Автор: Adrian Ludley,Robin Waterfield
Год: 1987
Издатели: Domark Ltd
Производитель: Imagitec Design Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
JEFFREY ARCHER
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NOT A PENNY MORE, NOT A PENNY LESS
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THE COMPUTER GAME
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INSTRUCTIONS
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NOTE: It is advised that you read the book before seriously attempting the game.
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INTRODUCTION
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You have in your hand a new type of computer game based on the Speech and Graphical adventure which puts you straight into lhe action of lhe first book by best selling author Jeffrey Archer.
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If you are used lo playing normal adventures then you will find many similar features which will let you gel straight into the game but then there are those clever features lhat make this game excitingly different.
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Because it is so cIosely basad on the best selling book you will find that, unlike normal adventures, the program will guide you through the plot, presenting you with many puzzles to solve on the way. Obviously, like a book, you cannot "back track" through the plot if you miss something and so lateral thinking becomes important at every stage if you are going to win through.
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Most computer gamas are "directional" ie, you can go North at any time by just typing "GO NORTH". However, in this game, you must first solve the puzzle(s) in each location belore you are allowed to move on.
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The game is based on a "real-life" situation (sorry, no goblins in this story) so you must think carefully about what you would do if the events in the plot actually happened to you. Silly answers may be fun but will nol gel you very far!
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THE PLOT
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You play the part of Stephen Bradley, a visiting Fellow at Magdalen College in Oxford, who finds himself the victim of a swindle.
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Left penniless by a company collapse caused deliberately by its unscrupulous owner, you set out to get revenge in a very 'novel' way. You must gel together with other victims of this evil man and, without his knowing anything about it, you must steal the money back to the last penny! Each victim will have his own method to get the money back and it is your job to control the group as they help each other with the stings!
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THE VOCABULARY
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The game will understand and react to sentences typed into the computer in plain English eg.
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"TAKE THE MAGAZINE FROM THE TABLE"
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and will make your character (Stephen) do the particular action requested.
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Shorter forms of command will also sometimes work (only if the meaning is not in any way ambiguous.) eg.
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"TAKE MAGAZINE"
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You can also speak to other characters using the form:
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"SAY "HELLO""
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As clever as the program is it cannot understand every possible sentence that you could type in and so, sometimes, it will need yoo to rephrase your command so that it will understand.
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Other useful word are:
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HELP - a cryptic clue to use only if you gel really stuck
䜀䔀吀 ⴀ 愀搀搀 愀渀 椀琀攀洀 琀漀 琀栀漀猀攀 礀漀甀 愀爀攀 挀愀爀爀礀椀渀最 ഀഀ
TAKE - eg. TAKE CAMERA or GET NEWSPAPER
䜀伀 一伀刀吀䠀⼀䔀䄀匀吀⼀圀䔀匀吀⼀匀伀唀吀䠀⼀匀伀唀吀䠀圀䔀匀琀 攀琀挀 ⠀一漀 猀栀漀爀琀 昀漀爀洀猀 愀爀攀 愀氀氀漀眀攀搀 攀最⸀ 一Ⰰ 匀圀 攀琀挀⸀⤀ ഀഀ
You will be told by the game if you can move in these directions.
伀倀䔀一 ⴀ 甀猀攀 漀渀 搀漀漀爀猀Ⰰ 挀甀瀀戀漀愀爀搀猀Ⰰ 攀琀挀⸀ ഀഀ
CLOSE - use on doors, cupboards, etc.
䔀堀䄀䴀䤀一䔀 ⴀ 挀愀渀 戀攀 甀猀攀搀 椀渀 琀眀漀 眀愀礀猀 ⤀ 琀漀 氀漀漀欀 挀氀漀猀攀氀礀 愀琀 愀渀 漀戀樀攀挀琀 漀爀 ㈀⤀ 愀琀 挀攀爀琀愀椀渀 琀椀洀攀猀 䔀堀䄀䴀䤀一䔀 刀伀䈀䤀一⼀䨀䄀䴀䔀匀 攀琀挀 眀椀氀 琀愀欀攀 礀漀甀 椀渀琀漀 琀栀攀椀爀 氀漀挀愀琀椀漀渀⸀ ഀഀ
䄀渀 椀洀瀀漀爀琀愀渀琀 昀攀愀琀甀爀攀 漀昀 琀栀攀 最愀洀攀 椀猀 匀琀攀瀀栀攀渀✀猀 搀漀猀猀椀攀爀 眀栀椀挀栀 洀甀猀琀 戀攀 昀椀氀氀攀搀 甀瀀 眀椀琀栀 昀愀挀琀猀 愀猀 琀栀攀 最愀洀攀 搀攀瘀攀氀漀瀀猀⸀ 䔀堀䄀䴀䤀一䔀 琀栀氀猀 攀瘀攀爀礀 猀漀 漀昀琀攀渀 琀漀 欀攀攀瀀 礀漀甀爀猀攀氀昀 甀瀀 琀漀 搀愀琀攀⸀ ⠀䤀渀 匀琀攀瀀栀攀渀✀猀 爀漀漀洀 漀渀氀礀⤀⸀ ഀഀ
伀吀䠀䔀刀 唀匀䔀䘀唀䰀 倀䠀刀䄀匀䔀匀 ഀഀ
䘀伀䰀䰀伀圀 ⴀ 甀猀攀昀甀氀 椀昀 愀 挀栀愀爀愀挀琀攀爀 眀愀渀搀攀爀猀 漀昀昀 ഀഀ
SAVE - (File name) save game positions to tape/disk so that you can start next time from where you left it.
