Автор: Paul A. Bellamy,Richard Stevenson
Год: 1991
Издатели: Alternative Software Ltd
Производитель: Bizarre Developments
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 128K,
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Huxley Pig— это классическая платформенная игра, выпущенная в 1991 году для ZX Spectrum. В игре рассказывается о персонаже Хаксли Свине, который путешествует по своему дому в поисках игрушек и костюмов для своих фантазий. Игроки ведут Хаксли через различные препятствия, включая вампира-свинью Вайла Винсента и змею Сидни.
Основная цель — собрать определенные предметы, такие как Крест, чтобы пройти Вайла Винсента, и Гаечный ключ, чтобы обойти грызуна Хораса. Игра проходит в многоуровневом доме, полном испытаний, таких как избегание Ползучих Тварей и управление энергией Хаксли, представленной в виде счетчика бутербродов.
Huxley Pig предлагает разные уровни сложности. В режиме «легко» опасности, такие как Ползучие Твари, движутся медленнее, а местоположение предметов фиксировано. В режиме «трудно» темп увеличивается, а расположение предметов рандомизируется. Завершение основной игры открывает дополнительные мини-игры, такие как «Huxley Airways» и «Pizza Pizza!»
Эти мини-игры добавляют разнообразие, предлагая такие задачи, как полет на самолете для сбора сердец или угадывание ингредиентов пиццы. Игра, разработанная Bizarre Developments и изданная Alternative Software Ltd, основана на популярном персонаже из телесериала.
Год: 1991
Издатели: Alternative Software Ltd
Производитель: Bizarre Developments
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Huxley Pig— это классическая платформенная игра, выпущенная в 1991 году для ZX Spectrum. В игре рассказывается о персонаже Хаксли Свине, который путешествует по своему дому в поисках игрушек и костюмов для своих фантазий. Игроки ведут Хаксли через различные препятствия, включая вампира-свинью Вайла Винсента и змею Сидни.
Основная цель — собрать определенные предметы, такие как Крест, чтобы пройти Вайла Винсента, и Гаечный ключ, чтобы обойти грызуна Хораса. Игра проходит в многоуровневом доме, полном испытаний, таких как избегание Ползучих Тварей и управление энергией Хаксли, представленной в виде счетчика бутербродов.
Huxley Pig предлагает разные уровни сложности. В режиме «легко» опасности, такие как Ползучие Твари, движутся медленнее, а местоположение предметов фиксировано. В режиме «трудно» темп увеличивается, а расположение предметов рандомизируется. Завершение основной игры открывает дополнительные мини-игры, такие как «Huxley Airways» и «Pizza Pizza!»
Эти мини-игры добавляют разнообразие, предлагая такие задачи, как полет на самолете для сбора сердец или угадывание ингредиентов пиццы. Игра, разработанная Bizarre Developments и изданная Alternative Software Ltd, основана на популярном персонаже из телесериала.
HUXLEY PIG
==========
EVERYBODY'S FAVOURITE PIG
It's not easy being a pig, all you want to do is eat your sandwiches,
get to your room and have a super daydream about being;
- a pilot - "up and away Huxley"
- a sailor - "shiver me timbers Captain Pig"
- a chef - "one Huxley Special Pizza coming up. Sir"
Unfortunately Horace, (that rotten rodent), has left the front door
open and all the Creepy Crawlies are running around the house. Also
Vile Vincent, the Vampire Pig, has hidden all your favourite toys
and Sidney the Snake isn't helping he's hidden your pilot's, chef's
and sailor outfits. Will Huxley ever get to bed? Every pig needs
his beauty sleep.
You have to guide Huxley through his house, to find toys and items
of clothing which he needs for his daydream adventures.
MAIN GAME
The game starts with Huxley standing in his bedroom. Your first
objective is to get a toy from the toyroom at the other end of the
corridor. In order to do this you must find a Cross which has been
hidden somewhere in the house. Finding the Cross will enable you to
pass Vile Vincent the Vampire Pig, who is standing guard outside
the toyroom.
On your travels you will encounter many hazards:
Horace the Rodent in the attic won't let you pass until Huxley finds
a spanner. This will only happen once in a game, and you may pass
Horace any time after the spanner is found.
Sam the Seagull on the ground floor will steal Huxley's toy - but
only if you haven't found the set of clothes which relate to the
toy. Huxley may get the toy back after Sam drops it in one of the
ground floor rooms. The only way to avoid Sam is by making Huxley
stand on a chair or table until Sam passes.
In the cellar Sidney the Snake may bite you causing dizziness. This
will cause the joystick left/right directions to be reversed until
Huxley finds the first aid box. Sidney may be avoided by standing
on boxes.
