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N.E.X.U.S.

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Автор: Pennsoft
Год: 1986
Издатели: Nexus Productions Ltd
Производитель: Pennsoft
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
N.E.X.U.S..gif
N.E.X.U.S..png


Описание:
N.E.X.U.S.— это приключенческая игра, выпущенная в 1986 году компанией Nexus Productions Ltd. Действие игры происходит в Колумбии, где вы отправляетесь на миссию по спасению похищенного друга из рук известного наркокартеля. В роли опытного журналиста газеты The Clarion ваша задача не только спасти друга, но и собрать важную информацию о наркооперации.

Игра разворачивается в комплексе, который служит штаб-квартирой наркокартеля. Игрокам необходимо найти и собрать 128 фрагментов информации, разбросанных по комплексу. Эти фрагменты формируют предложения, которые нужно передать в вашу газету через передаточные комнаты. Информация необходима для раскрытия правды о наркооперации.

ВN.E.X.U.S.игроки управляют анимированным персонажем, способным выполнять различные действия, такие как удары, пинки и использование оружия, такого как пулеметы и гранаты. В игре используются оцифрованные лица реальных людей для идентификации друзей и врагов. Группа N.E.X.U.S., команда тайных агентов, помогает вам, предоставляя оружие, навыки и важную информацию.

Интерфейс игры включает анимированную игровую зону, радар для обнаружения персонажей и объектов, а также различные компьютерные терминалы для редактирования и передачи информации. Успех миссии зависит от вашей способности ориентироваться в комплексе, собирать разведданные и взаимодействовать с группой N.E.X.U.S. Игра заканчивается, когда вы сбегаете через подземную реку, тем же путем, которым прибыли.

NEXUS.jpg
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| \ | >====== /// | | \-----\

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-----------------------------------------

| |

| TITLE; NEXUS |

| |

-----------------------------------------





CREDITS: A Nexus Productions Ltd. game.



GUARANTEE: If this tape or disk fails to load it should, in the first instance,

be returned to the store where it was purchased. If you are unable to obtain a

satisfactory replacement, send the TAPE OR DISK ONLY, together with full

details and proof of purchase to:

Nexus Productions Ltd. (Customer Services),

DSB House, 30 The High Street, BECKENHAM,

Kent BR2 OXW.



If the tape or disk shows any form of damage, whether physical or due to the

use of faulty or dirty equipment, please include £3.00 to cover replacement

costs. This guarantee does not affect your statutory rights.



We try to answer customer enquiries speedily, but please allow up to

twenty-eight days for delivery.



The un-authorised copying, hiring, lending, publishing in printed form or

broadcasting of this cassette, disk or instructions is prohibited.



(C) 1986 Nexus Productions Ltd. All rights reserved.



THIS GAME USES JOYSTICK CONTROL ONLY



NEXUS is a game of action and danger. It gives you an animated character able

to punch, kick, walk, run, jump and roll. And he can fire machine guns and hurl

grenades. You'll identify his friends and enemies through the digitised faces

of real people. But remember, only NEXUS can help you to achieve your overall

objective.



LOADING INSTRUCTIONS ..........................................................



COMMODORE 64/128: Remove all cartridges, etc. Connect data recorder or disc

drive only. Insert joystick in port 2. Select 64 mode on CBM128.

Cassette: Press SHIFT & RUN on keyboard, then PLAY on cassette player.

Disc: Type LOAD "NEXUS",8,1 then press RETURN.



SPECTRUM 48/128: Remove all cartridges, interfaces etc. Connect data recorder

and joystick interface only. Insert joystick socket. Select 48K mode on

Spectrum 128. Then type LOAD"" and press ENTER on the keyboard, then press PLAY

on cassette player.



AMSTRAD 464/664/6128: Remove all cartridges and interfaces, except disc drive

(if not built in) and plug in joystick.

Cassette: If you have a disc drive attached or built in press SHIFT & @ keys at

the same time, then type TAPE and press ENTER. Next type RUN" and press ENTER.

If your machine only has a built-in data recorder simply type RUN" and press

ENTER.

Disc: If you are playing the Amstrad disc version type RUN"DISC and press

ENTER.



GAME OBJECTIVE ................................................................



You have travelled to Colombia, in South America, in search of a missing

friend. He has been kidnapped by an evil drugs ring. And it is thought that he

is held captive inside the drugs ring's HQ. This complex provides the game's

setting. If you want to play to win here are your objectives:



1. Locate your friend and release him.



AND ...........................................................................



