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Saboteur!

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Автор: Clive Townsend,Tim Hayward(Иллюстрации)
Год: 1985
Издатели: Durell Software Ltd
Производитель: Durell Software Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
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sabot1.gif

Saboteur.png


Описание:
Saboteur!— это аркадная приключенческая игра с видом сбоку, выпущенная в 1985 году компанией Durell Software. Действие игры происходит в высокоохраняемом комплексе, где игрок выступает в роли опытного наемника. Основная задача — проникнуть в комплекс, найти секретный диск с важной информацией и сбежать с помощью вертолета до истечения времени.

Игровой процесс включает в себя прохождение различных уровней комплекса, избегание или борьбу с охраной и системами безопасности. Игрок может использовать различные виды оружия, найденные на уровнях, такие как сюрикены и гранаты, чтобы преодолевать препятствия и врагов. Игра также имеет уникальную систему, где игроки могут подбирать и менять предметы, чтобы помочь себе в миссии.

Одной из примечательных особенностей Saboteur! является разделенный экран, который предоставляет детальный вид окружения игрока и его статуса. Верхняя часть экрана показывает игровую среду, а нижняя — важную информацию, такую как здоровье, время и текущие предметы. Эта настройка позволяет игрокам эффективно стратегически планировать свои действия по мере продвижения в игре.

Saboteur! была хорошо принята за увлекательный игровой процесс и сложные миссии. Она породила сиквел, "Saboteur 2, Avenging Angel", который расширил оригинал с помощью более крупной карты и разнообразных врагов. Игра остается классическим примером аркадных приключенческих игр 1980-х годов, известной своей стратегической глубиной и погружающим сеттингом.



Saboteur(TeknamicSoftware)_Front.jpg
THE SPECTRUM GAME DATABASE



SABOTEUR



PUBLISHER

Durrel



AUTHOR



YEAR

1984



DESCRIPTION

Saboteur is a side-view arcade adventure split-screen platform

game.



CONTROLS

You can use keyboard (redefinable) or joystick.



UP - Jump/climb up

DOWN - Duck/climb down

LEFT - Walk left

RIGHT - walk right

FIRE - Throw/pickup object



INSTRUCTIONS

When you select to start the game, you will be asked for a

difficulty level. This determines how many enemies there are,

and how long you have to find the disk. The aim of the game is

to find the secret disk and then escape from the complex using

the helicopter, before the time limit runs out. Thankfully, the

time does stop as soon as you find the disk.



Up and down will may the saboteur jump and crouch respectively,

unless they are standing on or next to a ladder, in which case

he will climb it in the appropriate direction.



The top section of the screen display is your view of the world.

The bottom section is divided into three parts. The far left and

far right show what the saboteur is currently holding (if

anything) and what they are standing near. The middle section

shows a variety of information, including score, time and health.



If the saboteur is standing near something, and is not carrying

anything, then pressing fire will pick it up. Should fire be

pressed while the saboteur is carrying something, then they will

throw the object in the direction he is facing, unless it is the

disk.



CHEATS

Use the following codes:

Level 2 - JONIN

Level 3 - KIME

Level 4 - KUJI KIRI

Level 5 - SAIMENJITSU

Level 6 - GENIN

Level 7 - M1 LU KATA

Level 8 - DIM MAK

Level 9 - SATORI



SEQUELS/PREQUELS

Saboteur spawned one sequel - "Saboteur 2, Avenging Angel", in

which you played the sister of the hero of the original. It was

a very similar game, but with a much larger map, and more variety

of enemies and graphics.



INLAY CARD TEXT

You are a highly skilled mercenary trained in the martial arts. You are

employed to infiltrate a central security building which is disguised as a

warehouse. You must steal a disk that contains the names of all the rebel

leaders before its information is sent to the outlying security stations.

You are working against the clock, both in getting the disk, and in making

your escape. You must enter the building from the sea by rubber dinghy, and

will then only be able to leave by the helicopter on the roof. You will have

to find your way around the warehouse, making use of the guards' own weapon

supplies in your struggle through overwhelming odds.



(C) DURELL SOFTWARE 1985



SABOTEUR by Clive Townsend

--------------------------

Compatible with Kempston, Protek and most other joystick interfaces.



Loading Instructions

--------------------

Place the cassette in the tape recorder and rewind. Make sure the recorder is

properly adjusted and connected to the computer. Type LOAD "" and press the

ENTER key.



Standard Controls

-----------------

A Joystick UP CLIMB UP if on ladder, or KICK if still

Z Joystick DOWN CLIMB DOWN if on ladder, or DUCK if still

M Joystick RIGHT MOVE RIGHT

N Joystick LEFT MOVE LEFT

SPACE Joystick FIRE THROW/USE/TAKE object, or PUNCH if none



NB: If you press the UP control at the same time as the MOVE RIGHT or LEFT

control you will perform a SIDEWAYS JUMP. The distance you jump will depend

on whether you were running or standing when you pressed the UP control. You

CANNOT kick or jump in rooms with a low ceiling.



