Автор: Chris Wood,J. Dave Rogers,SJC
Год: 1988
Издатели: Hewson Consultants Ltd
Производитель: Imagitec Design Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
'Netherworld' — это классическая экшен-шутер игра, выпущенная в 1988 году для платформ ZX Spectrum и Amstrad CPC. Разработанная Юккой Тапанимяки и выпущенная компанией Hewson Consultants Ltd, игра погружает игроков в уникальную и сложную среду. Сюжет сосредоточен на том, что игрок застрял в незнакомом мире, где главная цель — собрать достаточно местной валюты для побега.
Игровой процесс включает в себя прохождение различных уровней, наполненных препятствиями, такими как кислотные пузыри, драконы и другие существа. Игроки должны собирать алмазы в ограниченное время и использовать телепорты для перехода на последующие уровни. В игре представлены различные элементы, включая подвижные камни, секретные двери и генераторы пришельцев, что добавляет глубину и сложность.
Игроки могут использовать различные инструменты и стратегии, такие как использование подвижных камней для блокировки генераторов пришельцев или превращение их в алмазы с помощью устройства для сжатия алмазов. В игре также есть неожиданные бонусы, которые могут как помочь, так и помешать прогрессу, такие как дополнительные жизни или обратное управление.
'Netherworld' известна своими увлекательными игровыми механиками и сложными сценариями. Игра была хорошо принята за инновационный дизайн и остается запоминающимся тайтлом в сообществе ретро-игр.
****NETHERWORLD****
by Jukka Tapanimaki
For the 48K ZX Spectrum, ZX Spectrum Plus, ZX Spectrum 128, +2, +3.
Amstrad CPC 464, CPC 664 and CPC 6128.
SCENARIO
--------
You are trapped in another world, a world completely different to the one
you know, a world of fantastic structures and strange,wonderful beings,
but you are trapped. The only way back into the real world is to collect
enough of the local currency to pay your way out otherwise you'll spend
the rest of your days continually dodging acid bubbles, dragons and other
such creatures.
CONTROLS
--------
On Spectrum and Amstrad a joystick or the following default control keys
can be used.
Left = O
Right = P
Up = Q
Down = A
Fire = Space
Pause = H (Spectrum)
ESC (Amstrad)
abort game = A (when in pause mode.)
Esc (Amstrad, when in pause mode.)
When in pause mode:
1 = Music volume down
2 = Music volume up
3 = Sound FX volume down
4 = Sound FX volume up
9 = Music on/off (effects become fuller)
0 = FX on/off (doesn't interrupt music)
PLAYING THE GAME
----------------
Your objective is to collect a set amount of diamonds within a time limit
and then exit through a teleport. You have to start the level from
beginning only if the time limit runs out.
In a playing area the following features can be found:
- a brick
- a secret door: looks like a brick but has slightly different graphics
- demons: these spit deadly bubbles
- alien generators: spit various nasties
- alien eggs: blast them away if they obstruct your path
- movable rocks: use them to block alien generators, change them to
diamonds by pushing them inside a diamond squeezer and use them to
change the course of the mines
- diamond squeezer: a moving rock when pushed into a diamond squeezer
changes to a diamond
- metamorphosis walls: if a mine hits one of these it changes to four
diamonds
- scanner mine: follows the perimeter of any object clockwise
- bounder mine: flies in a straight line until it collides with a solid
object when it changes direction 90º clockwise
- hover mine: moves vertically (deadly to touch)
- teleport: touch a teleport and press fire button to get a fast
transport.
- Goat's head - spits acid blood (deadly to touch)
- an hour glass: pick it up to get 30 seconds extra time
After shooting the aliens some of them leave behind glowing icons.
100, 250, 500 - extra points
- demon killer: touch a demon to destroy it
- brick smasher: collide with a brick to break it up
- surprise bonus: 4 features
1. extra life
2. invulnerability (the ship changes colour)
3. uncontrollable ship (it stops spinning)
4. reverse controls (the ship changes spinning direction)
Avoid the surprise bonus icons if you don't want to gamble!