2. Gather the 128 pieces of information scattered through the complex. Piece

this information into recognisable sentences. Transmit the sentences back to

your newspaper via the TRANSMISSION ROOM.



Alternatively, you can try this objective: Cause as much mayhem as possible

inside the complex. Locate your friend and get out. You are unlikely to survive

for long or score very much, but maybe you will have a fun time.



MISSION BRIEFING ..............................................................



You are an experienced journalist working for The Clarion newspaper. Your

experience covers both journalism and survival skills. One day your editor

summons you to an urgent conference. He says:



"A friend of yours was investigating a drugs racket in Colombia. We've just

heard he's been kidnapped by the drugs baron. I want you to go down there. Get

him out and get me a scoop story."



The editor passes you a file which contains 32 rumours about the drugs ring's

activities. Printed below are these rumours. The answers are to be found in the

game. Each takes the form of a sentence. And each sentence is divided into 4

parts. Gather the parts - there are 128 in all. Edit them into whole sentences

on the EDITING TERMINALS to create the 32 answers. Transmit the sentences back

to the editor via a terminal in the TRANSMISSION ROOM. Each of the questions

contains a clue which will help you to assemble the sentences and learn the

answers.



THE RUMOURS ...................................................................



1. The name of the army officer behind the operation?

2. Where are the drugs produced?

3. What is the name of the Colombian front organisation?

4. What is the name of the chief scientist involved?

5. What is the name of the construction company who built the complex?

6. Which communications frequency does the ring use?

7. How many people are employed by the ring?

8. How do the ring's leaders enter and exit the complex?

9. Where does the ring train its personnel?

10. What is the name of the ring's elite guards?

11. What is the name of their commander?

12. How are the drugs disguised for shipment?

13. What is the name of the politician who fronts the US operation?

14. What is the name of the US front operation?

15. Which country is used as a staging post?

16. What transport is used to get the drugs into the USA?

17. Where are the drugs stored in the USA?

18. Are the drugs sent to other countries?

19. Who finances the operation?

20. The ring makes money. What is it used for?

21. Who supplies the ring with arms?

22. How many prisoners does the ring hold?

23. There are rumours of torture. Can you confirm the methods used?

24. Name of the Nexus member rumoured to be double-agent?

25. Name of rival newspaper investigating story?

26. Which security force has infiltrated the ring?

27. Was the Miami police chief murdered by the ring?

28. What is the level of monthly drugs production?

29. Time & date of next shipment?

30. Contact name for next shipment?

31. Where is the shipment being delivered?

32. Street value of next shipment?



THE N.E.X.U.S. GROUP ..........................................................



When you land on the subterranean beach at the start of the game you will meet

Tony. He is a member of N.E.X.U.S., a group of undercover agents working to

break the drugs ring from the inside. Tony & his friends will help you. Watch

the next window. Follow instructions. Learn. Only NEXUS can provide you with

new weapons, skills and vital information.



-----------------------------------------------------------

| |

| --------------------------------------------------- |

| | 1 | |

| | | |

| | | |

| --------------------------------------------------- |

| --------------------------------- |

| | 2 | ^ |

| --------------------------------- < 4 > |

| --------------------------------- v |

| | 3 | |

| --------------------------------- |

| ---------- --------------------------------- ---------- |

| | 5 | | 7 | | | |

| | | | | | | |

| | | | | | | |

| | | | | | | |

| | | | | | | |

| ---------- | | | | |

| ---------- | | | | |

| | 6 | | | | | |

| | | | | | | |

| | | | | | | |

| ---------- --------------------------------- ---------- |

| |

-----------------------------------------------------------



THE SCREEN ....................................................................



1. Animated play area.

2. Text window displays instructions or orders from game characters.

3. Radar: Shows characters outside your field of view as light blocks. Dark

blocks indicate lifts, doors, etc.

4. Indicator lights. Show general direction of contact person or chosen place.

5. Character windows help identify NEXUS members and opponents.

6. ID icon. Colour of suit shows character displayed in animated area.

7. Display Area. Previews moves, presents menu and map. Your position on map

indicated by flashing dot.



CONTROLLING YOUR CHARACTER ....................................................



JOYSTICK MOVES



CHARACTER FACING LEFT .........................................................



