Автор: Geoff Foley
Год: 1986
Издатели: Mastertronic Ltd
Производитель: Mastertronic Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
S.O.S.— это классическая игра в жанре экшен-приключения, выпущенная в 1986 году компанией Mastertronic Ltd для ZX Spectrum 48K. В центре сюжета — Биомех 1, которого друзья называют Сидни, потерявшийся в руинах странного города на Альфе Пять. Создатель Сидни, ученый Фоули, рискует карьерой, если не вернет его целым и невредимым.
Задача игрока — провести Сидни через руины города, чтобы найти радиопередатчик и подать сигнал о помощи. Хотя город кажется заброшенным, в нем все еще обитают враждебные дроиды из прошлых времен, представляющие угрозу для Сидни.
Игроки должны решать различные головоломки, используя предметы, найденные в окружении. Например, чтобы открыть турникет, нужен билет, который можно получить в автоматах при наличии монеты. Игра требует логического мышления и навыков решения задач для продвижения.
Действие игры происходит в мире, где дни и ночи одинаково длинные, что усложняет навигацию в темноте и на свету. Игроки могут собирать предметы, такие как диски, флаги, монеты и лампы, которые логично взаимодействуют с окружающей средой игры.
Год: 1986
Издатели: Mastertronic Ltd
Производитель: Mastertronic Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
S.O.S.— это классическая игра в жанре экшен-приключения, выпущенная в 1986 году компанией Mastertronic Ltd для ZX Spectrum 48K. В центре сюжета — Биомех 1, которого друзья называют Сидни, потерявшийся в руинах странного города на Альфе Пять. Создатель Сидни, ученый Фоули, рискует карьерой, если не вернет его целым и невредимым.
Задача игрока — провести Сидни через руины города, чтобы найти радиопередатчик и подать сигнал о помощи. Хотя город кажется заброшенным, в нем все еще обитают враждебные дроиды из прошлых времен, представляющие угрозу для Сидни.
Игроки должны решать различные головоломки, используя предметы, найденные в окружении. Например, чтобы открыть турникет, нужен билет, который можно получить в автоматах при наличии монеты. Игра требует логического мышления и навыков решения задач для продвижения.
Действие игры происходит в мире, где дни и ночи одинаково длинные, что усложняет навигацию в темноте и на свету. Игроки могут собирать предметы, такие как диски, флаги, монеты и лампы, которые логично взаимодействуют с окружающей средой игры.
THE GAME
"Mission 201 was doomed from the start. Why did I ever
let you talk me into this Foley? Sending out our one and
only functioning Bio-mech to survey the ruins was just
plain dumb. No, I take that back. T's not fair, it wasn't
plan dumb at all, it was SPECTACULARLY dumb. Of course he
crashed you idiot � you forgot to teach him to fly the
goddamned plane!
At least you had the brains to give it a standard
survival kit and radio. If that heap of junk of yours can
find the radio and switch it to distress beacon
frequency, perhaps we can get the overgrown Coke can back
after all. God help us after all if it turns out as dumb
as you. One billion dollars worth of taxpayers money and
you sent it on a joyride to take some pictures!! I don't
care if you DID find something moving in the city, if we
don't get that robot back I will personally drop you in
the ruins to find it. In several pieces and without a
parachute. Now get out before I rearrange your
anatomy..."
Biomech 1 (or Sydney to his friends) is lost in the
ruins of a very strange city on Alpha Five. His creator,
Scientist Foley , has been threatened with a painful end
to his brilliant career if he doesn't come home in
approx. one piece.
What you have to do is guide Sydney out of the city
by finding the radio that was in the plane when he
crashed it. Switching this on will allow the expedition
to locate the robot and pick him up. What no-one has yet
realised however, is that the city is not entirely
ruined. It is still home to a number of mean and ugly
droids, left over from the better days. When all the
things that lived here up and went to wherever it was
they up and went to, someone � sorry someTHING, forgot to
switch them off. If Sydney encounters one of these little
harmers, the conversation is liable to be short, but not
sweet.
To stay intact in the city, Sydney will need to
solve the problems which confront him by using the
objects to be found to hand. For instance to open a
ticket barrier you need a ticket. You get tickets from
ticket machines � if you have a coin. Cunningly simple,
huh?
