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Italia '90 - World Cup Soccer

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Автор: Antony R. Lill,Novotrade
Год: 1989
Издатели: Virgin Games Ltd
Производитель: Probe Software Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
Italia90-WorldCupSoccer.gif
Italia90-WorldCupSoccer.png
italy90.gif


Описание:
Italia '90 - World Cup Soccer— это симулятор футбола, разработанный компанией Probe Software Ltd и изданный компанией Virgin Games Ltd в 1989 году. Игра предназначена для платформ ZX Spectrum 48K и ZX Spectrum 128 +3. Она является официальной компьютерной игрой чемпионата мира Italia '90, предоставляя игрокам увлекательный футбольный опыт.

Игровой процесс включает выбор параметров игры, таких как громкость, время игры и уровень сложности. Игроки могут выбирать режимы для одного или двух игроков, что позволяет проводить соревновательные матчи или играть в одиночку. Игра предлагает разнообразие команд на выбор, каждая из которых имеет уникальные характеристики, что усиливает стратегические элементы игры.

Механика игры включает дриблинг, пассы и удары по воротам, с особыми элементами управления для атакующих и защитных действий. Игроки могут выполнять такие действия, как вбрасывания, угловые удары и штрафные, соблюдая правила футбола. В игре также предусмотрены пенальти и возможность получения жёлтых или красных карточек за нарушения, что добавляет реализма.

Визуальный стиль Italia '90 отражает технологические ограничения того времени, с яркими цветами и пиксельной графикой. Несмотря на это, игра передаёт азарт футбола, предлагая ностальгический опыт для поклонников спорта. Включение официальных элементов чемпионата мира Italia '90 добавляет игре аутентичности и привлекательности.



Italia90-WorldCupSoccer_Front.jpg
WORLD CUP SOCCER - ITALIA '90

Virgin Games / Tronix





KICK OFF!



[Yes, the following section does repeat itself, but that's what was]

[printed on the inlay card. JimG]



STARTING GAME PLAY: OPTIONS: The first menu which appears is the Select

Game Parameters screen. This allows you to change pre-set options for

volume, game time, game level, audio off/on, and one- and two-play modes.

These options vary depending on the version you have.

Move the joystick up and down to highlight an option to be changed,

and move the joystick left and right to actually scroll through selections

within options. To exit the screen with the current options active press

the Fire button.

At the start of the Game screen (which you will return to at the

end of each game) you can re-select one- or two-player modes, or save your

high score after you finish a game. If you want to change previously set

options dictated in the screen above, choose Restart Game.

If you select Restart Game at the above menu, you will view several

game options: Volume, Game Time, Game Level, Audio off/on, and One-Player

and Two-Player choices. All are fairly explicit. The lowest difficulty game

level is 1, the highest is 5; the lowest volume is 1, the highest is 5; and

so on. Depending on which version you have, some of the above options may

not be available.

Move the joystick up and down to highlight an option to be changed,

and move the joystick left and right to actually scroll through selections

within the option. To exit the screen with the current options active, press

the Fire button.

After a One- or Two-Player game is indicated, each player will be

given a choice of teams to represent. Use the joystick to highlight your

choice, and press Fire to begin game play (or just wait and the computer

will accept the current choice highlighted and initiate the kick-off).





GAME CONTROLS - JOYSTICK: Move the stick to move the player you control

directionally around the field. If you are controlling the current ball

player, you may dribble the ball in the direction you want to go by running

with the ball at your feet. Keyboard controls may optionally be used..



ATTACKING: If your team controls the ball, pressing the Fire button will

cause the ball player (if he's the one you're controlling) to kick the ball

(or the ball player will throw the ball if a Throw In is indicated). If you

have control of another attacking player, pressing the Fire button will

switch your control to the player with the ball.



THROW IN: When the ball is deflected out of play on either side of the

playing field, the game is restarted by a throw-in from a player on the

opposing team from the person who last touched the ball. The ball must be

thrown with both hands, from behind the head in a continuous motion. The

player's feet must remain behind the line and in contact with the ground

until the ball leaves the player's hands.



CORNER KICK: If you last touch the ball when it travels beyond your goal

line or your opponent last touches the ball when it travels beyond his goal

line the game is restarted by a corner kick.



GOAL KICK: If you kick the ball beyond your opponent's goal line or your

opponent kicks the ball beyond your goal line then the game is restarted by

a Goal Kick.



FREE KICK: A Free Kick is normally awarded for a foul play. There are two

types of free kick, indirect and direct.