䰀伀䄀䐀 ⴀ ⠀䘀椀氀攀 渀愀洀攀⤀ 爀攀氀漀愀搀 愀 瀀爀攀瘀椀漀甀猀氀礀 猀愀瘀攀搀 最愀洀攀 瀀漀猀椀琀椀漀渀⸀ഀഀ
GRAPHICS ON/OFF - switches speech (if present) ON and OFF.
匀倀䔀䔀䌀䠀 伀一⼀伀䘀䘀 ⴀ 猀眀椀琀挀栀攀猀 猀瀀攀攀挀栀 ⠀椀昀 瀀爀攀猀攀渀琀⤀ 伀一 愀渀搀 伀䘀䘀⸀ ഀഀ
吀栀攀爀攀 愀爀攀 洀愀渀礀 洀漀爀攀 眀漀爀搀猀 琀栀愀琀 琀栀攀 瀀爀漀最爀愀洀 眀椀氀氀 愀挀挀攀瀀琀 愀渀搀 椀琀 椀猀 甀瀀 琀漀 礀漀甀 琀漀 昀椀渀搀 琀栀攀洀 戀甀琀 爀攀洀攀洀戀攀爀Ⰰ 琀栀攀 渀愀琀甀爀攀 漀昀 琀栀攀 最愀洀攀 洀攀愀渀猀 琀栀愀琀 愀 眀漀爀搀 洀愀礀 戀攀 洀攀愀渀椀渀最氀攀猀猀 椀渀 漀渀攀 氀漀挀愀琀椀漀渀 愀渀搀 礀攀琀 戀攀 瀀攀爀昀攀挀琀氀礀 愀挀挀攀瀀琀愀戀氀攀 椀渀 愀渀漀琀栀攀爀 ⴀ 礀漀甀 眀椀氀氀 栀愀瘀攀 琀漀 攀砀瀀攀爀椀洀攀渀琀℀ ഀഀ
匀倀䔀䌀䤀䄀䰀 䘀䔀䄀吀唀刀䔀 ഀഀ
圀攀 愀爀攀 椀渀琀爀漀搀甀挀椀渀最 愀 甀渀椀焀甀攀 昀攀愀琀甀爀攀 琀栀椀猀 愀搀瘀攀渀琀甀爀攀 ⴀ 匀瀀攀攀挀栀⸀ 䄀氀琀栀漀甀最栀 瘀漀椀挀攀猀 栀愀瘀攀 戀攀攀渀 栀攀愀爀搀 戀攀昀漀爀攀 漀渀 挀漀洀瀀甀琀攀爀 眀攀 戀攀氀椀攀瘀攀 琀栀椀猀 椀猀 琀栀攀 昀椀爀猀琀 琀椀洀攀 椀琀 栀愀猀 戀攀攀渀 甀猀攀搀 琀漀 猀甀挀栀 愀渀 攀砀琀攀渀琀 漀渀 㠀ⴀ戀椀琀 洀愀挀栀椀渀攀猀 圀䤀吀䠀伀唀吀 䄀䐀䐀䤀吀䤀伀一䄀䰀 䠀䄀刀䐀圀䄀刀䔀⸀ഀഀ
吀栀爀漀甀最栀漀甀琀 琀栀攀 最愀洀攀 礀漀甀 眀椀氀氀 栀攀愀爀 琀栀攀 挀漀洀瀀甀琀攀爀 猀瀀攀愀欀 猀攀挀琀椀漀渀猀 漀昀 眀栀愀琀 礀漀甀 猀攀攀 漀渀 猀挀爀攀攀渀 ⠀一伀吀䔀㨀 琀栀攀 愀洀漀甀渀琀 漀昀 猀瀀攀攀挀栀 瘀愀爀椀攀猀 眀椀琀栀 琀栀攀 挀漀洀瀀甀琀攀爀 琀礀瀀攀 愀渀搀 琀栀攀 䈀䈀䌀 瘀攀爀猀椀漀渀 椀猀 琀攀砀琀 漀渀氀礀⤀⸀ ഀഀ
䠀䤀一吀匀 ഀഀ
䤀渀挀氀唀搀攀搀 椀渀 琀栀椀猀 瀀愀挀欀愀最攀 椀猀 愀 挀漀瀀礀 漀昀 䨀攀昀昀爀攀礀 䄀爀挀栀攀爀✀猀 戀漀漀欀 ∀一漀琀 愀 倀攀渀渀礀 䴀漀爀攀Ⰰ 一漀琀 愀 倀攀渀渀礀 䰀攀猀猀∀ 眀栀椀挀栀 挀漀渀琀愀氀渀猀 愀氀氀 琀栀攀 栀椀渀琀猀 礀漀甀 猀栀漀甀氀搀 渀攀攀搀℀ ഀഀ
䤀昀 礀漀甀 猀琀椀氀氀 昀椀渀搀 礀漀甀爀猀攀氀昀 猀琀甀挀欀 琀栀攀渀 愀 搀攀琀愀椀氀攀搀 栀椀渀琀 猀栀攀攀琀 椀猀 愀瘀愀椀氀愀戀氀攀 昀爀漀洀 䐀漀洀愀爀欀 漀渀氀礀 漀渀 爀攀挀攀椀瀀琀 漀昀 愀渀 䄀㐀 匀琀愀洀瀀攀搀 䄀搀搀爀攀猀猀攀搀 䔀渀瘀攀氀漀瀀攀⸀ 匀漀爀爀礀 戀甀琀 渀漀 琀攀氀攀瀀栀漀渀攀 攀渀焀甀椀爀椀攀猀 眀椀氀氀 戀攀 琀愀欀攀渀⸀ ഀഀ
䰀伀䄀䐀䤀一䜀 䤀一匀吀刀唀䌀吀䤀伀一匀 䄀一伀 䴀䄀䌀䠀䤀一䔀 匀倀䔀䌀䤀䘀䤀䌀 䌀伀䴀䴀䄀一䐀匀ഀഀ
䰀伀䄀䐀䤀一䜀ഀഀ
䄀吀䄀刀䤀 匀吀 ⴀ 䤀渀猀攀爀琀 搀椀猀欀 ∀䄀∀ 椀渀 搀爀椀瘀攀 䄀 愀渀搀 猀眀椀琀挀栀 漀渀 ⠀漀爀 爀攀猀攀琀⤀ 琀栀攀 洀愀挀栀椀渀攀⸀ 吀栀攀 瀀爀漀最爀愀洀 眀椀氀氀 愀甀琀漀 氀漀愀搀⸀ 䄀琀 琀栀攀 瀀爀漀洀瀀琀 椀渀猀攀爀琀 琀栀攀 ✀䈀✀ 搀椀猀欀⸀ ഀഀ
