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NARC

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Автор: Bob Wakelin(Иллюстрации),David Leitch,Shaun G. McClure,Sound Images,Steve Snake
Год: 1990
Издатели: Ocean Software Ltd
Производитель: Sales Curve Ltd,Sound Images
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🎮 Интерфейс2 джойстик (левый), 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
NARC.gif
NARC.png


Описание:
NARC— это классическая аркадная игра, выпущенная в 1990 году компанией Ocean Software Ltd. Игроки погружаются в опасный мир преступности и коррупции, где им предстоит проникнуть в печально известную корпорацию мистера Бига. Вооруженные разнообразными оружиями и скоростным автомобилем, игроки проходят через различные уровни, каждый из которых полон уникальных испытаний и врагов.

Игра разворачивается в городской среде, включая такие локации, как свалки, метро и нарколаборатории. Игроки должны пробиваться через эти зоны, арестовывая преступников и собирая предметы, такие как деньги и наркотики, для получения бонусных очков. Главная цель — разрушить преступную империю, победив печально известного мистера Бига.

Каждый уровень предлагает различные препятствия, от психопатических клоунов до злобных собак, требуя от игроков стратегического мышления и быстрой реакции. Игра известна своим интенсивным игровым процессом и необходимостью эффективно управлять ресурсами, такими как патроны и ракеты.

Разработанная для платформ, таких как Commodore и Spectrum, NARC демонстрирует впечатляющую графику и звук для своего времени, с участием Шона МакКлюра и Sound Images. Игра остается запоминающимся опытом для поклонников жанра экшен.



NARC_Front.jpg
N.A.R.C.

Ocean





SCENARIO

NARC - now you have a chance to infiltrate the MR BIG CORPORATION, the

scourge of the underworld. Outwit the army of body guards, gangs of charisma-

bypass patients in trench coats, the bullet-brain with the build of a

rhinoceros and the breath of a dung beetle, packs of vicious canine yappies,

the psychotic clown with the evil sense of humour - you'll die, but not

laughing!

But it's not all bad! You've got a mean shiny street machine, some heavy

metal hardware and pretty neat moves. Hit the enemy - and, finally, come up

against the baddest, the biggest - Mr Big!





CONTROLS



COMMODORE

This is a one or two player game controlled by joystick only.

Player 1 - Joystick Port 1

Player 2 - Joystick Port 2

Press FIRE to start game.

To fire missiles hold down FIRE for a short time and then release it.

Press FIRE with the joystick in the central position and quickly tap UP

when standing to JUMP.

To toggle between standing and crouching:

Player 1 - Left-hand shift key

Player 2 - Cursor UP/DOWN key

RUN/STOP - Pause

X - Restart game

M - Toggle music/FX



SPECTRUM/AMSTRAD

This is a one or two player game controlled by joystick and keyboard

(Sinclair and Kempston joysticks on Spectrum). One or both players may

use joystick; only one player may use the keyboard, which is fully

redefinable.

KEYS

Q - UP

A - DOWN

O - LEFT

P - RIGHT

M - FIRE

H - PAUSE

To fire missiles hold down FIRE for a short time and then release it.

Each player has an additional key for crouching and jumping:

Player 1 - SPACE

Player 2 - CAPS SHIFT

Press extra key and UP, when standing, to JUMP.

Press extra key and UP, when crouching, to STAND.

Press extra key and DOWN, when standing, to CROUCH.



To arrest one of the enemy, stand by them for a short period.





GAMEPLAY



LEVEL 1

Fight your way through the junkyard and arrest as many of the enemy as

possible for bonus points. Collect bullets dropped by the enemy to obtain

rapid fire. Then locate the door which will take your through the pipeline.



LEVEL 2

You are inside a subway station. Watch out for Coatmen coming out of the

train doors and try to arrest them. Locate the red safe card to return to

the junkyard.



LEVEL 3

Having successfully negotiated the subway you return to the junkyard where

you must seize cash, drugs, bullets and missiles, arresting people where

possible. A bonus will be awarded for all arrests achieved and for drugs and

cash collected.



LEVEL 4

Krak Street - you are en-route to the evil drug cartel HQ. Here you will meet

Spike Rush who throws hypodermic needles at you - if they hit you they will

inject you with drugs and you will lose strength. You must find your way to

the Krak Stop drugs lab.



LEVEL 5

You are inside the drugs lab where the Krak is made. The lab is full of vials

and beakers which you can destroy with missiles for bonus points. Vicious

dogs will block your path and attack you. Find the blue safe card to exit

from the lab.



LEVEL 6

Outside the lab you will find yourself on a bridge where you will meet Joe

Rockhead the drug addict. You cannot arrest him, so you must blast him

before he gets near you. Make your way across the bridge - you can jump into

passing cars and drive them to cross more quickly.



LEVEL 7

Once across the bridge you are back on the streets of Sunset Strip. Kinky

Pinky the mad knifeman appears here. He will attempt to kidnap the female

escorts. You need to blast Kinky in order to protect the escorts as you move

though this level. There are five exit doors from this level. One is locked

and will require a silver safe card and the other four lead to four sub-

levels. These are called The Kennals, Kinky's Big Top, The Swamp and The

Scrapheap. One of the sub-levels contains the silver safe card you need but

you will have to find out which one.



LEVEL 8

You are outside the nursery where Skyhigh grows his drugs. Blast your way

through the gunmen to get to the entrance of the nursery.



LEVEL 9

Fight your way through the gunmen and Joe Rockhead and you move through the

greenhouse. Collect the illegal drug plants for an extra bonus but watch

out - some of them are booby trapped. Make sure you blast the gunmen as one

of them will be carrying the green safe card to exit the nursery.



LEVEL 10

Back on the streets you must make your way through downtown towards the

headquarters of Mr Big's evil organisation KRAK. When you reach the building

and enter you will have to fight through the headquarters to reach Mr Big.



LEVEL 11

Once inside Mr Big's office he will attack you in his wheelchair. When you

finally manage to overcome him he will leave a gold safe card.



LEVEL 12

Mr Big, having recovered from your attack, is now really angry! You will need

all of your skill and a good supply of missiles to finally defeat him. He

will then drop another gold card. You can use this to enter a special bonus

level.





STATUS PANEL



The Status Panel displays: drugs seized, cash seized, criminals busted,

number of bullets and missiles, score, lives remaining (depicted by helmets),

safe cards collected, score required for extra life and scanner showing

sector and position of enemy.





HINTS AND TIPS



* At the start of the game bust as many people as possible as this will

bring you points.

* Cash and drugs are worth collecting for points, but bullets and missiles

are more important as they will help you survive.

If your bullet counter drops to one you will only be able to fire one

bullet at a time. Collect more bullets and you can use rapid fire.

* Keep moving at all times to stop the baddies getting you in their line of

sight.

* Try to save your missiles for later in the game - you will need them.





CREDITS



(c) 1988 WILLIAMS ELECTRONIC GAMES INC.

Produced by D.C. Ward

(c) 1990 Ocean Software Ltd.



COMMODORE

Programmed by Simon Pick

Additional code by Steve Snake

Graphics by Shaun McClure, Ned Langman & Rob Whitaker

Music by Sound Images



SPECTRUM

Programmed by David Leitch

Graphics by Shaun McClure

Music by Sound Images



AMSTRAD

Programmed by Dave Quinn and David Leitch

Graphics by Shaun McClure, Rob Whitaker and Tahir Rashid

Music / Sound FX by Sound Images
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