Автор: Chris Stamper,Tim Stamper(Иллюстрации)
Год: 1984
Издатели: Ultimate Play The Game
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Sabre Wulf— это классическая приключенческая игра, выпущенная в 1984 году компанией Ultimate Play The Game. Действие происходит в таинственных джунглях, где игроки управляют персонажем Сабреманом, пробираясь через густые леса, избегая опасных существ и собирая предметы.
Сюжет игры крутится вокруг квеста Сабремана по восстановлению амулета, разделенного на части и спрятанного по всему лесу. Этот амулет необходим для прохождения через врата, охраняемые Вульфом, грозным врагом, скрывающимся в тени.
Игроки столкнутся с разнообразной фауной, включая бегемотов, носорогов и тарантулов, каждая из которых представляет уникальные испытания. Джунгли также населены магическими орхидеями с различными эффектами, добавляющими стратегические элементы в игровой процесс.
С яркой графикой и захватывающими звуковыми эффектами для своего времени, Sabre Wulf предлагает систему многопозиционного движения и автоматический сбор предметов, что улучшает опыт исследования. Игра является заметным представителем жанра экшен, запоминающимся благодаря своей сложной игровой механике и атмосферному сеттингу.
Год: 1984
Издатели: Ultimate Play The Game
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Sabre Wulf— это классическая приключенческая игра, выпущенная в 1984 году компанией Ultimate Play The Game. Действие происходит в таинственных джунглях, где игроки управляют персонажем Сабреманом, пробираясь через густые леса, избегая опасных существ и собирая предметы.
Сюжет игры крутится вокруг квеста Сабремана по восстановлению амулета, разделенного на части и спрятанного по всему лесу. Этот амулет необходим для прохождения через врата, охраняемые Вульфом, грозным врагом, скрывающимся в тени.
Игроки столкнутся с разнообразной фауной, включая бегемотов, носорогов и тарантулов, каждая из которых представляет уникальные испытания. Джунгли также населены магическими орхидеями с различными эффектами, добавляющими стратегические элементы в игровой процесс.
С яркой графикой и захватывающими звуковыми эффектами для своего времени, Sabre Wulf предлагает систему многопозиционного движения и автоматический сбор предметов, что улучшает опыт исследования. Игра является заметным представителем жанра экшен, запоминающимся благодаря своей сложной игровой механике и атмосферному сеттингу.
SABRE WULF
THE HAPPENING
Down and down I plunged, through Rocky Glades, Steep Ravines and
Shady Hollows ... No grip, no footholds, slipping, tumbling,
spinning, darker and darker, deeper and deeper.
Glinting eyes, clutching hands, clasping claws, clawing my all,
as I swiftly twist and tumble onwards.
Darker and darker, deeper and deeper. It is the end that I fear,
of this untroden voyage ... to where I do not know ... AARRRGGGG
... THUDDD ...
Fall and end meet on soft mossy soil ... with weapons drawn and
senses full I move quickly and quietly around the mounded clearing
... All safe except a message ... An ancient warning etched deep
into the lifeless stone.
THE WARNING
THY PATH IS LONG SO TREAD WITH CARE
BEWARE THE WULF AND PASS HIS LAIR
DANGER THREATENS ALL AROUND
SO TAKE YE FROM THIS HIDDEN MOUND
TO FREE THEE FROM THIS SUNKEN GATE
BY WAY OF CAVE OR MEET THY FATE
AN AMULET TO SEEK THY WILL
'TWAS SPLIT BY QUAD AND HIDDEN STILL
PASS THE KEEPER WROUGHT WITH HATE
TO GAIN AN ENTRANCE TO THE GATE
THE PIECES LOST MUST THEE AMAS
FOR IF NO CHARM THEN NON SHALL PASS
THE EXPLORATION
I edge through the shady mounded clearing and on through the
dense thickets of hot house rain forest undergrowth, of sorts I
cannot tell, and wait...and listen...Distant rumblings of heavy
feet crashing, large animals leap from the damp green stubble,
to fight and kill.
I stay hidden ... The rumblings grow louder and louder, as a huge
Goliath animal crashes past, horns swiping and tail lashing,
still I hide as its thunderous noise dies away.
All was clear as I leapt over the clumps and onto the well
trodden pathway, its deep ruts and prints reveal the multitude
of life forms inhabiting this hollow. Danger threatens so I
should move quickly ... But Where???
THE EXPEDITION
Wide eyed, I stare, as the dense surroundings reveal their hidden
secrets ... Strange food orchids suddenly bloom, their staining
toxins, strong on the air, then, in an instant, are gone.
