Автор: Louise Cantrell,Mark Cantrell
Год: 1988
Издатели: Nebula Designs Software
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 128K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Jester Quest— это интерактивная текстовая игра-приключение, выпущенная в 1988 году, разработанная Луизой и Марком Кантреллами. Действие происходит в причудливом средневековом королевстве, где игроки следят за историей Джереми, шута, который потерял работу после того, как его затмил соперник. Игра сочетает в себе элементы юмора и фэнтези, когда Джереми отправляется на поиски, чтобы вернуть свою должность, открыв Секрет Смеха.
Сюжет разворачивается, когда Джереми поручают спасти Ксел, дочь колдуна Смуркина, который знает ключ к успеху Джереми. Игроки перемещаются по различным локациям, взаимодействуют с персонажами и решают головоломки для продвижения. Сюжет богат комедийными элементами, когда Джереми сталкивается с причудливыми существами и сталкивается с забавными испытаниями.
Игровой процесс включает текстовые команды, которые позволяют игрокам исследовать, взаимодействовать и манипулировать объектами в игровом мире. Разделенный экран предлагает как текст, так и графику, что улучшает погружение. Игроки могут переключиться в режим только текста для более традиционного ощущения приключенческой игры.
Jester Quest примечателен использованием системы парсера, которая понимает различные команды, включая глаголы, существительные и предлоги. Это позволяет осуществлять сложные взаимодействия и решать проблемы, предоставляя игрокам уникальное и увлекательное приключение. Юмор и остроумное написание делают игру запоминающимся опытом для поклонников интерактивной литературы.
Год: 1988
Издатели: Nebula Designs Software
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Jester Quest— это интерактивная текстовая игра-приключение, выпущенная в 1988 году, разработанная Луизой и Марком Кантреллами. Действие происходит в причудливом средневековом королевстве, где игроки следят за историей Джереми, шута, который потерял работу после того, как его затмил соперник. Игра сочетает в себе элементы юмора и фэнтези, когда Джереми отправляется на поиски, чтобы вернуть свою должность, открыв Секрет Смеха.
Сюжет разворачивается, когда Джереми поручают спасти Ксел, дочь колдуна Смуркина, который знает ключ к успеху Джереми. Игроки перемещаются по различным локациям, взаимодействуют с персонажами и решают головоломки для продвижения. Сюжет богат комедийными элементами, когда Джереми сталкивается с причудливыми существами и сталкивается с забавными испытаниями.
Игровой процесс включает текстовые команды, которые позволяют игрокам исследовать, взаимодействовать и манипулировать объектами в игровом мире. Разделенный экран предлагает как текст, так и графику, что улучшает погружение. Игроки могут переключиться в режим только текста для более традиционного ощущения приключенческой игры.
Jester Quest примечателен использованием системы парсера, которая понимает различные команды, включая глаголы, существительные и предлоги. Это позволяет осуществлять сложные взаимодействия и решать проблемы, предоставляя игрокам уникальное и увлекательное приключение. Юмор и остроумное написание делают игру запоминающимся опытом для поклонников интерактивной литературы.
JESTER
QUEST
Loading Instructions - Spectrum 128K/+2 version.
1:- Insert the tape into the cassette recorder and if necessary
rewind to the beginning.
2:- Reset the machine to clear any junk from memory and make
sure the TAPE LOADER option is high-lighted on the start
menu before pressing ENTER.
3:- Press PLAY on the cassette recorder.
4:- Jester Quest should now LOAD and RUN.
Loading Instructions - Spectrum 48K /+ version.
1:- Insert the tape into the cassette recorder and rewind to
the start of the required section.
2:- Type LOAD "" and press ENTER. After making sure the cassette
leads are correctly connected.
3:- Press PLAY on the cassette recorder.
4:- Jester Quest should now LOAD and RUN.
Storyline.
This is the tale of a fat little chap by the name of Jeremy.
