Автор: Clive Townsend,Rob Hubbard,Tim Hayward(Иллюстрации)
Год: 1987
Издатели: Durell Software Ltd
Производитель: Durell Software Ltd
Формат:
TZX лента
Требования:
ZX Spectrum 128K,
Курсор,
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Saboteur II: Avenging Angel— это классическая игра в жанре экшен-платформер, разработанная компанией Durell Software Ltd и выпущенная в 1987 году. Игрок выступает в роли ниндзя, которому необходимо проникнуть в сильно укрепленный комплекс на горе. Действие игры происходит в антиутопическом мире, где игрок должен перемещаться по подземным туннелям и пещерам, полным врагов и препятствий.
Игра предлагает уникальную обстановку, где командный центр диктатора строится на вершине горы. Игроки должны исследовать комплекс, избегая или побеждая андроидов-охранников и диких пум. Цель — собрать кусочки перфоленты и использовать их для перенаправления ракеты, а также найти способ сбежать до запуска ракеты.
Игроки могут использовать различные элементы управления для выполнения действий, таких как бег, прыжки и борьба. Игра позволяет использовать джойстик для улучшенного управления. Игровой процесс требует стратегического принятия решений, так как игроки должны управлять уровнем энергии и выбирать правильные моменты для боя или бегства.
Графика игры характерна для эпохи ZX Spectrum, с акцентом на детализированные окружения и сложный игровой процесс. Saboteur II запоминается своим увлекательным сюжетом и необходимостью тщательного исследования и боевой стратегии.
Год: 1987
Издатели: Durell Software Ltd
Производитель: Durell Software Ltd
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Saboteur II: Avenging Angel— это классическая игра в жанре экшен-платформер, разработанная компанией Durell Software Ltd и выпущенная в 1987 году. Игрок выступает в роли ниндзя, которому необходимо проникнуть в сильно укрепленный комплекс на горе. Действие игры происходит в антиутопическом мире, где игрок должен перемещаться по подземным туннелям и пещерам, полным врагов и препятствий.
Игра предлагает уникальную обстановку, где командный центр диктатора строится на вершине горы. Игроки должны исследовать комплекс, избегая или побеждая андроидов-охранников и диких пум. Цель — собрать кусочки перфоленты и использовать их для перенаправления ракеты, а также найти способ сбежать до запуска ракеты.
Игроки могут использовать различные элементы управления для выполнения действий, таких как бег, прыжки и борьба. Игра позволяет использовать джойстик для улучшенного управления. Игровой процесс требует стратегического принятия решений, так как игроки должны управлять уровнем энергии и выбирать правильные моменты для боя или бегства.
Графика игры характерна для эпохи ZX Spectrum, с акцентом на детализированные окружения и сложный игровой процесс. Saboteur II запоминается своим увлекательным сюжетом и необходимостью тщательного исследования и боевой стратегии.
Saboteur II: Avenging Angel � Durrell Software Ltd
LOADING & STARTING
Place the cassette in the tape recorder and rewind. Make sure the
recorder is properly adjusted (max treble, medium volume) and
connected to the computer (EAR sockets connected) Type LOAD ""
and press the ENTER key, then start the tape.
SPECTRUM PLUS 2
If you have a SPECTRUM PLUS 2 and wish to use a joystick, first
select the option to ADJUST PLAYING KEYS before playing, and
press keys 6,7,8,9 and 0 in response to the prompts for LEFT,
RIGHT, DOWN, UP, and FIRE. These number keys control your FIRST
joystick. If you wish to use the SECOND joystick use keys 1 to 5.
STANDARD CONTROLS
A/Joystick UP - CLIMB UP, or KICK if still
Z/Joystick DOWN - CLIMB DOWN, or DUCK if still
M/Joystick RIGHT - MOVE RIGHT
N/Joystick LEFT - MOVE LEFT
SPACE/Joystick FIRE - THROW/USE/TAKE object, or PUNCH if none
If you press MOVE + UP you will perform a RUNNING JUMP.
If you press MOVE + PUNCH you will perform a FLYING KICK.
THROW + UP or THROW + DOWN will AIM your throw.
Press TAKE when there is an object in your NEAR DISPLAY, and the
NEAR object will become HELD.
FIRE drops you from the HANG-GLIDER.
UP allows you to climb onto and start the MOTORBIKE, providing
you are standing near to the seat and facing the same direction
as the bike.
UP or DOWN when you are standing in the centre of a LIFT platform
starts it moving.
USE operates the control TERMINALS.