匀倀䔀䌀吀刀唀䴀 㐀㠀䬀 ⴀ 吀礀瀀攀 䰀伀䄀䐀 ∀∀ 愀渀搀 瀀爀攀猀猀 䔀一吀䔀刀 欀攀礀 ⠀䰀伀䄀䐀 椀猀 漀戀琀愀椀渀攀搀 戀礀 瀀爀攀猀猀椀渀最 琀栀攀 ✀䨀✀ 欀攀礀⤀⸀ ഀഀ
匀倀䔀䌀吀刀唀䴀 ㈀㠀䬀⼀⬀㈀ ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 猀眀椀琀挀栀 漀渀 洀愀挀栀椀渀攀Ⰰ 瀀爀攀猀猀 䔀一吀䔀刀 愀渀搀 猀琀愀爀琀 琀愀瀀攀⸀ 吀栀攀 瀀爀漀最爀愀洀 眀椀氀氀 氀漀愀搀 愀甀琀漀洀愀琀椀挀愀氀氀礀⸀ ഀഀ
䄀䴀匀吀刀䄀䐀 䌀倀䌀 吀䄀倀䔀 ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 栀漀氀搀 搀漀眀渀 䌀吀刀䰀 愀渀搀 瀀爀攀猀猀 猀洀愀氀氀 䔀一吀䔀刀 欀攀礀⸀ 倀爀攀猀猀 倀䰀䄀夀 漀渀 爀攀挀漀爀搀攀爀 愀渀搀 愀渀礀 欀攀礀 漀渀 琀栀攀 挀漀洀瀀甀琀攀爀⸀ ഀഀ
䄀䴀匀吀刀䄀䐀 䌀倀䌀 䐀䤀匀䌀 ⴀ 䤀渀猀攀爀琀 搀椀猀挀 椀渀琀漀 搀爀椀瘀攀Ⰰ 琀礀瀀攀 簀䌀倀䴀 愀渀搀 瀀爀攀猀猀 䔀一吀䔀刀⸀ ⠀簀 椀猀 漀戀琀愀椀渀攀搀 戀礀 栀漀氀搀椀渀最 搀漀眀渀 匀䠀䤀䘀吀 愀渀搀 瀀爀攀猀猀椀渀最 䀀⤀⸀ ഀഀ
䌀䈀䴀 㘀㐀 吀䄀倀䔀 ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 栀漀氀搀 搀漀眀渀 匀䠀䤀䘀吀 愀渀搀 瀀爀攀猀猀 刀唀一⼀匀吀伀倀⸀ 匀琀愀爀琀 琀愀瀀攀⸀ ഀഀ
䈀䈀䌀 吀䄀倀䔀 ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 琀礀瀀攀 䌀䠀䄀䤀一 ∀∀ 愀渀搀 瀀爀攀猀猀 刀䔀吀唀刀一⸀ 匀琀愀爀琀 琀愀瀀攀⸀ ഀഀ
伀渀挀攀 琀栀攀 瀀爀漀最爀愀洀 栀愀猀 氀漀愀搀攀搀 爀攀洀漀瘀攀 琀栀攀 䌀愀猀猀攀琀琀攀⼀䐀椀猀挀 愀渀搀 椀渀猀攀爀琀 愀 戀氀愀渀欀 琀愀瀀攀⼀昀漀爀洀愀琀琀攀搀 搀椀猀挀 椀昀 礀漀甀 椀渀琀攀渀搀 甀猀椀渀最 琀栀攀 匀䄀嘀䔀 最愀洀攀 漀瀀琀椀漀渀⸀ 唀猀椀渀最 琀栀攀 漀爀椀最椀渀愀氀 琀愀瀀攀⼀搀椀猀挀 眀椀氀氀 搀愀洀愀最攀 椀琀 愀渀搀 挀漀甀氀搀 瀀爀攀瘀攀渀琀 猀甀戀猀攀焀甀攀渀琀 氀漀愀搀椀渀最⸀ ഀഀ
䴀䄀䌀䠀䤀一䔀 匀倀䔀䌀䤀䘀䤀䌀 䌀伀䴀䴀䄀一䐀匀 ഀഀ
儀唀䤀吀 挀愀渀 戀攀 甀猀攀搀 眀椀琀栀 愀氀氀 瘀攀爀猀椀漀渀猀 琀漀 攀渀搀 琀栀攀 最愀洀攀⸀ഀഀ
䄀吀䄀刀䤀 匀吀 ഀഀ
Arrow keys move cursor 1 character left or right
䈀愀挀欀猀瀀愀挀攀 欀攀礀 眀椀氀氀 搀攀氀攀琀攀 氀愀猀琀 挀栀愀爀愀挀琀攀爀 ഀഀ
ESC deletes all the line
䘀 挀愀氀氀猀 甀瀀 䤀愀猀琀 氀椀渀攀 琀礀瀀攀搀 ഀഀ
F2 moves cursor to start of the next word
䘀㌀ 最椀瘀攀猀 匀倀䔀䔀䌀䠀 伀䘀䘀 ഀഀ
F4 gives SPEECH ON
䘀㔀 最椀瘀攀猀 䜀刀䄀倀䠀䤀䌀匀 伀䘀䘀ഀഀ
F6 gives GRAPHICS ON
ഀഀ
Typing EIGHTY, FOURTY, 80 or 40 followed by COLUMN MODE will select the text size.
