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Inside Outing

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Автор: Michael St Aubyn,Stuart Hughes(Иллюстрации)
Год: 1988
Издатели: The Edge
Производитель: The Edge
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
InsideOuting.gif
InsideOuting.png


Описание:
Inside Outing— это игра в жанре экшен-адвенчура, выпущенная в 1988 году Майклом Сент-Обином и изданная компанией The Edge. Действие разворачивается в изометрическом лабиринте, где игрок выступает в роли опытного вора, заманенного в особняк леди Кратчер. Цель игры — найти спрятанные по всему дому драгоценности, скрытые покойным мистером Кратчером.

Сюжет игры заключается в том, что игрок должен исследовать различные комнаты, каждая из которых содержит головоломки и скрытые проходы. Задача — найти 12 драгоценностей, избегая препятствий, таких как гигантские мыши и канарейки, результат странных экспериментов мистера Кратчера.

Игроки, исследуя особняк, сталкиваются с различными ловушками и секретами. Игра требует внимательного наблюдения, чтобы обнаружить скрытые сейфы и проходы. Прогресс игрока отслеживается по количеству собранных драгоценностей, которые нужно доставить леди Кратчер на первый этаж.

Inside Outing выделяется своим уникальным сеттингом и элементами головоломок, предлагая сочетание исследования и решения задач. Графика и звуковое оформление, созданные Майклом Сент-Обином и Хагаром, усиливают погружение в атмосферу этой классической игры.



InsideOuting(Raffles)(TheEdge)_Front.jpg
INSIDE OUTING

by Michael St. Aubyn

The Edge





INSIDE OUTING



LOADING THE GAME

Commodore 64 - Press SHIFT and RUN/STOP.

Spectrum - LOAD "" to load.

Amstrad CPC - RUN "IO" to load either the tape or disc version.



PLAYING INSIDE OUTING

You are a thief; a pretty good one by all repute. But you've got yourself

into a rather unusual sticky situation ...

You see, old man Crutcher, who lives in that large house on the hill,

passed away recently leaving his widow with her own rather unique

problem. He apparently never did trust banks or safety deposit boxes,

and due to his lack of faith in the more normal places to keep safe his

various possession, Mr Crutcher decided he would just hide them in what

he called 'safe' places around his house.

Trouble is, he never told his wife where he'd left them ... which left her in

turn with the unusual task of finding her own gems which he'd secreted

away. But she'd had a brain wave. Who better, she thought, to find gems

hidden around a house than a thief who makes his living being good at

just that ...

So Lady Crutcher, as she is known locally, lured you into her house by,

well, that old trick of leaving a window open and contriving to make the

house look empty. Damn it, she'd even left milk bottles on the doorstep

to make it look as if she was on holiday!

Anyway, once inside the mansion all windows and doors to the outside

world had suddenly shut very tight indeed ... and it was then that Lady C.

revealed her plan. Well, to humour her you decide to find her gems. After

all, to an expert like you this should be an easy task ... and after all she

might not miss the odd one or two ...



HINTS

Not all is as it seems in Inside Outing. If you look hard enough you will

find hidden passageways, hidden wall safes, and a multitude of puzzling

obstacles that will lead to your goal. There are only 12 gems to find, but

be warned - some are much easier than others! Find each gem in turn

and take it to Lady C. on the first floor (drop it in front of her and she'll

pick it up). There's an indicator of how many you've left to find positioned

on her sideboard in her bedroom. But look out for the savage mice and

canaries! Old man Crutcher did some rather bizarre experiments and

rumour has it that they are just a little larger and not quite so friendly as

your usual mice and domestic birds ... but you'll find a way to handle

them, won't you?

One last hint ... assume nothing!



JOYSTICK CONTROLS

For the Commodore, use joystick in Port 2 to control

direction, using the FIRE button for JUMP.

For the Spectrum, select either Kempston, Interface 2, 128K

Interface or keyboard. Use stick for direction and FIRE for

JUMP.

Joystick can be used on the Amstrad for direction, with

FIRE to JUMP. To start game with joystick press FIRE; to

start game with keyboard press SPACE.



KEYBOARD CONTROLS

C64 SPECTRUM AMSTRAD

UP LEFT A Q CURSOR KEYS

DOWN RIGHT Z A (ditto)

DOWN LEFT O M (ditto)

UP RIGHT P N (ditto)

JUMP SPACE CAPS SHIFT COPY

PICK UP F1 P SPACE

DROP F3 D CTRL

PULL F7 ENTER Small ENTER

PAUSE RUN/STOP H P

RESTART CLR R ESC



CREDITS

Game design and coding: Michael St. Aubyn

C64 & Amstrad Graphics: Michael St. Aubyn

C64 & Spectrum coding: Timedata/Pamela Roberts

Spectrum Graphics: Mike Smith

Music/Sound: Hagar

Cover Artwork: Stuart Hughes
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