Автор: Jared Derrett
Год: 1987
Издатели: CRL Group PLC
Производитель: St. Bride's School
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Jack the Ripper— это интерактивная текстовая игра, выпущенная в 1987 году компанией CRL Group PLC. Действие игры разворачивается в мрачной атмосфере Лондона 1888 года, погружая игроков в знаменитую нераскрытую загадку Джека-потрошителя. Игроки исследуют темные улицы Уайтчепела, встречая различных персонажей и раскрывая секреты, которые бросают вызов их представлениям о печально известном убийце.
Сюжет начинается с интригующей встречи с таинственным стариком, утверждающим, что он знает правду о Потрошителе. Это взаимодействие задает тон захватывающему повествованию, исследующему глубины человеческих мотивов и тьму, которая может скрываться внутри. Игра драматизирует исторические события, с творческими вольностями представляя предполагаемую правду о убийствах.
Игроки взаимодействуют, вводя полные предложения, что делает игровой процесс более естественным и увлекательным. Команды, такие как «поднять окровавленный нож и осмотреть его» или «поговорить с барменом», усиливают реалистичность игрового процесса. Игра происходит в реальном времени, добавляя элемент срочности в принятие решений, влияющих на развитие сюжета.
Разработанная с использованием системы Gilsoft's Professional Adventure Writing System,Jack the Ripperсочетает текстовые исследования с иллюстративной графикой. Она бросает вызов игрокам, заставляя их внимательно изучать улики и собирать воедино историю, предлагая уникальное сочетание исторической фантастики и интерактивного повествования.
Год: 1987
Издатели: CRL Group PLC
Производитель: St. Bride's School
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Jack the Ripper— это интерактивная текстовая игра, выпущенная в 1987 году компанией CRL Group PLC. Действие игры разворачивается в мрачной атмосфере Лондона 1888 года, погружая игроков в знаменитую нераскрытую загадку Джека-потрошителя. Игроки исследуют темные улицы Уайтчепела, встречая различных персонажей и раскрывая секреты, которые бросают вызов их представлениям о печально известном убийце.
Сюжет начинается с интригующей встречи с таинственным стариком, утверждающим, что он знает правду о Потрошителе. Это взаимодействие задает тон захватывающему повествованию, исследующему глубины человеческих мотивов и тьму, которая может скрываться внутри. Игра драматизирует исторические события, с творческими вольностями представляя предполагаемую правду о убийствах.
Игроки взаимодействуют, вводя полные предложения, что делает игровой процесс более естественным и увлекательным. Команды, такие как «поднять окровавленный нож и осмотреть его» или «поговорить с барменом», усиливают реалистичность игрового процесса. Игра происходит в реальном времени, добавляя элемент срочности в принятие решений, влияющих на развитие сюжета.
Разработанная с использованием системы Gilsoft's Professional Adventure Writing System,Jack the Ripperсочетает текстовые исследования с иллюстративной графикой. Она бросает вызов игрокам, заставляя их внимательно изучать улики и собирать воедино историю, предлагая уникальное сочетание исторической фантастики и интерактивного повествования.
Jack the Ripper (c) 1987 CLR Group PLC - Complete Documentation
----------------------------------------------------------------
THE SECRETS OF THE RIPPER
It was December 1888. The saloon bar of the Coach. We were talking about the
Ripper. Everyone in London was talking about the Ripper.
"I'd give something to know who he is," I said as I left.
As I came out into the cold night air, a heavy hand fell on my shoulder. I
turned to face a white-haired man with a face that looked as if had seen
all the sorows of the world.
"What do you want, old man?" I asked.
"I am not old. Three months ago I looked as you." He spoke the truth. His
was not an old man's voice, though everything else about him proclaimed him
no younger than eighty. "You expressed an interest in the Ripper. I have
not long to live. I want to tell someone before I go."
"You know about this madman?"
"I know that he is no madman."
"Come, man. There can be no sane motive for... for..."
"There can be and there is. I assure you that - or rather they - are as
sane as you or I".
I was attacked by a sudden wave of nausea. The thought of a bloodthirsty
madman terrorising the streets was horrible, but somehow the thought that
there could be a sane motive for the ripping open and dismembering of
women upon the public streets struck a note deeper and more chilling than
anything I could imagine. Somehow I already began to see darkly what this
must mean.
"They are not driven by perverse lusts. Their reasons are as plain and
practical as those of the Prime Minister and they have friends in high
places."
"But what ordinary, everyday reasons could there be for such monstrous
public atrocities?"
"I did not say that they were ordinary or everyday. I said only that they
are sane and practical. These are deep waters, my friend. Deep and very
dark. We are dealing with forces which corrupt a man's heart even to
speak of them. And I warn you, by the time I have unfolded what I know,
you will look a few years older."
The events in this game have been dranatised and in places it has been
necessary to take some liberties with the facts. Nevertheless, the game
presents what we believe to be the uncanny truth behind the Ripper
Murders of 1888.
JACK THE RIPPER
The game accepts full-sentence inputs such as "pick the bloody knife up
and examine it, then throw it out of the window"; or take everything
except the pillow, put the small piece of paper on the table and eat the
crumpled piece of paper".
You can use adverbs - so you can do something slowly, quickly, quietly,
etc. As well as simply examining something you can examine it closely
which will sometimes produce further information (as in real life, most
ordinary things are pretty much what they seem and will produce nothing
extra, but it is worth making a careful examination of important pieces
of evidence etc. - and sometimes essential).