䘀㜀 最椀瘀攀猀 㐀 挀漀氀甀洀渀 洀漀搀攀ഀഀ
F8 gives 80 oolumn mode
䤀昀 愀 䠀椀最栀 刀攀猀漀氀甀琀椀漀渀 䈀⼀圀 洀漀渀椀琀漀爀 椀猀 挀漀渀渀攀挀琀攀搀 ℀栀攀渀 㠀 挀漀氀甀洀渀猀 漀渀氀礀 椀猀 瘀愀氀椀搀 愀渀搀 最爀愀瀀栀椀挀猀 愀爀攀 渀漀琀 愀瘀愀椀氀愀戀氀攀⸀ ഀഀ
NOTE: When using SAVE do not give an extension as .NAP is automaticaIly inserted.
ഀഀ
SPECTRUM 48/128/+2
䌀甀爀猀漀爀 欀攀礀猀 洀漀瘀攀 琀栀攀 挀甀爀猀漀爀 氀攀昀琀 漀爀 爀椀最栀琀 ഀഀ
DELETE (Caps Shift/O) deletes last character typed
䔀䐀䤀吀 ⠀䌀愀瀀猀 匀栀椀昀琀⼀⤀ 爀攀挀愀氀氀猀 琀栀攀 氀愀猀琀 氀椀渀攀 琀礀瀀攀搀 ഀഀ
Caps Shifl/3 moves cursor to the next word
ഀഀ
AMSTRAD CPC
䄀爀爀漀眀 欀攀礀猀 洀漀瘀攀 挀甀爀猀漀爀 氀攀昀琀 漀爀 爀椀最栀琀ഀഀ
DELETE will delete last character typed
匀䠀䤀䘀吀⼀䐀䔀䰀䔀吀䔀 眀椀氀氀 搀攀氀攀琀攀 愀氀氀 漀昀 琀栀攀 氀椀渀攀ഀഀ
F1 recalls the last line typed
䘀㈀ 洀漀瘀攀猀 挀甀爀猀漀爀 琀漀 琀栀攀 渀攀砀琀 眀漀爀搀ഀഀ
F4 gives SPEECH ON
䘀㔀 最椀瘀攀猀 匀倀䔀䔀䌀䠀 伀䘀䘀 ഀഀ
F6 gives GRAPHICS ON
䘀㜀 最椀瘀攀猀 䜀刀䄀倀䠀䤀䌀匀 伀䘀䘀 ഀഀ
䌀䈀䴀 㘀㐀ഀഀ
"CRSR " key moves cursor left
∀䌀刀匀刀 ∀ 欀攀礀 洀漀瘀攀猀 挀甀爀猀漀爀 爀椀最栀琀ഀഀ
DELETE will delete last character typed RUN/STOP key will delate all of the line
䘀 爀攀挀愀氀氀猀 琀栀攀 䤀愀猀琀 氀椀渀攀 琀礀瀀攀搀 ഀഀ
F3 moves to the next word
䘀㔀 最椀瘀攀猀 匀倀䔀䔀䌀䠀 伀一 ഀഀ
F7 gives SPEECH OFF
ഀഀ
BBC B/+/Master
䄀爀爀漀眀 欀攀礀猀 洀漀瘀攀 琀栀攀 挀甀爀猀漀爀 氀攀昀琀 漀爀 爀椀最栀琀ഀഀ
DELETE will delete last character typed
䔀匀䌀 眀椀氀氀 搀攀氀攀琀攀 愀氀氀 漀昀 琀栀攀 氀椀渀攀 ഀഀ
F1 recalls last line typed
䘀㈀ 洀漀瘀攀猀 挀甀爀猀漀爀 琀漀 琀栀攀 渀攀砀琀 眀漀爀搀 ഀഀ
�
ഀഀ
NOT A PENNY MORE, NOT A PENNY LESS
ഀഀ
THE COMPUTER GAME
ഀഀ
INSTRUCTIONS
ഀഀ
NOTE: It is advised that you read the book before seriously attempting the game.
