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S.O.S.

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Автор: Geoff Foley
Год: 1986
Издатели: Mastertronic Ltd
Производитель: Mastertronic Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
S.O.S..gif


Описание:
S.O.S.— это классическая игра в жанре экшен-приключения, выпущенная в 1986 году компанией Mastertronic Ltd для ZX Spectrum 48K. В центре сюжета — Биомех 1, которого друзья называют Сидни, потерявшийся в руинах странного города на Альфе Пять. Создатель Сидни, ученый Фоули, рискует карьерой, если не вернет его целым и невредимым.

Задача игрока — провести Сидни через руины города, чтобы найти радиопередатчик и подать сигнал о помощи. Хотя город кажется заброшенным, в нем все еще обитают враждебные дроиды из прошлых времен, представляющие угрозу для Сидни.

Игроки должны решать различные головоломки, используя предметы, найденные в окружении. Например, чтобы открыть турникет, нужен билет, который можно получить в автоматах при наличии монеты. Игра требует логического мышления и навыков решения задач для продвижения.

Действие игры происходит в мире, где дни и ночи одинаково длинные, что усложняет навигацию в темноте и на свету. Игроки могут собирать предметы, такие как диски, флаги, монеты и лампы, которые логично взаимодействуют с окружающей средой игры.

S.O.S..jpg
THE GAME





"Mission 201 was doomed from the start. Why did I ever


let you talk me into this Foley? Sending out our one and


only functioning Bio-mech to survey the ruins was just


plain dumb. No, I take that back. T's not fair, it wasn't


plan dumb at all, it was SPECTACULARLY dumb. Of course he


crashed you idiot � you forgot to teach him to fly the


goddamned plane!


At least you had the brains to give it a standard


survival kit and radio. If that heap of junk of yours can


find the radio and switch it to distress beacon


frequency, perhaps we can get the overgrown Coke can back


after all. God help us after all if it turns out as dumb


as you. One billion dollars worth of taxpayers money and


you sent it on a joyride to take some pictures!! I don't


care if you DID find something moving in the city, if we


don't get that robot back I will personally drop you in


the ruins to find it. In several pieces and without a


parachute. Now get out before I rearrange your


anatomy..."





Biomech 1 (or Sydney to his friends) is lost in the


ruins of a very strange city on Alpha Five. His creator,


Scientist Foley , has been threatened with a painful end


to his brilliant career if he doesn't come home in


approx. one piece.


What you have to do is guide Sydney out of the city


by finding the radio that was in the plane when he


crashed it. Switching this on will allow the expedition


to locate the robot and pick him up. What no-one has yet


realised however, is that the city is not entirely


ruined. It is still home to a number of mean and ugly


droids, left over from the better days. When all the


things that lived here up and went to wherever it was


they up and went to, someone � sorry someTHING, forgot to


switch them off. If Sydney encounters one of these little


harmers, the conversation is liable to be short, but not


sweet.


To stay intact in the city, Sydney will need to


solve the problems which confront him by using the


objects to be found to hand. For instance to open a


ticket barrier you need a ticket. You get tickets from


ticket machines � if you have a coin. Cunningly simple,


huh?


The good news is that the days are long on Alpha


Five, so you can at least see what you're doing. The bad


news is that so are the nights, so you can't. Unless you


can find something to help, that is. (HINT)


The droids are running on simple programs and have


been doing the same things in the same places for


thousands of years. (SECOND HINT)


Objects that can be picked up include disks, flags,,


coins, lamps etc and will all operate logically in the


environment (THIRD AND FINAL HINT)





JOYSTICK (KEMPSTON, SINCLAIR, or CURSOR)


Or


Z,C,B,M,CAPS = Turn left


X,V,N,SYM,SPACE = Turn right


Q,W,E,R,T,Y,U,I,O,P = Forward


A,S,D,F,G,H,J,K,L,ENTER = Lamp on/off


1,2,3,4,5,6,7,8,9,0 = FIRE


Fire to start





LOADING INSTRUCTIONS





In 48K Mode: Type LOAD"" ENTER.





---------------------------------------------------------





The program code, graphic representation and artwork are


the copyright of Mastertronic and may not be reproduced,


stored, hired or broadcast in any form whatsoever without


the written permission of Mastertronic. All rights


reserved.





(c) Mastertronic Limited 1987





Made In Great Britain


Design: Words & Pictures Ltd. London
Автор
Verter_bot
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