The game is played in real time - that is, time will pass even when you
do not make a move (this is displayed on screen) and things will be
happening in other parts of the game which may affect you later.
Obviously it is not necessary to use "adventurese" - get hat/wear hat
etc. The programme is quite able to accept "pick up the hat and put it
on". Use "adventurese" for brevity if you wish - but beware, if you say
"drop vase", the game will take you literally!
To speak to a character in the game type "SAY TO (character)" and then
enclose what you wish to say in inverted commas, eg; SAY TO BARMAN
"GIVE ME A BEER".
SPECIAL COMMANDS
The command STORE will take an istant "snapshot" of your present
position in the game. The command RESTORE will restore you to your last
STORED position.
SAVE will save your position onto tape to keep for another session.
LOAD will restore a position from tape. INVENTORY (or I) will list
everything you are carrying. TEXT will turn of the graphics. GRAPHICS
will turn them back on. LOOK (or L) will describe your current location
(but you can also LOOK AT, LOOK IN, LOOK UNDER things etc). Quit (or Q)
will end the game.
HINT SHEETS
If you are stuck, send a stamped, self-addressed envelope to Ripper
Dept., St. Bride's School, Burtonport, County Donegal.
Jack the Ripper was written with Gilsoft's Professional Adventure
Writing System and several bottles of Mountain Dew.
PROGRAMMERS
Is your software good enough for CRL. If it is contact Michael Hodges on
01-985 2391 or write to the ZEN ROOM, UNIT 7D, KINGS YARD, CARPENTERS
ROAD, LONDON, E15 2HD.
Instructions typed in by Paul Thompson, March 2003
----------------------------------------------------------------
THE SECRETS OF THE RIPPER
It was December 1888. The saloon bar of the Coach. We were talking about the
Ripper. Everyone in London was talking about the Ripper.
"I'd give something to know who he is," I said as I left.
As I came out into the cold night air, a heavy hand fell on my shoulder. I
turned to face a white-haired man with a face that looked as if had seen
all the sorows of the world.
"What do you want, old man?" I asked.
"I am not old. Three months ago I looked as you." He spoke the truth. His
was not an old man's voice, though everything else about him proclaimed him
no younger than eighty. "You expressed an interest in the Ripper. I have
not long to live. I want to tell someone before I go."
"You know about this madman?"
"I know that he is no madman."
"Come, man. There can be no sane motive for... for..."
"There can be and there is. I assure you that - or rather they - are as
sane as you or I".
I was attacked by a sudden wave of nausea. The thought of a bloodthirsty
madman terrorising the streets was horrible, but somehow the thought that
there could be a sane motive for the ripping open and dismembering of
women upon the public streets struck a note deeper and more chilling than
anything I could imagine. Somehow I already began to see darkly what this
must mean.
"They are not driven by perverse lusts. Their reasons are as plain and
practical as those of the Prime Minister and they have friends in high
places."
"But what ordinary, everyday reasons could there be for such monstrous
public atrocities?"
"I did not say that they were ordinary or everyday. I said only that they
are sane and practical. These are deep waters, my friend. Deep and very
dark. We are dealing with forces which corrupt a man's heart even to
speak of them. And I warn you, by the time I have unfolded what I know,
you will look a few years older."
The events in this game have been dranatised and in places it has been
necessary to take some liberties with the facts. Nevertheless, the game
presents what we believe to be the uncanny truth behind the Ripper
Murders of 1888.
JACK THE RIPPER
The game accepts full-sentence inputs such as "pick the bloody knife up
and examine it, then throw it out of the window"; or take everything
except the pillow, put the small piece of paper on the table and eat the
crumpled piece of paper".
You can use adverbs - so you can do something slowly, quickly, quietly,
etc. As well as simply examining something you can examine it closely
which will sometimes produce further information (as in real life, most
ordinary things are pretty much what they seem and will produce nothing
extra, but it is worth making a careful examination of important pieces
of evidence etc. - and sometimes essential).
The game is played in real time - that is, time will pass even when you
do not make a move (this is displayed on screen) and things will be
happening in other parts of the game which may affect you later.
Obviously it is not necessary to use "adventurese" - get hat/wear hat
etc. The programme is quite able to accept "pick up the hat and put it
on". Use "adventurese" for brevity if you wish - but beware, if you say
"drop vase", the game will take you literally!
To speak to a character in the game type "SAY TO (character)" and then
enclose what you wish to say in inverted commas, eg; SAY TO BARMAN
"GIVE ME A BEER".
SPECIAL COMMANDS
The command STORE will take an istant "snapshot" of your present
position in the game. The command RESTORE will restore you to your last
STORED position.
SAVE will save your position onto tape to keep for another session.
LOAD will restore a position from tape. INVENTORY (or I) will list
everything you are carrying. TEXT will turn of the graphics. GRAPHICS
will turn them back on. LOOK (or L) will describe your current location
(but you can also LOOK AT, LOOK IN, LOOK UNDER things etc). Quit (or Q)
will end the game.
HINT SHEETS
If you are stuck, send a stamped, self-addressed envelope to Ripper
Dept., St. Bride's School, Burtonport, County Donegal.
Jack the Ripper was written with Gilsoft's Professional Adventure
Writing System and several bottles of Mountain Dew.
PROGRAMMERS
Is your software good enough for CRL. If it is contact Michael Hodges on
01-985 2391 or write to the ZEN ROOM, UNIT 7D, KINGS YARD, CARPENTERS
ROAD, LONDON, E15 2HD.
Instructions typed in by Paul Thompson, March 2003