ഀഀ
INTRODUCTION
ഀഀ
You have in your hand a new type of computer game based on the Speech and Graphical adventure which puts you straight into lhe action of lhe first book by best selling author Jeffrey Archer.
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If you are used lo playing normal adventures then you will find many similar features which will let you gel straight into the game but then there are those clever features lhat make this game excitingly different.
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Because it is so cIosely basad on the best selling book you will find that, unlike normal adventures, the program will guide you through the plot, presenting you with many puzzles to solve on the way. Obviously, like a book, you cannot "back track" through the plot if you miss something and so lateral thinking becomes important at every stage if you are going to win through.
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Most computer gamas are "directional" ie, you can go North at any time by just typing "GO NORTH". However, in this game, you must first solve the puzzle(s) in each location belore you are allowed to move on.
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The game is based on a "real-life" situation (sorry, no goblins in this story) so you must think carefully about what you would do if the events in the plot actually happened to you. Silly answers may be fun but will nol gel you very far!
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THE PLOT
ഀഀ
You play the part of Stephen Bradley, a visiting Fellow at Magdalen College in Oxford, who finds himself the victim of a swindle.
ഀഀ
Left penniless by a company collapse caused deliberately by its unscrupulous owner, you set out to get revenge in a very 'novel' way. You must gel together with other victims of this evil man and, without his knowing anything about it, you must steal the money back to the last penny! Each victim will have his own method to get the money back and it is your job to control the group as they help each other with the stings!
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THE VOCABULARY
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The game will understand and react to sentences typed into the computer in plain English eg.
ഀഀ
"TAKE THE MAGAZINE FROM THE TABLE"
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and will make your character (Stephen) do the particular action requested.
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Shorter forms of command will also sometimes work (only if the meaning is not in any way ambiguous.) eg.
ഀഀ
"TAKE MAGAZINE"
ഀഀ
You can also speak to other characters using the form:
ഀഀ
"SAY "HELLO""
ഀഀ
As clever as the program is it cannot understand every possible sentence that you could type in and so, sometimes, it will need yoo to rephrase your command so that it will understand.
ഀഀ
Other useful word are:
ഀഀ
HELP - a cryptic clue to use only if you gel really stuck
䜀䔀吀 ⴀ 愀搀搀 愀渀 椀琀攀洀 琀漀 琀栀漀猀攀 礀漀甀 愀爀攀 挀愀爀爀礀椀渀最 ഀഀ
TAKE - eg. TAKE CAMERA or GET NEWSPAPER
䜀伀 一伀刀吀䠀⼀䔀䄀匀吀⼀圀䔀匀吀⼀匀伀唀吀䠀⼀匀伀唀吀䠀圀䔀匀琀 攀琀挀 ⠀一漀 猀栀漀爀琀 昀漀爀洀猀 愀爀攀 愀氀氀漀眀攀搀 攀最⸀ 一Ⰰ 匀圀 攀琀挀⸀⤀ ഀഀ
You will be told by the game if you can move in these directions.
伀倀䔀一 ⴀ 甀猀攀 漀渀 搀漀漀爀猀Ⰰ 挀甀瀀戀漀愀爀搀猀Ⰰ 攀琀挀⸀ ഀഀ
CLOSE - use on doors, cupboards, etc.
䔀堀䄀䴀䤀一䔀 ⴀ 挀愀渀 戀攀 甀猀攀搀 椀渀 琀眀漀 眀愀礀猀 ⤀ 琀漀 氀漀漀欀 挀氀漀猀攀氀礀 愀琀 愀渀 漀戀樀攀挀琀 漀爀 ㈀⤀ 愀琀 挀攀爀琀愀椀渀 琀椀洀攀猀 䔀堀䄀䴀䤀一䔀 刀伀䈀䤀一⼀䨀䄀䴀䔀匀 攀琀挀 眀椀氀 琀愀欀攀 礀漀甀 椀渀琀漀 琀栀攀椀爀 氀漀挀愀琀椀漀渀⸀ ഀഀ
䄀渀 椀洀瀀漀爀琀愀渀琀 昀攀愀琀甀爀攀 漀昀 琀栀攀 最愀洀攀 椀猀 匀琀攀瀀栀攀渀✀猀 搀漀猀猀椀攀爀 眀栀椀挀栀 洀甀猀琀 戀攀 昀椀氀氀攀搀 甀瀀 眀椀琀栀 昀愀挀琀猀 愀猀 琀栀攀 最愀洀攀 搀攀瘀攀氀漀瀀猀⸀ 䔀堀䄀䴀䤀一䔀 琀栀氀猀 攀瘀攀爀礀 猀漀 漀昀琀攀渀 琀漀 欀攀攀瀀 礀漀甀爀猀攀氀昀 甀瀀 琀漀 搀愀琀攀⸀ ⠀䤀渀 匀琀攀瀀栀攀渀✀猀 爀漀漀洀 漀渀氀礀⤀⸀ ഀഀ
伀吀䠀䔀刀 唀匀䔀䘀唀䰀 倀䠀刀䄀匀䔀匀 ഀഀ
䘀伀䰀䰀伀圀 ⴀ 甀猀攀昀甀氀 椀昀 愀 挀栀愀爀愀挀琀攀爀 眀愀渀搀攀爀猀 漀昀昀 ഀഀ
SAVE - (File name) save game positions to tape/disk so that you can start next time from where you left it.