THE COMMAND CENTRE
The dictator�s new command centre and office complex is being
built on top of a mountain filled with underground tunnels and
caverns. An armoury building is on the top left of the mountain,
and a missile silo is on the top right. The central top area is
still being developed. There is only one way out of the mountain,
which is the long entrance tunnel on the bottom left, sometimes
protected by an electrified perimeter fence. This site covers
over 700 computer screens. On the stolen disk, the rebels have
found a small outline map.
QUICK START INSTRUCTIONS
Drop into building. Watch out for pumas and android guards.
Search through the command centre for boxes of supplies (these
contain the objects that appear in your HELD display). Check each
box for pieces of PUNCHED TAPE (and remember its location for
later games). You get paid for killing guards and pumas,
collecting tape, and escaping. Get down towards the bottom centre
of the underground caves (use the lifts if time is short) where
you will find a motorbike on which you can drive to safety.
SCREEN DISPLAYS
The HELD DISPLAY shows the object that you are carrying and ready
to throw.
The NEAR DISPLAY shows nearby objects that you can pick up or
use. If you press the TAKE control when an object is shown in the
NEAR DISPLAY it gets swapped with your HELD DISPLAY. The objects
are mainly stored in boxes, some of which may be filled with many
items. Each time you press the THROW/USE control you will swap
the object at the top of the box with your current object which
goes to the bottom. Some items cannot be seen distinguished in
the dark and are shown as QUESTION MARKS. If you take one and it
is punched tape it will automatically be added to your
collection, otherwise it will be some kind of throwable weapon
(eg. a rock) and will go into your HELD DISPLAY. Search through
ALL THE OBJECTS in a box (when the word �NEAR� will change
colour) to check for punched tape. Note that these boxes will be
in the same place with the same objects at the start of all
missions, so use a low skill level to find their location in the
building. When a box is empty your NEAR DISPLAY will show the top
of the box with an arrow above it.
The TIMER ticks down the time till the missile fires. On higher
skill levels (or �selected missions�) you will need to collect
sufficient punched tape to be able to operate the terminal next
to the missile before blast-off, in order to redirect its flight
path (and score a large bonus). If you care for your life (and
extra pay) you should also try to escape before blast-off.
The PAY DISPLAY shows your earnings in US dollars. You get paid
for collecting punched tape, redirecting the missile (by using
the control terminal next to it), fighting with pumas and guards,
and escaping.
The RED BAR below the PAY DISPLAY shows your energy level. This
will go down when you get burned, when you fight, fall, drown or
get bitten; but it will go up if you stand still. If you run out
of energy you die.
Pieces of PUNCHED TAPE will appear one piece at a time between
the pay display and your energy display. When you have enough
pieces to redirect the missile the last one changes colour to
GREEN. On skill level 1 you are not asked to redirect the
missile, so all the tape you collect will be white.
CONTROL TERMINALS
In various parts of the complex you will find computer control
terminals (waist high) which sometimes have a video display on
the wall behind them (not in the caves). Move to the centre of a
terminal and press the USE control to operate it. Terminals
control the lifts, the missile, and the electrified perimeter
fence.
FIGHTING
The PUMAS will snap at your heels and cause your energy to run
down. You may jump ever them, or kill them either by throwing
objects at them (remember to press the DOWN control at the same
time as the THROW control), or by crouching down and punching
them in the teeth. It is rumoured that the dictator also uses
vampire bats.
All the ANDROID GUARDS have throwing knives, a flame-thrower, and
may resort to unarmed combat (punching and kicking). They are
inhuman, very strong, and unlikely to he killed by a single blow.
Try throwing a knife at them first, then give a hard flying-kick,
followed by a couple of low punches. If a guard throws a knife at
you or shoots at you, you can DUCK down out of the way, or try to
somersault out of trouble. They can�t follow you over a change in
floor level. It is rumoured that the dictator has a source of
infinite energy somewhere deep underground.
SKILL LEVELS
Unless a friend tells you the code words, you will only be able
to play at the lowest skill level until you have completed that
mission successfully. After each successful mission you are given
the code word to the next more difficult one.
The skill levels or �missions� require you to complete
increasingly more hazardous tasks and collect extra pieces of
tape (14 maximum)
SCORE
Puma hit 20
Puma killed 100
Guard hit 20
Guard killed 100
Redirect missile 3000
Escape 5000
Bonus for completing mission 10000
OTHER GAMES BY DURELL
�9.95 BIG 4 (Combat Lynx, Critical Mass, Saboteur 1, and Turbo
Esprit)
�8.95 COMBAT LYNX (CRASH rating 89% overall)
�8.95 CRITICAL MASS (CRASH rating 91% overall)
�8.95 SABOTEUR 1 (CRASH rating 93% overall)
�8.95 TURBO ESPRIT (CRASH rating 89% overall)
�9.95 DEEP STRIKE (CRASH rating 79% overall)
�9.95 THANATOS (CRASH rating 93% overall)
�9.95 FAT WORM (CRASH rating 95% overall)
�7.95 SIGMA 7 (YOUR SINCLAIR 9/10 megagame) + free game
Special
Offers...
