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Inspector Flukeit

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Автор: Colin Jordan
Год: 1987
Издатели: Axxent Software
Языки: 🇬🇧 Английский
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
InspectorFlukeit.gif
InspectorFlukeit.png


Описание:
'Inspector Flukeit' — это иллюстрированное текстовое приключение, выпущенное в 1987 году для ZX Spectrum 48K. Разработанная Колином Джорданом и изданная Axxent Software, игра относится к категории интерактивной литературы. Действие разворачивается в ярком городке, где игрокам предстоит раскрыть загадку 'Похищения профессора Мандла'.

Игроки исследуют различные локации, взаимодействуют с окружением и собирают улики, чтобы распутать сюжет. Игра сочетает визуальные элементы с текстовыми командами, предлагая уникальный опыт повествования. Яркая графика и увлекательный сюжет делают её заметной в жанре иллюстрированных текстовых приключений.

InspectorFlukeit.jpg
INSPECTOR FLUKEIT

=================



Flukeit - an adventure in crime and detection - with graphics! Frank Flukeit,

Private Investigator, and Blunders, his accident-prone assistant, have to solve

the mysterious disappearance of the brilliant Professor Mundle. Flukeit is a game

of detection, deduction, and interaction witn the other people in the plot. You

must find out how to make these independently-minded characters part with their

information.





LOADING - LOAD"" [ENTER]



THE STORY - You take the part of Flukeit, the private detective who has been

summoned to solve the mysterious disappearance of the brilliant Professor Mundle.

You are aided by your trusty assistant, Blunders, who is a bit accident-prone.

Together you must find clues, interrogate key suspects, and finally, having used

your powers of deduction and defection, hand over to the police the perpetrators

of this ghastly crime!



PLAYING THE GAME - Flukeit follows most of the conventions of adventure type

games, but you must remember it is played in Real Time. Your commands are entered

in the bottom line of the screen, while the progress of the game goes on in the

top part. In your commands you are restricted to six words with 31 characters

maximum. Words can be abbreviated to the first four letters. Movement commands

like "North" or "South East" can be abbreviated to N or SE.



SPECIAL COMMANDS - There are a few special commands...



VERBS or V - Gives list of aceptable verbs and commands.



LOOK or L - Re-describes your present location, with any people or objects shown

in blue.



INVENTORY or I - Gives list of objects you are carrying.



SAVE - Saves game so far as data file.



LOAD - Loads in saved game.



SCORE or SC - Gives your score as percentage completed.



PAUSE or P - Pauses the game until key is pressed.



QUIT or Q - Restarts entire game from scratch.



* - Can be used to repeat the last command.



OTHER CHARACTERS - Most of the other characters in the game have their own

independent existence. But they may be able to do something you cannot, or may

have some valuable knowledge. Communication with them will be essential to

solving the case. Saying "Hello" should be enough to draw most characters into

conversation. To talk to any character, use one of the following formats...



SAY TO BLUNDERS OPEN THE DOOR or

ASK BLUNDERS TO OPEN THE DOOR or

TELL BLUNDERS TO OPEN DOOR or

BLUNDERS OPEN DOOR



If you just wish to be friendly, you could try...



TALK TO BLUNDERS or

SAY TO BLUNDERS HELLO



Don’t expect everyone to fall over themselves to help. You may need to use

persuasion or do them a favour first. Conversations should in general be limited

to asking the character to do something. Often this is something that you could

do yourself, but because of their special knowledge or personal characteristics

you may get results when they do it that you wouldn’t get if you did it yourself.



HINTS - Have a pencil and paper handy as some messages will only appear once.

Make good use of the "Examine" command to get more information about objects or

people. Remember other people can carry objects too!



FLUKEIT was written by Colin Jordan, using his own "Worldscape" adventure system.
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