settings on your tape recorder. If you
have any difficulty, ensure that the head and pinch-roller of your tape
recorder are quite clean. Cleaning kits for this purpose are widely
available.
(c) Beam Software, 1982.
Made in U.K.
PSION software cassettes are manufactured by a fully automated process
under the strictest quality control. Other Psion cassettes for the Sinclair
Spectrum include:
CHESS - a remarkable machine code program of the highest standard with 10
levels of play. Features include full graphic pieces and board, all legal
moves allowed and advice on your move if requested.
VU-CALC - constructs, generates and calculates large tables for diverse
applications including financial analysis, budget sheets and projections.
Turns the Spectrum into an immensely powerful analysis chart.
VU-FILE - a general purpose information-retrieval program for lists, names
and addresses, society memberships, catalogues and files of all kinds.
Features include user-definable records, packed fields for maximum storage,
list by any field, string search and many others.
FLIGHT SIMULATION - a real-time machine code program which simulates the
piloting, motion and navigation of an aeroplane. Includes cockpit display
with detailed instruments, a changing 3 dimensional view of the world
through the cockpit windows and full runway features with take-off and
landing.
SPACE RAIDERS - Defend the earth with your gun base from attack of
successive waves of aliens - a full feature, high-resolution, reactive
machine-code game in colour.
PLANETOIDS - An exciting, real-time, reactive machine-code game in which
you must destroy and avoid the passing planetoids. Beware of the lurking
alien space ship which can destroy you with its cluster bombs.
Sinclair
Spectrum
16K or 48K RAM
HUNGRY HORACE
from PSION
with MELBOURNE HOUSE
Load and run by typing LOAD "HORACE"
Hungry Horace is a machine language game for the Spectrum. You are Hungry
Horace, intent on devouring everything in your path. Horace will move along
the paths, bridges and tunnels of the park by presing the following keys:-
UP:"Q" key
DOWN:"Z" key
LEFT:"I" key
RIGHT:"P" key
Each flower in the park that Horace eats scores 10 points. But beware of
the park guards who are out to catch Horace and throw him out of the park.
If Horace is caught 3 times he will not be allowed back in the park and the
game will end.
There are several alarm bells in the park. If Horace can ring one of the
alarms, the guards will panic and Horace can catch them and throw them out
of the park.
Look out for when one of the guards drops his lunch of cherries or
strawberries. You will score 100 points if Horace eats the guards' lunch.
The park is divided into several sections and in each part there is an exit
leading to the next section. Horace does not need to eat all the flowers or
reach the alarm before entering the next section. Each section of the park
is harder than the one before.
Hungry Horace includes sound effects. To amplify the sound from the
Spectrum, insert the lead between the microphone sockets of the Spectrum
and tape recorder. Ensure that there is no cassette in your recorder. Try
setting your recorder to record, or play, and in many cases the sound from
the Spectrum will be amplified through the loudspeaker of the recorder.
Made in U.K.
The procedure for loading a program is described in chapter 20 of the
Spectrum manual. The steps are summarised below.
1. Connect the ear socket on your Spectrum to the ear socket on your
cassette recorder.
2. Position the tape before the beginning of the program that you wish to
load.
3. Turn the volume control to 3/4 of maximum or to a level which you have
found to be reliable on your recorder.
4. Type LOAD "PROGRAM NAME" and press the ENTER key. The program name is
printed on the cassette.
5. Start the cassette recorder playing.
6. Press any key.
Psion cassettes for the Sinclair ZX Spectrum are designed to load over a
very wide range of volume and tone settings on your tape recorder. If you
have any difficulty, ensure that the head and pinch-roller of your tape
recorder are quite clean. Cleaning kits for this purpose are widely
available.
(c) Beam Software, 1982.
Made in U.K.
PSION software cassettes are manufactured by a fully automated process
under the strictest quality control. Other Psion cassettes for the Sinclair
Spectrum include:
CHESS - a remarkable machine code program of the highest standard with 10
levels of play. Features include full graphic pieces and board, all legal
moves allowed and advice on your move if requested.
VU-CALC - constructs, generates and calculates large tables for diverse
applications including financial analysis, budget sheets and projections.
Turns the Spectrum into an immensely powerful analysis chart.
VU-FILE - a general purpose information-retrieval program for lists, names
and addresses, society memberships, catalogues and files of all kinds.
Features include user-definable records, packed fields for maximum storage,
list by any field, string search and many others.
FLIGHT SIMULATION - a real-time machine code program which simulates the
piloting, motion and navigation of an aeroplane. Includes cockpit display
with detailed instruments, a changing 3 dimensional view of the world
through the cockpit windows and full runway features with take-off and
landing.
SPACE RAIDERS - Defend the earth with your gun base from attack of
successive waves of aliens - a full feature, high-resolution, reactive
machine-code game in colour.
PLANETOIDS - An exciting, real-time, reactive machine-code game in which
you must destroy and avoid the passing planetoids. Beware of the lurking
alien space ship which can destroy you with its cluster bombs.
Sinclair
Spectrum
16K or 48K RAM
HUNGRY HORACE
from PSION
with MELBOURNE HOUSE
Load and run by typing LOAD "HORACE"
Hungry Horace is a machine language game for the Spectrum. You are Hungry
Horace, intent on devouring everything in your path. Horace will move along
the paths, bridges and tunnels of the park by presing the following keys:-
UP:"Q" key
DOWN:"Z" key
LEFT:"I" key
RIGHT:"P" key
Each flower in the park that Horace eats scores 10 points. But beware of
the park guards who are out to catch Horace and throw him out of the park.
If Horace is caught 3 times he will not be allowed back in the park and the
game will end.
There are several alarm bells in the park. If Horace can ring one of the
alarms, the guards will panic and Horace can catch them and throw them out
of the park.
Look out for when one of the guards drops his lunch of cherries or
strawberries. You will score 100 points if Horace eats the guards' lunch.
The park is divided into several sections and in each part there is an exit
leading to the next section. Horace does not need to eat all the flowers or
reach the alarm before entering the next section. Each section of the park
is harder than the one before.
Hungry Horace includes sound effects. To amplify the sound from the
Spectrum, insert the lead between the microphone sockets of the Spectrum
and tape recorder. Ensure that there is no cassette in your recorder. Try
setting your recorder to record, or play, and in many cases the sound from
the Spectrum will be amplified through the loudspeaker of the recorder.
Made in U.K.