The good news is that the days are long on Alpha
Five, so you can at least see what you're doing. The bad
news is that so are the nights, so you can't. Unless you
can find something to help, that is. (HINT)
The droids are running on simple programs and have
been doing the same things in the same places for
thousands of years. (SECOND HINT)
Objects that can be picked up include disks, flags,,
coins, lamps etc and will all operate logically in the
environment (THIRD AND FINAL HINT)
JOYSTICK (KEMPSTON, SINCLAIR, or CURSOR)
Or
Z,C,B,M,CAPS = Turn left
X,V,N,SYM,SPACE = Turn right
Q,W,E,R,T,Y,U,I,O,P = Forward
A,S,D,F,G,H,J,K,L,ENTER = Lamp on/off
1,2,3,4,5,6,7,8,9,0 = FIRE
Fire to start
LOADING INSTRUCTIONS
In 48K Mode: Type LOAD"" ENTER.
---------------------------------------------------------
The program code, graphic representation and artwork are
the copyright of Mastertronic and may not be reproduced,
stored, hired or broadcast in any form whatsoever without
the written permission of Mastertronic. All rights
reserved.
(c) Mastertronic Limited 1987
Made In Great Britain
Design: Words & Pictures Ltd. London
"Mission 201 was doomed from the start. Why did I ever
let you talk me into this Foley? Sending out our one and
only functioning Bio-mech to survey the ruins was just
plain dumb. No, I take that back. T's not fair, it wasn't
plan dumb at all, it was SPECTACULARLY dumb. Of course he
crashed you idiot � you forgot to teach him to fly the
goddamned plane!
At least you had the brains to give it a standard
survival kit and radio. If that heap of junk of yours can
find the radio and switch it to distress beacon
frequency, perhaps we can get the overgrown Coke can back
after all. God help us after all if it turns out as dumb
as you. One billion dollars worth of taxpayers money and
you sent it on a joyride to take some pictures!! I don't
care if you DID find something moving in the city, if we
don't get that robot back I will personally drop you in
the ruins to find it. In several pieces and without a
parachute. Now get out before I rearrange your
anatomy..."
Biomech 1 (or Sydney to his friends) is lost in the
ruins of a very strange city on Alpha Five. His creator,
Scientist Foley , has been threatened with a painful end
to his brilliant career if he doesn't come home in
approx. one piece.
What you have to do is guide Sydney out of the city
by finding the radio that was in the plane when he
crashed it. Switching this on will allow the expedition
to locate the robot and pick him up. What no-one has yet
realised however, is that the city is not entirely
ruined. It is still home to a number of mean and ugly
droids, left over from the better days. When all the
things that lived here up and went to wherever it was
they up and went to, someone � sorry someTHING, forgot to
switch them off. If Sydney encounters one of these little
harmers, the conversation is liable to be short, but not
sweet.
To stay intact in the city, Sydney will need to
solve the problems which confront him by using the
objects to be found to hand. For instance to open a
ticket barrier you need a ticket. You get tickets from
ticket machines � if you have a coin. Cunningly simple,
huh?
The good news is that the days are long on Alpha
Five, so you can at least see what you're doing. The bad
news is that so are the nights, so you can't. Unless you
can find something to help, that is. (HINT)
The droids are running on simple programs and have
been doing the same things in the same places for
thousands of years. (SECOND HINT)
Objects that can be picked up include disks, flags,,
coins, lamps etc and will all operate logically in the
environment (THIRD AND FINAL HINT)
JOYSTICK (KEMPSTON, SINCLAIR, or CURSOR)
Or
Z,C,B,M,CAPS = Turn left
X,V,N,SYM,SPACE = Turn right
Q,W,E,R,T,Y,U,I,O,P = Forward
A,S,D,F,G,H,J,K,L,ENTER = Lamp on/off
1,2,3,4,5,6,7,8,9,0 = FIRE
Fire to start
LOADING INSTRUCTIONS
In 48K Mode: Type LOAD"" ENTER.
---------------------------------------------------------
The program code, graphic representation and artwork are
the copyright of Mastertronic and may not be reproduced,
stored, hired or broadcast in any form whatsoever without
the written permission of Mastertronic. All rights
reserved.
(c) Mastertronic Limited 1987
Made In Great Britain
Design: Words & Pictures Ltd. London