�2.95 SCUBA DIVE
�2.95 HARRIER ATTACK
Postage and Packing included in the price. Send cheques and
Postal Orders to Durell Sales Dept, Castle Lodge, Castle Green,
TAUNTON, TA1 4AB, England.
Both SABOTEUR II and SIGMA 7 include the DURELL FREE GAME OFFER
coupons - you will need 2 coupons to get a free copy of the BIG 4
(c) DURELL SOFTWARE 1987
This computer game is sold subject to the condition that it is
for home use only. All other rights are reserved. Any other
unauthorised copying, editing, exhibition, renting, exchanging,
hiring, lending, public performances, diffusion and or broadcast
of this game, or any part thereof is strictly prohibited.
�100 REWARD. If your copy of this game does not have a blue
plastic cassette body with the word DURELL embossed in the
plastic on one side, and does not have the word DURELL written on
the lead-in strip of the tape, then it is a forgery. Please send
any suspected forgeries to Durell Software Ltd, Castle Lodge,
Castle Green, Taunton TA1 4AB, Somerset, England; with your name,
address and the name and address of the person who supplied you
with the forgery. You will be sent a genuine replacement copy and
a reward of �100 if your information leads to a successful
prosecution.
LOADING & STARTING
Place the cassette in the tape recorder and rewind. Make sure the
recorder is properly adjusted (max treble, medium volume) and
connected to the computer (EAR sockets connected) Type LOAD ""
and press the ENTER key, then start the tape.
SPECTRUM PLUS 2
If you have a SPECTRUM PLUS 2 and wish to use a joystick, first
select the option to ADJUST PLAYING KEYS before playing, and
press keys 6,7,8,9 and 0 in response to the prompts for LEFT,
RIGHT, DOWN, UP, and FIRE. These number keys control your FIRST
joystick. If you wish to use the SECOND joystick use keys 1 to 5.
STANDARD CONTROLS
A/Joystick UP - CLIMB UP, or KICK if still
Z/Joystick DOWN - CLIMB DOWN, or DUCK if still
M/Joystick RIGHT - MOVE RIGHT
N/Joystick LEFT - MOVE LEFT
SPACE/Joystick FIRE - THROW/USE/TAKE object, or PUNCH if none
If you press MOVE + UP you will perform a RUNNING JUMP.
If you press MOVE + PUNCH you will perform a FLYING KICK.
THROW + UP or THROW + DOWN will AIM your throw.
Press TAKE when there is an object in your NEAR DISPLAY, and the
NEAR object will become HELD.
FIRE drops you from the HANG-GLIDER.
UP allows you to climb onto and start the MOTORBIKE, providing
you are standing near to the seat and facing the same direction
as the bike.
UP or DOWN when you are standing in the centre of a LIFT platform
starts it moving.
USE operates the control TERMINALS.
THE COMMAND CENTRE
The dictator�s new command centre and office complex is being
built on top of a mountain filled with underground tunnels and
caverns. An armoury building is on the top left of the mountain,
and a missile silo is on the top right. The central top area is
still being developed. There is only one way out of the mountain,
which is the long entrance tunnel on the bottom left, sometimes
protected by an electrified perimeter fence. This site covers
over 700 computer screens. On the stolen disk, the rebels have
found a small outline map.
QUICK START INSTRUCTIONS
Drop into building. Watch out for pumas and android guards.
Search through the command centre for boxes of supplies (these
contain the objects that appear in your HELD display). Check each
box for pieces of PUNCHED TAPE (and remember its location for
later games). You get paid for killing guards and pumas,
collecting tape, and escaping. Get down towards the bottom centre
of the underground caves (use the lifts if time is short) where
you will find a motorbike on which you can drive to safety.
SCREEN DISPLAYS
The HELD DISPLAY shows the object that you are carrying and ready
to throw.
The NEAR DISPLAY shows nearby objects that you can pick up or
use. If you press the TAKE control when an object is shown in the
NEAR DISPLAY it gets swapped with your HELD DISPLAY. The objects
are mainly stored in boxes, some of which may be filled with many
items. Each time you press the THROW/USE control you will swap
the object at the top of the box with your current object which
goes to the bottom. Some items cannot be seen distinguished in
the dark and are shown as QUESTION MARKS. If you take one and it
is punched tape it will automatically be added to your
collection, otherwise it will be some kind of throwable weapon
(eg. a rock) and will go into your HELD DISPLAY. Search through
ALL THE OBJECTS in a box (when the word �NEAR� will change
colour) to check for punched tape. Note that these boxes will be
in the same place with the same objects at the start of all
missions, so use a low skill level to find their location in the
building. When a box is empty your NEAR DISPLAY will show the top
of the box with an arrow above it.