Last, and most irritating of all are the Creepy Crawlies on each
floor level of the house. These repulsive arachnid pests zip across
the floor at lightning speed causing Huxley to lose points every
time they touch him. They may be avoided by standing on objects,
or jumping over them.
A NOTE ABOUT COLLECTING OBJECTS
The thought bubble always tells you what to collect.
It is possible that Huxley may need to get into the attic in order
to find the Cross, and on his way encounters Horace the rodent who
asks for the Spanner. Whilst looking for the Spanner, Huxley is
bitten by Sidney the Snake. In such a case Huxley would first have
to locate the first aid box, the Spanner, and finally the Cross.
At times like this, the small pictures in the thought bubble will
change to show you what to collect next. The only exception is when
Huxley is bitten by the snake; then the bubble will simply display
the word 'OUCH!' You then need to find the first aid box.
SCORING
Huxley starts with 250 points and gains more points as follows:
50 points - Cross.
50 points - First Aid Box.
100 points - Spanner.
100 points - Toy (from toyroom).
150 points - Clothes.
1000 points - End of level bonus.
An additional 50 points may be gained for recovering a toy stolen
by Sam the Seagull.
Points are deducted for contact with Creepy Crawlies.
ENERGY
On the left of the information panel is a sandwich on a plate. As
the game progresses the sandwich will be eaten until only crumbs
remain on the plate. To keep his energy topped up Huxley must visit
the kitchen table from time to time. There is a loaf of bread on
the table which will restore Huxley's plate of sandwiches.
END OF GAME
This may happen in one of three ways:
1. Huxley's energy may run out.
2. Huxley's points diminish to zero due to repeated contact with
Creepy Crawlies.
3. Huxley successfully completes the game, finding 3 toys and 3
sets of clothing. When this happens the easy/hard display at
the bottom of the screen will display a code number which is
to be used to gain access to part 2. The code will be used to
determine the score and difficulty level. It is strongly
recommended that the code is written down for reference.
Should the game end due to energy or point loss, you will have
the option to play again and select the difficulty level.
DIFFICULTY LEVELS
The 'easy' option:
Slows down creepy crawlies, slows down sandwich meter and places
the cross in the same location every time, and the clothes in one
of two locations.
The 'hard' option:
Speeds up creepy crawlies, speeds up sandwich meter and places all
objects in random locations.
Side 2: Contains 3 other games you can play once you have completed
the main game. You have to play the main game first.
1. Huxley Airways
Guide Huxley in his plane avoiding the oncoming planes, and help
him collect the hearts.
Collision with other planes will reduce your fuel so be careful.
The number of hearts you have to collect is shown in the thought
bubble.
2. Pizza Pizza!
Pigs like pizza too! Help Huxley guess the pizza ingredients.
Huxley loves pizzas.
Choose the ingredients shown at the top of the screen. You will
play 10 rounds against the computer, in each round you will get
8 attempts to get it right.
The computer screen will show:
V = correct
? = correct but in wrong place
X = wrong
On the left of the screen will be the number of attempts you have
left and on the right the number of rounds remaining.
3. Speedboat
Help Huxley steer his speedboat avoid oncoming speedboats, turtles
and logs. Collect as many tuna fish as you can.
Collision with turtles, logs or other speedboats will use up fuel.
LOADING INSTRUCTIONS
SPECTRUM - 128K users should switch on machine and press ENTER then
start the tape. 48K users should type LOAD "" (enter) and start
the tape.
CONTROLS
Main Game
Z = left
X = right
Enter (Return) = jump
or joystick
For Huxley Airways and Speedboat
Z = left
X = right
P = up
L = down
For Pizza Pizza!
Z = left
X = right
P = select
L = move on
© Rodney Peppé / FilmFair Limited 1990
ALTERNATIVE SOFWARE LIMITED
==========
EVERYBODY'S FAVOURITE PIG
It's not easy being a pig, all you want to do is eat your sandwiches,
get to your room and have a super daydream about being;
- a pilot - "up and away Huxley"
- a sailor - "shiver me timbers Captain Pig"
- a chef - "one Huxley Special Pizza coming up. Sir"
Unfortunately Horace, (that rotten rodent), has left the front door
open and all the Creepy Crawlies are running around the house. Also
Vile Vincent, the Vampire Pig, has hidden all your favourite toys
and Sidney the Snake isn't helping he's hidden your pilot's, chef's
and sailor outfits. Will Huxley ever get to bed? Every pig needs
his beauty sleep.
You have to guide Huxley through his house, to find toys and items
of clothing which he needs for his daydream adventures.
