Автор: Brian Cross,Tink(Графика)
Год: 1989
Издатели: Zeppelin Games Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Ninja Commando— это динамичная игра-платформер, разработанная компанией Zeppelin Games в 1989 году. Игра предназначена для ZX Spectrum и включает восемь уровней с горизонтальной прокруткой. Игроки управляют персонажем-ниндзя, который перемещается по уровням, бегая и прыгая по различным платформам и структурам. Основная цель — добраться до конца каждого уровня, избегая или побеждая врагов.
В начале каждого уровня ниндзя безоружен, и врагов можно побеждать только прыжками на них. Однако некоторые летающие враги неуязвимы для такого метода атаки. Игроки могут собирать оружие, которое выпадает после победы над определённым количеством врагов, начиная с звезды ниндзя, затем гранаты, пламени и пулемёта, которые могут уничтожать все виды врагов.
Вражеские ниндзя появляются случайным образом из отверстий и зданий, добавляя непредсказуемость в игровой процесс. Контакт с врагами или падение в пропасть на дне экрана приводит к гибели ниндзя. После смерти ниндзя возвращается в последнюю точку стояния и теряет всё собранное оружие. Недавно появившиеся враги временно неуязвимы, что обозначается мигающим цветом.
В игре предусмотрен бонусный таймер для каждого уровня, с добавлением очков в конце. Разработанная Брайаном Кроссом с графикой от Tink, Ninja Commando является классическим примером платформеров 1980-х годов, предлагая сложный игровой процесс и ностальгический опыт для любителей ретро-игр.
Zeppelin
Games
NINJA
commando SPECTRUM LOADING INSTRUCTIONS
LOAD ""
The game has 8 horizontal scrolling levels.
The object of the game is for your ninja to
travel right through to the end of the level
by jumping and running across the
platforms and structures.
The ninja starts a level without a weapon
and the only way to kill other ninjas etc is
by jumping on them. Certain flying enemies
cannot be killed this way.
CONTROLS
JOYSTICK Sinclair Joystick
FIRE - fire weapon
JUMP UP
JUMP JUMP
UP LEFT UP RIGHT
RUN LEFT RUN RIGHT
KEYBOARD
Q UP
O LEFT P RIGHT
A FIRE
SPACE - PAUSES GAME
Every few alien kills a weapon is
left which can be picked up, starting
with a ninja star, then grenade,
flames and machine gun. All
enemies can be killed with a
weapon.
Enemie ninjas appear randomly
from openings and buildings. Your
ninja is killed when in contact with
any enemy or when he falls to the
abyss at the bottom of the screen.
When killed your ninja returns to
where he last stood still and loses
the weapons.
The ninja is not killed by enemies
who have just appeared from an
opening (they flash colour to
indicate this). Each level has a bonus
timer, with bonus points added up
at the end of a level.
Have you played Jocky Wilson's
Darts Challenge, Zeppelin's
definitive darts game?
Efficient production techniques and immediate cash advances
could see your game on the market within 3 weeks. Send for
fast valuation within 24 hours to the address shown.
The program code, graphics, music and artwork of this game
are the copyright of Zeppelin Games and may not be
reproduced, stored or hired without the written permission of
Zeppelin Games Limited.
(C) 1989 Zeppelin Games Ltd
28 Osborne Road, Jesmond, Newcastle Upon Tyne NE2 2AJ UK
Games
NINJA
commando SPECTRUM LOADING INSTRUCTIONS
LOAD ""
The game has 8 horizontal scrolling levels.
The object of the game is for your ninja to
travel right through to the end of the level
by jumping and running across the
platforms and structures.
The ninja starts a level without a weapon
and the only way to kill other ninjas etc is
by jumping on them. Certain flying enemies
cannot be killed this way.
CONTROLS
JOYSTICK Sinclair Joystick
FIRE - fire weapon
JUMP UP
JUMP JUMP
UP LEFT UP RIGHT
RUN LEFT RUN RIGHT
KEYBOARD
Q UP
O LEFT P RIGHT
A FIRE
SPACE - PAUSES GAME
Every few alien kills a weapon is
left which can be picked up, starting
with a ninja star, then grenade,
flames and machine gun. All
enemies can be killed with a
weapon.
Enemie ninjas appear randomly
from openings and buildings. Your
ninja is killed when in contact with
any enemy or when he falls to the
abyss at the bottom of the screen.
When killed your ninja returns to
where he last stood still and loses
the weapons.
The ninja is not killed by enemies
who have just appeared from an
opening (they flash colour to
indicate this). Each level has a bonus
timer, with bonus points added up
at the end of a level.
Have you played Jocky Wilson's
Darts Challenge, Zeppelin's
definitive darts game?
Efficient production techniques and immediate cash advances
could see your game on the market within 3 weeks. Send for
fast valuation within 24 hours to the address shown.
The program code, graphics, music and artwork of this game
are the copyright of Zeppelin Games and may not be
reproduced, stored or hired without the written permission of
Zeppelin Games Limited.
(C) 1989 Zeppelin Games Ltd
28 Osborne Road, Jesmond, Newcastle Upon Tyne NE2 2AJ UK