The position of these FORWARD GO IN BACK

moves will reverse if JUMP ^ FLIP

you turn the character \ | /

to face right. \ /

<-- STOP --> TURN

/ \ AROUND

/ | \

FORWARD V BACK

ROLL DUCK ROLL

OR OUT



The diagram shows the character's moves using joystick only. Push the joystick

in the direction of the move you want.



NOTE ..........................................................................



The GO-IN move allows you to perform the following moves, depending on your

location: Call lifts, enter lifts, enter rooms, search, display complex map and

use terminals.



JOYSTICK & FIRE BUTTON MOVES ..................................................



CHARACTER MOVING LEFT



The position of these FUNCTION

moves will reverse if FORWARD MENU

you turn the character FLIP ^ KICK

to face right. \ | /

\ /

KICK <-- RUN <-- PUNCH -->

/ \

/ | \

SLIDE V

STANDING

JUMP



Move the joystick in a chosen direction. Hold it in position and press fire.

The character will perform the additional moves shown in the diagram.



NOTE ..........................................................................



1. As you can see you are able to string together a whole series of moves

simply by holding the joystick in position and pressing fire. For example if

the character is facing left, pulling the joystick left will set him walking.

Hold the joystick in position and press fire to make him run. Then press fire

again to make him perform a flying kick.



FUNCTION MODE FOR SPECIAL SKILLS ..............................................



As you can see from the joystick and fire diagram, pushing the joystick up and

pressing fire allows you to select FUCNTIONS. This choice switches you to a

menu from which you will be able to select some or all of the following skills:



Machine gun, stun grenade(s), photograph/camera, greet, disarm (i.e. put away a

weapon).



To select one of the skills move the joystick in the direction of the arrow

next to the skill. Press fire and you can use the skill on screen. Obviously,

if you haven't found or been given items like a machine gun you won't be able

to access the skill.



CONTROLLING MACHINE GUNS, & STUN GRENADES .....................................



When you select a special weapon you will still be able to perform all the

moves shown in the joystick and joystick/fire diagrams. However, when you stop

the character (joystick centre) and press fire he will either draw the machine

gun or throw a stun grenade.



HOW TO DISARM OR SWOP WEAPONS .................................................



Push the joystick up and press fire. This puts you into function mode. Here you

can swop between weapons:

Select an arrow and press fire. Or you can disarm i.e. hide the weapon away.

Select the DISARM command and press fire.



WOUNDS & IMPRISONMENT .........................................................



During the game you will suffer blows or even the impact of bullets. Receive

too many and you will find your character refuses to stand up. The screen will

go blank and you will awake in hospital. You may also be captured and find

yourself in a prison cell. If you have co-operated with N.E.X.U.S. the chances

are they will help you to escape. Just wait patiently. If you find hospital or

prison a frequent experience N.E.X.U.S. may decide you are too much of a risk

and not bother to rescue you. If this happens the game will inform you.



You can also give guards damage. Your ability to overcome them depends on your

skill or choice of weapons, plus their strength.



GATHERING INFORMATION .........................................................



Whenever you enter a room within the complex you can search for information. Do

this by placing the character alongside an object. Push up on the joystick to

select the GO IN move. When you have discovered part(s) of the answers to the

editor's questions go in search of an editing terminal.



COMPUTER TERMINALS ............................................................



During play you will see three kinds of computer terminal. Use them to reach

your objective. Activate a terminal by placing the character alongside. Then

push up on the joystick to select the GO IN move. This will enter you into the

terminal's user menu.



RED EDITING TERMINALS: These show the parts of the sentences you have found.

Use the terminal's menu to build the parts into recognisable sentences. The

questions contain clues which may help you. Information manipulated at the

terminal will be automatically stored in the central computer. When you reach

the transmission room it will be available to you. If you don't use the editing

terminals you may lose information found when you are captured.



BLUE PERSONNEL TERMINALS: These show you the members of the NEXUS group. See

who has the skills which will help you survive. When you select a person to

locate the indicator light (top right of screen) will light. Use this to track

down your contact.



BLACK TRANSMISSION TERMINALS: These are found in the TRANSMISSION ROOM. Here

you can transmit the sentences you have collected. Here you will learn of your

success in the game.



ENDING THE GAME ...............................................................



You escape from the complex the same way as you arrived: via the subterranean

river.



SAVING A GAME IN PLAY .........................................................



The function menu offers you the opportunity to save a game in progress to

tape. Select function menu by pushing the joystick up then press fire. Select

the SAVE option from the menu and follow instructions.
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