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Knot in 3D

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Автор: Malcolm E. Evans
Год: 1983
Издатели: New Generation Software
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
KnotIn3D.gif


KnotIn3D.jpg
Knot in 3D (c) 1983 New Generation Software

-------------------------------------------



INTRODUCTION



The aim of the game is to avoid collision with you own green

or yellow trail, and those of up to four chasers (red/blue),

as you rush through an empty 3 dimensional space. As more

trails are laid it becomes increasingly difficult to thread

you way through the KNOTs created.



LOADING



Use filename "KNOT". The program will load in two parts. If

any difficulty is experienced consult your Spectrum manual.



THE GAME



On loading, the configuration of the controls and modes of

play are set up by questions and answers. Exit from

demonstration is via BREAK. The keyboard controls used are

the CURSOR keys. A short press will turn you in the

appropriate direction. A longer press will turn you once

more. You must release the key before you can turn in that

direction again, A hold facility is available; H holds, and

S restarts.



The score panel below the screen indiactes:



(a) Your Score : One point for each move forward. As the

markers are passed a new phase is

entered; the space is cleared and another

chaser introduced.

(b) Density : Indicates how dense the space is with

tracks and therefore whether large voids

are still available.

(c) Faults : A fault is indicated whenever you pass

through a track. They are continuously

collected if you travel along the

existing path.

(d) Phase Number : On the left hand side, indicates the

number of chasers.



TACTICS



As the space begins to fill, there may be times of apparent

inactivity, but it is at this time that the style of game is

created. Continuous travel in one direction generates an

impenetrable wall that makes the game more difficult later.





(c) Copyright 1983 New Generation Software

All rights reserved, not for hire, unauthorised duplication

or resale.



cover artwork by Rob Pengilley, Bath.



------------------------------------------------------------



The New Generation range of 3D games include:



Corridors of Genon 48K Spectrum

Knot in 3D 48K Spectrum

3D Tunnel 16/48K Spectrum

Escape 48K Spectrum

3D Monster Maze 48K Spectrum

3D Defender 48K Spectrum



Available from: W.H. Smith, Boots, Menzies, H.M.V, Spectrum

computer centres, and leading department a computer stores.



Or direct from New Generation Software Ltd., Freepost,

Bath BA2 4TD.



------------------------------------------------------------



Complete Instructions typed in by Paul Thompson, April 2003
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