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Saboteur 2

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Автор: Clive Townsend,Rob Hubbard,Tim Hayward(Иллюстрации)
Год: 1987
Издатели: Durell Software Ltd
Производитель: Durell Software Ltd
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K, 🎮 Курсор, 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
sabot2.gif
SaboteurII.gif
SaboteurII.png


Описание:
Saboteur II: Avenging Angel— это классическая игра в жанре экшен-платформер, разработанная компанией Durell Software Ltd и выпущенная в 1987 году. Игрок выступает в роли ниндзя, которому необходимо проникнуть в сильно укрепленный комплекс на горе. Действие игры происходит в антиутопическом мире, где игрок должен перемещаться по подземным туннелям и пещерам, полным врагов и препятствий.

Игра предлагает уникальную обстановку, где командный центр диктатора строится на вершине горы. Игроки должны исследовать комплекс, избегая или побеждая андроидов-охранников и диких пум. Цель — собрать кусочки перфоленты и использовать их для перенаправления ракеты, а также найти способ сбежать до запуска ракеты.

Игроки могут использовать различные элементы управления для выполнения действий, таких как бег, прыжки и борьба. Игра позволяет использовать джойстик для улучшенного управления. Игровой процесс требует стратегического принятия решений, так как игроки должны управлять уровнем энергии и выбирать правильные моменты для боя или бегства.

Графика игры характерна для эпохи ZX Spectrum, с акцентом на детализированные окружения и сложный игровой процесс. Saboteur II запоминается своим увлекательным сюжетом и необходимостью тщательного исследования и боевой стратегии.



SaboteurII(PIMSoftware)_Front.jpg
Saboteur II: Avenging Angel � Durrell Software Ltd





LOADING & STARTING





Place the cassette in the tape recorder and rewind. Make sure the


recorder is properly adjusted (max treble, medium volume) and


connected to the computer (EAR sockets connected) Type LOAD ""


and press the ENTER key, then start the tape.





SPECTRUM PLUS 2





If you have a SPECTRUM PLUS 2 and wish to use a joystick, first


select the option to ADJUST PLAYING KEYS before playing, and


press keys 6,7,8,9 and 0 in response to the prompts for LEFT,


RIGHT, DOWN, UP, and FIRE. These number keys control your FIRST


joystick. If you wish to use the SECOND joystick use keys 1 to 5.





STANDARD CONTROLS





A/Joystick UP - CLIMB UP, or KICK if still


Z/Joystick DOWN - CLIMB DOWN, or DUCK if still


M/Joystick RIGHT - MOVE RIGHT


N/Joystick LEFT - MOVE LEFT


SPACE/Joystick FIRE - THROW/USE/TAKE object, or PUNCH if none





If you press MOVE + UP you will perform a RUNNING JUMP.





If you press MOVE + PUNCH you will perform a FLYING KICK.





THROW + UP or THROW + DOWN will AIM your throw.





Press TAKE when there is an object in your NEAR DISPLAY, and the


NEAR object will become HELD.





FIRE drops you from the HANG-GLIDER.





UP allows you to climb onto and start the MOTORBIKE, providing


you are standing near to the seat and facing the same direction


as the bike.





UP or DOWN when you are standing in the centre of a LIFT platform


starts it moving.





USE operates the control TERMINALS.





THE COMMAND CENTRE





The dictator�s new command centre and office complex is being


built on top of a mountain filled with underground tunnels and


caverns. An armoury building is on the top left of the mountain,


and a missile silo is on the top right. The central top area is


still being developed. There is only one way out of the mountain,


which is the long entrance tunnel on the bottom left, sometimes


protected by an electrified perimeter fence. This site covers


over 700 computer screens. On the stolen disk, the rebels have


found a small outline map.





QUICK START INSTRUCTIONS





Drop into building. Watch out for pumas and android guards.


Search through the command centre for boxes of supplies (these


contain the objects that appear in your HELD display). Check each


box for pieces of PUNCHED TAPE (and remember its location for


later games). You get paid for killing guards and pumas,


collecting tape, and escaping. Get down towards the bottom centre


of the underground caves (use the lifts if time is short) where


you will find a motorbike on which you can drive to safety.





SCREEN DISPLAYS





The HELD DISPLAY shows the object that you are carrying and ready


to throw.





The NEAR DISPLAY shows nearby objects that you can pick up or


use. If you press the TAKE control when an object is shown in the


NEAR DISPLAY it gets swapped with your HELD DISPLAY. The objects


are mainly stored in boxes, some of which may be filled with many


items. Each time you press the THROW/USE control you will swap


the object at the top of the box with your current object which


goes to the bottom. Some items cannot be seen distinguished in


the dark and are shown as QUESTION MARKS. If you take one and it


is punched tape it will automatically be added to your


collection, otherwise it will be some kind of throwable weapon


(eg. a rock) and will go into your HELD DISPLAY. Search through


ALL THE OBJECTS in a box (when the word �NEAR� will change


colour) to check for punched tape. Note that these boxes will be


in the same place with the same objects at the start of all


missions, so use a low skill level to find their location in the


building. When a box is empty your NEAR DISPLAY will show the top


of the box with an arrow above it.





