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Jack the Ripper

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Автор: Jared Derrett
Год: 1987
Издатели: CRL Group PLC
Производитель: St. Bride's School
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
JackTheRipper(ZenobiSoftware).png
JackTheRipper.gif
JackTheRipper.png


Описание:
Jack the Ripper— это интерактивная текстовая игра, выпущенная в 1987 году компанией CRL Group PLC. Действие игры разворачивается в мрачной атмосфере Лондона 1888 года, погружая игроков в знаменитую нераскрытую загадку Джека-потрошителя. Игроки исследуют темные улицы Уайтчепела, встречая различных персонажей и раскрывая секреты, которые бросают вызов их представлениям о печально известном убийце.

Сюжет начинается с интригующей встречи с таинственным стариком, утверждающим, что он знает правду о Потрошителе. Это взаимодействие задает тон захватывающему повествованию, исследующему глубины человеческих мотивов и тьму, которая может скрываться внутри. Игра драматизирует исторические события, с творческими вольностями представляя предполагаемую правду о убийствах.

Игроки взаимодействуют, вводя полные предложения, что делает игровой процесс более естественным и увлекательным. Команды, такие как «поднять окровавленный нож и осмотреть его» или «поговорить с барменом», усиливают реалистичность игрового процесса. Игра происходит в реальном времени, добавляя элемент срочности в принятие решений, влияющих на развитие сюжета.

Разработанная с использованием системы Gilsoft's Professional Adventure Writing System,Jack the Ripperсочетает текстовые исследования с иллюстративной графикой. Она бросает вызов игрокам, заставляя их внимательно изучать улики и собирать воедино историю, предлагая уникальное сочетание исторической фантастики и интерактивного повествования.



JacktheRipper_Front.jpg
Jack the Ripper (c) 1987 CLR Group PLC - Complete Documentation

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THE SECRETS OF THE RIPPER



It was December 1888. The saloon bar of the Coach. We were talking about the

Ripper. Everyone in London was talking about the Ripper.



"I'd give something to know who he is," I said as I left.



As I came out into the cold night air, a heavy hand fell on my shoulder. I

turned to face a white-haired man with a face that looked as if had seen

all the sorows of the world.



"What do you want, old man?" I asked.



"I am not old. Three months ago I looked as you." He spoke the truth. His

was not an old man's voice, though everything else about him proclaimed him

no younger than eighty. "You expressed an interest in the Ripper. I have

not long to live. I want to tell someone before I go."



"You know about this madman?"



"I know that he is no madman."



"Come, man. There can be no sane motive for... for..."



"There can be and there is. I assure you that - or rather they - are as

sane as you or I".



I was attacked by a sudden wave of nausea. The thought of a bloodthirsty

madman terrorising the streets was horrible, but somehow the thought that

there could be a sane motive for the ripping open and dismembering of

women upon the public streets struck a note deeper and more chilling than

anything I could imagine. Somehow I already began to see darkly what this

must mean.



"They are not driven by perverse lusts. Their reasons are as plain and

practical as those of the Prime Minister and they have friends in high

places."



"But what ordinary, everyday reasons could there be for such monstrous

public atrocities?"



"I did not say that they were ordinary or everyday. I said only that they

are sane and practical. These are deep waters, my friend. Deep and very

dark. We are dealing with forces which corrupt a man's heart even to

speak of them. And I warn you, by the time I have unfolded what I know,

you will look a few years older."



The events in this game have been dranatised and in places it has been

necessary to take some liberties with the facts. Nevertheless, the game

presents what we believe to be the uncanny truth behind the Ripper

Murders of 1888.



JACK THE RIPPER



The game accepts full-sentence inputs such as "pick the bloody knife up

and examine it, then throw it out of the window"; or take everything

except the pillow, put the small piece of paper on the table and eat the

crumpled piece of paper".



You can use adverbs - so you can do something slowly, quickly, quietly,

etc. As well as simply examining something you can examine it closely

which will sometimes produce further information (as in real life, most

ordinary things are pretty much what they seem and will produce nothing

extra, but it is worth making a careful examination of important pieces

of evidence etc. - and sometimes essential).



The game is played in real time - that is, time will pass even when you

do not make a move (this is displayed on screen) and things will be

happening in other parts of the game which may affect you later.



Obviously it is not necessary to use "adventurese" - get hat/wear hat

etc. The programme is quite able to accept "pick up the hat and put it

on". Use "adventurese" for brevity if you wish - but beware, if you say

"drop vase", the game will take you literally!



To speak to a character in the game type "SAY TO (character)" and then

enclose what you wish to say in inverted commas, eg; SAY TO BARMAN

"GIVE ME A BEER".



SPECIAL COMMANDS



The command STORE will take an istant "snapshot" of your present

position in the game. The command RESTORE will restore you to your last

STORED position.



SAVE will save your position onto tape to keep for another session.

LOAD will restore a position from tape. INVENTORY (or I) will list

everything you are carrying. TEXT will turn of the graphics. GRAPHICS

will turn them back on. LOOK (or L) will describe your current location

(but you can also LOOK AT, LOOK IN, LOOK UNDER things etc). Quit (or Q)

will end the game.



HINT SHEETS



If you are stuck, send a stamped, self-addressed envelope to Ripper

Dept., St. Bride's School, Burtonport, County Donegal.



Jack the Ripper was written with Gilsoft's Professional Adventure

Writing System and several bottles of Mountain Dew.



PROGRAMMERS



Is your software good enough for CRL. If it is contact Michael Hodges on

01-985 2391 or write to the ZEN ROOM, UNIT 7D, KINGS YARD, CARPENTERS

ROAD, LONDON, E15 2HD.



Instructions typed in by Paul Thompson, March 2003
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Verter_bot
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