Значок ресурса

International Rugby Simulator

Нет прав на скачивание
Автор: David Whittaker(Музыка),Ian Dunlop,Neil Adamson,Nigel Fletcher(Иллюстрации)
Год: 1988
Издатели: Code Masters Ltd
Производитель: Code Masters Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
InternationalRugbySimulator.gif
InternationalRugbySimulator.png


InternationalRugbySimulator(AdvancedRugbySimulator).jpg
INTERNATIONAL RUGBY SIMULATOR

-----------------------------



8 PLAYERS A-SIDE!



The first real simulation of the world famous game - it's all there...

conversions, touch-backs, line-outs, drop-kicks, real tackling, scrum-downs,

throw-ins and all the rest...



An amazing mixture of strategy and fast action - definately the best Rugby

game, ABSOLUTELY BRILLIANT! - David Darling.



AMAZING PLAYABILITY

BRILLIANT 3D ACTION

PLAY YOUR FRIENDS OR THE COMPUTER



LOADING 48k users type LOAD"" (ENTER)

128k users turn machine on, press ENTER



This is it - the truly definitive Rugby game. It's got all you would expect,

and more. Here are just some of the amazingly realistic features...



* Up to EIGHT players using the league feature

* All-action scrum-down sequences

* Conversions and drop-kicks

* 8 present team player policies, and you can make your own!

* Watch your team members line out behind you, waiting to recieve the pass,

while others mark the opposition...

* Real throw-ins

* Choose your own team name



With it's many remarkable facets, this will soon be your favourite game -

PLAY IT AND SEE!!



USING THE MENU

Move the highlight bar up and down using the cursor keys. Press ENTER to

choose the option under the highlight bar.



CONTROLS

Keyboard/Joystick control.

KEMPSTON/SINCLAIR compatible.



During a game, pressing ENTER will pause the action. Pressing it again will

continue. While in pause mode, press Q to quit the game. 1 and 2 will let

you change playing policies. (See FOR ADVANCED PLAYERS).



STARTING THE GAME

With the digital display on the stadium roof to see who is playing the first

match. The team on the left of the scoreboard is controlled by player 1, and

the team on the right by player 2.



PLAYING THE GAME

During a game, you control one of the players on your team. This player is

highlighted with a circle overhead so that you can see him easily. The member

of your team holding the ball is controlled by you, or, if your team doesn't

have possession of the ball, pressing FIRE will change control over to the

member of your tem nearest to the ball. This means you have control of all

of your players, and stay on top of the action.



While you control the active player, all your other team members will be

using their artificial intelligence and folliwing the chosen team playing

policy.



ON THE FIELD...

If you're not using a joystick, then use the keys thet correspond the joystick

movements mentioned below...



PASSING - Hold the joystick in the direction of the pass and press FIRE - you

cannot pass forward.



KICKING - Hold the joystick in the direction of play and push FIRE. The 'KICK

POWER' indicator will appear and start growing. Release the button when you

have the power that you want, and the direction bar will start. Push FIRE

again to kick.



SCRUMMAGE - This happens if you are tackled and don't throw the ball back.

The scrummage indicator will appear then waggle left and right quickly to

win the scrum and gain possession.



THROW-IN - Moving left or right selects the controlled player. Up/down will

reposition the player. The ball holder will throw the ball when FIRE is

pushed.



SCORING A TRY - Press FIRE when you are over your opponents try line with the

ball.



CONVERSION - Use left/right to position the arrow. Press hold FIRE when the

arrow points towards the goal. The 'POWER BAR' starts growing. Release FIRE

to make the conversion when the power bar has sufficiently grown.



THE LEAGUE

If you start a league, the computer will want to know how many teams are

involved. It assumes there are 8 unless you tell it otherwise. Decide amongst

yourselves which team you want to be. If you want to change your team names,

go to the OPTIONS selection, then choose TEAM NAMES. Move the highlight bar

over the current name of your team and hit FIRE. You can then type the name of

your favourite team (followed by ENTER).



When playing in a league, be careful to see that the right people play the

right matches by watching the scoreboard the beginning of the game.



FOR ADVANCED PLAYERS: TEAM PLAYING POLICIES

Your team playing policy governs how the rest of your team play - remember you

only control one man at a time! You can change your strategy at any point

during the game by pressing ENTER (to pause the action) and then pressing 1

(for player 1) to 2 (for player 2). Press the ENTER key to step through the

preset policies, and move the highlight bar to LEAVE MENU to select the policy

that's on the screen.



You can also make your own policies (before starting a game) by selecing the

POLICIES option in the OPTIONS menu. You can then select which player you

want to move with your joystick/control keys. Hold down FIRE to drag the

player to where you want him in your new policy.



There are 8 players on each team, 3 are the pack and 5 backs or line members.

The pack always follows the ball. The line members follow the policy (either

for attacking or defending).



When defending, a player can either be in a fixed ZONE on the pitch or he

can 'MARK' his opposite number in the attacking team. When attacking, the

ZONE determines where the players run in relation to the pitch. The ball

FOLLOWERS move in relation to the ball and you can set their relative

positions. (The line in the centre represents the ball position.)



The best way to learn about policies is to experiment with them... try a few

different ones and see what happens.



YOU COULD WRITE FOR CODEMASTERS



CodeMasters excellence is a result of utilizing the best games programmers

there are. The best programmers deserve the best rewards. If you are good

enough to program for us then write to David Darling now - you won't regret

it.



This entertainment experience was brought to you by...



Coding: Ian Dunlop

Graphics: Neil Adamson

Music/FX: David Whittaker

Project Director: Richard Darling/Tim Miller

Production: Mike Clark/Stew Regan

Cover Illustration: Nigel Fletcher



MADE IN ENGLAND



Published by CodeMasters Software Co. Ltd., PO Box 6, Leamington Spa, England

CV33 0SH.



This program, including code, graphics, music and artwork are the copyright

of CodeMasters Software Co. Ltd and no part may be copied, stored, transmitted

or reproduced in any form or by any means, hired or lent without the express

permission of CodeMasters Software Co. Ltd.



(Transcribed by Robin Stuart)
Автор
Verter_bot
Загрузки
0
Просмотры
15
Расширение
zip
Размер
42.4 КБ
Хэш
a1523594edd4c5e53dd7730c35b5ad23
Первый выпуск
Последнее обновление

Оценки

0.00 звезд(ы) 0 оценок
Назад
Вверх