By trade he was a jester, by nature a brainless fool!
As jesters go Jeremy, J.J to his friends (and he's
imaginary), was a disaster but he did make a passable effort,
after all he was the best jester in the Kingdom, in fact he was
the only jester in the Kingdom!
One fine day while exercising his eldest joke to the
court of King Bawd the 2nd, accompanied by the usual cacophony
of snores, boo's and yawns, his career suddenly took a turn for
the worse as the courtroom doors were flung open and in burst
a rival jester!
"Greetings your Royal Highness, it is I, Userper the Great
Jester of the Southern Lands, come to rid you of this fat bore
and bring merryment back to your humdrum lives!" declared the
newcomer.
The King signed a 'oh no, not another one' type of sigh and
said "Oh well, I suppose you can't be any worse than this fat
oaf, get on with it!"
"Many thanks your Royal Highness." replied Userper and then
told the funniest joke anyone in the courtroom had ever heard,
far to funny to tell here as we'd never reach the end of our
tale.
The court collapsed into fits of hysterical laughter,
leaving poor Jeremy broken hearted and out of a job as the
King, his eyes watering with mirth, shouted at Jeremy "Your're
fired!" and clicked his fingers at two guards who 'politely'
escorted Jeremy to a nearby window and threw his out of it.
Jeremy flew through the air with all the grace of a flying
brick to land in a cloud of dust outside the palace!
Jeremy picked himself up and began to brush the dirt from
his slightly out of fashion jester suit when a passing pixie
asked him "You alright?"
Jeremy replied "Of course I'm alright, I landed on my head
didn't I?" before he wandered off to the Elfen village to
drown his sorrows in the 'Prancing Odour' tavern, one of
Jeremy's favourite haunts.
While drowning his sorrows (which was quite easy as they
couldn't swim) in several large flagons of ale when suddenly a
strange apparition ( a pink elephant wearing a tutu) appeared
before Jeremy.
The pink elephant looked down at Jeremy and spoke "Fear not
oh humourless one for I am your Fairy Godmother and I have
come to tell you how you may regain your job! To outshine
Userper your jukes need an extra boost, the Secret of Laughter.
You must seek out the ingredients and offer them to Smurkin
the Warlock of the Northern Hills, he alone holds the knowledge
to conjour up the Secret of Laughter."
"Unfortunately my dear Jeremy, there is just one teeny weeny
snag ..., Smurkin's daughter, Xel, has been kidnapped by the
wicked witch Gizelda and even now as you hallucinate me, she is
incarcerated within Grizelda's Lodge! Before Smurkin will help
you, you must rescue Xel and present her to Smerkin, otherwise
you will find him in rather an anti-social mood. Now then I
suppose you'll be wanting a list of ingredients."
The apparition waved its wand and conjoured up a scruffy
piece of paper before shouting "Right, I'm off, I'm already late
for another appointment as it is, bye!"
Suddenly the pink elephant performed an ungainly pirouette
and promptly disappeared in a mess of slops as the Landlord of
the 'Prancing Odour' threw a bucket of the stuff all over him
shouting "Wake up you drunken bum I'm waiting to close up!",
leaving Jeremy wet but strangely sobered up and ready for his
'historic' quest!
Instructions.
Jester Quest will understand the use of verbs, adjectives,
nouns, adverbs and prepositions, eg SLOWLY PUT the BLUE CARD INTO
the RUSTY SLOT. The game will also understand the use of 'IT'
in place of the previously entered noun/adjective and also
allows the player to string commands together via the use of
'AND', 'THEN' or any punctuation.
Speech with characters is allowed by the use of SAY "string"
TO (character), the string (speech) should be enclosed within
quote marks, eg SAY "FOLLOW ME" TO XEL.
To aid play there are included a number of useful commands
including a large number of ALL commands, eg PUT ALL INTO POT.
