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poxoft space invaders 512b

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Автор: Poxoft
Год: 2012
Издатели: Uzeroniq,Poxoft
Производитель: Poxoft
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Pouet.net
Страница на Spectrum Computing

Скриншоты:
00059570.gif
0035439-run-1.png


Описание:
classic old game

Platform: ZX Spectrum - 48k/128k mode

Files: start basic + 512 bytes main code (100% assembler)

Author: POXOFT/uZeroNiq 2012





Tested on Didaktik Gama model 1989, ZX Spectrum 48k, ZX Spectrum +2,

code not crunched, don´t use ROM memory.



Runable on all (?) ZX Spectrum emulators - set 48k or 128k





Control keys: "O" - left, "P" - right, "E" - fire

Bonus points: No







Features:



1, easy game, two variations, no lives

2, 512 bytes of code, gfx & 48k sfx :-)

3, extracting bytes to other memory

4, short code, but relatively fast

5, main loop as 3 timing frames with one "halt" for start (fire)

6, only for ZX Spectrum :-)

7, one known very sometimes bug in redrawing (collision checking)





How to:



1, Insert TAP file

2, Type LOAD "" and press ENTER (ZXS command line - LOAD is keyword on "J" key)

3, Press any key ...

4, Shoot, shoot, shoot ...

5, Enjoy :-)





Presented at the demoscene party ... None

Short: SPACE INVADERS Variations in 512 bytes

Description: classic old game

Platform: ZX Spectrum - 48k/128k mode

Files: start basic + 512 bytes main code (100% assembler)

Author: POXOFT/uZeroNiq 2012





Tested on Didaktik Gama model 1989, ZX Spectrum 48k, ZX Spectrum +2,

code not crunched, don´t use ROM memory.



Runable on all (?) ZX Spectrum emulators - set 48k or 128k





Control keys: "O" - left, "P" - right, "E" - fire

Bonus points: No







Features:



1, easy game, two variations, no lives

2, 512 bytes of code, gfx & 48k sfx :-)

3, extracting bytes to other memory

4, short code, but relatively fast

5, main loop as 3 timing frames with one "halt" for start (fire)

6, only for ZX Spectrum :-)

7, one known very sometimes bug in redrawing (collision checking)





How to:



1, Insert TAP file

2, Type LOAD "" and press ENTER (ZXS command line - LOAD is keyword on "J" key)

3, Press any key ...

4, Shoot, shoot, shoot ...

5, Enjoy :-)





Presented at the demoscene party ... None
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