NB: The THROW control used on its own will throw objects horizontally. If you

wish to aim an object you should press either UP or DOWN control at the same

time as the THROW control. This will direct the object up or down (at an

angle of 22 degrees).



NB: If you press the THROW/USE control when there is an object in your NEAR

DISPLAY, then the NEAR object will become HELD (and if you had a HELD object

at the time it gets swapped to become the new NEAR object). This swapping

process will continue until you move away from the NEAR object.



NB: The UP control also starts the helicopter.



Quick Start Instructions

------------------------

Enter warehouse. Avoid dogs, guards, and ceiling-mounted anti-personnel

weapons which are guided by video cameras. Go up through a number of floor

levels, then go over top of lift shaft to other side of the warehouse. You

will have to use the computer terminals to unlock some doors. Next go down

the sewers. On your journey you should try to find a hidden time-bomb and

carry it to the underground computer centre. Use two mini-trains which

connect sewers to computer centre. Take (or swap time-bomb with) the disk,

then escape by helicopter which is on the roof of the warehouse, (you'll have

to climb the stanchions and jump across the gantries on the top floor).



Screen Displays

---------------

The HELD DISPLAY shows the object that you are carrying and ready to throw.

Certain objects (ie: the disk and the bomb) cannot be thrown (though any

object can be put down and the HELD again later). If you press the THROW/USE

control when this display is empty (or contains the disk or the bomb) you

will only throw a PUNCH.



The NEAR DISPLAY shows nearby objects that you can pick-up or use. If you

press the THROW/USE control when an object is shown in the NEAR DISPLAY it

gets swapped with your HELD DISPLAY. The only exception to this is the

computer terminals, which you may USE to lock/unlock doors while a terminal

appears in your NEAR DISPLAY. Note that only a few terminals actually control

doors, and the rest have other functions which will not affect you. If you

have changed the lock status of a door when you USE a terminal the NEAR

DISPLAY will show the terminal change colour, (ie: if you leave a terminal

when it is purple you have changed a lock). Note that you CANNOT throw or use

your HELD object when there is an object in your NEAR DISPLAY. To fuse the

time-bomb you must swap it for the disk (in the disk's original location).



At the start of the game your TIME DISPLAY will show how long you have to

get to the disk (before its information gets down-loaded to all the outlying

stations, and your mission gets aborted). If you manage to place the time-

bomb in the disk's original location the TIME DISPLAY will then show how

long you have to get to the helicopter to make your escape. You don't have to

get the disk or set the time-bomb before you escape, but you'll be well

rewarded if you do.



The PAY DISPLAY shows your earnings in US dollars. You don't get paid for

hurting the dogs, and you don't get much for killing guards. You do get some

big bonuses for escaping with the disk after setting the time-bomb.



The RED BAR below the PAY DISPLAY shows your energy level. This will go

down when you get shot, when you fight, when you fall, or get bitten; but it

will go up if you stand still. If you run out of energy you die.



Fighting

--------

DOGS will snap at your heels and cause your energy to run down. You may jump

over them, or if you are mean and nasty you can kill them by throwing a

weapon (in which case you will have to aim it with the DOWN control).



GUARDS may sometimes be standing still and looking the wrong way, in which

case if you move very very slowly you may be able to creep up on them (or

just exit the room) without them noticing you. All GUARDS have throwing

knives, a gun (loaded with rubber bullets, as they prefer to capture

intruders rather than kill them out-right), and may resort to unarmed combat

(punching and kicking) though they won't have your Ninja skills and therefore

won't be able to kill with a single blow like you. If a guard throws a knife

at you or shoots as you, you can DUCK down out of the way, though eventually

you will either have to kill him or run away. Note that you can't kick a

guard in a room with a low ceiling.



The WEAPONS that you can throw include knives, shurikens (pointed stars that

you throw), grenades, bricks, rocks, and pieces of pipe. You can throw these

when they are in your HELD DISPLAY, and aim your shot by pressing the UP and

DOWN control at the same time as the THROW control. You can KICK by pressing

the KICK control when you are standing still, or PUNCH by pressing the

THROW control when your HELD DISPLAY is empty.



Skill Levels

------------

These affect the length of time in between shots from the guards and the

anti-personnel weapons (ie: your response time). They also affect the guard

dogs which become more vicious at higher skill levels. They also control the

position of the time-bomb which you will have to carry further on higher

skill levels (NB: so long as you stay at the same skill level you will

always find the bomb in the same place).



Score

-----

Dog killed 0 (so why do it?)

Guard killed by weapon 100

Guard killed by punch or kick 500 (real Ninja stuff!)

Get disk in time limit 5000

Swap time-bomb with disk 5000

Escape (by helicopter) 1000 (and fight another day)

Escape with disk (bonus) 5000

Escape with disk and bomb set 10000



SCORES RECEIVED

4/5 Sinclair User.



URL



GENERAL FACTS



NOTES

One minor gripe - the advert pictured an SAS man jumping into a

bunker with a machine gun. Unfortunately, as far as I know,

there are no machine guns available in the game (but the enemies

carry them).
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