The TIMER ticks down the time till the missile fires. On higher


skill levels (or �selected missions�) you will need to collect


sufficient punched tape to be able to operate the terminal next


to the missile before blast-off, in order to redirect its flight


path (and score a large bonus). If you care for your life (and


extra pay) you should also try to escape before blast-off.





The PAY DISPLAY shows your earnings in US dollars. You get paid


for collecting punched tape, redirecting the missile (by using


the control terminal next to it), fighting with pumas and guards,


and escaping.





The RED BAR below the PAY DISPLAY shows your energy level. This


will go down when you get burned, when you fight, fall, drown or


get bitten; but it will go up if you stand still. If you run out


of energy you die.





Pieces of PUNCHED TAPE will appear one piece at a time between


the pay display and your energy display. When you have enough


pieces to redirect the missile the last one changes colour to


GREEN. On skill level 1 you are not asked to redirect the


missile, so all the tape you collect will be white.





CONTROL TERMINALS





In various parts of the complex you will find computer control


terminals (waist high) which sometimes have a video display on


the wall behind them (not in the caves). Move to the centre of a


terminal and press the USE control to operate it. Terminals


control the lifts, the missile, and the electrified perimeter


fence.





FIGHTING





The PUMAS will snap at your heels and cause your energy to run


down. You may jump ever them, or kill them either by throwing


objects at them (remember to press the DOWN control at the same


time as the THROW control), or by crouching down and punching


them in the teeth. It is rumoured that the dictator also uses


vampire bats.





All the ANDROID GUARDS have throwing knives, a flame-thrower, and


may resort to unarmed combat (punching and kicking). They are


inhuman, very strong, and unlikely to he killed by a single blow.


Try throwing a knife at them first, then give a hard flying-kick,


followed by a couple of low punches. If a guard throws a knife at


you or shoots at you, you can DUCK down out of the way, or try to


somersault out of trouble. They can�t follow you over a change in


floor level. It is rumoured that the dictator has a source of


infinite energy somewhere deep underground.





SKILL LEVELS





Unless a friend tells you the code words, you will only be able


to play at the lowest skill level until you have completed that


mission successfully. After each successful mission you are given


the code word to the next more difficult one.





The skill levels or �missions� require you to complete


increasingly more hazardous tasks and collect extra pieces of


tape (14 maximum)





SCORE





Puma hit 20


Puma killed 100


Guard hit 20


Guard killed 100


Redirect missile 3000


Escape 5000


Bonus for completing mission 10000





OTHER GAMES BY DURELL





�9.95 BIG 4 (Combat Lynx, Critical Mass, Saboteur 1, and Turbo


Esprit)


�8.95 COMBAT LYNX (CRASH rating 89% overall)


�8.95 CRITICAL MASS (CRASH rating 91% overall)


�8.95 SABOTEUR 1 (CRASH rating 93% overall)


�8.95 TURBO ESPRIT (CRASH rating 89% overall)


�9.95 DEEP STRIKE (CRASH rating 79% overall)


�9.95 THANATOS (CRASH rating 93% overall)


�9.95 FAT WORM (CRASH rating 95% overall)


�7.95 SIGMA 7 (YOUR SINCLAIR 9/10 megagame) + free game





Special


Offers...


�2.95 SCUBA DIVE


�2.95 HARRIER ATTACK





Postage and Packing included in the price. Send cheques and


Postal Orders to Durell Sales Dept, Castle Lodge, Castle Green,


TAUNTON, TA1 4AB, England.





Both SABOTEUR II and SIGMA 7 include the DURELL FREE GAME OFFER


coupons - you will need 2 coupons to get a free copy of the BIG 4





(c) DURELL SOFTWARE 1987





This computer game is sold subject to the condition that it is


for home use only. All other rights are reserved. Any other


unauthorised copying, editing, exhibition, renting, exchanging,


hiring, lending, public performances, diffusion and or broadcast


of this game, or any part thereof is strictly prohibited.





�100 REWARD. If your copy of this game does not have a blue


plastic cassette body with the word DURELL embossed in the


plastic on one side, and does not have the word DURELL written on


the lead-in strip of the tape, then it is a forgery. Please send


any suspected forgeries to Durell Software Ltd, Castle Lodge,


Castle Green, Taunton TA1 4AB, Somerset, England; with your name,


address and the name and address of the person who supplied you


with the forgery. You will be sent a genuine replacement copy and


a reward of �100 if your information leads to a successful


prosecution.
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