Автор: Craig Richard Davies
Год: 1992
Издатели: Zenobi Software
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Murder Hunt II— это текстовая приключенческая игра, разработанная Крейгом Ричардом Дэвисом и выпущенная Zenobi Software для ZX Spectrum 48K/128K+2 в 1992 году. Она продолжает историю отца Пэдди Мерфи, который ранее разгадал тайну убийства в церкви Святого Ивана Грозного. В этом продолжении отец Мерфи отправляется в отпуск, где сталкивается с новой загадкой.
Игра начинается с визита отца Мерфи к родственнику в сельской местности. Зал, где он останавливается, представляет собой впечатляющее здание, окруженное ухоженными садами. Однако странное чувство говорит о том, что что-то не так, что становится более очевидным, когда отец Мерфи обнаруживает себя запертым в своей комнате на следующее утро.
Игроки должны помочь отцу Мерфи выбраться из запертой комнаты и раскрыть секреты зала до прибытия зловещей фигуры. В игре используются стандартные команды текстовых приключений, такие как EXAMINE и LOOK, а также имеется режим читов для исследования.
Нарратив насыщен описательным текстом, погружающим игроков в атмосферное окружение. Как часть интерактивной литературы, игра бросает вызов игрокам, требуя использовать свои навыки дедукции для решения загадки, делая её увлекательным опытом для поклонников жанра.
Год: 1992
Издатели: Zenobi Software
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Murder Hunt II— это текстовая приключенческая игра, разработанная Крейгом Ричардом Дэвисом и выпущенная Zenobi Software для ZX Spectrum 48K/128K+2 в 1992 году. Она продолжает историю отца Пэдди Мерфи, который ранее разгадал тайну убийства в церкви Святого Ивана Грозного. В этом продолжении отец Мерфи отправляется в отпуск, где сталкивается с новой загадкой.
Игра начинается с визита отца Мерфи к родственнику в сельской местности. Зал, где он останавливается, представляет собой впечатляющее здание, окруженное ухоженными садами. Однако странное чувство говорит о том, что что-то не так, что становится более очевидным, когда отец Мерфи обнаруживает себя запертым в своей комнате на следующее утро.
Игроки должны помочь отцу Мерфи выбраться из запертой комнаты и раскрыть секреты зала до прибытия зловещей фигуры. В игре используются стандартные команды текстовых приключений, такие как EXAMINE и LOOK, а также имеется режим читов для исследования.
Нарратив насыщен описательным текстом, погружающим игроков в атмосферное окружение. Как часть интерактивной литературы, игра бросает вызов игрокам, требуя использовать свои навыки дедукции для решения загадки, делая её увлекательным опытом для поклонников жанра.
MURDER HUNT 2
(Zenobi Software)
Spectrum 48K/128K+2
In the previous game in this series, FATHER PADDY MURPHY, with your help if you bought
the game, managed to track down the killer of the Sexton of the church of St. Ivan the
Terrible. This was done with great skill and clever deduction, and was a notable credit
to the detective powers of the humble priest. So, flushed with success, FATHER MURPHY took
it upon himself to treat his weary body to a relaxing holiday in the country. It is at
this point that the next tale starts to unfold ....
FATHER MURPHY had always been fond
of his aged relative and now that
he had the chance to pay them a
visit, albeit a short one, he felt
sure that he would enjoy every tiny
minute of his stay.
The hall was an imposing building
and the surrounding gardens were a
proud testament to the love and
devotion bestowed upon them by the
gardener cum general handyman that
looked after such things. Even the
weeds that used to invade the path
around the side of the hall were now
conspicuous by their very absence.
However, there had been a certain intangible "feeling" that led FATHER MURPHY to suspect
that all was not quite as it should be and that "feeling" was to be brought more sharply
into focus by the events that confronted the priest when he arose from his slumbers that
morning ....
Rising from the warm comfort of the bed, FATHER MURPHY dressed quickly and prepared to
make his way down to breakfast. However, to his great surprise the door of the bedroom
was locked ... from the outside ... and an unearthly silence hung over the hall. Just
what macabre events had taken place during the night and would he last long enough to
find them out?
NOTES
It will be necessary for YOU and FATHER MURPHY to discover a means to leave the locked
room and for that means to be discovered before the arrival of the "sinister figure"
Then, and only then, can the real task of uncovering the hidden secrets of the hall begin
and the search for truth and justice be entered into seriously.
This game will recognise all the "standard"
commands such as EXAMINE, LOOK, QUIT etc.
It will also recognise the use of RAM SAVE
and RAM LOAD to store and recall a position
to and from MEMORY. There is a "cheat" mode
built into the game ... to activate it simply
type CHEAT ... It is up to you to discover
what it actually does though!
HINT
Just because it is not listed does not mean that it is not there ... so try it and see
what happens. You never know, you might be very happily surprised by what you find there!
(Zenobi Software)
Spectrum 48K/128K+2
In the previous game in this series, FATHER PADDY MURPHY, with your help if you bought
the game, managed to track down the killer of the Sexton of the church of St. Ivan the
Terrible. This was done with great skill and clever deduction, and was a notable credit
to the detective powers of the humble priest. So, flushed with success, FATHER MURPHY took
it upon himself to treat his weary body to a relaxing holiday in the country. It is at
this point that the next tale starts to unfold ....
FATHER MURPHY had always been fond
of his aged relative and now that
he had the chance to pay them a
visit, albeit a short one, he felt
sure that he would enjoy every tiny
minute of his stay.
The hall was an imposing building
and the surrounding gardens were a
proud testament to the love and
devotion bestowed upon them by the
gardener cum general handyman that
looked after such things. Even the
weeds that used to invade the path
around the side of the hall were now
conspicuous by their very absence.
However, there had been a certain intangible "feeling" that led FATHER MURPHY to suspect
that all was not quite as it should be and that "feeling" was to be brought more sharply
into focus by the events that confronted the priest when he arose from his slumbers that
morning ....
Rising from the warm comfort of the bed, FATHER MURPHY dressed quickly and prepared to
make his way down to breakfast. However, to his great surprise the door of the bedroom
was locked ... from the outside ... and an unearthly silence hung over the hall. Just
what macabre events had taken place during the night and would he last long enough to
find them out?
NOTES
It will be necessary for YOU and FATHER MURPHY to discover a means to leave the locked
room and for that means to be discovered before the arrival of the "sinister figure"
Then, and only then, can the real task of uncovering the hidden secrets of the hall begin
and the search for truth and justice be entered into seriously.
This game will recognise all the "standard"
commands such as EXAMINE, LOOK, QUIT etc.
It will also recognise the use of RAM SAVE
and RAM LOAD to store and recall a position
to and from MEMORY. There is a "cheat" mode
built into the game ... to activate it simply
type CHEAT ... It is up to you to discover
what it actually does though!
HINT
Just because it is not listed does not mean that it is not there ... so try it and see
what happens. You never know, you might be very happily surprised by what you find there!