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Mercs

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Автор: Chris Shay
Год: 1991
Издатели: U.S. Gold Ltd
Производитель: Tiertex Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
Mercs.gif
Mercs.png




Mercs_Front.jpg
MERCS�



LOADING INSTRUCTIONS



CBM 64/128:

Press SHIFT and RUN/STOP keys together.

Press PLAY on the cassette deck. Follow any

on screen prompts.

Spectrum 48/128K, +2:

Type LOAD "" and press ENTER. Press PLAY

on the cassette deck. Use LOADER option on +

2 computers. Follow any on screen prompts.

Amstrad CPC:

Press CTRL and small ENTER keys simultane-

ously. Press PLAY on the cassette deck. Follow

any on screen prompts.



SCENARIO

While touring Central Africa for world peace, the

former President of the United States was taken

hostage by a group of Zutulan revolutionaries.

For diplomatic reasons, the U.S. Government

decided there should be no military intervention.

Instead an 'elite' corps of mercenaries known as

"Mercs" has been recruited to rescue the former

President, and stop the attempted coup of

Zutula by the rebels.

As a highly trained soldier and expert in anti-

terrorist tactics, you have been hired by the

U.S. Governmetn to assist in this top secret

operation. Joseph Gibson: Former Green Beret

who served in the 7th Airborne Division. Expertly

trained to master a large variety of weaponry.

Now a member of "Mercs".

Howard Powell: The founder of "Mercs" in

1985. Prior to that he was the leader of a special

anti-terrorist task force.



CONTROLS

CBM 64/128

Player 1 - Joystick port 1

Player 2 - Joystick port 2

AMSTRAD

Player 1 - Joystick port 1

Player 2 - Keyboard (redefinable keys) or

Joystick 2

SPECTRUM

Sinclair ports 1 & 2, Kempston interface and

redefinable keyboard options are available for

both players.

ALL VERSIONS: A short depress of the FIRE

button/key will fire your weapon.

A long depress of the FIRE button/key will fire

your "Megabomb".



PLAYING THE GAME

Level 1 - The Beach Head: Intelligence

suggests that the beach you've been dropped

onto is unguarded. Unfortunately no-one told the

enemy that, and a small outpost has spotted

your arrival. You must move.

Level 2 - The Enemy Camp: Ahead of you lies

the rebels' camp. If you can destroy them here it

should seriously thwart any coup attempt. Watch

out though. There are a lot of new recruits eager

to put their training to good use.

Level 3 - The Naval Base: The rebels have

taken control of the harbour area to help them

smuggle arms into the country. You must stop

them at all costs and break their supply lines.

Level 4 - The Swamp: It may be messy, but it's

the most direct route to the President. Jungle

warfare is very hard, so you can expect heavy

resistance from battle-hardened troops.

Level 5 - The Rebels' HQ: Intelligence reports

have indicated that the President is being held in

the Northern Quadrant. Let's hope that you get

there in time.

Level 6 - The Railway: The rebels are on the

move and they've got the President with them.

You must track them down, whilst avoiding their

rearguard action.

Level 7 - The Airbase: Ahead of you lies a

highly fortified military zone. All of the rebels'

firepower is being held here. Destroy this and

you tear the heart out of their operation, but

don't forget the President. They haven't brought

him to an airfield for nothing.

Level 8 - The Runway: On the tarmac stands a

captured Hercules transporter plane with the

President on board. It must not take off!!





[Typed by Alessandro Grussu from a scan of the

original inlay card, 18.01.2009]
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Verter_bot
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