Hunters, killers, vampire bats and huge beasts spring forth from
the very ground, swimming, slithering, diving and crawling ... I
must hide ... Stay safe ... With weapon strong and cunning nature,
I will survive ...
FEATURES
SABREMAN Temples
Realistic Fighting Lakes
WULVES Trees
Hippos Jungle
Rhinos Native Huts
Wart Hogs Cliffs
Tarantulas Magic Rings
Fruit Bats Yellow Sickness Orchids
Parrots White Cure Orchids
Gorillas Red Zombie Orchids
Scorpions Blue Super High Energy Orchids
Snakes Purple De-Orientation Orchids
Lizards 3-Dimensional Scenario
Natives Full 8 Way Movement
Gem Stones On Screen Scoring
Dubbloons Superb Graphics
Supplies Multi Lives
Amulets Amazing Animation
Medallion Combat Button
Callice Incredible Sound Effects
Voodoo Potion Explosions
Spears Keyboard/Joystick Select
Treasure Chests Automatic Collection
Water Flasks Continuous Pause
Supplies Materializations
Statues
CONTROLLING YOUR EXPLORER
KEYBOARD CONTROLS
LEFT Your Explorer will move left using the Q key.
RIGHT Your Explorer will move right using the W key.
DOWN Your Explorer will move down using the E key.
UP Your Explorer will move up using the R key.
STAB/SWORD FIGHT Your Explorer will fight using the T key.
PAUSE The whole game can be paused by using the CAPS SHIFT or
SPACE/BREAK keys.
JOYSTICK CONTROLS
Your Explorer can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROLLED INTERFACE or the SINCLAIR INTERFACE II
and joystick, by replacing the LEFT, RIGHT, UP, DOWN and
STAB/SWORD FIGHT commands.
PICK UP Your Explorer will automatically collect any useful
objects required by passing over them.
SABRE WULF LOADING INSTRUCTIONS
1. Connect the EAR socket on your Spectrum to the EAR socket on
your recorder and ensure the MIC lead is disconnected.
2. Place the cassette tape in the recorder and rewind to the
beginning.
3. Type either LOAD "SABRE" or LOAD ""
4. Press PLAY on the cassette recorder.
5. SABRE WULF will now load automatically and a message will appear
on screen after several seconds. If loading is unsuccessful,
rewind the cassette, adjust the VOLUME control on the recorder
and try again.
6. PLAY THE GAME.
For better sound effects you can increase the volume by connecting
the MIC socket on your Spectrum to the MIC socket on your recorder.
Disconnect the EAR lead, remove the cassette tape from the recorder
and press the PLAY button. The sound may be amplified through the
loudspeaker of the recorder.
COPYRIGHT NOTICE
SABRE WULF Copyright, ULTIMATE PLAY THE GAME, Copyright & Trade
Name, 1984 Ashby Computers & Graphics Ltd. All rights reserved
Worldwide. The game and name SABRE WULF and all of its associated
hardware, software, code, listing, audio effects, graphics,
illustrations and text are the exclusive property and copyright of
ASHBY COMPUTERS & GRAPHICS LTD. and may not be copied,
transmitted, transferred, reproduced, hired, lent, distributed,
stored or modified in any form, in full or in part, without the
express written permission of Ashby Computers & Graphics Ltd.
The Green, Ashby de la Zouch, Leicestershire LE6 5JU, England.
All software, graphics and audio visual by ULTIMATE PLAY THE GAME
Trade Name of Ashby Computers & Graphics Ltd.
Made in England
481007
THE HAPPENING
Down and down I plunged, through Rocky Glades, Steep Ravines and
Shady Hollows ... No grip, no footholds, slipping, tumbling,
spinning, darker and darker, deeper and deeper.
Glinting eyes, clutching hands, clasping claws, clawing my all,
as I swiftly twist and tumble onwards.
Darker and darker, deeper and deeper. It is the end that I fear,
of this untroden voyage ... to where I do not know ... AARRRGGGG
... THUDDD ...
Fall and end meet on soft mossy soil ... with weapons drawn and
senses full I move quickly and quietly around the mounded clearing
... All safe except a message ... An ancient warning etched deep
into the lifeless stone.
