Автор: Andreas Herbst,David Rowe(Иллюстрации),Jasdan Joerges,Kevin Wallace
Год: 1987
Издатели: Firebird Software Ltd
Производитель: Firebird Software Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Kinetik— это ретро-игра в жанре экшен, выпущенная в 1987 году, разработанная Кевином Уоллесом, Джасданом Йоргесом и Андреасом Хербстом, с иллюстрацией обложки от Дэвида Роу. Действие игры происходит во вселенной, где нарушены законы движения, что приводит к хаосу. Ваша миссия — восстановить эти законы, доставив слово мира к Кинематору, могущественному существу, способному восстановить космический баланс.
Игра включает в себя сферический гидролет, который перемещается по 43 зонам. Игроки должны собрать три буквы, разбросанные по этим зонам, чтобы завершить свою миссию. По мере прохождения вы получаете различное оборудование, такое как оружие, ускорители, защитный щит и систему телепортации, улучшая свои возможности противостоять вызовам, которые ставит перед вами окружающая среда и ее обитатели.
Игроки должны поддерживать уровень своей энергии, погружая гидролет в водные бассейны или собирая бонусные цветы. Игра представляет собой тактический вызов, когда вы перемещаетесь по пышной растительности и спокойным городским комплексам, каждый из которых таит в себе свои опасности, включая органические формы жизни и механические существа.
Изданная компанией Firebird Software Ltd, Kinetik доступна на английском и итальянском языках. Изначально она была разработана для платформ, таких как Amstrad и Spectrum, с версией для Commodore, разработанной Software Creation. Игра является классическим примером жанра шутера в лабиринте, предлагая уникальное сочетание стратегии и экшена.
Год: 1987
Издатели: Firebird Software Ltd
Производитель: Firebird Software Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Kinetik— это ретро-игра в жанре экшен, выпущенная в 1987 году, разработанная Кевином Уоллесом, Джасданом Йоргесом и Андреасом Хербстом, с иллюстрацией обложки от Дэвида Роу. Действие игры происходит во вселенной, где нарушены законы движения, что приводит к хаосу. Ваша миссия — восстановить эти законы, доставив слово мира к Кинематору, могущественному существу, способному восстановить космический баланс.
Игра включает в себя сферический гидролет, который перемещается по 43 зонам. Игроки должны собрать три буквы, разбросанные по этим зонам, чтобы завершить свою миссию. По мере прохождения вы получаете различное оборудование, такое как оружие, ускорители, защитный щит и систему телепортации, улучшая свои возможности противостоять вызовам, которые ставит перед вами окружающая среда и ее обитатели.
Игроки должны поддерживать уровень своей энергии, погружая гидролет в водные бассейны или собирая бонусные цветы. Игра представляет собой тактический вызов, когда вы перемещаетесь по пышной растительности и спокойным городским комплексам, каждый из которых таит в себе свои опасности, включая органические формы жизни и механические существа.
Изданная компанией Firebird Software Ltd, Kinetik доступна на английском и итальянском языках. Изначально она была разработана для платформ, таких как Amstrad и Spectrum, с версией для Commodore, разработанной Software Creation. Игра является классическим примером жанра шутера в лабиринте, предлагая уникальное сочетание стратегии и экшена.
KINETIK
=======
Throughout the Universe the laws of motion remain constant, alter or distort those laws
and everything is thrown into chaos. Moving in space becomes a skilful challenge,
avoiding other objects a tactical battle.
Kinetik is such a world. It is your mission to restore the laws to their natural balance.
You must deliver the word of peace into the hands of the Kinemator who will then exercise
his control over the forces of the cosmos. The three letters that spell the word are
found scattered through the forty-three zones of Kinetik, it is up to you to find them.
Your spherical hydro-craft is ideally suited for enduring the stresses of the
gravitational forces you will encounter, but when you start the game you have no way to
challenge them. As you progress you will be able to collect weaponry, a variety of
thrusters, a deflector shield, and a teleport system which will protect you from the
forces of kinetik or arm you against the multitude of inhabitants. To pick up the
equipment simply move over it, and it will be installed into the currently selected
instrument box (illuminated in red). Any piece of equipment already installed in that
box, will be removed and teleported back to its place of origin.