SEARCH ALL etc. When using ALL commands an object may be
ignored by the use of EXCEPT x, here the second noun (x) is of
the object to be ignored. The only exception to this is with
ALL commands including another object, eg PUT ALL INTO POT.
The useful commands include an AGAIN routine which repeats
the last input, OOPS to take back a move and LAST LOCATION
which takes the player back to the location they previously
visited.
Screen Presentation.
The game is a split screen text and graphics adventure. If
the game ever pauses and displays 'MORE>>>' or 'PRESS ANY KEY'
then read what is on screen and press a key.
To help the player find the available exits within a
location text they will be printed in green upper case
(CAPITALS) letters. Similarily, object nouns/adjectives will be
printed in magenta upper case letters.
In TEXT mode no picture will be displayed rendering the
game a text only adventure.
(?) game may be turned into a text only adventure by
selecting TEXT mode. In this mode all player input will scroll
underneath the main location description and list of present
objects with the letter remaining on screen.
Finally there is an option to change the current
character set to one more prefered by the player from four
provided within the game (A-D). These extra fonts may be used
according to differing light intensities or personal
preference. Font D is the default set while Font A is the
normal Sinclair ROM set.
There now follows a list of more useful commands ...
AGAIN:- Will repeat the last player input.
OOPS, BOM:- This command takes back the game by one move
providing the OOPS buffer is full, ie a game is in
progress and is not the first move of a new game.
LAST:- This command will take the player back to the room they
previously visited before entering their current room.
FONT:- Will change the current character set to another
supplied within the game, there are four available in the
128K version, including the ROM set and are lettered A-D.
SCORE:- This will print on screen what Jeremy's humour rating
is.
TURNS:- This will print on screen the number of moves the
player has currently made.
RAMSAVE:- Will save a position and status to a buffer in
memory and redescribe the current location.
RAMLOAD:- Will restore a saved position and status from the
buffer in memory providing the buffer has been
filled and will redescribe the current location.
LOAD:- As RAMLOAD but from cassette.
SAVE:- As RAMSAVE but from cassette.
LOOK,R:- Will redisplay the location description.
TEXT:- Will turn the picture display off rendering the game a
text only adventure, in this mode all player input will
scroll underneath the main location text.
PICTURES:- Will turn the picture display on and redescribe the
current location.
PAUSE:- This will halt the game until a key is pressed, the
function of this command is to allow the player to
read the responses to stringed commands.
WAIT:- This command does nothing and is designed to allow the
player to wait for something to happen.
INVENTORY,LIST,I:- Will display the inventory page which lists
on screen what Jeremy is carrying and
wearing.
SEARCH:- Will allow Jeremy to look through an object to see if
hides something else.
SAY,SPEAK:- Allows Jeremy to talk to another character within
the game providing that character is present. The
character may not have much to say to Jeremy
though. Other characters may be issued commands with
command. Speech must be enclosed within quote marks.
TELL JOKE:- This is Jeremy's ultimate weapon, one of his
terrible jokes. However not all will succumb to this
command!
EXAMINE ALL HERE, CARRIED, WORN:- Will allow Jeremy to examine all
objects in the specified area
either here, carried or worn.
DROP ALL:- Will place all carried objects (but not worn) into
the player's current location.
GET ALL:- Will get all the present objects.
WEAR:- Will allow Jeremy to wear a wearable object providing he
is carrying that object.
REMOVE:- Will remove a worn object, placing it within Jeremy's
carried inventory providing that object is worn at the
time.
Jester Quest was written by Louise Cantrell and
programmed by Mark Cantrell with the aid of PAW (C) 1988.
QUEST
Loading Instructions - Spectrum 128K/+2 version.
1:- Insert the tape into the cassette recorder and if necessary
rewind to the beginning.
2:- Reset the machine to clear any junk from memory and make
sure the TAPE LOADER option is high-lighted on the start
menu before pressing ENTER.
3:- Press PLAY on the cassette recorder.
4:- Jester Quest should now LOAD and RUN.
