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IK+

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Автор: Dan Michek,Rob Hubbard
Год: 1987
Издатели: System 3 Software Ltd
Производитель: System 3 Software Ltd
Языки: 🇬🇧 Английский
Требования: 🖥️ ZX Spectrum 128K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
IK .gif
IK .png
ik_pl.gif

ikplus.gif


Описание:
International Karate Plus (IK+)— классическая игра в жанре файтинг, разработанная компанией System 3 Software Ltd в 1987 году. Игра предлагает турнирный стиль соревнований, где игроки могут участвовать в до 25 раундах с возрастающей сложностью. Каждый раунд состоит из трех боев, последний из которых является бонусным, где игроки должны отражать мячи с помощью щита. Цель — достичь высшего ранга, набирая очки с помощью различных боевых техник.

Игроки могут выполнять 17 различных движений с помощью джойстика, с возможностями как для нападения, так и для защиты. Игра поддерживает как одиночный, так и двухпользовательский режим, позволяя игрокам сражаться с компьютерными противниками или друг с другом. Боец в белом кимоно управляется первым игроком, а боец в сером кимоно — вторым игроком в двухпользовательском режиме.

Система начисления очков в игре основана на эффективности движений игрока, с разными очками за удары по различным частям тела противника. Успешные удары спереди приносят больше очков, чем удары сзади. Бонусный раунд предлагает дополнительные очки за отражение мячей, что может значительно увеличить счет игрока.

IK+ известна своей плавной анимацией и сложным игровым процессом, что делает ее популярным выбором среди любителей файтингов. На экране отображаются боевые очки и счет, а бойцы, управляемые игроками, обозначаются цветными кулаками. Специальные клавиши позволяют игрокам переключать музыку и звуковые эффекты, что добавляет к погружению в игру.



IK.jpg
INTERNATIONAL KARATE PLUS

-----------------------

(c) 1987 System 3



INTRODUCTION



There are 17 different moves controlled by joystick (one or two

new moves were added to the original game at the expense of old

moves that were dropped). There is a practice mode. Opponents can

be hit in the head, chest, stomach, shins and feet from the front

or behind. Hits from behind give only half the normal score.



Computer-controlled men use different combat-strategies.

For example, when the computer controls both men, these men may

not fight, they may just avoid attacks. More 'vicious'

strategies exist, but are not identified here... Just observe.



The tournament has 25 rounds with progressive difficulty. After

the 25th round a belt is awarded. Each round consists of three 30

seconds bouts. At the end of a bout a judge appears and instructs

the player(s) and announces the ranking(s). If a human player is

in the third place, he's out of the tournament. The game has 3

players on each screen at the same time, so as long as the human

player is in the 1st or 2nd place he is still in the tournament.



The third bout of the round is a bonus bout where the player has

to use a small hand-held shield to deflect balls bouncing

towards him from all angles.





GAME DISPLAY



The score and game info is displayed at the top of the screen and

comprises 3 sets of combat points and cumulative score displays.

Human-controlled fighters are indicated by a colored fist to the

right of the fighter's score.



The white-jacketed fighter is controlled by player one.

In the two-player mode, the grey-jacketed fighter is controlled

by player two.





OPTIONS SELECTION



Game mode selection:

Fire joystick while in demo mode: 1 player practice mode

I : 1 player against 2 computer men -tournament mode

O : 2 players against 1 computer man -tournament mode



Special keys:

M : toggle music on/off (128K only)

N : toggle sound fx on/off (128K only)

P : toggle pause mode





MOVEMENT CONTROLS



Each of the eight joystick positions selects a type of move, and

pressing the button gives another eight. In special cases a

defensive move is available (detailed later).



----------------------------------------

The diagrams below show the movements of a man facing right:



Moves when fire button is NOT pressed:





jump up

*

reverse face punch * * front face punch

turn around



walk backwards * * * walk forwards

(or block)



crouching * * shin kick

stomach punch *

footsweep kick







Moves when firebutton IS pressed:



flying leap kick

*

double face kick * * head butt





back flip * * * stomach kick





back stop * * high face kick

face kick *

turn around reverse foot-sweep

turn around





----------------------------------------------



HOLDING AND CANCELLING A MOVE



When making an attack move, you must hold the joystick in position

until your man has made the attack. Releasing the joystick any

sooner will cause your man to return to the standing stance.





SEQUENCES OF MOVES



It is possible to make moves in quick succession without the

fighter first pausing in the standing stance, thus allowing a

smooth, free-flowing sequence. This is done by first selecting

the first move holding it until the attack has occurred, then

quickly selecting a next move before the man returns to the

standing position. This will allow such actions as a series of

back flips across the screen.





BLOCKING MOVE (defensive)



if you are being attacked at close range from in front, and you

select the 'walk-backwards' action, your man will stand in a

blocking posture for the duration of the attack and deflect all

kicks to the head, chest and stomach. However, it is not possible

to block shin kicks and footsweeps (shins=knees!).





GAME OBJECT



A round consists of a sequence of 2 fight bouts and a bonus bout.

In the 1-player tournament mode game, the round ends when the

human player is in the third place. The object is to fight on for

as long as possible as the score builds up, you are awarded one

of the six belts colors, the highest being black and lowest

yellow.





SCORING



For each successful hit from the front the player gets two combat

points (1 pt =-a half disc, 2 pts-a whole disc!) and a numerical

score. Attacking from behind earns 1 point and half the score.



A fight bout lasts either for 30 secs or until one of the players

gets 6 pts. This player will be awarded a bout time bonus of

100 pts for each second left in the bout.



When a player is hit he falls down and passes out for a moment

shown by the stars above his head. When they disappear you can

pull up (on the joystick!) and get your man up, Otherwise he will

lie on the ground for a few seconds more.



----------------------------------------

Here is the table of scores. The 'pts' column shows your score

for a front hit - the score for a behind hit is half the one

shown (except as noted).



move : pts

==== ====

front face punch : 800

shin kick : 400

footsweep : 400

crouching stomach punch : 400

reverse face punch : 800

flying kick : 800

head butt : 1000

stomach kick : 200

face kick : 800

reverse footsweep : 400

back-step face kick : 800

double face kick (from front) : 1000

double face kick (from behind) : 1000





BONUS BOUT



Here you are shown holding a small shield, with which you

must deflect the balls coming towards you. As the game

gets more difficult, the max speed of the balls increases.

There are also flashing balls whose bounce height alternates.



For each deflection you score 100 pts., and if you survive all

balls you get a 5000-point score bonus. Since there can be up

to 60 balls, a good player can add over 10 000 pts to his score

in a single bonus bout and get to black belt status more quickly.





HALL OF FAME



In the high-score list your score with belt & belt color are

given and you can add your initials (max 3 initials). Move the

joystick left/right to choose the letter and press the fire

button to enter.



-----------------------------------------------------

Typed by Aaron Deveraux of Hackerworld



==========================================================

Taken from Project 64 http://project64.c64.org

Readapted for the Spectrum in 2001 AD by Alessandro Grussu

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