The TIMER ticks down the time till the missile fires. On higher
skill levels (or �selected missions�) you will need to collect
sufficient punched tape to be able to operate the terminal next
to the missile before blast-off, in order to redirect its flight
path (and score a large bonus). If you care for your life (and
extra pay) you should also try to escape before blast-off.
The PAY DISPLAY shows your earnings in US dollars. You get paid
for collecting punched tape, redirecting the missile (by using
the control terminal next to it), fighting with pumas and guards,
and escaping.
The RED BAR below the PAY DISPLAY shows your energy level. This
will go down when you get burned, when you fight, fall, drown or
get bitten; but it will go up if you stand still. If you run out
of energy you die.
Pieces of PUNCHED TAPE will appear one piece at a time between
the pay display and your energy display. When you have enough
pieces to redirect the missile the last one changes colour to
GREEN. On skill level 1 you are not asked to redirect the
missile, so all the tape you collect will be white.
CONTROL TERMINALS
In various parts of the complex you will find computer control
terminals (waist high) which sometimes have a video display on
the wall behind them (not in the caves). Move to the centre of a
terminal and press the USE control to operate it. Terminals
control the lifts, the missile, and the electrified perimeter
fence.
FIGHTING
The PUMAS will snap at your heels and cause your energy to run
down. You may jump ever them, or kill them either by throwing
objects at them (remember to press the DOWN control at the same
time as the THROW control), or by crouching down and punching
them in the teeth. It is rumoured that the dictator also uses
vampire bats.
All the ANDROID GUARDS have throwing knives, a flame-thrower, and
may resort to unarmed combat (punching and kicking). They are
inhuman, very strong, and unlikely to he killed by a single blow.
Try throwing a knife at them first, then give a hard flying-kick,
followed by a couple of low punches. If a guard throws a knife at
you or shoots at you, you can DUCK down out of the way, or try to
somersault out of trouble. They can�t follow you over a change in
floor level. It is rumoured that the dictator has a source of
infinite energy somewhere deep underground.
SKILL LEVELS
Unless a friend tells you the code words, you will only be able
to play at the lowest skill level until you have completed that
mission successfully. After each successful mission you are given
the code word to the next more difficult one.
The skill levels or �missions� require you to complete
increasingly more hazardous tasks and collect extra pieces of
tape (14 maximum)
SCORE
Puma hit 20
Puma killed 100
Guard hit 20
Guard killed 100
Redirect missile 3000
Escape 5000
Bonus for completing mission 10000
OTHER GAMES BY DURELL
�9.95 BIG 4 (Combat Lynx, Critical Mass, Saboteur 1, and Turbo
Esprit)
�8.95 COMBAT LYNX (CRASH rating 89% overall)
�8.95 CRITICAL MASS (CRASH rating 91% overall)
�8.95 SABOTEUR 1 (CRASH rating 93% overall)
�8.95 TURBO ESPRIT (CRASH rating 89% overall)
�9.95 DEEP STRIKE (CRASH rating 79% overall)
�9.95 THANATOS (CRASH rating 93% overall)
�9.95 FAT WORM (CRASH rating 95% overall)
�7.95 SIGMA 7 (YOUR SINCLAIR 9/10 megagame) + free game
Special
Offers...
�2.95 SCUBA DIVE
�2.95 HARRIER ATTACK
Postage and Packing included in the price. Send cheques and
Postal Orders to Durell Sales Dept, Castle Lodge, Castle Green,
TAUNTON, TA1 4AB, England.
Both SABOTEUR II and SIGMA 7 include the DURELL FREE GAME OFFER
coupons - you will need 2 coupons to get a free copy of the BIG 4
(c) DURELL SOFTWARE 1987
This computer game is sold subject to the condition that it is
for home use only. All other rights are reserved. Any other
unauthorised copying, editing, exhibition, renting, exchanging,
hiring, lending, public performances, diffusion and or broadcast
of this game, or any part thereof is strictly prohibited.
�100 REWARD. If your copy of this game does not have a blue
plastic cassette body with the word DURELL embossed in the
plastic on one side, and does not have the word DURELL written on
the lead-in strip of the tape, then it is a forgery. Please send
any suspected forgeries to Durell Software Ltd, Castle Lodge,
Castle Green, Taunton TA1 4AB, Somerset, England; with your name,
address and the name and address of the person who supplied you
with the forgery. You will be sent a genuine replacement copy and
a reward of �100 if your information leads to a successful
prosecution.