Loading Instructions - Spectrum 48K /+ version.
1:- Insert the tape into the cassette recorder and rewind to
the start of the required section.
2:- Type LOAD "" and press ENTER. After making sure the cassette
leads are correctly connected.
3:- Press PLAY on the cassette recorder.
4:- Jester Quest should now LOAD and RUN.
Storyline.
This is the tale of a fat little chap by the name of Jeremy.
By trade he was a jester, by nature a brainless fool!
As jesters go Jeremy, J.J to his friends (and he's
imaginary), was a disaster but he did make a passable effort,
after all he was the best jester in the Kingdom, in fact he was
the only jester in the Kingdom!
One fine day while exercising his eldest joke to the
court of King Bawd the 2nd, accompanied by the usual cacophony
of snores, boo's and yawns, his career suddenly took a turn for
the worse as the courtroom doors were flung open and in burst
a rival jester!
"Greetings your Royal Highness, it is I, Userper the Great
Jester of the Southern Lands, come to rid you of this fat bore
and bring merryment back to your humdrum lives!" declared the
newcomer.
The King signed a 'oh no, not another one' type of sigh and
said "Oh well, I suppose you can't be any worse than this fat
oaf, get on with it!"
"Many thanks your Royal Highness." replied Userper and then
told the funniest joke anyone in the courtroom had ever heard,
far to funny to tell here as we'd never reach the end of our
tale.
The court collapsed into fits of hysterical laughter,
leaving poor Jeremy broken hearted and out of a job as the
King, his eyes watering with mirth, shouted at Jeremy "Your're
fired!" and clicked his fingers at two guards who 'politely'
escorted Jeremy to a nearby window and threw his out of it.
Jeremy flew through the air with all the grace of a flying
brick to land in a cloud of dust outside the palace!
Jeremy picked himself up and began to brush the dirt from
his slightly out of fashion jester suit when a passing pixie
asked him "You alright?"
Jeremy replied "Of course I'm alright, I landed on my head
didn't I?" before he wandered off to the Elfen village to
drown his sorrows in the 'Prancing Odour' tavern, one of
Jeremy's favourite haunts.
While drowning his sorrows (which was quite easy as they
couldn't swim) in several large flagons of ale when suddenly a
strange apparition ( a pink elephant wearing a tutu) appeared
before Jeremy.
The pink elephant looked down at Jeremy and spoke "Fear not
oh humourless one for I am your Fairy Godmother and I have
come to tell you how you may regain your job! To outshine
Userper your jukes need an extra boost, the Secret of Laughter.
You must seek out the ingredients and offer them to Smurkin
the Warlock of the Northern Hills, he alone holds the knowledge
to conjour up the Secret of Laughter."
"Unfortunately my dear Jeremy, there is just one teeny weeny
snag ..., Smurkin's daughter, Xel, has been kidnapped by the
wicked witch Gizelda and even now as you hallucinate me, she is
incarcerated within Grizelda's Lodge! Before Smurkin will help
you, you must rescue Xel and present her to Smerkin, otherwise
you will find him in rather an anti-social mood. Now then I
suppose you'll be wanting a list of ingredients."
The apparition waved its wand and conjoured up a scruffy
piece of paper before shouting "Right, I'm off, I'm already late
for another appointment as it is, bye!"
Suddenly the pink elephant performed an ungainly pirouette
and promptly disappeared in a mess of slops as the Landlord of
the 'Prancing Odour' threw a bucket of the stuff all over him
shouting "Wake up you drunken bum I'm waiting to close up!",
leaving Jeremy wet but strangely sobered up and ready for his
'historic' quest!
Instructions.
Jester Quest will understand the use of verbs, adjectives,
nouns, adverbs and prepositions, eg SLOWLY PUT the BLUE CARD INTO
the RUSTY SLOT. The game will also understand the use of 'IT'
in place of the previously entered noun/adjective and also
allows the player to string commands together via the use of
'AND', 'THEN' or any punctuation.
