Автор: Richard Sutton
Год: 1983
Издатели: Sinclair Programs
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Описание:
Noughts and Crosses, выпущенная в 1983 году, представляет собой классическую реализацию игры крестики-нолики для ZX Spectrum 48K и 16K. Разработанная Ричардом Саттоном и изданная Sinclair Programs, эта игра предлагает простую цифровую версию традиционного развлечения на бумаге.
Игра имеет простой интерфейс, где игроки по очереди размещают свои метки на сетке 3x3. Цель - выстроить три своих символа в ряд, горизонтально, вертикально или по диагонали, прежде чем это сделает соперник. Доступны как одиночный, так и многопользовательский режимы.
NOUGHTS AND CROSSES
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THE MARCH/APRIL edition of Sinclair Programs asked for Noughts and Crosses
programs in which the computer takes part. The problem with most of the
programs which we received was either that the computer could play Noughts
and Crosses well, in which case it would never lose, making the game
extremely uninteresting, or it could play Noughts and Crosses badly, in which
case it was always possible for the player to win.
Richard Sutton of Putney, London produced the solution — a program for the
16K Spectrum in which the computer does not always respond to the same move
in the same way, so that, if you watch for an opening, it is occasionally
possible to win.
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THE MARCH/APRIL edition of Sinclair Programs asked for Noughts and Crosses
programs in which the computer takes part. The problem with most of the
programs which we received was either that the computer could play Noughts
and Crosses well, in which case it would never lose, making the game
extremely uninteresting, or it could play Noughts and Crosses badly, in which
case it was always possible for the player to win.
Richard Sutton of Putney, London produced the solution — a program for the
16K Spectrum in which the computer does not always respond to the same move
in the same way, so that, if you watch for an opening, it is occasionally
possible to win.