HYDRO-POWER
Your power level is indicated by the bar to the right of the control panel, power can be
replenished gradually by immersing your hydro-craft in any of the numerous pools of water
or by colectig the rarer bonus flowers which gives you immediate full power and adds 500
points to your score. It is important that you keep your power topped up as you are
detroyed if it runs out.
KEYBOARD CONTROLS
Spectrum Amstrad Commodore
Left 9 9 9
Right 0 0 0
Up A A A
Down Z Z Z
Instrument select Q-P CNTRL SPACE
Action X-symb shift CAPS LOCK +
Pause SPACE ESC C=
Abort game CAPS SHIFT+ ESC twice RUNSTOP+
SPACE RESTORE
Or you may use a joystick (port 2 on the Commodore 64).
LOADING INSTRUCTIONS
SPECTRUM
Type LOAD”” Press ENTER then PLAY
AMSTRAD
CPC 6128, 664 and CPC464 with disc.
Hold down SHIFT and press the @ key. Type TAPE, then press RETURN. Now follow the CPC464
loading instructions.
CPC464
Hold down CNTRL and press the small ENTER key. Press PLAY.
COMMODORE 64/128
Hold down SHIFT and press RUN/STOP. Press PLAY.
TELEPORT SYSTEM - Allows you to teleport to any zone except the central defence zones
which lead to the Kinemator.
To use the teleporter make sure the teleporter box is activated on the instrument display
panel then press the action key. The teleportation controls will then appear. Each screen
is coded with a sequence of three shapes. This is the code that you enter when you want
to jump to that particular screen. By manoeuvring the hydro-craft at the centre of the
circle of shapes in the teleportation screen, touch the given shapes in the correct order
and the code will appear in the box to the left. If this code is correct you will appear
in the corresponding screen, if it is wrong, you will appear in the screen you left. The
teleport may only be used once.
EQUIPMENT
DEFLECTOR SHIELD - Protects you from ali the inhabitants except for the thief.
CHEMICAL SPRAYER - Activated by the action key, this weapon scatters the inhabitants. Its
highly corrosive acids can also eat through walls.
E.Z. CONTROL THRUSTERS - Nullifies all gravitational forces, including friction and
bounce, on the planet and so allows you normal movement.
ANTI-GRAV THRUSTERS - Only nullifies gravity.
ENEMIES
Once you have begun the game, do not be lead into a false sense of security by the lush
vegetation or sereen city complexes - each in its own way has its dangers!!
RED AND YELLOW PHOSPHORS
Red phosphors are deadly, yellow phospors bind you to their surface. They are found on
the vegetation and in the cities, contact is dangerous to your health.
GWERMS AND STARMOEBAS
These are the simple organic life forms of Kinetik, being parasitic their touch will eat
your power away. The starmoebas are more dangerous as they will attempt to cling on to
you and drain all your power, both appear mindless but do all in their power to obstruct
you from your course. If you have found the chemical sprayer you can use it to scatter
them.
BARBALLS, DISCOIDS AND BLADERS
These are the mechanical entities of Kinetik. They mimic the frustrating antics of the
Gwerms and Starmoebas, draining your power to feed their own batteries. Again they can
be scattered by using the chemical sprayer.
THE THIEF
This more intelligent lifeform, will on contact, take one item of equipment from your
instrument display panel. This item will be returned to its zone of origin.
You start the game with three spherical craft, a fourth is gained after a score of 10,000
points is reached.
Kinetik was written, designed and programmed for the Amstrad and Spectrum by Jasdan
Joerges. Commodore version by Software Creation. Cover illustration by David John Rowe.
Published by Firebird Software
First Floor, 64-76 New Oxford St.
London WC1A1 PS
© British Telecommunications plc. 1987
=======
Throughout the Universe the laws of motion remain constant, alter or distort those laws
and everything is thrown into chaos. Moving in space becomes a skilful challenge,
avoiding other objects a tactical battle.
Kinetik is such a world. It is your mission to restore the laws to their natural balance.
You must deliver the word of peace into the hands of the Kinemator who will then exercise
his control over the forces of the cosmos. The three letters that spell the word are
found scattered through the forty-three zones of Kinetik, it is up to you to find them.