Speech with characters is allowed by the use of SAY "string"
TO (character), the string (speech) should be enclosed within
quote marks, eg SAY "FOLLOW ME" TO XEL.
To aid play there are included a number of useful commands
including a large number of ALL commands, eg PUT ALL INTO POT.
SEARCH ALL etc. When using ALL commands an object may be
ignored by the use of EXCEPT x, here the second noun (x) is of
the object to be ignored. The only exception to this is with
ALL commands including another object, eg PUT ALL INTO POT.
The useful commands include an AGAIN routine which repeats
the last input, OOPS to take back a move and LAST LOCATION
which takes the player back to the location they previously
visited.
Screen Presentation.
The game is a split screen text and graphics adventure. If
the game ever pauses and displays 'MORE>>>' or 'PRESS ANY KEY'
then read what is on screen and press a key.
To help the player find the available exits within a
location text they will be printed in green upper case
(CAPITALS) letters. Similarily, object nouns/adjectives will be
printed in magenta upper case letters.
In TEXT mode no picture will be displayed rendering the
game a text only adventure.
(?) game may be turned into a text only adventure by
selecting TEXT mode. In this mode all player input will scroll
underneath the main location description and list of present
objects with the letter remaining on screen.
Finally there is an option to change the current
character set to one more prefered by the player from four
provided within the game (A-D). These extra fonts may be used
according to differing light intensities or personal
preference. Font D is the default set while Font A is the
normal Sinclair ROM set.
There now follows a list of more useful commands ...
AGAIN:- Will repeat the last player input.
OOPS, BOM:- This command takes back the game by one move
providing the OOPS buffer is full, ie a game is in
progress and is not the first move of a new game.
LAST:- This command will take the player back to the room they
previously visited before entering their current room.
FONT:- Will change the current character set to another
supplied within the game, there are four available in the
128K version, including the ROM set and are lettered A-D.
SCORE:- This will print on screen what Jeremy's humour rating
is.
TURNS:- This will print on screen the number of moves the
player has currently made.
RAMSAVE:- Will save a position and status to a buffer in
memory and redescribe the current location.
RAMLOAD:- Will restore a saved position and status from the
buffer in memory providing the buffer has been
filled and will redescribe the current location.
LOAD:- As RAMLOAD but from cassette.
SAVE:- As RAMSAVE but from cassette.
LOOK,R:- Will redisplay the location description.
TEXT:- Will turn the picture display off rendering the game a
text only adventure, in this mode all player input will
scroll underneath the main location text.
PICTURES:- Will turn the picture display on and redescribe the
current location.
PAUSE:- This will halt the game until a key is pressed, the
function of this command is to allow the player to
read the responses to stringed commands.
WAIT:- This command does nothing and is designed to allow the
player to wait for something to happen.
INVENTORY,LIST,I:- Will display the inventory page which lists
on screen what Jeremy is carrying and
wearing.
SEARCH:- Will allow Jeremy to look through an object to see if
hides something else.
SAY,SPEAK:- Allows Jeremy to talk to another character within
the game providing that character is present. The
character may not have much to say to Jeremy
though. Other characters may be issued commands with
command. Speech must be enclosed within quote marks.
TELL JOKE:- This is Jeremy's ultimate weapon, one of his
terrible jokes. However not all will succumb to this
command!
EXAMINE ALL HERE, CARRIED, WORN:- Will allow Jeremy to examine all
objects in the specified area
either here, carried or worn.
DROP ALL:- Will place all carried objects (but not worn) into
the player's current location.
GET ALL:- Will get all the present objects.
WEAR:- Will allow Jeremy to wear a wearable object providing he
is carrying that object.
REMOVE:- Will remove a worn object, placing it within Jeremy's
carried inventory providing that object is worn at the
time.
Jester Quest was written by Louise Cantrell and
programmed by Mark Cantrell with the aid of PAW (C) 1988.