䰀伀䄀䐀 ⴀ ⠀䘀椀氀攀 渀愀洀攀⤀ 爀攀氀漀愀搀 愀 瀀爀攀瘀椀漀甀猀氀礀 猀愀瘀攀搀 最愀洀攀 瀀漀猀椀琀椀漀渀⸀ഀഀ
GRAPHICS ON/OFF - switches speech (if present) ON and OFF.
匀倀䔀䔀䌀䠀 伀一⼀伀䘀䘀 ⴀ 猀眀椀琀挀栀攀猀 猀瀀攀攀挀栀 ⠀椀昀 瀀爀攀猀攀渀琀⤀ 伀一 愀渀搀 伀䘀䘀⸀ ഀഀ
吀栀攀爀攀 愀爀攀 洀愀渀礀 洀漀爀攀 眀漀爀搀猀 琀栀愀琀 琀栀攀 瀀爀漀最爀愀洀 眀椀氀氀 愀挀挀攀瀀琀 愀渀搀 椀琀 椀猀 甀瀀 琀漀 礀漀甀 琀漀 昀椀渀搀 琀栀攀洀 戀甀琀 爀攀洀攀洀戀攀爀Ⰰ 琀栀攀 渀愀琀甀爀攀 漀昀 琀栀攀 最愀洀攀 洀攀愀渀猀 琀栀愀琀 愀 眀漀爀搀 洀愀礀 戀攀 洀攀愀渀椀渀最氀攀猀猀 椀渀 漀渀攀 氀漀挀愀琀椀漀渀 愀渀搀 礀攀琀 戀攀 瀀攀爀昀攀挀琀氀礀 愀挀挀攀瀀琀愀戀氀攀 椀渀 愀渀漀琀栀攀爀 ⴀ 礀漀甀 眀椀氀氀 栀愀瘀攀 琀漀 攀砀瀀攀爀椀洀攀渀琀℀ ഀഀ
匀倀䔀䌀䤀䄀䰀 䘀䔀䄀吀唀刀䔀 ഀഀ
圀攀 愀爀攀 椀渀琀爀漀搀甀挀椀渀最 愀 甀渀椀焀甀攀 昀攀愀琀甀爀攀 琀栀椀猀 愀搀瘀攀渀琀甀爀攀 ⴀ 匀瀀攀攀挀栀⸀ 䄀氀琀栀漀甀最栀 瘀漀椀挀攀猀 栀愀瘀攀 戀攀攀渀 栀攀愀爀搀 戀攀昀漀爀攀 漀渀 挀漀洀瀀甀琀攀爀 眀攀 戀攀氀椀攀瘀攀 琀栀椀猀 椀猀 琀栀攀 昀椀爀猀琀 琀椀洀攀 椀琀 栀愀猀 戀攀攀渀 甀猀攀搀 琀漀 猀甀挀栀 愀渀 攀砀琀攀渀琀 漀渀 㠀ⴀ戀椀琀 洀愀挀栀椀渀攀猀 圀䤀吀䠀伀唀吀 䄀䐀䐀䤀吀䤀伀一䄀䰀 䠀䄀刀䐀圀䄀刀䔀⸀ഀഀ
吀栀爀漀甀最栀漀甀琀 琀栀攀 最愀洀攀 礀漀甀 眀椀氀氀 栀攀愀爀 琀栀攀 挀漀洀瀀甀琀攀爀 猀瀀攀愀欀 猀攀挀琀椀漀渀猀 漀昀 眀栀愀琀 礀漀甀 猀攀攀 漀渀 猀挀爀攀攀渀 ⠀一伀吀䔀㨀 琀栀攀 愀洀漀甀渀琀 漀昀 猀瀀攀攀挀栀 瘀愀爀椀攀猀 眀椀琀栀 琀栀攀 挀漀洀瀀甀琀攀爀 琀礀瀀攀 愀渀搀 琀栀攀 䈀䈀䌀 瘀攀爀猀椀漀渀 椀猀 琀攀砀琀 漀渀氀礀⤀⸀ ഀഀ
䠀䤀一吀匀 ഀഀ
䤀渀挀氀唀搀攀搀 椀渀 琀栀椀猀 瀀愀挀欀愀最攀 椀猀 愀 挀漀瀀礀 漀昀 䨀攀昀昀爀攀礀 䄀爀挀栀攀爀✀猀 戀漀漀欀 ∀一漀琀 愀 倀攀渀渀礀 䴀漀爀攀Ⰰ 一漀琀 愀 倀攀渀渀礀 䰀攀猀猀∀ 眀栀椀挀栀 挀漀渀琀愀氀渀猀 愀氀氀 琀栀攀 栀椀渀琀猀 礀漀甀 猀栀漀甀氀搀 渀攀攀搀℀ ഀഀ
䤀昀 礀漀甀 猀琀椀氀氀 昀椀渀搀 礀漀甀爀猀攀氀昀 猀琀甀挀欀 琀栀攀渀 愀 搀攀琀愀椀氀攀搀 栀椀渀琀 猀栀攀攀琀 椀猀 愀瘀愀椀氀愀戀氀攀 昀爀漀洀 䐀漀洀愀爀欀 漀渀氀礀 漀渀 爀攀挀攀椀瀀琀 漀昀 愀渀 䄀㐀 匀琀愀洀瀀攀搀 䄀搀搀爀攀猀猀攀搀 䔀渀瘀攀氀漀瀀攀⸀ 匀漀爀爀礀 戀甀琀 渀漀 琀攀氀攀瀀栀漀渀攀 攀渀焀甀椀爀椀攀猀 眀椀氀氀 戀攀 琀愀欀攀渀⸀ ഀഀ
䰀伀䄀䐀䤀一䜀 䤀一匀吀刀唀䌀吀䤀伀一匀 䄀一伀 䴀䄀䌀䠀䤀一䔀 匀倀䔀䌀䤀䘀䤀䌀 䌀伀䴀䴀䄀一䐀匀ഀഀ
䰀伀䄀䐀䤀一䜀ഀഀ
䄀吀䄀刀䤀 匀吀 ⴀ 䤀渀猀攀爀琀 搀椀猀欀 ∀䄀∀ 椀渀 搀爀椀瘀攀 䄀 愀渀搀 猀眀椀琀挀栀 漀渀 ⠀漀爀 爀攀猀攀琀⤀ 琀栀攀 洀愀挀栀椀渀攀⸀ 吀栀攀 瀀爀漀最爀愀洀 眀椀氀氀 愀甀琀漀 氀漀愀搀⸀ 䄀琀 琀栀攀 瀀爀漀洀瀀琀 椀渀猀攀爀琀 琀栀攀 ✀䈀✀ 搀椀猀欀⸀ ഀഀ