Your spherical hydro-craft is ideally suited for enduring the stresses of the
gravitational forces you will encounter, but when you start the game you have no way to
challenge them. As you progress you will be able to collect weaponry, a variety of
thrusters, a deflector shield, and a teleport system which will protect you from the
forces of kinetik or arm you against the multitude of inhabitants. To pick up the
equipment simply move over it, and it will be installed into the currently selected
instrument box (illuminated in red). Any piece of equipment already installed in that
box, will be removed and teleported back to its place of origin.
HYDRO-POWER
Your power level is indicated by the bar to the right of the control panel, power can be
replenished gradually by immersing your hydro-craft in any of the numerous pools of water
or by colectig the rarer bonus flowers which gives you immediate full power and adds 500
points to your score. It is important that you keep your power topped up as you are
detroyed if it runs out.
KEYBOARD CONTROLS
Spectrum Amstrad Commodore
Left 9 9 9
Right 0 0 0
Up A A A
Down Z Z Z
Instrument select Q-P CNTRL SPACE
Action X-symb shift CAPS LOCK +
Pause SPACE ESC C=
Abort game CAPS SHIFT+ ESC twice RUNSTOP+
SPACE RESTORE
Or you may use a joystick (port 2 on the Commodore 64).
LOADING INSTRUCTIONS
SPECTRUM
Type LOAD”” Press ENTER then PLAY
AMSTRAD
CPC 6128, 664 and CPC464 with disc.
Hold down SHIFT and press the @ key. Type TAPE, then press RETURN. Now follow the CPC464
loading instructions.
CPC464
Hold down CNTRL and press the small ENTER key. Press PLAY.
COMMODORE 64/128
Hold down SHIFT and press RUN/STOP. Press PLAY.
TELEPORT SYSTEM - Allows you to teleport to any zone except the central defence zones
which lead to the Kinemator.
To use the teleporter make sure the teleporter box is activated on the instrument display
panel then press the action key. The teleportation controls will then appear. Each screen
is coded with a sequence of three shapes. This is the code that you enter when you want
to jump to that particular screen. By manoeuvring the hydro-craft at the centre of the
circle of shapes in the teleportation screen, touch the given shapes in the correct order
and the code will appear in the box to the left. If this code is correct you will appear
in the corresponding screen, if it is wrong, you will appear in the screen you left. The
teleport may only be used once.
EQUIPMENT
DEFLECTOR SHIELD - Protects you from ali the inhabitants except for the thief.
CHEMICAL SPRAYER - Activated by the action key, this weapon scatters the inhabitants. Its
highly corrosive acids can also eat through walls.
E.Z. CONTROL THRUSTERS - Nullifies all gravitational forces, including friction and
bounce, on the planet and so allows you normal movement.
ANTI-GRAV THRUSTERS - Only nullifies gravity.
ENEMIES
Once you have begun the game, do not be lead into a false sense of security by the lush
vegetation or sereen city complexes - each in its own way has its dangers!!
RED AND YELLOW PHOSPHORS
Red phosphors are deadly, yellow phospors bind you to their surface. They are found on
the vegetation and in the cities, contact is dangerous to your health.
GWERMS AND STARMOEBAS
These are the simple organic life forms of Kinetik, being parasitic their touch will eat
your power away. The starmoebas are more dangerous as they will attempt to cling on to
you and drain all your power, both appear mindless but do all in their power to obstruct
you from your course. If you have found the chemical sprayer you can use it to scatter
them.
BARBALLS, DISCOIDS AND BLADERS
These are the mechanical entities of Kinetik. They mimic the frustrating antics of the
Gwerms and Starmoebas, draining your power to feed their own batteries. Again they can
be scattered by using the chemical sprayer.
THE THIEF
This more intelligent lifeform, will on contact, take one item of equipment from your
instrument display panel. This item will be returned to its zone of origin.
You start the game with three spherical craft, a fourth is gained after a score of 10,000
points is reached.
Kinetik was written, designed and programmed for the Amstrad and Spectrum by Jasdan
Joerges. Commodore version by Software Creation. Cover illustration by David John Rowe.
Published by Firebird Software
First Floor, 64-76 New Oxford St.
London WC1A1 PS
© British Telecommunications plc. 1987