THE WARNING
THY PATH IS LONG SO TREAD WITH CARE
BEWARE THE WULF AND PASS HIS LAIR
DANGER THREATENS ALL AROUND
SO TAKE YE FROM THIS HIDDEN MOUND
TO FREE THEE FROM THIS SUNKEN GATE
BY WAY OF CAVE OR MEET THY FATE
AN AMULET TO SEEK THY WILL
'TWAS SPLIT BY QUAD AND HIDDEN STILL
PASS THE KEEPER WROUGHT WITH HATE
TO GAIN AN ENTRANCE TO THE GATE
THE PIECES LOST MUST THEE AMAS
FOR IF NO CHARM THEN NON SHALL PASS
THE EXPLORATION
I edge through the shady mounded clearing and on through the
dense thickets of hot house rain forest undergrowth, of sorts I
cannot tell, and wait...and listen...Distant rumblings of heavy
feet crashing, large animals leap from the damp green stubble,
to fight and kill.
I stay hidden ... The rumblings grow louder and louder, as a huge
Goliath animal crashes past, horns swiping and tail lashing,
still I hide as its thunderous noise dies away.
All was clear as I leapt over the clumps and onto the well
trodden pathway, its deep ruts and prints reveal the multitude
of life forms inhabiting this hollow. Danger threatens so I
should move quickly ... But Where???
THE EXPEDITION
Wide eyed, I stare, as the dense surroundings reveal their hidden
secrets ... Strange food orchids suddenly bloom, their staining
toxins, strong on the air, then, in an instant, are gone.
Hunters, killers, vampire bats and huge beasts spring forth from
the very ground, swimming, slithering, diving and crawling ... I
must hide ... Stay safe ... With weapon strong and cunning nature,
I will survive ...
FEATURES
SABREMAN Temples
Realistic Fighting Lakes
WULVES Trees
Hippos Jungle
Rhinos Native Huts
Wart Hogs Cliffs
Tarantulas Magic Rings
Fruit Bats Yellow Sickness Orchids
Parrots White Cure Orchids
Gorillas Red Zombie Orchids
Scorpions Blue Super High Energy Orchids
Snakes Purple De-Orientation Orchids
Lizards 3-Dimensional Scenario
Natives Full 8 Way Movement
Gem Stones On Screen Scoring
Dubbloons Superb Graphics
Supplies Multi Lives
Amulets Amazing Animation
Medallion Combat Button
Callice Incredible Sound Effects
Voodoo Potion Explosions
Spears Keyboard/Joystick Select
Treasure Chests Automatic Collection
Water Flasks Continuous Pause
Supplies Materializations
Statues
CONTROLLING YOUR EXPLORER
KEYBOARD CONTROLS
LEFT Your Explorer will move left using the Q key.
RIGHT Your Explorer will move right using the W key.
DOWN Your Explorer will move down using the E key.
UP Your Explorer will move up using the R key.
STAB/SWORD FIGHT Your Explorer will fight using the T key.
PAUSE The whole game can be paused by using the CAPS SHIFT or
SPACE/BREAK keys.
JOYSTICK CONTROLS
Your Explorer can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROLLED INTERFACE or the SINCLAIR INTERFACE II
and joystick, by replacing the LEFT, RIGHT, UP, DOWN and
STAB/SWORD FIGHT commands.
PICK UP Your Explorer will automatically collect any useful
objects required by passing over them.
SABRE WULF LOADING INSTRUCTIONS
1. Connect the EAR socket on your Spectrum to the EAR socket on
your recorder and ensure the MIC lead is disconnected.
2. Place the cassette tape in the recorder and rewind to the
beginning.
3. Type either LOAD "SABRE" or LOAD ""
4. Press PLAY on the cassette recorder.
5. SABRE WULF will now load automatically and a message will appear
on screen after several seconds. If loading is unsuccessful,
rewind the cassette, adjust the VOLUME control on the recorder
and try again.
6. PLAY THE GAME.
For better sound effects you can increase the volume by connecting
the MIC socket on your Spectrum to the MIC socket on your recorder.
Disconnect the EAR lead, remove the cassette tape from the recorder
and press the PLAY button. The sound may be amplified through the
loudspeaker of the recorder.
COPYRIGHT NOTICE
SABRE WULF Copyright, ULTIMATE PLAY THE GAME, Copyright & Trade
Name, 1984 Ashby Computers & Graphics Ltd. All rights reserved
Worldwide. The game and name SABRE WULF and all of its associated
hardware, software, code, listing, audio effects, graphics,
illustrations and text are the exclusive property and copyright of
ASHBY COMPUTERS & GRAPHICS LTD. and may not be copied,
transmitted, transferred, reproduced, hired, lent, distributed,
stored or modified in any form, in full or in part, without the
express written permission of Ashby Computers & Graphics Ltd.
The Green, Ashby de la Zouch, Leicestershire LE6 5JU, England.
All software, graphics and audio visual by ULTIMATE PLAY THE GAME
Trade Name of Ashby Computers & Graphics Ltd.
Made in England
481007