匀倀䔀䌀吀刀唀䴀 㐀㠀䬀 ⴀ 吀礀瀀攀 䰀伀䄀䐀 ∀∀ 愀渀搀 瀀爀攀猀猀 䔀一吀䔀刀 欀攀礀 ⠀䰀伀䄀䐀 椀猀 漀戀琀愀椀渀攀搀 戀礀 瀀爀攀猀猀椀渀最 琀栀攀 ✀䨀✀ 欀攀礀⤀⸀ ഀഀ
匀倀䔀䌀吀刀唀䴀 ㈀㠀䬀⼀⬀㈀ ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 猀眀椀琀挀栀 漀渀 洀愀挀栀椀渀攀Ⰰ 瀀爀攀猀猀 䔀一吀䔀刀 愀渀搀 猀琀愀爀琀 琀愀瀀攀⸀ 吀栀攀 瀀爀漀最爀愀洀 眀椀氀氀 氀漀愀搀 愀甀琀漀洀愀琀椀挀愀氀氀礀⸀ ഀഀ
䄀䴀匀吀刀䄀䐀 䌀倀䌀 吀䄀倀䔀 ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 栀漀氀搀 搀漀眀渀 䌀吀刀䰀 愀渀搀 瀀爀攀猀猀 猀洀愀氀氀 䔀一吀䔀刀 欀攀礀⸀ 倀爀攀猀猀 倀䰀䄀夀 漀渀 爀攀挀漀爀搀攀爀 愀渀搀 愀渀礀 欀攀礀 漀渀 琀栀攀 挀漀洀瀀甀琀攀爀⸀ ഀഀ
䄀䴀匀吀刀䄀䐀 䌀倀䌀 䐀䤀匀䌀 ⴀ 䤀渀猀攀爀琀 搀椀猀挀 椀渀琀漀 搀爀椀瘀攀Ⰰ 琀礀瀀攀 簀䌀倀䴀 愀渀搀 瀀爀攀猀猀 䔀一吀䔀刀⸀ ⠀簀 椀猀 漀戀琀愀椀渀攀搀 戀礀 栀漀氀搀椀渀最 搀漀眀渀 匀䠀䤀䘀吀 愀渀搀 瀀爀攀猀猀椀渀最 䀀⤀⸀ ഀഀ
䌀䈀䴀 㘀㐀 吀䄀倀䔀 ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 栀漀氀搀 搀漀眀渀 匀䠀䤀䘀吀 愀渀搀 瀀爀攀猀猀 刀唀一⼀匀吀伀倀⸀ 匀琀愀爀琀 琀愀瀀攀⸀ ഀഀ
䈀䈀䌀 吀䄀倀䔀 ⴀ 䤀渀猀攀爀琀 琀愀瀀攀 椀渀琀漀 爀攀挀漀爀搀攀爀Ⰰ 琀礀瀀攀 䌀䠀䄀䤀一 ∀∀ 愀渀搀 瀀爀攀猀猀 刀䔀吀唀刀一⸀ 匀琀愀爀琀 琀愀瀀攀⸀ ഀഀ
伀渀挀攀 琀栀攀 瀀爀漀最爀愀洀 栀愀猀 氀漀愀搀攀搀 爀攀洀漀瘀攀 琀栀攀 䌀愀猀猀攀琀琀攀⼀䐀椀猀挀 愀渀搀 椀渀猀攀爀琀 愀 戀氀愀渀欀 琀愀瀀攀⼀昀漀爀洀愀琀琀攀搀 搀椀猀挀 椀昀 礀漀甀 椀渀琀攀渀搀 甀猀椀渀最 琀栀攀 匀䄀嘀䔀 最愀洀攀 漀瀀琀椀漀渀⸀ 唀猀椀渀最 琀栀攀 漀爀椀最椀渀愀氀 琀愀瀀攀⼀搀椀猀挀 眀椀氀氀 搀愀洀愀最攀 椀琀 愀渀搀 挀漀甀氀搀 瀀爀攀瘀攀渀琀 猀甀戀猀攀焀甀攀渀琀 氀漀愀搀椀渀最⸀ ഀഀ
䴀䄀䌀䠀䤀一䔀 匀倀䔀䌀䤀䘀䤀䌀 䌀伀䴀䴀䄀一䐀匀 ഀഀ
儀唀䤀吀 挀愀渀 戀攀 甀猀攀搀 眀椀琀栀 愀氀氀 瘀攀爀猀椀漀渀猀 琀漀 攀渀搀 琀栀攀 最愀洀攀⸀ഀഀ
䄀吀䄀刀䤀 匀吀 ഀഀ
Arrow keys move cursor 1 character left or right
䈀愀挀欀猀瀀愀挀攀 欀攀礀 眀椀氀氀 搀攀氀攀琀攀 氀愀猀琀 挀栀愀爀愀挀琀攀爀 ഀഀ
ESC deletes all the line
䘀 挀愀氀氀猀 甀瀀 䤀愀猀琀 氀椀渀攀 琀礀瀀攀搀 ഀഀ
F2 moves cursor to start of the next word
䘀㌀ 最椀瘀攀猀 匀倀䔀䔀䌀䠀 伀䘀䘀 ഀഀ
F4 gives SPEECH ON
䘀㔀 最椀瘀攀猀 䜀刀䄀倀䠀䤀䌀匀 伀䘀䘀ഀഀ
