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Huxley Pig

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Автор: Paul A. Bellamy,Richard Stevenson
Год: 1991
Издатели: Alternative Software Ltd
Производитель: Bizarre Developments
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
HuxleyPig.gif
HuxleyPig.png


Описание:
Huxley Pig— это классическая платформенная игра, выпущенная в 1991 году для ZX Spectrum. В игре рассказывается о персонаже Хаксли Свине, который путешествует по своему дому в поисках игрушек и костюмов для своих фантазий. Игроки ведут Хаксли через различные препятствия, включая вампира-свинью Вайла Винсента и змею Сидни.

Основная цель — собрать определенные предметы, такие как Крест, чтобы пройти Вайла Винсента, и Гаечный ключ, чтобы обойти грызуна Хораса. Игра проходит в многоуровневом доме, полном испытаний, таких как избегание Ползучих Тварей и управление энергией Хаксли, представленной в виде счетчика бутербродов.

Huxley Pig предлагает разные уровни сложности. В режиме «легко» опасности, такие как Ползучие Твари, движутся медленнее, а местоположение предметов фиксировано. В режиме «трудно» темп увеличивается, а расположение предметов рандомизируется. Завершение основной игры открывает дополнительные мини-игры, такие как «Huxley Airways» и «Pizza Pizza!»

Эти мини-игры добавляют разнообразие, предлагая такие задачи, как полет на самолете для сбора сердец или угадывание ингредиентов пиццы. Игра, разработанная Bizarre Developments и изданная Alternative Software Ltd, основана на популярном персонаже из телесериала.



HuxleyPig.jpg
HUXLEY PIG

==========



EVERYBODY'S FAVOURITE PIG



It's not easy being a pig, all you want to do is eat your sandwiches,

get to your room and have a super daydream about being;



- a pilot - "up and away Huxley"



- a sailor - "shiver me timbers Captain Pig"



- a chef - "one Huxley Special Pizza coming up. Sir"



Unfortunately Horace, (that rotten rodent), has left the front door

open and all the Creepy Crawlies are running around the house. Also

Vile Vincent, the Vampire Pig, has hidden all your favourite toys

and Sidney the Snake isn't helping he's hidden your pilot's, chef's

and sailor outfits. Will Huxley ever get to bed? Every pig needs

his beauty sleep.



You have to guide Huxley through his house, to find toys and items

of clothing which he needs for his daydream adventures.





MAIN GAME



The game starts with Huxley standing in his bedroom. Your first

objective is to get a toy from the toyroom at the other end of the

corridor. In order to do this you must find a Cross which has been

hidden somewhere in the house. Finding the Cross will enable you to

pass Vile Vincent the Vampire Pig, who is standing guard outside

the toyroom.



On your travels you will encounter many hazards:



Horace the Rodent in the attic won't let you pass until Huxley finds

a spanner. This will only happen once in a game, and you may pass

Horace any time after the spanner is found.



Sam the Seagull on the ground floor will steal Huxley's toy - but

only if you haven't found the set of clothes which relate to the

toy. Huxley may get the toy back after Sam drops it in one of the

ground floor rooms. The only way to avoid Sam is by making Huxley

stand on a chair or table until Sam passes.



In the cellar Sidney the Snake may bite you causing dizziness. This

will cause the joystick left/right directions to be reversed until

Huxley finds the first aid box. Sidney may be avoided by standing

on boxes.



Last, and most irritating of all are the Creepy Crawlies on each

floor level of the house. These repulsive arachnid pests zip across

the floor at lightning speed causing Huxley to lose points every

time they touch him. They may be avoided by standing on objects,

or jumping over them.





A NOTE ABOUT COLLECTING OBJECTS



The thought bubble always tells you what to collect.



It is possible that Huxley may need to get into the attic in order

to find the Cross, and on his way encounters Horace the rodent who

asks for the Spanner. Whilst looking for the Spanner, Huxley is

bitten by Sidney the Snake. In such a case Huxley would first have

to locate the first aid box, the Spanner, and finally the Cross.

At times like this, the small pictures in the thought bubble will

change to show you what to collect next. The only exception is when

Huxley is bitten by the snake; then the bubble will simply display

the word 'OUCH!' You then need to find the first aid box.





SCORING



Huxley starts with 250 points and gains more points as follows:



50 points - Cross.

50 points - First Aid Box.

100 points - Spanner.

100 points - Toy (from toyroom).

150 points - Clothes.

1000 points - End of level bonus.



An additional 50 points may be gained for recovering a toy stolen

by Sam the Seagull.



Points are deducted for contact with Creepy Crawlies.





ENERGY



On the left of the information panel is a sandwich on a plate. As

the game progresses the sandwich will be eaten until only crumbs

remain on the plate. To keep his energy topped up Huxley must visit

the kitchen table from time to time. There is a loaf of bread on

the table which will restore Huxley's plate of sandwiches.





END OF GAME



This may happen in one of three ways:



1. Huxley's energy may run out.



2. Huxley's points diminish to zero due to repeated contact with

Creepy Crawlies.



3. Huxley successfully completes the game, finding 3 toys and 3

sets of clothing. When this happens the easy/hard display at

the bottom of the screen will display a code number which is

to be used to gain access to part 2. The code will be used to

determine the score and difficulty level. It is strongly

recommended that the code is written down for reference.



Should the game end due to energy or point loss, you will have

the option to play again and select the difficulty level.





DIFFICULTY LEVELS



The 'easy' option:



Slows down creepy crawlies, slows down sandwich meter and places

the cross in the same location every time, and the clothes in one

of two locations.



The 'hard' option:



Speeds up creepy crawlies, speeds up sandwich meter and places all

objects in random locations.





Side 2: Contains 3 other games you can play once you have completed

the main game. You have to play the main game first.



1. Huxley Airways



Guide Huxley in his plane avoiding the oncoming planes, and help

him collect the hearts.



Collision with other planes will reduce your fuel so be careful.

The number of hearts you have to collect is shown in the thought

bubble.



2. Pizza Pizza!



Pigs like pizza too! Help Huxley guess the pizza ingredients.

Huxley loves pizzas.



Choose the ingredients shown at the top of the screen. You will

play 10 rounds against the computer, in each round you will get

8 attempts to get it right.



The computer screen will show:

V = correct

? = correct but in wrong place

X = wrong



On the left of the screen will be the number of attempts you have

left and on the right the number of rounds remaining.



3. Speedboat



Help Huxley steer his speedboat avoid oncoming speedboats, turtles

and logs. Collect as many tuna fish as you can.



Collision with turtles, logs or other speedboats will use up fuel.





LOADING INSTRUCTIONS



SPECTRUM - 128K users should switch on machine and press ENTER then

start the tape. 48K users should type LOAD "" (enter) and start

the tape.





CONTROLS



Main Game

Z = left

X = right

Enter (Return) = jump

or joystick



For Huxley Airways and Speedboat

Z = left

X = right

P = up

L = down



For Pizza Pizza!



Z = left

X = right

P = select

L = move on



© Rodney Peppé / FilmFair Limited 1990

ALTERNATIVE SOFWARE LIMITED
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