DISPLAY INFORMATION
-------------------
--------------------------------------
| |
| |
| |
| |
| |
|1 |
--------------------------------------
|2| | | | | |
| | 4 |5|6| 7 |8|
|3| | | | | |
--------------------------------------
1. Amount of diamonds you have to collect
2. Amount of demon killers (maximum 9)
3. Amount of brick smashers (maximum 9)
4. Score
5. Level
6. Armour (maximum 16 shots)
7. Time remaining
8. Ships remaining
CREDITS
-------
Designed by Jukka Tapanimaki.
Spectrum and Amstrad version by Chris Wood.
Spectrum and Amstrad music and sound effects by Dave Rogers.
Produced by Paul Chamberlain.
(c) Hewson Consultants Ltd. 1988
Hewson Consultants Ltd.,
Hewson House,
56B Milton Park,
Milton,
ABINGDON,
Oxon. OX14 4RX
by Jukka Tapanimaki
For the 48K ZX Spectrum, ZX Spectrum Plus, ZX Spectrum 128, +2, +3.
Amstrad CPC 464, CPC 664 and CPC 6128.
SCENARIO
--------
You are trapped in another world, a world completely different to the one
you know, a world of fantastic structures and strange,wonderful beings,
but you are trapped. The only way back into the real world is to collect
enough of the local currency to pay your way out otherwise you'll spend
the rest of your days continually dodging acid bubbles, dragons and other
such creatures.
CONTROLS
--------
On Spectrum and Amstrad a joystick or the following default control keys
can be used.
Left = O
Right = P
Up = Q
Down = A
Fire = Space
Pause = H (Spectrum)
ESC (Amstrad)
abort game = A (when in pause mode.)
Esc (Amstrad, when in pause mode.)
When in pause mode:
1 = Music volume down
2 = Music volume up
3 = Sound FX volume down
4 = Sound FX volume up
9 = Music on/off (effects become fuller)
0 = FX on/off (doesn't interrupt music)
PLAYING THE GAME
----------------
Your objective is to collect a set amount of diamonds within a time limit
and then exit through a teleport. You have to start the level from
beginning only if the time limit runs out.
In a playing area the following features can be found:
- a brick
- a secret door: looks like a brick but has slightly different graphics
- demons: these spit deadly bubbles
- alien generators: spit various nasties
- alien eggs: blast them away if they obstruct your path
- movable rocks: use them to block alien generators, change them to
diamonds by pushing them inside a diamond squeezer and use them to
change the course of the mines
- diamond squeezer: a moving rock when pushed into a diamond squeezer
changes to a diamond
- metamorphosis walls: if a mine hits one of these it changes to four
diamonds
- scanner mine: follows the perimeter of any object clockwise
- bounder mine: flies in a straight line until it collides with a solid
object when it changes direction 90º clockwise
- hover mine: moves vertically (deadly to touch)
- teleport: touch a teleport and press fire button to get a fast
transport.
- Goat's head - spits acid blood (deadly to touch)
- an hour glass: pick it up to get 30 seconds extra time
After shooting the aliens some of them leave behind glowing icons.
100, 250, 500 - extra points
- demon killer: touch a demon to destroy it
- brick smasher: collide with a brick to break it up
- surprise bonus: 4 features
1. extra life
2. invulnerability (the ship changes colour)
3. uncontrollable ship (it stops spinning)
4. reverse controls (the ship changes spinning direction)
Avoid the surprise bonus icons if you don't want to gamble!
DISPLAY INFORMATION
-------------------
--------------------------------------
| |
| |
| |
| |
| |
|1 |
--------------------------------------
|2| | | | | |
| | 4 |5|6| 7 |8|
|3| | | | | |
--------------------------------------
1. Amount of diamonds you have to collect
2. Amount of demon killers (maximum 9)
3. Amount of brick smashers (maximum 9)
4. Score
5. Level
6. Armour (maximum 16 shots)
7. Time remaining
8. Ships remaining
CREDITS
-------
Designed by Jukka Tapanimaki.
Spectrum and Amstrad version by Chris Wood.
Spectrum and Amstrad music and sound effects by Dave Rogers.
Produced by Paul Chamberlain.
(c) Hewson Consultants Ltd. 1988
Hewson Consultants Ltd.,
Hewson House,
56B Milton Park,
Milton,
ABINGDON,
Oxon. OX14 4RX