Автор: Tat Tang
Год: 1985
Издатели: Sinclair User
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 16K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1985
Издатели: Sinclair User
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
QUADRUN
Avoid the objects and the computer generated tracks in Quadrun by Tat
Tang of Aylesbury in Buckinghamshire. The game, which runs on the 16K
Spectrum, uses a very pretty effect to make the screen more attractive,
and IN instructions for reading the keyboard instead of the more
conventional INPUT [sic]. Use keys Q and Z to move up and down, G and H
for left and right.
Avoid the objects and the computer generated tracks in Quadrun by Tat
Tang of Aylesbury in Buckinghamshire. The game, which runs on the 16K
Spectrum, uses a very pretty effect to make the screen more attractive,
and IN instructions for reading the keyboard instead of the more
conventional INPUT [sic]. Use keys Q and Z to move up and down, G and H
for left and right.