INDIRECT FREE KICK*: An indirect free kick (from which you cannot score

directly) is awarded for the following infractions:



1 Obstructions - deliberately blocking an opposing player as he is running

towards the ball.*

2 Ungentlemanly conduct.*

3 Offside.*

4 A fair charge - but not within playing distance of the ball (a fair

charge is when a player comes into contact with an opponent with the side

of his body, shoulder-to-shoulder).*

5 Playing the ball twice by the same player at a restart. (A player cannot

pass or throw the ball to himself at a Throw In, Goal Kick, Kick-off,

Free Kick, Corner Kick or Penalty Kick).*



* World Cup Soccer Italia '90 does not include indirect kicks.



DIRECT FREE KICK: A direct free kick (from which the kicker may score

directly) will be awarded for the following fouls:



1 Tripping.

2 Kicking or attempting to kick an opponent.

3 Charging in a violent or dangerous manner.*

4 Hand ball (hitting, touching or blocking the ball with the player's hand

or arm).*

5 Punching or attempting to punch a player.*

6 Holding a player.*

7 Pushing a player.

8 Charging a player in the back.

9 Jumping at a player.*



* These incidents will not occur in World Cup Soccer Italia '90.



If a foul which would normally result in a direct free kick occurs within

the Penalty Area, a Penalty Kick is awarded. This is a one-time shot at the

goal during which all defensive players must stand behind the ball and

outside the Penalty Area. As you might guess, this shot has a very high rate

of success.

A player who fights or who makes a dangerous tackle may receive a

yellow or red card. The yellow card means that the player has been cautioned,

and that if the action is repeated he will be removed from the game. A red

card means automatic dismissal from the game. Once a player has been removed

from the game in this manner, his team may not substitute another player but

must play "short"; ie. with fewer than 11 players.



DEFENDING: If your team is not in possession of the ball, pressing the Fire

button will switch your control to the defending player closest to the ball.

If you already control him, then pressing the button will initiate a tackle

attempt by that player.



SOCCER BASICS: The field of play for soccer is a rectangle which may have a

size varying from 100 to 130 yards long, and from 70 to 100 yards wide. The

only stipulation on the size, within these ranges, is that the field may not

be square.

The object of the game, of course, is to score more goals than your

opponent during the course of the game. A diagram of the field is shown

below. [Not included here - everyone knows what a football pitch looks like.]

In real life, a soccer game consists of two equal periods of 45

minutes each. Of course, in World Cup Soccer '90 the outcome of a match is

determined much more quickly.



A soccer team consists of 11 players, one of which must be the goalkeeper.





THE FIELD OF PLAY AND DIMENSIONS BY F.I.F.A. RULES



THE KICK-OFF: At the beginning of each half, the kick-off takes place in the

middle of the field from the centre spot. The ball must travel in a forward

line as a pass to one of the player's team-mates. The kick-off also puts the

ball back in play after a goal has been scored.



GAME PLAY: For the most part, each player moves the ball with his feet,

dribbling with the ball at his feet, passing the ball to his team-mates or

shooting at the goal.

When the ball is passed to a player (or a player intercepts the ball),

he may stop it with his feet (or another part of his body other than his

hands or arms) by "trapping or controlling" it. Sometimes when the ball is

passed to a player, he may not want to keep it, but may pass the ball as

soon as it reaches him. This may be done by deflecting the ball with his

feet, or another part of the body such as the head.



GOALS AND THE GOALKEEPER: A goal is scored if the ball travels completely

over the goal line, between the goal posts and under the crossbar.

The Goalkeeper is the only player who can handle the ball (and this

is only within the confines of the Penalty Area). The most spectacular

"saves" are accomplished by talented goalkeepers as they throw themselves in

between the ball and the goal.



OUT OF PLAY: A ball is out of play only if it clears either the side lines

or the goal lines. Depending on the circumstances, a ball travelling out of

play (but not into the goal) may be put back into play in one of three ways.





LOADING INSTRUCTIONS



SPECTRUM:

Spec +2 Tape: Insert tape and press RETURN. Program will load and run

Spec 48K: Type LOAD "" and press ENTER. Program will load and run.





Controls: Controls will be shown on-screen.







Produced by Ian Mathias and Terry Haynes

Licensed by OLIVETTI Official Supplier Italia '90

This product is the official computer game for the World Championship Italia '90.

(p) 1992 Virgin Games Ltd.

Tronix packaging design by Definition (London).
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