MAIN GAME
The game starts with Huxley standing in his bedroom. Your first
objective is to get a toy from the toyroom at the other end of the
corridor. In order to do this you must find a Cross which has been
hidden somewhere in the house. Finding the Cross will enable you to
pass Vile Vincent the Vampire Pig, who is standing guard outside
the toyroom.
On your travels you will encounter many hazards:
Horace the Rodent in the attic won't let you pass until Huxley finds
a spanner. This will only happen once in a game, and you may pass
Horace any time after the spanner is found.
Sam the Seagull on the ground floor will steal Huxley's toy - but
only if you haven't found the set of clothes which relate to the
toy. Huxley may get the toy back after Sam drops it in one of the
ground floor rooms. The only way to avoid Sam is by making Huxley
stand on a chair or table until Sam passes.
In the cellar Sidney the Snake may bite you causing dizziness. This
will cause the joystick left/right directions to be reversed until
Huxley finds the first aid box. Sidney may be avoided by standing
on boxes.
Last, and most irritating of all are the Creepy Crawlies on each
floor level of the house. These repulsive arachnid pests zip across
the floor at lightning speed causing Huxley to lose points every
time they touch him. They may be avoided by standing on objects,
or jumping over them.
A NOTE ABOUT COLLECTING OBJECTS
The thought bubble always tells you what to collect.
It is possible that Huxley may need to get into the attic in order
to find the Cross, and on his way encounters Horace the rodent who
asks for the Spanner. Whilst looking for the Spanner, Huxley is
bitten by Sidney the Snake. In such a case Huxley would first have
to locate the first aid box, the Spanner, and finally the Cross.
At times like this, the small pictures in the thought bubble will
change to show you what to collect next. The only exception is when
Huxley is bitten by the snake; then the bubble will simply display
the word 'OUCH!' You then need to find the first aid box.
SCORING
Huxley starts with 250 points and gains more points as follows:
50 points - Cross.
50 points - First Aid Box.
100 points - Spanner.
100 points - Toy (from toyroom).
150 points - Clothes.
1000 points - End of level bonus.
An additional 50 points may be gained for recovering a toy stolen
by Sam the Seagull.
Points are deducted for contact with Creepy Crawlies.
ENERGY
On the left of the information panel is a sandwich on a plate. As
the game progresses the sandwich will be eaten until only crumbs
remain on the plate. To keep his energy topped up Huxley must visit
the kitchen table from time to time. There is a loaf of bread on
the table which will restore Huxley's plate of sandwiches.
END OF GAME
This may happen in one of three ways:
1. Huxley's energy may run out.
2. Huxley's points diminish to zero due to repeated contact with
Creepy Crawlies.
3. Huxley successfully completes the game, finding 3 toys and 3
sets of clothing. When this happens the easy/hard display at
the bottom of the screen will display a code number which is
to be used to gain access to part 2. The code will be used to
determine the score and difficulty level. It is strongly
recommended that the code is written down for reference.
Should the game end due to energy or point loss, you will have
the option to play again and select the difficulty level.
DIFFICULTY LEVELS
The 'easy' option:
Slows down creepy crawlies, slows down sandwich meter and places
the cross in the same location every time, and the clothes in one
of two locations.
The 'hard' option:
Speeds up creepy crawlies, speeds up sandwich meter and places all
objects in random locations.
Side 2: Contains 3 other games you can play once you have completed
the main game. You have to play the main game first.
1. Huxley Airways
Guide Huxley in his plane avoiding the oncoming planes, and help
him collect the hearts.
Collision with other planes will reduce your fuel so be careful.
The number of hearts you have to collect is shown in the thought
bubble.
2. Pizza Pizza!
Pigs like pizza too! Help Huxley guess the pizza ingredients.
Huxley loves pizzas.
Choose the ingredients shown at the top of the screen. You will
play 10 rounds against the computer, in each round you will get
8 attempts to get it right.
The computer screen will show:
V = correct
? = correct but in wrong place
X = wrong
On the left of the screen will be the number of attempts you have
left and on the right the number of rounds remaining.
3. Speedboat
Help Huxley steer his speedboat avoid oncoming speedboats, turtles
and logs. Collect as many tuna fish as you can.
Collision with turtles, logs or other speedboats will use up fuel.
LOADING INSTRUCTIONS
SPECTRUM - 128K users should switch on machine and press ENTER then
start the tape. 48K users should type LOAD "" (enter) and start
the tape.
CONTROLS
Main Game
Z = left
X = right
Enter (Return) = jump
or joystick
For Huxley Airways and Speedboat
Z = left
X = right
P = up
L = down
For Pizza Pizza!
Z = left
X = right
P = select
L = move on
© Rodney Peppé / FilmFair Limited 1990
ALTERNATIVE SOFWARE LIMITED