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Impossamole

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Автор: Barry Leitch
Год: 1990
Издатели: Gremlin Graphics Software Ltd
Производитель: CORE Design Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
Impossamole.gif
Impossamole.png


Описание:
"Impossamole" — это классическая платформенная игра, выпущенная в 1990 году компанией Gremlin Graphics. Игра рассказывает о приключениях крота Монти, который скучает по былым приключениям. История начинается с того, что Монти отдыхает на своем острове, но внезапно телепортируется на инопланетный корабль, где ему поручают победить Пять Стражей, укравших священные свитки.

Игровой процесс состоит из пяти уровней, причем игроки могут выбирать уровни 1-4 в любом порядке. Однако последний уровень требует завершения предыдущих. Каждый уровень наполнен едой, припасами и скрытыми комнатами, что поощряет исследование. Игроки могут собирать и улучшать оружие, но супероружие следует использовать экономно, так как оно ограничено одним на уровень.

Игра известна своими сложными платформенными элементами и стратегическим управлением ресурсами. Игроки сталкиваются с различными препятствиями и врагами, требующими осторожной навигации и точного времени. Уровни разработаны со скрытыми областями и секретами, что обеспечивает богатый и увлекательный опыт.

"Impossamole" была доступна на нескольких платформах, включая ZX Spectrum, Amstrad, Commodore 64, Atari ST и Commodore Amiga. Игра поддерживает управление с помощью клавиатуры и джойстика, что позволяет гибко настраивать игровой процесс. Уникальный сюжет и увлекательная механика сделали её запоминающимся названием в мире классических платформеров.



Impossamole(EDOS)_Front.jpg
IMPOSSAMOLE

(Gremlin Graphics)





Monty lay back on his sun lounger and contemplated his situation. His

previous adventures had financed these last few years of utter bliss. He had

everything that a mole could want. His own island in the sun, more money than

a mole could ever spend - paradise! Listening to the clear blue sea lapping

at his furry feet, he surveyed his surroundings and saw nothing but unspoiled

beauty. In the last few days, thoughts had appeared in his mind - he somehow

missed the days of his adventuring.



Monty closed his eyes and decided to take forty winks. Then the sun seemed

to dim on his eyelids. "Just a passing cloud", he thought. But within

seconds, the whole island was shrouded in darkness. Opening his eyes he saw

that the island was covered by one large cloud. From the cloud, rays of light

beamed out which swirled and darted over the terrain as though they were

looking for something. He saw a ray of light advancing towards him and felt

'butterflies' erupting into a frenzy in his stomach.



The light settled on his shivering body, smarting his eyes with its searing

brightness. Then the voice came ...



"Monty Mole"



Monty had been teleported into an alien spacecraft and found himself in the

presence of two shadowy figures.



"Who are you?" asked Monty:



The reply came: "You need not know - you are the chosen one."



"What for?" replied Monty.



"You have been selected to vanquish the Five Guardians."



"What Five Guardians?" Monty replied.



"The ones who stole our sacred scrolls of eternal life, without which our

planet will not survive."



"Sounds exciting!" thought Monty. "But how can I defeat the Guardians?"



"We will give you the use of our sacred super powers. Use them wisely,

little mole!"



The adventure begins ...





HOW TO PLAY THE GAME



The game is played over five levels. You are able to select level 1-4 at

random, but to play level 5 you must have completed the previous four levels.

Each level contains food and supplies to help you on your travels. You may

find a friendly shop keeper. Spend your money wisely.

Weapons can be collected and their strength upgraded when certain items are

collected. Each weapon has a time limit for usage. Hidden rooms have been

positioned on each level. Every area must be explored.



Super Weapons: Only one per level. Use only as a last resort.



Good luck in this, the first of Impossamole's adventures. The playing tips

have been kept to a minimum. The surprises are numerous and need to be

experienced. Look out for our friendly Super Hero in his further adventures.





INSTRUCTIONS FOR IMPOSSAMOLE



SPECTRUM

Keyboard Controls

Z - Move Left X - Move Right

O - Move Up / Jump K - Move Down

0 - Fire H - Pause

Q - Quit

SPACE BAR - Super Weapon

- or use Kempston, Cursor or Interface 2 joysticks.



AMSTRAD

Keyboard controls are the same as the Spectrum version, or use the joystick.



COMMODORE 64

All movement is controlled by the joystick in Port 2.

P - Pause RUN/STOP - Quit (only when the game is paused)

SPACE BAR - Super Weapon

Select between music and sound FX on the title screen using the joystick.



ATARI ST AND COMMODORE AMIGA

All movement is controlled by joystick.

CTRL - Pause ESC - Quit

SPACE BAR - Super Weapon

Select between music and sound FX on the title screen using the joystick.
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