F6 gives GRAPHICS ON
ഀഀ
Typing EIGHTY, FOURTY, 80 or 40 followed by COLUMN MODE will select the text size.
䘀㜀 最椀瘀攀猀 㐀 挀漀氀甀洀渀 洀漀搀攀ഀഀ
F8 gives 80 oolumn mode
䤀昀 愀 䠀椀最栀 刀攀猀漀氀甀琀椀漀渀 䈀⼀圀 洀漀渀椀琀漀爀 椀猀 挀漀渀渀攀挀琀攀搀 ℀栀攀渀 㠀 挀漀氀甀洀渀猀 漀渀氀礀 椀猀 瘀愀氀椀搀 愀渀搀 最爀愀瀀栀椀挀猀 愀爀攀 渀漀琀 愀瘀愀椀氀愀戀氀攀⸀ ഀഀ
NOTE: When using SAVE do not give an extension as .NAP is automaticaIly inserted.
ഀഀ
SPECTRUM 48/128/+2
䌀甀爀猀漀爀 欀攀礀猀 洀漀瘀攀 琀栀攀 挀甀爀猀漀爀 氀攀昀琀 漀爀 爀椀最栀琀 ഀഀ
DELETE (Caps Shift/O) deletes last character typed
䔀䐀䤀吀 ⠀䌀愀瀀猀 匀栀椀昀琀⼀⤀ 爀攀挀愀氀氀猀 琀栀攀 氀愀猀琀 氀椀渀攀 琀礀瀀攀搀 ഀഀ
Caps Shifl/3 moves cursor to the next word
ഀഀ
AMSTRAD CPC
䄀爀爀漀眀 欀攀礀猀 洀漀瘀攀 挀甀爀猀漀爀 氀攀昀琀 漀爀 爀椀最栀琀ഀഀ
DELETE will delete last character typed
匀䠀䤀䘀吀⼀䐀䔀䰀䔀吀䔀 眀椀氀氀 搀攀氀攀琀攀 愀氀氀 漀昀 琀栀攀 氀椀渀攀ഀഀ
F1 recalls the last line typed
䘀㈀ 洀漀瘀攀猀 挀甀爀猀漀爀 琀漀 琀栀攀 渀攀砀琀 眀漀爀搀ഀഀ
F4 gives SPEECH ON
䘀㔀 最椀瘀攀猀 匀倀䔀䔀䌀䠀 伀䘀䘀 ഀഀ
F6 gives GRAPHICS ON
䘀㜀 最椀瘀攀猀 䜀刀䄀倀䠀䤀䌀匀 伀䘀䘀 ഀഀ
䌀䈀䴀 㘀㐀ഀഀ
"CRSR " key moves cursor left
∀䌀刀匀刀 ∀ 欀攀礀 洀漀瘀攀猀 挀甀爀猀漀爀 爀椀最栀琀ഀഀ
DELETE will delete last character typed RUN/STOP key will delate all of the line
䘀 爀攀挀愀氀氀猀 琀栀攀 䤀愀猀琀 氀椀渀攀 琀礀瀀攀搀 ഀഀ
F3 moves to the next word
䘀㔀 最椀瘀攀猀 匀倀䔀䔀䌀䠀 伀一 ഀഀ
F7 gives SPEECH OFF
ഀഀ
BBC B/+/Master
䄀爀爀漀眀 欀攀礀猀 洀漀瘀攀 琀栀攀 挀甀爀猀漀爀 氀攀昀琀 漀爀 爀椀最栀琀ഀഀ
DELETE will delete last character typed
䔀匀䌀 眀椀氀氀 搀攀氀攀琀攀 愀氀氀 漀昀 琀栀攀 氀椀渀攀 ഀഀ
F1 recalls last line typed
䘀㈀ 洀漀瘀攀猀 挀甀爀猀漀爀 琀漀 琀栀攀 渀攀砀琀 眀漀爀搀 ഀഀ
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